Sven watches as bones clatter to the ground in front of him and sees the final skeleton moving over to Ny and shouts "Don't you touch her!" He then makes a dash for the final skeleton with his Halberd out and rams it at the skeleton with brutal force following it with a swipe at the skeletons skull with the blunt end following his swing through with a flick of his back hand.
Sven rushes the last remaining skeleton as it looks at Nyana. In an instant, the skeleton is turned into a cloud of dust from two massive strikes from the fighter. The embers of its eyes hover in place for a moment before burning out. All the skeletons are dead, again, for now. The stone lid of each sarcophagus is carved to depict the person entombed within—two human males and one human female, all of noble bearing.
There are two doors leading out of this room. One on the east wall and one on the north wall.
Due to his current state Petros is unable to applaud Sven's impressive feat, but maybe a congratulatory snot bubble forms in his dying nose. Death Save: 14.
Ny steps in as Pops goes to check the sarcophagus. “I will take care of him” Ny goes to work patching Petros up. After she patches him up she looks around the room. “Anyone have a healing potion? I used everything I had protecting brats back in town.”
Sven grins at Pops. Then looks at Petros and Ny and responds to Ny's question "Aye, as a matter of fact I do!" He pulls out his healing potion and hands it to Ny. He then looks over at the 3 Sarcophogi. "I don't normally care to disturb the dead, but seeing as they already seemed to disturb us I'm not much opposed to rifling through their last remaining posessions. Anyone want to help me see whats inside? And afterwards maybe we should take a short break here and catch our breaths."
This post has potentially manipulated dice roll results.
Ny fills Petros mouth with a purple fluid after his life had been spared. Petros regains 9 HP and comes back to consciousness in this crypt. Bones are scattered about. Petros can make out 2 of the skeletons but does not see the third that was turned into dust by Sven. Inside the tombs contain mostly moldering bones and scraps of clothing, but in the bone finger of one of the inhabitants is a platinum signet ring (50 gp).
There are two doors leading out of this room. One on the east wall and one on the north wall.
Sven continues to look at his new ring. "I think this is the crest of the Tresendar's, I don't know that much about them. Anyone else know anything, I think I've just heard their name in passing. I'm up for east, did we want to give Petros a chance to recover or are we pushing on?"
(OOC - Okay, first time leveling up using D&D Beyond's system... Help me out here... I'll refer to the PHB for any Rogue upgrades, but what do I need to do on my character sheet? I clicked on the "Manage Levels" link, changed my level to "2", and it automatically added my default 5 hit points+Constitution bonus. Anything else?)
Petros does his best to shake off the fog of unconsciousness. He gives Nyana, Sven and Pops a nod of appreciation for coming to his aid. "I think I am ready to press on. Just point me at the skeletons and I will stop their blades with my thick skull."
This post has potentially manipulated dice roll results.
Sven
Sven chuckles at Petros' comment "I see that wound hasn't dulled your sharp wit one bit, I think I'm prepared to continue! Through the east door then?" Sven moves toward the door and listens carefully at it for a moment.
(OOC - Okay, first time leveling up using D&D Beyond's system... Help me out here... I'll refer to the PHB for any Rogue upgrades, but what do I need to do on my character sheet? I clicked on the "Manage Levels" link, changed my level to "2", and it automatically added my default 5 hit points+Constitution bonus. Anything else?)
I think you're good. You now get cunning action. If there is more needed, like level 3 when you get rougish archetype, it will be highlighted in blue with a "!"
I like to use fixed HP instead of rolled HP in PbP games, so you're set up for that. No chance of a high HP bonus, but no rolling a low HP bonus either.
"Well, this may be foolish, but let's try this next door. I suppose we could take a quick nap here, but..." He knocks on a sarcophagus, shrugs, and frowns.
Unless Sven heard anything to suggest caution, Pops will try to quietly open the door to the northeast.
As Pops goes to the door and pushes it open, on the far side of the room stands a figure in Red. Before Pops realizes what he sees, a bolt flies toward him. "You best get outta here if you want to live!" Another Redbrand stand by the door with a sword drawn. "Yeah, Glasstaff will have your head!"
Attack: 11 Damage: 8
Pops is in the doorway enough to see the room layout. This long room is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. A heap of discarded clothing is piled carelessly against the far wall.
Sven
Sven watches as bones clatter to the ground in front of him and sees the final skeleton moving over to Ny and shouts "Don't you touch her!" He then makes a dash for the final skeleton with his Halberd out and rams it at the skeleton with brutal force following it with a swipe at the skeletons skull with the blunt end following his swing through with a flick of his back hand.
Halberd: Attack: 13 Damage: 13
Polearm Mastery strike: Attack: 25 Damage: 7
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Pops
"Damn, Sven. That was impressive. Save one of those for Glass Guy."
