At the end of Imras' turn, The lich uses two legendary actions to cast FireBall At 6th level. With all of you being clustered together, He centers it on St.clair and hits all of you with it.
Everyone must succeed a DEX save of 20 or take 39 Fire damage. half if you succeed. St.clair automatically fails the save and takes full damage because he is stunned.
Death Knights turn He takes 11 thunder damage as he moves into melee with Imras. Passing by St.clair but st.clair is still stunned.
He takes three Longsword attacks against you Imras.
Attack: 22 Damage: 14 Slashing + 7 Necrotic
Attack: 16 Damage: 6 Slashing + 11 Necrotic
Attack: 13 Damage: 12 Slashing + 14 Necrotic
St.CLairs Turn ends He makes a Con save to attempt to become unstunned.
COn save: 20
(So I totallymissed this post somehow yesterday when i replied to the post before, but can the death knight even reach Imras? I moved 60 feet away from him after attacking. He didn't hit me anyway, but... And shouldn't he take 17 damage from moving, not 11?)
(Sorry, totally missed the dex save needed in there)
Dex save for fireball: 29
Dex save for Meteor Swarm: 22
(Advantage from barbarian's Danger Sense, and take no damage on a successful dex save due to rogue's Evasion)
Evasion uses your reaction, you only have one reaction so you have to choose which to use it on.
You are completely right Vanderlegion, I had originally intended for him to use his action to dash and get into melee with you. Apologies I was half-awake at the time of this post! He did take 17 thunder damage not 11, I have it marked on his sheet.
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Seeing that the Death Knight was severely injured by the Meteor Swarm, Felicity will point a finger at it and cast Lightning Bolt at 5th Level.
41 Lightning damage, DC 22 Dex Save for half.
I'm actually going to spend a sorcery point to use Empowered Spell and re-roll the three twos 6 (Ah didn't matter damage came out the same!)
An since it's lighting that's going to be another 6 points of damage on that spell, and I'm going to spend another sorcery point to use Elemental Affinity and make myself resistant to lightning damage for the next hour.
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
(It's just a feature that kicks in when you make a dex save. You coudl be thinking of uncanny dodge, which takes your reaction to reduce damage taken from an attack)
This post has potentially manipulated dice roll results.
Death Knight Dex save: 13
Even if he succeeds, 21 damage is more then enough to take him down. The Death Knight takes the Bolt of Lightning, the armor creaks and shatters as He falls to the ground. Dead.
Atticus is Up! Only the Lich remains.
(Huh, I thought it took a Reaction but after lookin in the PHB, it doesnt say it uses your reaction. SO I am wrong and you evade all of it Vanderlegion.)
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
It takes the hit but Most of the Cold damage seems to be not as Impactful as you would have hoped. The Lich is looking rough, The green energy that holds it together is flickering and it can barely stay afloat.
At the End of Atticus' turn, The Lich uses two legendary actions to cast Magic Missile at Fourth level, Sending six Greeish-blue darts at Atticus.
Atticus you take 34 Force Damage as each dart slams into your body.
Back to the Top, The Death Knight is Dead. Imras is Up!
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
This post has potentially manipulated dice roll results.
With the deathknight down, Imras directs his attention to the Lich instead, darting in to stab it with Booming Blade before dashing away again, this time moving past the lich to be on the opposite side of the rest of his allies to avoid letting a single spell hit everyone at once.
Booming blade Attack: 32 Damage: 57 (so 1d8+12 piercing from weapon, 9d6 from sneak attack, also piercing, 3d8 thunder damage from booming blade. If he willingly moves before my next turn, he takes another 16 thunder damage)
(Woo, actual crit this time, no elven advantage needed!)
There is a thundering billow of thunder in the sky as Imras strikes the Lich driving his blade straight threw the skull of the Undead. The bones erupt with a blast of greenish arcane energy. With one final laugh a strike of lightning hits the top of the Mountain, You all instinctively turn and shield yourself, Closing your eyes as you expect searing pain to take you. Instead you feel a warmth wash over you, The warmth almost hugs you as you feel your wounds begin to heal, The ache from your bones fading away.
Opening your eyes you find yourselves back in the Cathedral, Staring at the Statue of the Lich and Death knight. Cracks splinter threw the statue as a bright light shines threw them. The statue breaks and falls to the ground revealing another statue within it. This one is of a Half-elf, Holding a Rapier in one hand and a skull in the other. With the rapier held high in a pose of victory, A Statue of Imras now stands before you.
The Topaz that was in the Brazier in front of the statue is missing, You now find it in one of the four vacant holes In the Brazier of the middle statue, The one depicting the Dragonborn with a pair of Greatswords.
Ya Know, I was thinking the "Horned Beast"(Which I know you folk know what it is) Was a little much for 3 Player characters and a NPC to take on with no Healer or Tank but now Im thinking not so much.
Edit: Also the warm light is the equivalent of a Long Rest, You are fully healed and have all your spells back.
To eliminate you guys telling me you want to Take a long rest between fights. I put in the "New Breath" light. It's the equivalent to taking a long rest..
