This post has potentially manipulated dice roll results.
Conc. Save for maintaining Bless: 7. Plus Bless: 1.
"First off. Ow! Secondly... Love the get-up."Mazara says, winking the noble that hit him from the ground. Not that that could be seen past the helmet. But the feeling is there for sure!
This post has potentially manipulated dice roll results.
Battleground Round 3:
Blue feels a bit better.
A single tear trickles down the Lich's cheek as he watches Runthiel. No wait, that's blood. The lich spilled blood on himself. Cultic's orc noises are effective (Cultic has advantage on his next attack against Runthiel... but Runthiel is prone so the benefit is questionable).
Keygella tries to toss Og a handaxe but he rudely bats it out of the air with his shield. Because of Og's rudeness, Keygella intimidates him yet again, (3 winner's speed increases by 10 ft)
Mazara tries to compliment the noble, but he watches as the human on the sideline gives the noble a wink and he visibly pales. He's had enough lovin' for a lifetime, or five.
This post has potentially manipulated dice roll results.
Og will move up next to Keygella (assuming that wouldn't provoke AoO if Kogu somehow ends up next to me or something weird), and will strike at her with all the power of divine might (and maybe a little residual bardish charm) that he can muster.
(Action: booming blade, bonus action: Oath of Enmity on Keygella)
Attack: 26(3) Damage: 7 slashing, 6 thunder, 13 radiant, and 6 thunder if she moves.
Og gets a crazy light in his eyes, and starts laughing uncontrollably as he slices and dices Keygella brutally.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You can't reach Keygella with 30 ft of movement, the '×' is water so you can just end up in the river, at which point you'll be smashed into the rocks and be forced to save or take damage)
This post has potentially manipulated dice roll results.
(You can get to J7 with 25 ft of movement, any farther and you'll just fall in the river and take bludgeoning damage. The nearest enemy is Og).
Battleground Round 3:
Kogu's arrow bounces off of Og's shining plate. The river looks like a nice place to swim in, the rocks in the middle? Not so much.
Terrelion steps out of the bones to K12 and draws a rapier and attempts to paint a beautiful picture on Runthiel's face... with his rapier. Attack: 12 Damage: 8
He will then use his action surge to try and finish his painting. Attack: 24 Damage: 10
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Mazara brushes off the look and gets up, only to nearly jump out his suit. "Whoa! Huh, uhhh..."He looks back to the noble. "Uno Momentah, my noble friend." He shouts out another "Yo!", calling Epee's spirit back. As soon as he stirs, he adds , and looks to Mason up and down. "Oh look, both your weapons are tiny! Is that why you're really so angry?" He hops over the barrier across to B15, taking an oppy from the noble(if he chose).
"Now this though *draws Scimitar* Now this is a wea-"Mid-sentence Mazara feigns a slash across Mason's brow, only to stop short and go into a short series of flourish. "a proper weapon."He keeps up the flourishes at Mason, hoping to keep him off-balance.
(@LordShadow I think ya killed him with that savage attack, even without that confusing modifier tacked on there cause that's . :O)
(Nvm. Caught the error. My bad.)
(@StoneGun A measly 3HP. Not sure why it isn't showing anymore though. :/ Also, unless you are smiting in addition to it, it's only a d4 for that second attack.)
This post has potentially manipulated dice roll results.
(Cultic isn't blessed, Mazara blessed Og, Epee, and himself.You can decide whether or not you want to use your inspiration or not)
Battleground Round 3:
Og greets John warmly, makes eye contact, and then savages him with a longsword. John collapses to the ground like a puppet with its strings cut. (I'm not sure if the move damage is doubled on a crit, but I don't think John is going to be moving anywhere willingly soon)
Cultic makes an attack on Runthiel which somehow misses his prone figure and tries to terrify him with loud noises (Runthiel contest with intimidation/insight, 2 loser's speed decreases by 10)
Terrelion slices and dices a boat onto Runthiel's face. It's... (Sleight of Hand: 18) not bad
Bill creates a nice warm bonfire... on Runthiel's body (Dex save DC 13 or 5 fire damage, make this save anyway, if you fail that will change the guard's action)
Mazara heals his ally and then runs away from the noble who will try to stab you in the back as you run away. Attack: 22 Damage: 5
Mazara then insults Mason's weapons, and Mason is excruciatingly unwise (Mason, contest with Performance/Acrobatics/Athletics, 1 winner's speed increases by 10 ft)
(Epee you need to move before you can attack Mason, you can reach him just tell me where to put you)
After Epee goes, the noble will move to strike down... (1 for Mason 2 for Mazara 3 for Epee if he is in range 1). Attack: 7 Damage: 5
The guard try to skewer Runthiel. Attack: 22 Damage: 9
Conc. Save for maintaining Bless: 7.
Plus Bless: 1.
"First off. Ow! Secondly... Love the get-up." Mazara says, winking the noble that hit him from the ground. Not that that could be seen past the helmet. But the feeling is there for sure!
When you realize you're doing too much: Signature.
Battleground Round 3:
Blue feels a bit better.
A single tear trickles down the Lich's cheek as he watches Runthiel. No wait, that's blood. The lich spilled blood on himself. Cultic's orc noises are effective (Cultic has advantage on his next attack against Runthiel... but Runthiel is prone so the benefit is questionable).
Keygella tries to toss Og a handaxe but he rudely bats it out of the air with his shield. Because of Og's rudeness, Keygella intimidates him yet again, (3 winner's speed increases by 10 ft)
Mazara tries to compliment the noble, but he watches as the human on the sideline gives the noble a wink and he visibly pales. He's had enough lovin' for a lifetime, or five.
(Kogu is up, Blue is unconscious)
Kogu tries to move closer to blue. He notches his bow and fires an arrow at the nearest enemy.
Attack: 14 Damage: 7
Og will move up next to Keygella (assuming that wouldn't provoke AoO if Kogu somehow ends up next to me or something weird), and will strike at her with all the power of divine might (and maybe a little residual bardish charm) that he can muster.
(Action: booming blade, bonus action: Oath of Enmity on Keygella)
Attack: 26(3) Damage: 7 slashing, 6 thunder, 13 radiant, and 6 thunder if she moves.
Og gets a crazy light in his eyes, and starts laughing uncontrollably as he slices and dices Keygella brutally.
Intimidation: 11
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You can't reach Keygella with 30 ft of movement, the '×' is water so you can just end up in the river, at which point you'll be smashed into the rocks and be forced to save or take damage)
(How about next turns attack has advantage?)
Cultic Chanting switches to a voice yelling THIS! IS! SEL’EMAN!!!
Attack: 23 Damage: 8 and 2 cold against Runthiel.
intimidation:8
Let’s add bless to attack:2
and inspiration:1
(You can get to J7 with 25 ft of movement, any farther and you'll just fall in the river and take bludgeoning damage. The nearest enemy is Og).
Battleground Round 3:
Kogu's arrow bounces off of Og's shining plate. The river looks like a nice place to swim in, the rocks in the middle? Not so much.
Terrelion steps out of the bones to K12 and draws a rapier and attempts to paint a beautiful picture on Runthiel's face... with his rapier. Attack: 12 Damage: 8
He will then use his action surge to try and finish his painting. Attack: 24 Damage: 10
(Epee, make a death save)
(Og, Mazara, Bill, and Cultic are up)
Bill yells Don’t care. Burn. And a fire sprouts beneath Runthiel. (DC 13 dex save at disadvantage (your prone) or 5 fire damage) he then runs to 9L
13
Og will go to J9 and smack whoever J is.
Attack: 14(1) Damage: 11 slashing, 2 thunder, 4 thunder if he moves.
DIVINE DESTRUCTIONNNNNNNNN!
Total of 12 slashing, 9 thunder, and 17 thunder if he moves (assuming he's not absolutely obliterated).
Annnnnd, I am dumby. That should be 13 slashing damage (forgot about Savage Attacks).
(And of course I crit on the level 2 weakling and not Keygella.)
(Although, if I'm not mistaken, Og just got hella revenge on John.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Only 8, not 17. Says to roll the die again, not the modifier too.)
(So John is still kicking!)
(I was going to heal you Epee. D:)
Mazara brushes off the look and gets up, only to nearly jump out his suit. "Whoa! Huh, uhhh..." He looks back to the noble. "Uno Momentah, my noble friend." He shouts out another "Yo!", calling Epee's spirit back. As soon as he stirs, he adds , and looks to Mason up and down. "Oh look, both your weapons are tiny! Is that why you're really so angry?" He hops over the barrier across to B15, taking an oppy from the noble(if he chose).
"Now this though *draws Scimitar* Now this is a wea-" Mid-sentence Mazara feigns a slash across Mason's brow, only to stop short and go into a short series of flourish. "a proper weapon." He keeps up the flourishes at Mason, hoping to keep him off-balance.
(Bonus Action)Healing Word at Epee.
(Action)Vicious Mockery(Wis DC 13 or take 1 Psychic Damage-o! and disadvantage on next attack.
Performance: 12 at Mason.
(Healing Word HP restored: 3)
When you realize you're doing too much: Signature.
Wisdom:0
Thank you. Now die, barbarian!!!
Attack: 22 Damage: 13
Attack: 16 Damage: 11
(what’d you heal for?)
(oops. Misclicked. 2nd damage is 4)
(@LordShadow I think ya killed him with that savage attack, even without that confusing modifier tacked on there cause that's . :O)(Nvm. Caught the error. My bad.)
(@StoneGun A measly 3HP. Not sure why it isn't showing anymore though. :/
Also, unless you are smiting in addition to it, it's only a d4 for that second attack.)When you realize you're doing too much: Signature.
(Cultic isn't blessed, Mazara blessed Og, Epee, and himself.You can decide whether or not you want to use your inspiration or not)
Battleground Round 3:
Og greets John warmly, makes eye contact, and then savages him with a longsword. John collapses to the ground like a puppet with its strings cut. (I'm not sure if the move damage is doubled on a crit, but I don't think John is going to be moving anywhere willingly soon)
Cultic makes an attack on Runthiel which somehow misses his prone figure and tries to terrify him with loud noises (Runthiel contest with intimidation/insight, 2 loser's speed decreases by 10)
Terrelion slices and dices a boat onto Runthiel's face. It's... (Sleight of Hand: 18) not bad
Bill creates a nice warm bonfire... on Runthiel's body (Dex save DC 13 or 5 fire damage, make this save anyway, if you fail that will change the guard's action)
Mazara heals his ally and then runs away from the noble who will try to stab you in the back as you run away. Attack: 22 Damage: 5
Mazara then insults Mason's weapons, and Mason is excruciatingly unwise (Mason, contest with Performance/Acrobatics/Athletics, 1 winner's speed increases by 10 ft)
(Epee you need to move before you can attack Mason, you can reach him just tell me where to put you)
After Epee goes, the noble will move to strike down... (1 for Mason 2 for Mazara 3 for Epee if he is in range 1). Attack: 7 Damage: 5
The guard try to skewer Runthiel. Attack: 22 Damage: 9
(Nope, not gonna use it)
I’ll move to 15B
(Mazara is already there)
(Speaking of Bless.. Time for another save for that opportunity attack)
Conc. Save for maintaining Bless: 9.
Plus Bless: Unable to parse dice roll..
When you realize you're doing too much: Signature.