Athletics was at disadvantage so your second roll is 26
Kirinar, despite being unprepared for the sudden pull of his body, is able to maintain his footing.
Moving deeper into the room you are all able to resist the pull towards the statue. You quickly realize that it is metal objects that seem to be pulled towards the statue.
To the south you see a short empty hallway, to the north a large fountain crusted with moss rises in the middle of a circular room. Three marble maidens stand in the fountain, holding pitchers out of which water flows.
"Indeed. Shall I look for mundane features of interest while you look for magical ones, Dr. A?" Keyleth says, as she enters the room containing the fountain and gives it her usual once-over, paying particular attention for any hidden mechanisms (and of course, being on the lookout for traps as always).
This post has potentially manipulated dice roll results.
Timbers curiosity has him walking around the room, looking for anything of particular interest, constantly reminding himself to not touch unless he is certain it's safe.
As Timber gets close to the fountain, Dr A yells out "don't get too close my friend, as far as I can work out, the water in the fountain has the ability to change the form or shape of things?"
Timber stops, a curious paw inches from touching the water and then jumps back and heads back over to the aged tortle. "Cheers Doc! So what now, I keep getting lost looking at the pretty things."
"Perhaps we should move on," Keyleth says. "I can't find any other entrances or exits here, or otherwise any indication that this fountain... does anything. And I'm not about to taste transmutation-water to find out more. Perhaps we should check out this other passageway?" she suggests, starting to the south, adopting her usual cautious scouting approach.
You leave the fountain room and cross the room with the statue. Expecting the pull you are able to brace yourselves and cross safely. The south hallway runs into a dead end. Keyleth is certain there is a door hidden at the end of the hallway and after a few moments of searching she finds one at the end of the hallway.
"Huh, there seem to be two hidden doors here. If my mental map is right, I'm guessing this one goes through to the chamber we saw through that window before... Not sure about this other one, though. The second one was a bit better hidden, so maybe it's also more... useful?"
She begins cautiously trying to open the eastern door.
Carefully opening the door Keyleth can see that it leads to a set of stairs that go down. At the bottom of the stairs she can just make out that stairs end in a larger room.
"Looks like that way goes down to the level below," Keyleth says. "I suppose we ought to be systematic about this though... perhaps we should finish our exploration here before going downward."
She begins making her way cautiously through the southern door.
Carefully closing the door to the stairs Keyleth proceeds to carefully make her way through the south door. It opens into a small alcove. Behind the door is a throne on which a desiccated corpse wearing a black mask made of papier-mâché and feathers sits. From this point she can see into the room and sees the same room she saw through the crystal window earlier. It is a vaulted tomb overgrown with moss and creepers. A stone sarcophagus rests on a stepped dais in the middle of the floor. On the wall behind the sarcophagus, two large statues of bears grip a five-foot-diameter bronze disk embossed with a dozen glaring eyes. Five more desiccated corpses slump on thrones in niches along the walls. Each corpse wears a black mask made of papier-mâché and feathers. The arched crystal window to the east offers a view of the tunnel beyond.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Athletics: 24
Acrobatics: 21
"Wait...whut?!??"
Love God. Love Others. Any Questions?
Athletics was at disadvantage so your second roll is 26
Kirinar, despite being unprepared for the sudden pull of his body, is able to maintain his footing.
Moving deeper into the room you are all able to resist the pull towards the statue. You quickly realize that it is metal objects that seem to be pulled towards the statue.
To the south you see a short empty hallway, to the north a large fountain crusted with moss rises in the middle of a circular room. Three marble maidens stand in the fountain, holding pitchers out of which water flows.
“Shall we check off the fountain room - see what secrets it holds?”
"ahbut what a good idea" Dr A responds.
DM - Stopping a god in his tracks
"Indeed. Shall I look for mundane features of interest while you look for magical ones, Dr. A?" Keyleth says, as she enters the room containing the fountain and gives it her usual once-over, paying particular attention for any hidden mechanisms (and of course, being on the lookout for traps as always).
Perception: 29
Investigation: 11
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"Ahbut that's a sound idea young Keyleth" Dr A responds as he casts Detect Magic as well as examining the room (Perception = 8)
DM - Stopping a god in his tracks
Under the scrutiny of Dr A's detect magic spell, the fountain radiates an aura of transmutation magic. Nothing else is found in the room
Timbers curiosity has him walking around the room, looking for anything of particular interest, constantly reminding himself to not touch unless he is certain it's safe.
Perception: 5
All that is heard is the sound of water in the fountain.
As Timber gets close to the fountain, Dr A yells out "don't get too close my friend, as far as I can work out, the water in the fountain has the ability to change the form or shape of things?"
DM - Stopping a god in his tracks
Timber stops, a curious paw inches from touching the water and then jumps back and heads back over to the aged tortle. "Cheers Doc! So what now, I keep getting lost looking at the pretty things."
"Perhaps we should move on," Keyleth says. "I can't find any other entrances or exits here, or otherwise any indication that this fountain... does anything. And I'm not about to taste transmutation-water to find out more. Perhaps we should check out this other passageway?" she suggests, starting to the south, adopting her usual cautious scouting approach.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
“Yes, back the way we came.” Ransyl turns around. “And then straight through the rust room.”
You leave the fountain room and cross the room with the statue. Expecting the pull you are able to brace yourselves and cross safely. The south hallway runs into a dead end. Keyleth is certain there is a door hidden at the end of the hallway and after a few moments of searching she finds one at the end of the hallway.
Keyleth, roll perception.
Perception: 26
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Additionally, Keyleth finds another hidden door along the east side of the same passage. She finds no signs of any traps on either door.
"Huh, there seem to be two hidden doors here. If my mental map is right, I'm guessing this one goes through to the chamber we saw through that window before... Not sure about this other one, though. The second one was a bit better hidden, so maybe it's also more... useful?"
She begins cautiously trying to open the eastern door.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Carefully opening the door Keyleth can see that it leads to a set of stairs that go down. At the bottom of the stairs she can just make out that stairs end in a larger room.
"Looks like that way goes down to the level below," Keyleth says. "I suppose we ought to be systematic about this though... perhaps we should finish our exploration here before going downward."
She begins making her way cautiously through the southern door.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Carefully closing the door to the stairs Keyleth proceeds to carefully make her way through the south door. It opens into a small alcove. Behind the door is a throne on which a desiccated corpse wearing a black mask made of papier-mâché and feathers sits. From this point she can see into the room and sees the same room she saw through the crystal window earlier. It is a vaulted tomb overgrown with moss and creepers. A stone sarcophagus rests on a stepped dais in the middle of the floor. On the wall behind the sarcophagus, two large statues of bears grip a five-foot-diameter bronze disk embossed with a dozen glaring eyes. Five more desiccated corpses slump on thrones in niches along the walls. Each corpse wears a black mask made of papier-mâché and feathers. The arched crystal window to the east offers a view of the tunnel beyond.