Sven rushes the last remaining skeleton as it looks at Nyana. In an instant, the skeleton is turned into a cloud of dust from two massive strikes from the fighter. The embers of its eyes hover in place for a moment before burning out. All the skeletons are dead, again, for now. The stone lid of each sarcophagus is carved to depict the person entombed within—two human males and one human female, all of noble bearing.
There are two doors leading out of this room. One on the east wall and one on the north wall.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Petros
Due to his current state Petros is unable to applaud Sven's impressive feat, but maybe a congratulatory snot bubble forms in his dying nose. Death Save: 14.
Pops
Pops stoops over Petros to see what he can do to stem his wounds and stop the bleeding.
Medicine check: 1 .
He raises an eyebrow at Ny. "Ny? Got anything? Doctoring not my strong suit."
He turns his attention to the sarcophagi. He slides open the lid of one. Empty?
Pops attempts to stop the bleeding Petros. Pops much have pushed wrong as a stream of blood from Petros sprays across Pops chest.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Nyana
Ny steps in as Pops goes to check the sarcophagus. “I will take care of him” Ny goes to work patching Petros up. After she patches him up she looks around the room. “Anyone have a healing potion? I used everything I had protecting brats back in town.”
Spare the Dying
Enna | Wood Elf - Ranger 1 | Eternal Warfare - War Party D
Valnan | Half Elf - Sorcerer/Wild Magic | Coliseum of Conquest
Nyana | Wood Elf - Life Claric 1 | Lost Mines of Phandelver
Sven
Sven grins at Pops. Then looks at Petros and Ny and responds to Ny's question "Aye, as a matter of fact I do!" He pulls out his healing potion and hands it to Ny. He then looks over at the 3 Sarcophogi. "I don't normally care to disturb the dead, but seeing as they already seemed to disturb us I'm not much opposed to rifling through their last remaining posessions. Anyone want to help me see whats inside? And afterwards maybe we should take a short break here and catch our breaths."
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Ny fills Petros mouth with a purple fluid after his life had been spared. Petros regains 9 HP and comes back to consciousness in this crypt. Bones are scattered about. Petros can make out 2 of the skeletons but does not see the third that was turned into dust by Sven. Inside the tombs contain mostly moldering bones and scraps of clothing, but in the bone finger of one of the inhabitants is a platinum signet ring (50 gp).
There are two doors leading out of this room. One on the east wall and one on the north wall.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Sven
"I'll hold onto this!" as Sven grabs the signet ring and slips it on one of his fingers and inspects it to see if he recognizes the house sigil.
History: 6
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Pops
Pops raises one eyebrow at Sven's new jewelry. "Nice ring you got there."
He then turns his attention to the new doors to the north and east. "We up for this?"
"I'm thinking east."
It is clearly a ring of nobility. Judging by what you know and where you are, you have heard the name of the noble family, "Tresendar."
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Sven
Sven continues to look at his new ring. "I think this is the crest of the Tresendar's, I don't know that much about them. Anyone else know anything, I think I've just heard their name in passing. I'm up for east, did we want to give Petros a chance to recover or are we pushing on?"
OOC: Woohoo Action surge time!
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Pops
(OOC - Okay, first time leveling up using D&D Beyond's system... Help me out here... I'll refer to the PHB for any Rogue upgrades, but what do I need to do on my character sheet? I clicked on the "Manage Levels" link, changed my level to "2", and it automatically added my default 5 hit points+Constitution bonus. Anything else?)
Petros
Petros does his best to shake off the fog of unconsciousness. He gives Nyana, Sven and Pops a nod of appreciation for coming to his aid. "I think I am ready to press on. Just point me at the skeletons and I will stop their blades with my thick skull."
Sven
Sven chuckles at Petros' comment "I see that wound hasn't dulled your sharp wit one bit, I think I'm prepared to continue! Through the east door then?" Sven moves toward the door and listens carefully at it for a moment.
Perception: 7
PC: Sven Gard Lvl 2 Fighter LMOP OTR
I think you're good. You now get cunning action. If there is more needed, like level 3 when you get rougish archetype, it will be highlighted in blue with a "!"
I like to use fixed HP instead of rolled HP in PbP games, so you're set up for that. No chance of a high HP bonus, but no rolling a low HP bonus either.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Pops
"Well, this may be foolish, but let's try this next door. I suppose we could take a quick nap here, but..." He knocks on a sarcophagus, shrugs, and frowns.
Unless Sven heard anything to suggest caution, Pops will try to quietly open the door to the northeast.
Pops
Squinting and frowning, Pops carefully opens the door to the northeast and glances in, sword at the ready.
As Pops goes to the door and pushes it open, on the far side of the room stands a figure in Red. Before Pops realizes what he sees, a bolt flies toward him. "You best get outta here if you want to live!" Another Redbrand stand by the door with a sword drawn. "Yeah, Glasstaff will have your head!"
Attack: 11 Damage: 8
Pops is in the doorway enough to see the room layout. This long room is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. A heap of discarded clothing is piled carelessly against the far wall.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets