(@Persuasion Sorry T-man. Much as I'd like to revive'm, I can't risk another lucky OoA from the Noble. And now, I can't even revive Epee too b/c of this stupid guard.)
"This is intense!" Laughing to himself, Mazara breaks out his(Mazara's) potion and feeds it to Cultic Chanting, healing him for (6) HP. "Come on, birdfriend. Valhalla's gates aren't meant for you just yet!"
(@LST You can probably finish this with a Magic Missile if you have it. >.>)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Battleground Round 7:
Culprit Chanting rises from the dead and with the sound of the heavenly host strikes down Keygella.
Then, Og, who has probably never heard the word "subtle" in his life, strikes Kogu with a missile of force, and another, and another, knocking him to the ground an inch away from being dead.
The arena lights up, and a voice announces from the ceiling, "WE HAVE OUR WINNERS! TEAM OG, CONGRATULATIONS ON NEARLY DYING BUT NOT QUITE, WHICH WAS A MUCH BETTER SHOWING THAN YOUR COMPETITORS!"
Terrelion and John's bodies get to their feet and do a little dance while Runthiel's ashes swirl around them. Then, everyone is teleported away to their respective destinations.
Og's team, you look around the dark room and realize that you're all in the treasure room from the main arena. A voice whispers down to you, "Here is your reward, but don't tell them that we found the back way in"
You all feel stronger after the match, and your injuries all seem to have miraculously disappeared. A small portal opens above Og and a sack filled with 1600 gold pieces falls on his head (Og, Str save DC 19 or be knocked prone). The rest of you are pelted by coins, totaling 200 gold each (Attack: 22, Damage: 16). Og gains 9000 xp while his teammates all gain 600.
Team Keygella wakes up sleeping in their beds, with nightmares of running from giant dice on an endless plain. Keygella wakes buried under 640 gold coins, and everyone else has 80 gold stacked neatly on their chest (in a vertical column). Keygella gains 4500 xp and her team gains 400 xp.
Tier 1:
"Take any one item. They're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, they've probably got one somewhere."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(That would be a typo, it's a +1 weapon. The arrows are +1 as well, I looked at the tooltip and I'm not sure why it's not working)
(Og's AC is getting out of hand... maybe I should grab that mushroom monster that ignores AC)
(From a balance standpoint, rings are probably rarer because you can have more of them. From a lore standpoint, imbuing a small ring with the same amount of magic as a large cloak is probably more difficult, especially since an ultra-tough cloak can protect you but a ring has to exude magic or heighten your senses to increase your AC)
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My campfire killed Runthiel. Bill’s spell, Bill’s blessing.
(Oh yeah, Runthiel. I remember him)
(@Persuasion Sorry T-man. Much as I'd like to revive'm, I can't risk another lucky OoA from the Noble. And now, I can't even revive Epee too b/c of this stupid guard.)
"This is intense!" Laughing to himself, Mazara breaks out his(Mazara's) potion and feeds it to Cultic Chanting, healing him for (6) HP. "Come on, birdfriend. Valhalla's gates aren't meant for you just yet!"
(@LST You can probably finish this with a Magic Missile if you have it. >.>)
When you realize you're doing too much: Signature.
Cultivate Chanting Continues his intimidation tactics (10) and slices at Keygella after standing.
Attack: 25 Damage: 11
he then says, in a heavenly voice of ‘odin’, Thank you, my friend. Now, let’s ride into Victory!
Og will smile viciously as Keygella drops, and then fire a torrent of shadowy missiles into Kogu (using a 2nd level slot, because why not).
(@Orileo I’ve still got 3 1st level slots, lol. I could fire off an endless stream of them at this point.)
Damage: 13
(I believe that's gg?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Still got kogu
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Og just magic missiled the crap out of him.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I thought you aimed for zkeygella? Is she dead from Cultic?)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(She healed for 8 hp, if I'm not mistaken. If she's still up, one missile will go for her.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Battleground Round 7:
Culprit Chanting rises from the dead and with the sound of the heavenly host strikes down Keygella.
Then, Og, who has probably never heard the word "subtle" in his life, strikes Kogu with a missile of force, and another, and another, knocking him to the ground an inch away from being dead.
The arena lights up, and a voice announces from the ceiling, "WE HAVE OUR WINNERS! TEAM OG, CONGRATULATIONS ON NEARLY DYING BUT NOT QUITE, WHICH WAS A MUCH BETTER SHOWING THAN YOUR COMPETITORS!"
Terrelion and John's bodies get to their feet and do a little dance while Runthiel's ashes swirl around them. Then, everyone is teleported away to their respective destinations.
Og's team, you look around the dark room and realize that you're all in the treasure room from the main arena. A voice whispers down to you, "Here is your reward, but don't tell them that we found the back way in"
You all feel stronger after the match, and your injuries all seem to have miraculously disappeared. A small portal opens above Og and a sack filled with 1600 gold pieces falls on his head (Og, Str save DC 19 or be knocked prone). The rest of you are pelted by coins, totaling 200 gold each (Attack: 22, Damage: 16). Og gains 9000 xp while his teammates all gain 600.
Team Keygella wakes up sleeping in their beds, with nightmares of running from giant dice on an endless plain. Keygella wakes buried under 640 gold coins, and everyone else has 80 gold stacked neatly on their chest (in a vertical column). Keygella gains 4500 xp and her team gains 400 xp.
Tier 1:
"Take any one item. They're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, they've probably got one somewhere."
Og's Tier 3 Chest:
Scroll of Protection (Abberations), Ring of Protection, Potion of Gaseous Form, Weapon, +2 (Dart), Armor, +1 (Studded Leather), Wand of Lightning Bolts, Spell Scroll (Contact Other Plane), Potion of Gaseous Form, Figurine of Wondrous Power (Ebony Fly), Elven Chain
Mazara's Tier 2 Chest:
Amulet of Proof Against Detection and Location, Weapon, +1 (Net), Sword of Vengeance (Shortsword), Ring of Swimming, Weapon, +1 (Pike), [Tooltip Not Found] (20 Arrows), Pipes of Haunting, Oil of Slipperiness, Sword of Vengeance (Longsword)
Culprit Cultivate CelticCultic Chanting's Tier 2 Chest:Potion of Animal Friendship, Boots of the Winterlands, Potion of Resistance (Thunder), Potion of Fire Breath, Mithral Armor (Chain Shirt), Rod of the Pact Keeper, +1, Amulet of Proof Against Detection and Location, Doss Lute, Potion of Resistance (Radiant). Potion of Healing (Greater)
Epee's Tier 2 Chest:
Weapon, +1 (Club), Potion of Healing (Greater), Potion of Hill Giant Strength, Wand of the War Mage, +1, Spell Scroll (Knock), Potion of Healing (Greater), Potion of Growth, Potion of Animal Friendship, Pearl of Power, Boots of Striding and Springing
Bill's Tier 2 Chest:
Mac-Fuirmidh Cittern, Spell Scroll (Gust of Wind), Amulet of Proof Against Detection and Location, Oil of Slipperiness, Dust of Sneezing and Choking, Bracers of Archery, Adamantine Armor (Plate), Boots of Elvenkind, Weapon, +1 (Greataxe), Trident of Fish Command
Terrelion's Tier 2 Chest:
It's empty omegalul
Cultivate culitc Celtic will take the boots of the winter lands.
Kogu commits seppuku and kills himself
Bill will have the Bracers of Archery. He happily continues to roast Kogu until they are teleported.
(What’s seppuku?)
Can I get a retroll on a potion of healing greater?
Seppuku is ritual suicide
(No)
Immovable Rod
Kogu kills himself, but is immediately brought back to life by a disdainful lich. "You can do it again if you'd like, I have a lot of diamonds"
Epee takes a pearl of power.
(@Persuasion What type arrows? I assume plus one?)
When you realize you're doing too much: Signature.
Og will increase his AC once again (ring of protection).
(Wait, how does Mazara have a +2 weapon in his chest?)
Saving throw: 10
(The one time I actually wanted that to happen.)
Og is struck in the face by a sack of money, and falls slowly down on to his rump, making a sound like 1000 cymbals falling down a cliff.
(Probably would have preferred a +2 Maul, but a base AC of 21 with no shield works too. With SoF and a shield, Og can now have the AC of a Tarrasque.)
(Now here's a question—why is a ring of protection rare, but a cloak that does the same thing only uncommon?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(That would be a typo, it's a +1 weapon. The arrows are +1 as well, I looked at the tooltip and I'm not sure why it's not working)
(Og's AC is getting out of hand... maybe I should grab that mushroom monster that ignores AC)
(From a balance standpoint, rings are probably rarer because you can have more of them. From a lore standpoint, imbuing a small ring with the same amount of magic as a large cloak is probably more difficult, especially since an ultra-tough cloak can protect you but a ring has to exude magic or heighten your senses to increase your AC)