Basically the white light that sealed your wound and took the ache from your bones is the Long rest.
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
To eliminate you guys telling me you want to Take a long rest between fights. I put in the "New Breath" light. It's the equivalent to taking a long rest..
Basically the white light that sealed your wound and took the ache from your bones is the Long rest.
Ok cool. NNow that I know we get that benefit, I'll be using higher level spells.
Imras grins at the new statue. "I like it," he proclaims, then turns his attention to the remaining statues. "What do we wanna tackle next? Kraken, dragon, or...other?"
As Atticus touches the Statue depicting a Kraken, You are immediately overcome with the Smell of Salt water as from the ground a Whirpool erupts, Surrounding you all completely. The Whirlpool swirls and encompasses you, You hold your breath as you feel the water completely engulf you. You look around and see only Darkness, No light of any kind shows itself whatso ever.
200 feet away, directly in front of you. You see a arc of lightning jolt threw the water, Revealing the shadow of a Long sunken ship. Another Jolt, this one seems closer.
For this, Atticus and St.Clair are considered Blind. You cant see anything but the flash of lightning every few seconds.
You have 1 round before whatever is producing the lightning gets to you. If you want to prepare now is the Time to do so.
St.Clair burns his only 4th level spell to cast Water breathing on everyone.
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Felicity panics momentarily as Atticus touches the statue and they are all suddenly plunged into dark water. She then gasps as the water breathing spell takes effect. "Thank you Mr. St. Clair. Oh no... that's... big."
After seeing how much damage Imras was able to do during the last fight; Felicity is going to take a risk and use her Wish to cast Freedom of Movement on him.
( OOC: WELP Freedom of Movement is single target no matter what level you cast it at. And so many of my strong spells are lightning... I am going to be so useless during this fight. I don't know if my lightning resistance is still active or if it reset during our magical rest? )
(So with freedom of movement, does fly speed still work underwater :P?. Or would I just use my 30 foot walking speed without it counting as difficult terrain)
Feeling his movements suddenly unrestricted by the water around him, Imras darts away from the rest of the group, directly perpendicular to where the lightning bolt is coming from.
Yes, You are Blind because you are a Human and it is PITCH BLACK. I forgot you have DarkVision Atticus, You are not blind!
You can move your movement speed under water Unhindered while you have Freedom of Movement. I'd say fly speed is a no go while under water but you can still move higher in the water or lower via swimming.
Ok while Underwater, It is considered difficult terrain so your Movement speed is Halved. A Creature that dosent have a natural swimming speed has disadvantage on All melee attacks.
Ranged weapon attacks automatically miss if its beyond the first range Increment.
You can cast spells normally thanks to water breathing. On the Upside, because you are fully submerged you technically have resistance to Fire now!
(So I totallymissed this post somehow yesterday when i replied to the post before, but can the death knight even reach Imras? I moved 60 feet away from him after attacking. He didn't hit me anyway, but... And shouldn't he take 17 damage from moving, not 11?)
Evasion uses your reaction, you only have one reaction so you have to choose which to use it on.
You are completely right Vanderlegion, I had originally intended for him to use his action to dash and get into melee with you. Apologies I was half-awake at the time of this post! He did take 17 thunder damage not 11, I have it marked on his sheet.
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
(Whoops it's my turn)
Seeing that the Death Knight was severely injured by the Meteor Swarm, Felicity will point a finger at it and cast Lightning Bolt at 5th Level.
41 Lightning damage, DC 22 Dex Save for half.
I'm actually going to spend a sorcery point to use Empowered Spell and re-roll the three twos 6 (Ah didn't matter damage came out the same!)
An since it's lighting that's going to be another 6 points of damage on that spell, and I'm going to spend another sorcery point to use Elemental Affinity and make myself resistant to lightning damage for the next hour.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(Nowhere does evasion say it uses your reaction)
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
(It's just a feature that kicks in when you make a dex save. You coudl be thinking of uncanny dodge, which takes your reaction to reduce damage taken from an attack)
Death Knight Dex save: 13
Even if he succeeds, 21 damage is more then enough to take him down. The Death Knight takes the Bolt of Lightning, the armor creaks and shatters as He falls to the ground. Dead.
Atticus is Up! Only the Lich remains.
(Huh, I thought it took a Reaction but after lookin in the PHB, it doesnt say it uses your reaction. SO I am wrong and you evade all of it Vanderlegion.)
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Atticus will cast ice knife (lvl 4) against the lich.
Attack: 31 Damage: 5 piercing
DC 21 dex save for half: 17 cold
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Lich Dex Save: 23
It takes the hit but Most of the Cold damage seems to be not as Impactful as you would have hoped. The Lich is looking rough, The green energy that holds it together is flickering and it can barely stay afloat.
At the End of Atticus' turn, The Lich uses two legendary actions to cast Magic Missile at Fourth level, Sending six Greeish-blue darts at Atticus.
Atticus you take 34 Force Damage as each dart slams into your body.
Back to the Top, The Death Knight is Dead. Imras is Up!
