Kestrell will run 2 spaces left and the rest up to snuggle right behind that tree at the top. From the safety of the tree, he casts Chaos Bolt at the giant Ogre.
(Assuming everyone else hasn't killed the ogre yet.)
Mazin, seeing the Ogre will take a deep breath as he stows his second handaxe. He opens his eyes as the rage consumes him! (Bonus Action RAGE). With a feral yell, he charges forward with his javelin held over head, preparing to throw. (Move 30ft to P31) With little regard to his own well being, he throws the javelin at the Ogre.
Kestrell will run 2 spaces left and the rest up to snuggle right behind that tree at the top. From the safety of the tree, he casts Chaos Bolt at the giant Ogre.
Running North to nestle against the bark of one of the pine trees growing there, Kestrell incants and moves his dextrous fingers in strange patterns, summoning forth an oscillating ball of multi-coloured energy. However, the sorcerer is forced to aim the spell high to clear the heads of the Silverstars engaged in combat and the arcane bolt soars harmlessly over one of the ogre's thick shoulders to dissapear into the night.
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Her heart thumping in her chest, Sylmerisaims at the ogre. There's a flash memory of the children's story of D'laithen and the Ogre, the story of a wandering elven boy using smarts to lure an ogre to a weak cliffedge, the boy uses his elven nimbleness to get himself to safety, letting the ogre fall to its doom.
"And so, you too shall fall..." She says to herself as she lets another arrow fly...
Keeping low and hugging the shadow of the nearby house, Sylmeris's next shot catches the ogre in the armpit as it raises one meaty hand to swat at one of it's assailants. Roaring in pain and fury as the missile lodges deep within its flesh, the ogre's dumb visage lifts and its gaze sweeps the surroundings in search of the antagonistic archer, but by then the nimble elf had already ducked back into cover and out of sight.
[OOC] HIT: Sylmeris does 12 piercing damage to the ogre. The ogre is still alive.
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Sending dirt flying the centaur charges toward at full pace, racing around the corner of the last building and bringing the ogre into sight.
She yells as the others come into view "Stand fast defenders of Ambersilt. Stand fast!"
OCC: Move and dash 80 feet. Should get me to the last building at the bottom right between the little bushes.
At Altani's approach and shouted words of encouragement, the three remaining Silverstars glance over briefly, with the wounded spear wielder even managing a wan smile. The roaring and raised club of the menacing ogre however quickly recaptures their attention.
[OOC] Sorry, wasn't sure which square you meant to move into, but assumed you were trying to close to melee with the ogre?
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
The club crashed into Dewi and crushed her ribs on one side, if not for the spiritual essence permeating the area the club would have scattered her wolf body and left her bleeding in the dirt. She yelped but did not back down, she snapped at the fingers holding the club as they retreated, sharp teeth shearing flesh....
OOC: Wolf had 11hp +7hp fromTotem. Now down to 4hp.
Attack: Attack: 23 Damage: 6
Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
As one of the Silverstar militia steps up behind the ogre to threaten the huge creature with his longsword, Wolf-Dewi takes the opportunity to clamp her jaws onto the back of one foul-tasting knee. Furiously working her maw and fangs back-and-forth, the transformed druid again trys to bring the ogre toppling to the ground, this time successfully. As the ogre half-turns to swat at the Silverstar behind it, its now thoroughly torn and mangled leg gives way beneath it and it falls ponderously to the ground amidst its foes with a *CRASH*, bellowing in impotent rage even as it seeks to climb back to its feet.
[OOC] HIT: Ogre takes 6 piercing damage. Strength Save: 8 FAIL: The ogre is now prone.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin will continue to move with Mazin and dash in hoping to close the final length between him and the ogre.
OOC: Move 30 ft and then dash action to get as close as possible to ogre
Rushing past his goliath companion but not quite fast enough to keep pace with his galloping centaur ally, the revived and now clear headed half-elf finally spots the source of all the roaring - a wounded ogre lies on its back in the middle of a group of attackers, some of whom also look badly injured.
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
(Assuming everyone else hasn't killed the ogre yet.)
Mazin, seeing the Ogre will take a deep breath as he stows his second handaxe. He opens his eyes as the rage consumes him! (Bonus Action RAGE). With a feral yell, he charges forward with his javelin held over head, preparing to throw. (Move 30ft to P31) With little regard to his own well being, he throws the javelin at the Ogre.
Attack: 25 Damage: 11
Disadvantage roll from chat: 17
His blood boiling at the sight of the ogre, Mazin somehow makes the incredibly difficult throw, sending the javelin hurtling through the air between a pair of armoured Silverstars to pierce deep into the neck of the thrashing creature. Even as the now badly wounded creature tries to weakly climb to its feet, the spear and sword wielding militia members stab downwards at it, seeking to slay the menacing raider before it can regain its feet. While her two fellow guards harry the fallen ogre with their blades, the badly injured woman with the spear leaps into the air and putting all of her remaining strength behind the thrust, drives the tip of her weapon deep into the ogre's left eye. Already severely injured from its multiple wounds, the ogre shudders for a moment before falling still.
At the ogre's death, the Silverstars look relieved and perhaps a little stunned at still being alive. As one of the men kneels to close the eyes of his dead comrade, the woman who dealth the ogre the killing blow crouches to pick up her dented shield, before saying in a determined voice thick with fatigue, "Come, we have slain these invaders, but more still remain outside the walls. Sergeant Leetha will need our help!"
The sounds of battle outside the walls to the North continue, though judging from the silence from that direction, the battle at the South Gate appears to have ceased.
[OOC] HIT: Mazin does 11 piercing damage to the ogre. The ogre is still prone and alive.
Silverstar 1 attack on the ogre: Attack: 17 Damage: 9 HIT: ogre takes 9 piercing damage and is now dead. SS2 atk on the ogre: Attack: 19 Damage: 4 SS3 atk on the ogre: Attack: 21 Damage: 7
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin just sighs clearly not making it in time as he began to run as fast as possible following his friends.
OOC:
Move 30 ft, using the dash action for another 30 ft.
Having slain all of the raiders who had apparently forced entry into the town, the party rushes Northwards alongside the rag-tag survivors of the Silverstar squad. The sleek form of the grey wolf rushing ahead is barely discernible in the darkness, its padded footfalls all but silent despite its great speed. Reaching the sundered North Gate, you see one flattened door of the barrier, a dark pool of blood spreading outwards in a puddle from beneath. Sporadic sounds of battle can still be heard without, the infrequent clash of steel-on-steel and the pained cries of the injured.
Leaving the relative safety of the town behind, you rush out onto the grounds beyond, adrenalin pumping and weapons readied... only to see the final act of the battle here coming to a close. To the right, two blood-spattered Silverstar militia drive their spears into the last standing orc there, slaying their foe even as they turn back-to-back in wearied preperation for more fighting. To the left atop a small rise, two orcs and two Silverstars are engaged in desperate hand-to-hand combat, even as Sergeant Leetha trades blows with a nearby worg mounted raider. Somehow the militia officer manages to duck a wild swing from her higher adversary and as she crouches thrusts her spear deep into the open maw of the already badly wounded worg, which topples to the side convulsing in its death-throes. To the rider's ultimate doom, the orc gets pinned and trapped beneath the dying body of his mount, easy prey for the lizardwoman who steps forward to end his life cleanly. Turning to assist her two subordinates, the Silverstars make short work of the last two enemies on the battlefield.
Shoulders slumping somewhat as she looks around at the carnage around her, but noticing the almost dozen suriving Silverstars on the field and the lack of living enemies nearby, as well as the emergence of the returned adventurers from within the town, Sergeant Leetha raises her bloody spear and rent shield, *CLASHING* both together in an ages old Heartstar display of victory and salute to the fallen. As the other Silverstars follow suit, the still resolute lizardfolk fighter turns to give orders to her subordinates... but pauses in surprise as a loud *BOORRRWHOOOMMMBBB* noise reverberates across the marshlands North of Ambersilt.
Looking to the distant North-East, across at least a mile of boggy ground and winding creeks, you can just make out a quartet of large worgs atop a high-bank, the beast's four riders back-lit by the three quarter-moon overhead as the clouds in the sky momentarily roll back. As one of the mounted figures lowers something from his face, two of the others raise tattered banners and shout innarticulate war-cries in a now familiar sounding guttural tongue. These three worgs and riders look ready to charge into the distant fray when the fourth and largest of the silhouetted figures raises a double ended, two headed war axe and barks something that seems to calm, or at least cow, the others. As the largest rider turns his mount and dissapears into the night, the other worg mounted figures follow suit.
The brief moment of collectively held breath passes on the battle field outside Ambersilt's damaged, but not destroyed walls. Marshalling the surviving Silverstars to take their own dead and wounded back behind the palisade walls and to set a watch, the not-fataly wounded sergeant approaches your group as she calls out, "Sssomeone run to the Sssouth Gate and check on our men there. Find the Magissstrate and Alcalde asss well... we'll need to sssend one of Revisss'sss ravensss to Briston at the Sssouthtower. And get anyone who can wield a hammer in town started on repairing thessse wallsss and the gate!
You lot - I can sssee from your bloodied ssstatesss and weaponsss that you too fought our enemiesss thisss night. You have my thanksss. Any further aid that you can offer the town would be mossst welcome."
[OOC] We are no longer in combat or initiative order. Congrats to all PCs on surviving 'The Assault on Ambersilt'. :)
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Sergeant Leetha, what was that all about? Does that happen a lot?"
Turning to Dewi, Kestrell asks: "Oh! Hello it has been awhile since I've seen a druid. I saw you hamstring that giant Ogre, nice job. Can you taste Ogre still?"
"Sergeant Leetha, what was that all about? Does that happen a lot?"
Turning to Dewi, Kestrell asks: "Oh! Hello it has been awhile since I've seen a druid. I saw you hamstring that giant Ogre, nice job. Can you taste Ogre still?"
Dewi cocked her head to the side and regarded the half-elf, she brought her hand up to her mouth and wiped blood away, " Yes, not as nice as fish..."
" Druid? I suppose so....good to put a name to what you are I suppose."
"Oh, er. Well I figured druid with all the shape changing going on up in there."
Kestrell pulls out his Decanter of Endless Water, mutters "Stream" and holds it up: "Here, I'll pour some water out if you want to clean your hands and rinse your mouth."
"Speaking of names, I'm Kestrell Halferson, what's your name? And how did you get involved here?"
"Oh, er. Well I figured druid with all the shape changing going on up in there."
Kestrell pulls out his Decanter of Endless Water, mutters "Stream" and holds it up: "Here, I'll pour some water out if you want to clean your hands and rinse your mouth."
"Speaking of names, I'm Kestrell Halferson, what's your name? And how did you get involved here?"
Dewi smiled and reached a hand out towards the decanter, the water flowed out from the container and snake-like coiled around her head and hands then flowing down her body to soak into the earth. Her hands and face were scrubbed clean, but it seemed little beads of water still clung to her grey-blue skin.
" Dewi....I've been following your group since the stream....since the murder..."
OOC: Cast Shape Water.
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Kestrell will run 2 spaces left and the rest up to snuggle right behind that tree at the top. From the safety of the tree, he casts Chaos Bolt at the giant Ogre.
Chaos Bolt Attack: 10
Damage: 4 + 2 = X Y damage.
(Assuming everyone else hasn't killed the ogre yet.)
Mazin, seeing the Ogre will take a deep breath as he stows his second handaxe. He opens his eyes as the rage consumes him! (Bonus Action RAGE). With a feral yell, he charges forward with his javelin held over head, preparing to throw. (Move 30ft to P31) With little regard to his own well being, he throws the javelin at the Ogre.
Attack: 25 Damage: 11
Disadvantage roll from chat: 17
Sending dirt flying the centaur charges toward at full pace, racing around the corner of the last building and bringing the ogre into sight.
She yells as the others come into view "Stand fast defenders of Ambersilt. Stand fast!"
OCC: Move and dash 80 feet. Should get me to the last building at the bottom right between the little bushes.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Alwin will continue to move with Mazin and dash in hoping to close the final length between him and the ogre.
OOC:
Move 30 ft and then dash action to get as close as possible to ogre
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Running North to nestle against the bark of one of the pine trees growing there, Kestrell incants and moves his dextrous fingers in strange patterns, summoning forth an oscillating ball of multi-coloured energy. However, the sorcerer is forced to aim the spell high to clear the heads of the Silverstars engaged in combat and the arcane bolt soars harmlessly over one of the ogre's thick shoulders to dissapear into the night.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Keeping low and hugging the shadow of the nearby house, Sylmeris's next shot catches the ogre in the armpit as it raises one meaty hand to swat at one of it's assailants. Roaring in pain and fury as the missile lodges deep within its flesh, the ogre's dumb visage lifts and its gaze sweeps the surroundings in search of the antagonistic archer, but by then the nimble elf had already ducked back into cover and out of sight.
[OOC] HIT: Sylmeris does 12 piercing damage to the ogre. The ogre is still alive.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
At Altani's approach and shouted words of encouragement, the three remaining Silverstars glance over briefly, with the wounded spear wielder even managing a wan smile. The roaring and raised club of the menacing ogre however quickly recaptures their attention.
[OOC] Sorry, wasn't sure which square you meant to move into, but assumed you were trying to close to melee with the ogre?
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
As one of the Silverstar militia steps up behind the ogre to threaten the huge creature with his longsword, Wolf-Dewi takes the opportunity to clamp her jaws onto the back of one foul-tasting knee. Furiously working her maw and fangs back-and-forth, the transformed druid again trys to bring the ogre toppling to the ground, this time successfully. As the ogre half-turns to swat at the Silverstar behind it, its now thoroughly torn and mangled leg gives way beneath it and it falls ponderously to the ground amidst its foes with a *CRASH*, bellowing in impotent rage even as it seeks to climb back to its feet.
[OOC] HIT: Ogre takes 6 piercing damage. Strength Save: 8 FAIL: The ogre is now prone.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Rushing past his goliath companion but not quite fast enough to keep pace with his galloping centaur ally, the revived and now clear headed half-elf finally spots the source of all the roaring - a wounded ogre lies on its back in the middle of a group of attackers, some of whom also look badly injured.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
His blood boiling at the sight of the ogre, Mazin somehow makes the incredibly difficult throw, sending the javelin hurtling through the air between a pair of armoured Silverstars to pierce deep into the neck of the thrashing creature. Even as the now badly wounded creature tries to weakly climb to its feet, the spear and sword wielding militia members stab downwards at it, seeking to slay the menacing raider before it can regain its feet. While her two fellow guards harry the fallen ogre with their blades, the badly injured woman with the spear leaps into the air and putting all of her remaining strength behind the thrust, drives the tip of her weapon deep into the ogre's left eye. Already severely injured from its multiple wounds, the ogre shudders for a moment before falling still.
At the ogre's death, the Silverstars look relieved and perhaps a little stunned at still being alive. As one of the men kneels to close the eyes of his dead comrade, the woman who dealth the ogre the killing blow crouches to pick up her dented shield, before saying in a determined voice thick with fatigue, "Come, we have slain these invaders, but more still remain outside the walls. Sergeant Leetha will need our help!"
The sounds of battle outside the walls to the North continue, though judging from the silence from that direction, the battle at the South Gate appears to have ceased.
[OOC] HIT: Mazin does 11 piercing damage to the ogre. The ogre is still prone and alive.
Silverstar 1 attack on the ogre: Attack: 17 Damage: 9 HIT: ogre takes 9 piercing damage and is now dead.
SS2 atk on the ogre: Attack: 19 Damage: 4
SS3 atk on the ogre: Attack: 21 Damage: 7
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Dewi shook the blood from her jaws and ran to the north where the Silverstar indicated.
OOC: Move north 40, if needed Dash 40 more.
Seeing the ogre fall, Atani also changes direction and heads further north towards the Sergent Leetha's location as quickly as possible.
OCC: Move and dash 80 feet unless we make it to the entry or combat.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
If we're on the next round, Kestrell dashes towards the sound of fighting as well.
Alwin just sighs clearly not making it in time as he began to run as fast as possible following his friends.
OOC:
Move 30 ft, using the dash action for another 30 ft.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Having slain all of the raiders who had apparently forced entry into the town, the party rushes Northwards alongside the rag-tag survivors of the Silverstar squad. The sleek form of the grey wolf rushing ahead is barely discernible in the darkness, its padded footfalls all but silent despite its great speed. Reaching the sundered North Gate, you see one flattened door of the barrier, a dark pool of blood spreading outwards in a puddle from beneath. Sporadic sounds of battle can still be heard without, the infrequent clash of steel-on-steel and the pained cries of the injured.
Leaving the relative safety of the town behind, you rush out onto the grounds beyond, adrenalin pumping and weapons readied... only to see the final act of the battle here coming to a close. To the right, two blood-spattered Silverstar militia drive their spears into the last standing orc there, slaying their foe even as they turn back-to-back in wearied preperation for more fighting. To the left atop a small rise, two orcs and two Silverstars are engaged in desperate hand-to-hand combat, even as Sergeant Leetha trades blows with a nearby worg mounted raider. Somehow the militia officer manages to duck a wild swing from her higher adversary and as she crouches thrusts her spear deep into the open maw of the already badly wounded worg, which topples to the side convulsing in its death-throes. To the rider's ultimate doom, the orc gets pinned and trapped beneath the dying body of his mount, easy prey for the lizardwoman who steps forward to end his life cleanly. Turning to assist her two subordinates, the Silverstars make short work of the last two enemies on the battlefield.
Shoulders slumping somewhat as she looks around at the carnage around her, but noticing the almost dozen suriving Silverstars on the field and the lack of living enemies nearby, as well as the emergence of the returned adventurers from within the town, Sergeant Leetha raises her bloody spear and rent shield, *CLASHING* both together in an ages old Heartstar display of victory and salute to the fallen. As the other Silverstars follow suit, the still resolute lizardfolk fighter turns to give orders to her subordinates... but pauses in surprise as a loud *BOORRRWHOOOMMMBBB* noise reverberates across the marshlands North of Ambersilt.
Looking to the distant North-East, across at least a mile of boggy ground and winding creeks, you can just make out a quartet of large worgs atop a high-bank, the beast's four riders back-lit by the three quarter-moon overhead as the clouds in the sky momentarily roll back. As one of the mounted figures lowers something from his face, two of the others raise tattered banners and shout innarticulate war-cries in a now familiar sounding guttural tongue. These three worgs and riders look ready to charge into the distant fray when the fourth and largest of the silhouetted figures raises a double ended, two headed war axe and barks something that seems to calm, or at least cow, the others. As the largest rider turns his mount and dissapears into the night, the other worg mounted figures follow suit.
The brief moment of collectively held breath passes on the battle field outside Ambersilt's damaged, but not destroyed walls. Marshalling the surviving Silverstars to take their own dead and wounded back behind the palisade walls and to set a watch, the not-fataly wounded sergeant approaches your group as she calls out, "Sssomeone run to the Sssouth Gate and check on our men there. Find the Magissstrate and Alcalde asss well... we'll need to sssend one of Revisss'sss ravensss to Briston at the Sssouthtower. And get anyone who can wield a hammer in town started on repairing thessse wallsss and the gate!
You lot - I can sssee from your bloodied ssstatesss and weaponsss that you too fought our enemiesss thisss night. You have my thanksss. Any further aid that you can offer the town would be mossst welcome."
[OOC] We are no longer in combat or initiative order. Congrats to all PCs on surviving 'The Assault on Ambersilt'. :)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Dewi flowed back into her two legged form and looked about for the two most wounded defenders among her new companions and the Silverstars.
She let others talk, this was not her place...
Medicine:
18
"Sergeant Leetha, what was that all about? Does that happen a lot?"
Turning to Dewi, Kestrell asks: "Oh! Hello it has been awhile since I've seen a druid. I saw you hamstring that giant Ogre, nice job. Can you taste Ogre still?"
Dewi cocked her head to the side and regarded the half-elf, she brought her hand up to her mouth and wiped blood away, " Yes, not as nice as fish..."
" Druid? I suppose so....good to put a name to what you are I suppose."
"Oh, er. Well I figured druid with all the shape changing going on up in there."
Kestrell pulls out his Decanter of Endless Water, mutters "Stream" and holds it up: "Here, I'll pour some water out if you want to clean your hands and rinse your mouth."
"Speaking of names, I'm Kestrell Halferson, what's your name? And how did you get involved here?"
Dewi smiled and reached a hand out towards the decanter, the water flowed out from the container and snake-like coiled around her head and hands then flowing down her body to soak into the earth. Her hands and face were scrubbed clean, but it seemed little beads of water still clung to her grey-blue skin.
" Dewi....I've been following your group since the stream....since the murder..."
OOC: Cast Shape Water.