You cling to the wolf as it races into the fog. You are shortly surrounded by two *other* dire wolves, out of sight of the party. Both of them immediately bite at you, and one of them hits! Take 7 points of damage, and do the following: (1) Make a DC 13 Strength save or be knocked off the wolf, and land prone. If you make that check, then (2) make a DC 13 Athletics check, just to stay on the wolf. If you fail that one, you fall off but you keep your balance and manage to land on your feet. Please put your results in a spoiler tag, like this one.
Apologies again for the misunderstanding. As some of you may have realized, I thought Dov was using "hang on" as part of continuing to argue, rather than as an answer to whether he wanted to hold on or to let go. I should have realized what he meant.
Athletics: 21 and if I can convince you that staying on my feet if I'm knocked off the wolf should be an acrobatics check, add 4 to the previous result.
The above is a secret message only for the DM, so don't read it if you're not Ben.
You cannot. I try to be generous with Athletics / Acrobatics choices, but in this case it would be a feat of strength, and not dexterity, to hang on. Regardless, you failed the save, so you are torn off and now knocked prone. As for the "Strength save or be knocked prone effect" itself, it is a game mechanic and I do not intend to vary from it.
Hopefully, I've successfully covered up where you are on the map. So you are in the theater of the mind. Even in the fog, you can see the three wolves around you. One, badly wounded, and two others.
Did that just happen? I guess we better rescue him. Barnaby, might be best if you drop the fog (unless you guys think we should just run while they are busy with his carcass, but he's small and won't delay them long)
Kif uses an action to guzzle a healing potion for 10 and steps forward 20 feet in the direction of the snarling
I moved myself the way I think the sounds are coming from, if I'm wrong let me know
Ireena, seeing the fog drops, raises her crossbow and fires it at the southernmost dire wolf. She hits! Does quite a bit of damage, too, for a crossbow.
The fog drops, and he casts magic missile at the wolf still bearing Kif's axe wound. It had 12 hp left, and the magic missile does 12 damage! It's dead.
I realized that Ireena couldn't see the wolves from where she was standing, so I've moved her up to where the lantern - which she once again places on the ground - is just barely bright enough to illuminate her target.
With a flick of his wrist, Lucento summons the golden mace to his hand, and then eagerly follows in Kif's wake, hoping to find Føpe in a state of relative safety rather than in a crumpled mass surrounded by wolves.
Let it never be said that this halfling lacks for heart. Brains, meanwhile. . .
Lucento places a hand on Kif's shoulder, "Any sign of our half-man?"
Cure wounds on Kif: 11 (includes +3 for disciple of life).
Don't waste the heals on me just yet, That potion helps quite a bit and young dude might need it more than me. He's about 25-30 feet up that way with a couple wolves benefiting from his lack of discretion
There is now a spiritual weapon on the map, and it looks sort of like a magical hammer. I've moved it for this turn already and given control of it to Lucento.
edit: I see you said you are carrying it. You can do that, if you want, but it can only move 20' per turn (on your bonus action).
I’ll let you flavor-carry it. So sure, for now you can. Mechanically it makes no difference here and it sounds cool. But it’s a very powerful spell for its level so I will limit that carefully.
This is Fope's decision, people. It's in a fraction of a fraction of a second. Please let him make it.
Hold on.
Ok. Sorry for misunderstanding.
You cling to the flank of the dire wolf, trying to get some control or find some purchase, as it runs into the fog.
The rest of the party stands in disbelief, slack jawed, as they hear snarling and the snapping of jaws.
I cannot roll dice right now but I will soon.
Fope, this is for you alone:
You cling to the wolf as it races into the fog. You are shortly surrounded by two *other* dire wolves, out of sight of the party. Both of them immediately bite at you, and one of them hits! Take 7 points of damage, and do the following: (1) Make a DC 13 Strength save or be knocked off the wolf, and land prone. If you make that check, then (2) make a DC 13 Athletics check, just to stay on the wolf. If you fail that one, you fall off but you keep your balance and manage to land on your feet. Please put your results in a spoiler tag, like this one.
Apologies again for the misunderstanding. As some of you may have realized, I thought Dov was using "hang on" as part of continuing to argue, rather than as an answer to whether he wanted to hold on or to let go. I should have realized what he meant.
Strength save:11
Athletics: 21 and if I can convince you that staying on my feet if I'm knocked off the wolf should be an acrobatics check, add 4 to the previous result.
The above is a secret message only for the DM, so don't read it if you're not Ben.
You cannot. I try to be generous with Athletics / Acrobatics choices, but in this case it would be a feat of strength, and not dexterity, to hang on. Regardless, you failed the save, so you are torn off and now knocked prone. As for the "Strength save or be knocked prone effect" itself, it is a game mechanic and I do not intend to vary from it.
Hopefully, I've successfully covered up where you are on the map. So you are in the theater of the mind. Even in the fog, you can see the three wolves around you. One, badly wounded, and two others.
It's everybody's turn.
Did that just happen? I guess we better rescue him. Barnaby, might be best if you drop the fog (unless you guys think we should just run while they are busy with his carcass, but he's small and won't delay them long)
Kif uses an action to guzzle a healing potion for 10 and steps forward 20 feet in the direction of the snarling
I moved myself the way I think the sounds are coming from, if I'm wrong let me know
I will assume Barnaby drops the fog, so I have lifted it from the map. You can take your full complement of movement, if you want.
I wasn't ready to bolt in all the way until I was sure I have support and vision, but I see them now, thanks, so I'll push a little further, thanks
Ireena, seeing the fog drops, raises her crossbow and fires it at the southernmost dire wolf. She hits! Does quite a bit of damage, too, for a crossbow.
She looks enraged. Enraged with a capital E.
Barnaby has asked me to post for him:
The fog drops, and he casts magic missile at the wolf still bearing Kif's axe wound. It had 12 hp left, and the magic missile does 12 damage! It's dead.
Still waiting for Fope and Lucento.
I realized that Ireena couldn't see the wolves from where she was standing, so I've moved her up to where the lantern - which she once again places on the ground - is just barely bright enough to illuminate her target.
With a flick of his wrist, Lucento summons the golden mace to his hand, and then eagerly follows in Kif's wake, hoping to find Føpe in a state of relative safety rather than in a crumpled mass surrounded by wolves.
Let it never be said that this halfling lacks for heart. Brains, meanwhile. . .
Lucento places a hand on Kif's shoulder, "Any sign of our half-man?"
Cure wounds on Kif: 11 (includes +3 for disciple of life).
Don't waste the heals on me just yet, That potion helps quite a bit and young dude might need it more than me. He's about 25-30 feet up that way with a couple wolves benefiting from his lack of discretion
Lucenta, you may also move your spiritual weapon up to its full complement of movement.
There is now a spiritual weapon on the map, and it looks sort of like a magical hammer. I've moved it for this turn already and given control of it to Lucento.
edit: I see you said you are carrying it. You can do that, if you want, but it can only move 20' per turn (on your bonus action).
I didn’t know if, by carrying it, I could save the 20’ of magical movement. To cut to the chase, is there any gas left on this mace this turn?
I’ll let you flavor-carry it. So sure, for now you can. Mechanically it makes no difference here and it sounds cool. But it’s a very powerful spell for its level so I will limit that carefully.
In that case.
Lucento hurls the golden mace at the nearest wolf.
Spiritual Weapon 10 (to hit) 11 (damage)