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
With the deathknight down, Imras directs his attention to the Lich instead, darting in to stab it with Booming Blade before dashing away again, this time moving past the lich to be on the opposite side of the rest of his allies to avoid letting a single spell hit everyone at once.
Booming blade Attack: 32 Damage: 57 (so 1d8+12 piercing from weapon, 9d6 from sneak attack, also piercing, 3d8 thunder damage from booming blade. If he willingly moves before my next turn, he takes another 16 thunder damage)
(Woo, actual crit this time, no elven advantage needed!)
There is a thundering billow of thunder in the sky as Imras strikes the Lich driving his blade straight threw the skull of the Undead. The bones erupt with a blast of greenish arcane energy. With one final laugh a strike of lightning hits the top of the Mountain, You all instinctively turn and shield yourself, Closing your eyes as you expect searing pain to take you. Instead you feel a warmth wash over you, The warmth almost hugs you as you feel your wounds begin to heal, The ache from your bones fading away.
Opening your eyes you find yourselves back in the Cathedral, Staring at the Statue of the Lich and Death knight. Cracks splinter threw the statue as a bright light shines threw them. The statue breaks and falls to the ground revealing another statue within it. This one is of a Half-elf, Holding a Rapier in one hand and a skull in the other. With the rapier held high in a pose of victory, A Statue of Imras now stands before you.
The Topaz that was in the Brazier in front of the statue is missing, You now find it in one of the four vacant holes In the Brazier of the middle statue, The one depicting the Dragonborn with a pair of Greatswords.
Ya Know, I was thinking the "Horned Beast"(Which I know you folk know what it is) Was a little much for 3 Player characters and a NPC to take on with no Healer or Tank but now Im thinking not so much.
Edit: Also the warm light is the equivalent of a Long Rest, You are fully healed and have all your spells back.
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Now, Prepare what you must and Pick another!
Four Statues Remain.
The Dragon (Holds the Ruby)
The Kraken (Holds the Sapphire)
The Horned Beast (Holds the Amethyst)
The Warden (Currently holds the Topaz and three vacant holes)
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Are we taking a long rest between fights? Short rest?
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
To eliminate you guys telling me you want to Take a long rest between fights. I put in the "New Breath" light. It's the equivalent to taking a long rest..
Basically the white light that sealed your wound and took the ache from your bones is the Long rest.
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Ok cool. NNow that I know we get that benefit, I'll be using higher level spells.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Imras grins at the new statue. "I like it," he proclaims, then turns his attention to the remaining statues. "What do we wanna tackle next? Kraken, dragon, or...other?"
Atticus will make his way over to the Kraken. "We will have to take them all eventually." Atticus will touch the Kraken statue.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
As Atticus touches the Statue depicting a Kraken, You are immediately overcome with the Smell of Salt water as from the ground a Whirpool erupts, Surrounding you all completely. The Whirlpool swirls and encompasses you, You hold your breath as you feel the water completely engulf you. You look around and see only Darkness, No light of any kind shows itself whatso ever.
200 feet away, directly in front of you. You see a arc of lightning jolt threw the water, Revealing the shadow of a Long sunken ship. Another Jolt, this one seems closer.
For this, Atticus and St.Clair are considered Blind. You cant see anything but the flash of lightning every few seconds.
You have 1 round before whatever is producing the lightning gets to you. If you want to prepare now is the Time to do so.
St.Clair burns his only 4th level spell to cast Water breathing on everyone.
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Felicity panics momentarily as Atticus touches the statue and they are all suddenly plunged into dark water. She then gasps as the water breathing spell takes effect. "Thank you Mr. St. Clair. Oh no... that's... big."
After seeing how much damage Imras was able to do during the last fight; Felicity is going to take a risk and use her Wish to cast Freedom of Movement on him.
( OOC: WELP Freedom of Movement is single target no matter what level you cast it at. And so many of my strong spells are lightning... I am going to be so useless during this fight. I don't know if my lightning resistance is still active or if it reset during our magical rest? )
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(So with freedom of movement, does fly speed still work underwater :P?. Or would I just use my 30 foot walking speed without it counting as difficult terrain)
Feeling his movements suddenly unrestricted by the water around him, Imras darts away from the rest of the group, directly perpendicular to where the lightning bolt is coming from.
(Dash away 60 feet tot he side)
Atticus will cast invisibility on himself.
Do I know the reason why I'm blinded?
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Yes, You are Blind because you are a Human and it is PITCH BLACK.I forgot you have DarkVision Atticus, You are not blind!You can move your movement speed under water Unhindered while you have Freedom of Movement. I'd say fly speed is a no go while under water but you can still move higher in the water or lower via swimming.
Ok while Underwater, It is considered difficult terrain so your Movement speed is Halved. A Creature that dosent have a natural swimming speed has disadvantage on All melee attacks.
Ranged weapon attacks automatically miss if its beyond the first range Increment.
You can cast spells normally thanks to water breathing. On the Upside, because you are fully submerged you technically have resistance to Fire now!
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny