Finally free of his bonds, Mithrokk springs into action. Though his muscles are sore from having been tied up for so long, he feels the dwartel rise in him. "Time to show these fools what a stinky pile of dwarf can do," he thinks to himself.
Grabbing his greataxe, Mithrokk leaps into the water after his quarry, lifts his weapon over his head, and, in a two-handed chop, brings dwarven steel down with all his fury.
Mithrokk shouts his battle cry, but the leap into the water throws off his aim, causing him to miss!
OOC: All right, a new map for a new round. Khial is unconscious and will have to make a death saving throw during his turn. The order of initiative is Xel, Khial, robed figures, Epos, and Mithrokk.
OOC: Just recalled that you guys covered up the fire. A normal fire would give out normal light in a twenty feet radius, then dim light twenty feet beyond that. Since your fire is "camouflaged", I'll rule that it's dim light within 20 feet, and total darkness beyond that. Dim light has no effect on combat rolls, but total darkness affects the humans (including the robed figures).
Xel tries to make out the robed figure he knows is dragging the unconscious Khial to the shoreline. That is most probably where their companion is waiting. The very same one who is recklessly shooting at them.
I hope the darkness is affecting these rogues as much as me though I suspect they are accustomed to working in the shadows. He can't have gotten that far dragging Khial. Hopefully I can maybe buy some time for Epos to get to him. Being an elf, he should have no trouble fighting in the dark and Epos moves quite fast given is training.
Xel moves to I10. He grasps his staff and begins to summon his magic: Hush now for your labors shall keep. Rest and dream, Stop and sleep.
Xel casts Sleep with the focal point on N15.
OOC: Xel wants to cast the spell so he doesn't get caught in its area of effect.
Sleep
21
Epos, after them quickly. I may have bought you some time. - Xel shouts after he casts the spell.
Epos prepares to move, but seems to be prevented from taking any actions. In an instant, his state of perplexity and pluss is replaced by realisation. He courteously, nods to the robed figures (though he comprehends that they probably don't perceive the gesture), letting them have their turns.
The robed figure dragging Khial hears the words of Xel's spell and falls to the ground, snoring blissfully.
"Garn, what's going on there," the robed figure with the crossbow asks. As he squints into the darkness and realizes that his companion has fallen, he rushes to his ally's side (N15). Finding him unconscious, he shakes him awake.
But as he stumbles in the dark towards his companion, he leaves his back exposed to Mithrokk's axe ...
OOC: Mithrokk make an opportunity attack against the robed figure.
Mithrokk recovers from his empty swipe and spots the opportunity to strike. As he swings his great axe once more with fresh savagery, he thinks,“You won’t escape Clanggedin’s justice a second time, fiend!”
Mithrokk catches the robed figure's back with his axe, slashing through cloth and skin as the latter flees the dwarf's rage. Though wounded by the blow, he is able to reach and wake his fallen companion.
OOC: Epos, you're up. One of the robed figures is prone, so attacks against him will have advantage.
OOC: Nobody mentioned how you divided up the treasure earlier, so I'll assume all the healing potions are in the box near the campfire. If you divvy up the potions later, you can add them to your character sheets.
This post has potentially manipulated dice roll results.
Epos moves straight beside Khial, alert for possible attacks along the way. OOC: Move to N14.
He's intent on taking the prone assailant out of play. He strikes downward with his staff and follows up with a short kick. OOC: 1st attack: Attack: 18 Damage: 10 / 2nd attack: Attack: 11 Damage: 6
OOC: Skulgryn, to get to N14 you're going to have to move through the square with the enemy you knocked down (which counts as difficult terrain); otherwise, there's no way to reach that square to make your attacks (even with your 7 movement, I can't see how you did that).
I'll give you two options. First, you can make an Acrobatics check to jump over the body (DC 10) as part of movement. If you succeed, you can make your attacks as above. If you fail, you end up at N14, but can no longer make attacks (your feet got caught up in the body, costing you precious seconds). Second, you can choose a new set of actions, and make new rolls for them (if you have a ranged weapon).
Epos knocked down one foe, then nimbly leaps over his body to attack another. He catches the victim of Xel's Sleep spell still dazed on the ground, cracking the man's skull with his staff, followed by a dropkick (that's how I interpret kicking downwards). The sickening sound of breaking bones follows Epos's dropkick to the man's collarbone. He slumps to the ground, and doesn't get up again.
Unwilling to let an enemy escape, Mithrokk continues his attack on his former captor, connecting again with his greataxe. His opponent still stands, and it is clear he is wearing armor beneath his now slashed-up robe.
OOC: Since the fight with the remaining foe is in total darkness, Epos and Mithrok can fight normally while the presumably human robed figure would be fighting with Disadvantage against them, right?
Sadly without a healer Xel is left with a less divine alternative to get Khial back on his feet.
Curious, the attackers are all human but I can hear a dwarf shouting Dwarven. I hope that the source of the Dwarven war shouts is friendly or else things have taken a turn for the worse.
Xel spends part of his move to go to where he was sleeping (H9) and spends his action in getting the healing potions from the box. He then runs to L13 with his remaining movement.
Finally free of his bonds, Mithrokk springs into action. Though his muscles are sore from having been tied up for so long, he feels the dwartel rise in him. "Time to show these fools what a stinky pile of dwarf can do," he thinks to himself.
Grabbing his greataxe, Mithrokk leaps into the water after his quarry, lifts his weapon over his head, and, in a two-handed chop, brings dwarven steel down with all his fury.
Mithrokk shouts his battle cry, but the leap into the water throws off his aim, causing him to miss!
OOC: All right, a new map for a new round. Khial is unconscious and will have to make a death saving throw during his turn. The order of initiative is Xel, Khial, robed figures, Epos, and Mithrokk.
Xel, you're up!
OOC: Just recalled that you guys covered up the fire. A normal fire would give out normal light in a twenty feet radius, then dim light twenty feet beyond that. Since your fire is "camouflaged", I'll rule that it's dim light within 20 feet, and total darkness beyond that. Dim light has no effect on combat rolls, but total darkness affects the humans (including the robed figures).
They're trying to get away with Khial.
Xel tries to make out the robed figure he knows is dragging the unconscious Khial to the shoreline. That is most probably where their companion is waiting. The very same one who is recklessly shooting at them.
I hope the darkness is affecting these rogues as much as me though I suspect they are accustomed to working in the shadows. He can't have gotten that far dragging Khial. Hopefully I can maybe buy some time for Epos to get to him. Being an elf, he should have no trouble fighting in the dark and Epos moves quite fast given is training.
Xel moves to I10. He grasps his staff and begins to summon his magic: Hush now for your labors shall keep. Rest and dream, Stop and sleep.
Xel casts Sleep with the focal point on N15.
OOC: Xel wants to cast the spell so he doesn't get caught in its area of effect.
Sleep
21
Epos, after them quickly. I may have bought you some time. - Xel shouts after he casts the spell.
Death saving throw: 10
Epos prepares to move, but seems to be prevented from taking any actions. In an instant, his state of perplexity and pluss is replaced by realisation. He courteously, nods to the robed figures (though he comprehends that they probably don't perceive the gesture), letting them have their turns.
OOC: Khial makes his first death saving throw.
The robed figure dragging Khial hears the words of Xel's spell and falls to the ground, snoring blissfully.
"Garn, what's going on there," the robed figure with the crossbow asks. As he squints into the darkness and realizes that his companion has fallen, he rushes to his ally's side (N15). Finding him unconscious, he shakes him awake.
But as he stumbles in the dark towards his companion, he leaves his back exposed to Mithrokk's axe ...
OOC: Mithrokk make an opportunity attack against the robed figure.
Epos, you're up!
OOC: Will it take an Action to remove the cover from the campfire or can it be part of a Move?
OOC: I'll rule that it takes an action.
Mithrokk recovers from his empty swipe and spots the opportunity to strike. As he swings his great axe once more with fresh savagery, he thinks, “You won’t escape Clanggedin’s justice a second time, fiend!”
kurnmorn°
Attack: 21
Damage: 5
Mithrokk catches the robed figure's back with his axe, slashing through cloth and skin as the latter flees the dwarf's rage. Though wounded by the blow, he is able to reach and wake his fallen companion.
OOC: Epos, you're up. One of the robed figures is prone, so attacks against him will have advantage.
OOC: Nobody mentioned how you divided up the treasure earlier, so I'll assume all the healing potions are in the box near the campfire. If you divvy up the potions later, you can add them to your character sheets.
Epos moves straight beside Khial, alert for possible attacks along the way. OOC: Move to N14.
He's intent on taking the prone assailant out of play. He strikes downward with his staff and follows up with a short kick. OOC: 1st attack: Attack: 18 Damage: 10 / 2nd attack: Attack: 11 Damage: 6
OOC: Skulgryn, to get to N14 you're going to have to move through the square with the enemy you knocked down (which counts as difficult terrain); otherwise, there's no way to reach that square to make your attacks (even with your 7 movement, I can't see how you did that).
I'll give you two options. First, you can make an Acrobatics check to jump over the body (DC 10) as part of movement. If you succeed, you can make your attacks as above. If you fail, you end up at N14, but can no longer make attacks (your feet got caught up in the body, costing you precious seconds). Second, you can choose a new set of actions, and make new rolls for them (if you have a ranged weapon).
Mithrokk, you're up!
Mithrokk pursues his quarry (who moved to N15) and attacks with his greataxe. OOC: Move to N16 and attack.
Attack: 18
Damage: 5
OOC: not sure if this has advantage. The flanking rule is out in 5E, right?
OOC: Sorry, thought I could go through the dead guy. I'll do the first option then to jump over the guy. ACROBATICS: 6
Epos knocked down one foe, then nimbly leaps over his body to attack another. He catches the victim of Xel's Sleep spell still dazed on the ground, cracking the man's skull with his staff, followed by a dropkick (that's how I interpret kicking downwards). The sickening sound of breaking bones follows Epos's dropkick to the man's collarbone. He slumps to the ground, and doesn't get up again.
Unwilling to let an enemy escape, Mithrokk continues his attack on his former captor, connecting again with his greataxe. His opponent still stands, and it is clear he is wearing armor beneath his now slashed-up robe.
OOC: Yup, no more flanking in official 5E rules.
Start of next round: Xel, you're up!
OOC: Since the fight with the remaining foe is in total darkness, Epos and Mithrok can fight normally while the presumably human robed figure would be fighting with Disadvantage against them, right?
Sadly without a healer Xel is left with a less divine alternative to get Khial back on his feet.
Curious, the attackers are all human but I can hear a dwarf shouting Dwarven. I hope that the source of the Dwarven war shouts is friendly or else things have taken a turn for the worse.
Xel spends part of his move to go to where he was sleeping (H9) and spends his action in getting the healing potions from the box. He then runs to L13 with his remaining movement.
OOC: Okay, here's the new map. Khial, make another death saving throw.
Khial's soul and body make an effort towards recovery. Death saving throw: 2