Ooc. Yes I had marked it. Sorry for the confusion. I'll let you keep track. I should probably make an announcement about that. I'll add it into the dm notes.
This post has potentially manipulated dice roll results.
Thorum draws his long bow and aims at Gnoll 3. Taking his time to line up the shot carefully to avoid hitting Roger he looses the arrow when the Gnoll steps back just enough to get a clean shot.
Attack: 23 Damage: 5
Thorum shakes his head at the miss, he is shooting very badly tonight.
With a Concentration of Arcane energy in his hand and fury in his eye, the magic manifests itself in a form of a firebolt on the hands of Belialuin. He casts Fire Bolton G3.
Attack: 15
Damage: 2 of Fire Demage
He feels the attack isn't yet strong enough but still akin to an avid baseballer sends it towards the enemy.
Your fire bolt successfully hits G3 sending trails of flame coursing over its fur and hide armor. G3 looks a mess, he's burned and bleeding with arrows sticking out of him but somehow he is still on his feet.
G3 reacts to the fire bolt the way a dog might if you hit it on the snout with a torch. It tucks tail and runs headed due south.
L4 seeing G3 start to run fires the arrow he had drawn. attack: 8 dmg: 5
(If G3 is still standing Roger will get an opportunity attack as it's not taking time to disengage)
G4 Has a moment of hesitation seeing it's ally flee but takes a bite attack on Zarbof - attack: 13 dmg: 6
2 more gnolls come over the south wall and crash into Parth and Lookout 1 taking bite attacks on each.
OOC: So, a reminder of initiative order... Roger to roll opportunity attack firstly, then Wormsquirt, then me (Zarbof), then Parth (and other NPCs), then Roger, Mysti, Thorum, Belialuin?
RIght on! Nice hit. As the gnoll tucks tail and turns to flee Roger swings and hamstrings it dropping G3 to the ground as it's trying to clamber over the wall.
So that will bring us back to the top of the order with Wormsquint.
Mysti surveys the camp... Several gnolls lay dead about...Wormsquint seems to be taking aim for his next shot, Gnoll 4 is still engaged at the east of the camp with Roger and Zarbof, at the south wall Gnoll 6&7 are engaged with Parth and one of his bowmen. Mysti calls out "3 left friends, I think I took care of the injured already but if anyone is in dire need call out if I don't see it...." while the others (wormsquint, Zarbof, Parth (his men), Roger) make their attacks Mysti scans for her next target if any are left standing by then....
This post has potentially manipulated dice roll results.
Wormsquirt raises his bow once again taking aim this time at G7, anyone looking at him could tell that his mind wasn't in this fight. His eyes keep darting to the large building behind him. Drool forming on his lips a long strand begins to slowly fall onto the ground as he lets the arrow fly...
"Would anyone mind if I stepped away for a moment? You all look like you have this handled quite well."
It's right then that you hear what sounds like someone's stomach rumbling. Even with the sounds of swords ringing in your ears, you can tell that it's clearly coming from Wormsquirt.
Sneak Attack: Unable to parse dice roll.
Damage: 11
OOC: Did the rolls show? I don't see that it worked.
Ooc, you need a new hit roll. Love how you're playing up the hunger, lol. You can see smoke rising from a chimney and can guess right where the kitchen would be. Part h did say the door was unlocked 😊
This post has potentially manipulated dice roll results.
Zarbof curses and mutters under his breath, "I hate Gnolls. They remind me a little of Goblins, just bigger." With that, he raises his battleaxe above his head, glares into the eyes of the gnoll in front of him. "You think that's a bite? Stand still and feel the bite of true dwarven steel!"
Attacking G4: 10
Damage: 11
OOC: I remembered the +2 to damage due to my "Duelling" fighting stance, which I forgot last time - which is why the damage is +7 instead of +5.
OOC: Oh. I think I'm getting confused as to what's already included in which parts of the character sheet. The damage stat for the weapon states 1d8+5, so I assumed the +2 was on top of that. Is the weapon by itself just 1d8? And then my (+3) strength bonus plus the (+2) duelling bonus is already accounted for in the weapon's damage stat on my sheet?
To clarify, I've been adding +5 to my roll to-hit because of my (+3) strength bonus plus my (+2) weapon proficiency bonus. I hadn't thought the strength bonus would be counted in both the to-hit roll and the damage roll, so assumed the 1d8+5 was just the bare weapon damage.
OOC: weapon proficiency is just included in the to hit roll not in the damage roll, I'm 95% sure on that but the DM can clarify, and yes the weapon is 1d8. So with +3 strength your hit is +3(str) and +2(proficiency) then your damage is 1d8+3(str)+2(dueling), I could be wrong though.
OOC: Got it. I just checked the weapon profile in the rules pages, and realised it's just 1d8. So it's already included in my character sheet, which makes things easier to track.
So yes, it should only be 10 damage, but I think at this point even 10 damage is overkill on that Gnoll!
Ooc. Yes I had marked it. Sorry for the confusion. I'll let you keep track. I should probably make an announcement about that. I'll add it into the dm notes.
That's what happens when you wear a helmet your whole life!
My house rules
Thorum draws his long bow and aims at Gnoll 3. Taking his time to line up the shot carefully to avoid hitting Roger he looses the arrow when the Gnoll steps back just enough to get a clean shot.
Attack: 23 Damage: 5
Thorum shakes his head at the miss, he is shooting very badly tonight.
Ghosts of Saltmarsh - DM
Thorums shot goes a little wide but does fortunately miss Roger and Zarbof.
Belialuin will be closing the round before the gnolls act.
That's what happens when you wear a helmet your whole life!
My house rules
With a Concentration of Arcane energy in his hand and fury in his eye, the magic manifests itself in a form of a firebolt on the hands of Belialuin. He casts Fire Bolt on G3.
Attack: 15
Damage: 2 of Fire Demage
He feels the attack isn't yet strong enough but still akin to an avid baseballer sends it towards the enemy.
Your fire bolt successfully hits G3 sending trails of flame coursing over its fur and hide armor. G3 looks a mess, he's burned and bleeding with arrows sticking out of him but somehow he is still on his feet.
G3 reacts to the fire bolt the way a dog might if you hit it on the snout with a torch. It tucks tail and runs headed due south.
L4 seeing G3 start to run fires the arrow he had drawn. attack: 8 dmg: 5
(If G3 is still standing Roger will get an opportunity attack as it's not taking time to disengage)
G4 Has a moment of hesitation seeing it's ally flee but takes a bite attack on Zarbof - attack: 13 dmg: 6
2 more gnolls come over the south wall and crash into Parth and Lookout 1 taking bite attacks on each.
G6 - on Parth - attack: 14 dmg: 3
G7 - on L1 - attack: 14 dmg: 5
That's what happens when you wear a helmet your whole life!
My house rules
ooc: Wow, the gnolls suck. lol. That's no dmg to anyone. So..
Roger will get the opportunity attack on G3 before we start next round.
G3 is running away and it's last legs, so to say.
G4 is seriously hurt but has gotten a taste of dwarf and still biting
G6 has taken some damage from the lookout firing over the wall
G7 looks fresh and angry
That's what happens when you wear a helmet your whole life!
My house rules
OOC: So, a reminder of initiative order... Roger to roll opportunity attack firstly, then Wormsquirt, then me (Zarbof), then Parth (and other NPCs), then Roger, Mysti, Thorum, Belialuin?
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationCorrect!
That's what happens when you wear a helmet your whole life!
My house rules
Roger sees an opportunity to attack the fleeing gnoll. He jabs at it with his sword. Attack: 16 Damage: 11
RIght on! Nice hit. As the gnoll tucks tail and turns to flee Roger swings and hamstrings it dropping G3 to the ground as it's trying to clamber over the wall.
So that will bring us back to the top of the order with Wormsquint.
That's what happens when you wear a helmet your whole life!
My house rules
Mysti surveys the camp... Several gnolls lay dead about...Wormsquint seems to be taking aim for his next shot, Gnoll 4 is still engaged at the east of the camp with Roger and Zarbof, at the south wall Gnoll 6&7 are engaged with Parth and one of his bowmen. Mysti calls out "3 left friends, I think I took care of the injured already but if anyone is in dire need call out if I don't see it...." while the others (wormsquint, Zarbof, Parth (his men), Roger) make their attacks Mysti scans for her next target if any are left standing by then....
Wormsquirt raises his bow once again taking aim this time at G7, anyone looking at him could tell that his mind wasn't in this fight. His eyes keep darting to the large building behind him. Drool forming on his lips a long strand begins to slowly fall onto the ground as he lets the arrow fly...
"Would anyone mind if I stepped away for a moment? You all look like you have this handled quite well."
It's right then that you hear what sounds like someone's stomach rumbling. Even with the sounds of swords ringing in your ears, you can tell that it's clearly coming from Wormsquirt.
Sneak Attack: Unable to parse dice roll.
Damage: 11
OOC: Did the rolls show? I don't see that it worked.
OOC: only the damage roll is showing for me
Ooc, you need a new hit roll. Love how you're playing up the hunger, lol. You can see smoke rising from a chimney and can guess right where the kitchen would be. Part h did say the door was unlocked 😊
That's what happens when you wear a helmet your whole life!
My house rules
Sneak Attack Reroll: 16
Zarbof curses and mutters under his breath, "I hate Gnolls. They remind me a little of Goblins, just bigger." With that, he raises his battleaxe above his head, glares into the eyes of the gnoll in front of him. "You think that's a bite? Stand still and feel the bite of true dwarven steel!"
Attacking G4: 10
Damage: 11
OOC: I remembered the +2 to damage due to my "Duelling" fighting stance, which I forgot last time - which is why the damage is +7 instead of +5.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationOOC: I think the +5 had your dueling bonus in it, you were getting +3 for strength and +2 for dueling, unless I'm missing another +2 somewhere
OOC: Oh. I think I'm getting confused as to what's already included in which parts of the character sheet. The damage stat for the weapon states 1d8+5, so I assumed the +2 was on top of that. Is the weapon by itself just 1d8? And then my (+3) strength bonus plus the (+2) duelling bonus is already accounted for in the weapon's damage stat on my sheet?
To clarify, I've been adding +5 to my roll to-hit because of my (+3) strength bonus plus my (+2) weapon proficiency bonus. I hadn't thought the strength bonus would be counted in both the to-hit roll and the damage roll, so assumed the 1d8+5 was just the bare weapon damage.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationOOC: weapon proficiency is just included in the to hit roll not in the damage roll, I'm 95% sure on that but the DM can clarify, and yes the weapon is 1d8. So with +3 strength your hit is +3(str) and +2(proficiency) then your damage is 1d8+3(str)+2(dueling), I could be wrong though.
OOC: Got it. I just checked the weapon profile in the rules pages, and realised it's just 1d8. So it's already included in my character sheet, which makes things easier to track.
So yes, it should only be 10 damage, but I think at this point even 10 damage is overkill on that Gnoll!
Thanks!
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation