As the combat breaks out and the Orcs move forward to occupy the doorway Vuna carefully analysises the positions of both her allies and opponents from her vantage in the second row. As she is unable to directly intervene instead she calls upon her drow heritage and casts faerie fire, centring the effect behind the Orcs so that it will envelop them all without reaching her companions.
Action: cast faerie fire with the cube extending from J12 to M12. Dex save vs DC 10. Any failed saves grants advantage to attackers.
(I did mean N10, but as Vuna has already gone, I will stay put if you will allow it.)
(That's fine)
Vuna casts Faerie Fire on the group of orcs, hoping to light them up and make them easier targets for her allies, catching the Orog and the front 2 orcs. The ones in the back were able to avoid the spell.
This post has potentially manipulated dice roll results.
(So looking back at my notes, I accidentally applied Vule's attack to the wrong target, so putting that on Orc 1 as he targeted, Kip's attack actually finishes the orc off)
The orog lashes out two more times with his axe, hacking at (1 - Mac, 2 - kal: 2, 2) Macketho this time, and dropping the monk with his first attack. He redirects the second shot to kaladin, but is unable to pin down his target. Orc 2 steps forward to take Orc 1's place and swings his own greataxe at Kaladin as well, but trips over Orc 1's body on the way in and swings wide. Seeing Macketho go down, orc 4 darts forward to stand over the fallen man and swing his own axe at Vuna, but his axe bounces off of her armor without harming her. The two remaining orcs step forward behind the Orog and orc 2, but can't reach their foes to attack.
Attack: 23 Damage: 9
Attack: 10 Damage: 15
Orc 2 target selection: (1 - Mac, 2 - kal: 2, 2). (Looks like Mac is down, so kaladin it is)
This post has potentially manipulated dice roll results.
Vule is going to shoot orc 2 attack 20 (advantage roll from faeire fire? 10 ignore if not applicable) damage 9 sneak attack damage 9. After firing his bow Vule will move to U10.
This post has potentially manipulated dice roll results.
As she shrugs off the Orcs axe Vuna grits her teeth and with a loud shout swings her Warhammer in quickly and decisively in response. Calling upon the might of the Red Knight she immediately follows up her first attack with a second swing of her hammer.
Action: Warhammer Attack: 11 Damage: 10 against Orc 4
Bonus Action: War Priest Bonus Warhammer Attack: 11 Damage: 7 against Orc 4
Vule is going to shoot orc 2 attack 10 (advantage roll from faeire fire? 19 ignore if not applicable) damage 7 sneak attack damage 11. After firing his bow Vule will move to U10.
(Yup, 2 is faerie fired for advantage).
Vule Fires an arrow at the orc in front of kaladin, sneaking the shot between his allies to strike the orc in the eye, killing it instantly. Kaladin is still unable to penetrate the orog's armor, but Sam and Kip have better luck, striking him several times. Vuna strikes the orc that attacked her twice with her hammer just before Macketho's eyes fly open again and he lashes out several times at the orc himself, finishing it off after Vuna's blows.
(No need for Macketho to retreat now since the orc died instead. You still can if you want to, it just gives the Orog an AoO if you do. Also, Kip healed you, so you didn't even need the death save to get you up)
As the combat breaks out and the Orcs move forward to occupy the doorway Vuna carefully analysises the positions of both her allies and opponents from her vantage in the second row. As she is unable to directly intervene instead she calls upon her drow heritage and casts faerie fire, centring the effect behind the Orcs so that it will envelop them all without reaching her companions.
Action: cast faerie fire with the cube extending from J12 to M12. Dex save vs DC 10. Any failed saves grants advantage to attackers.
(I did mean N10, but as Vuna has already gone, I will stay put if you will allow it.)
Macketho attacks the orc in front twice with his mace, swinging wide with the first shot, but just barely connecting with the second.
(Unfortunately, it only works if you're obscured by natural things, not other people)
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
(That's fine)
Vuna casts Faerie Fire on the group of orcs, hoping to light them up and make them easier targets for her allies, catching the Orog and the front 2 orcs. The ones in the back were able to avoid the spell.
Orog: 21
Orc 1: 7
Orc 2: 13
Orc 4: 21
Orc 5: 9
Orc 6: 6
Kip launches a eldritch blast at Orc 1
Attack: 10 Damage: 8
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Percy flies over to help Kaladin
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(You get advantage from Faerie Fire, so do another roll for the attack for htat)
Advantage to hit 14
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Teechu's eldritch blast takes the orc in the chest, leaving a burned hole behind. The orc looks shocked for a moment, then collapses.
(Who are we waiting for?)
(Whooops, apparently me. I'll update shortly)
(So looking back at my notes, I accidentally applied Vule's attack to the wrong target, so putting that on Orc 1 as he targeted, Kip's attack actually finishes the orc off)
The orog lashes out two more times with his axe, hacking at (1 - Mac, 2 - kal: 2, 2) Macketho this time, and dropping the monk with his first attack. He redirects the second shot to kaladin, but is unable to pin down his target. Orc 2 steps forward to take Orc 1's place and swings his own greataxe at Kaladin as well, but trips over Orc 1's body on the way in and swings wide. Seeing Macketho go down, orc 4 darts forward to stand over the fallen man and swing his own axe at Vuna, but his axe bounces off of her armor without harming her. The two remaining orcs step forward behind the Orog and orc 2, but can't reach their foes to attack.
Attack: 23 Damage: 9
Attack: 10 Damage: 15
Orc 2 target selection:
(1 - Mac, 2 - kal: 2, 2). (Looks like Mac is down, so kaladin it is)Attack: 12 Damage: 7
Orc 4 target selection: (1 - kal, 2 - Vun, 3 - Sam: 3)
Attack: 23 Damage: 4
(Back to the party)
Vule is going to shoot orc 2 attack 20 (advantage roll from faeire fire? 10 ignore if not applicable) damage 9 sneak attack damage 9. After firing his bow Vule will move to U10.
With Percy's help Kaladin again attacks the Orog with his spear Attack: 16 Damage: 8
Sam sees the Orog is going to be a problem and keeps shooting (action and bonus action with the hand Crossbow)
Attack: 22 Damage: 7
Attack: 25 Damage: 7
Paladin - warforged - orange
Kip fires an eldritch blast at orug.
Attack: 17 Damage: 8
then he extends his hand toward Mac and as a bonus action light shines around him and healing light heals him for 4
Percy continues to help Kaladin
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
As she shrugs off the Orcs axe Vuna grits her teeth and with a loud shout swings her Warhammer in quickly and decisively in response. Calling upon the might of the Red Knight she immediately follows up her first attack with a second swing of her hammer.
Action: Warhammer Attack: 11 Damage: 10 against Orc 4
Bonus Action: War Priest Bonus Warhammer Attack: 11 Damage: 7 against Orc 4
(Death save:11)
Nope I’m back let’s go!
Macketho attacks the orc on top of him with a flurry of blows.
Attack: 24 Damage: 6 (add 2)
Attack: 10 Damage: 9
Attack: 8 Damage: Unable to parse dice roll.
He is then forced to retreat to 10N
(Yup, 2 is faerie fired for advantage).
Vule Fires an arrow at the orc in front of kaladin, sneaking the shot between his allies to strike the orc in the eye, killing it instantly. Kaladin is still unable to penetrate the orog's armor, but Sam and Kip have better luck, striking him several times. Vuna strikes the orc that attacked her twice with her hammer just before Macketho's eyes fly open again and he lashes out several times at the orc himself, finishing it off after Vuna's blows.
(No need for Macketho to retreat now since the orc died instead. You still can if you want to, it just gives the Orog an AoO if you do. Also, Kip healed you, so you didn't even need the death save to get you up)