"Nice birdie bears," she says. "Let's go around, then." She navigates Paste (her horse) in a big wide circle around the owlbears, but is prepared should they charge or be otherwise hostile.
The closest Owlbear glances at you as you pass by and lets out a warning shriek at Fionula and Lucy. As it glances over at Klong and his soothing melody it sits down and seems to happily bob it's head along to the tune. The other 2 seem continue their grooming but seem to lull a bit.
You continue along the road, finally coming upon a grand arch leading into a clearing. This grand arch is half-demolished, but what remains suggests that it was once a great, blocky edifice carved with runes, most of which are too weatherworn to be deciphered. Beyond the arch stands the crumbling shell of a once impressive hall (20 feet away) and, to its right, the lower half of a monolithic statue (70 feet away).
Gargosh stops and proclaims in wonderment "This is it! The remains of the Halls! The Besilmer dynasty's finest work, and where I believe we will find Firetongue's tomb! Come, we must make haste before that cousin of mine catches up with us"
This post has potentially manipulated dice roll results.
"Alright then, let's find the entrance," Glim says, his usual dour tone tinged with an underlying impatient excitement. He hops down from his horse and begins to meander about the ruins looking for anything looking tombish or doorish, and stopping occasionally to study the better preserved of the few better preserved runes.
Perception (looking for a door, starting in the hall area): 18
or
Investigation (looking for evidence of hidden entrances): 29
and
Arcana (studying the runes for any significance to magic): 19
"Yeah, this matches your map, Gargle. That building was on it, and there were two holes in the ground over this way that looked interesting. Why do we need your symbols again?"
Reposting her version of his map:
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Gargoth looks at your sketched map. "Yes, yes a very good likeness. Well done! You forgot the entrance to the crypts themselves though!" and he points to an area on the cliff NE of the ruin you are in front of. "The left circle isn't there isn't important. I don't remember why I had that marked off to be honest. Ditto that northern one. Damn that Dranning stealing my notebook! As for the symbols..." he shrugs. "I don't know much other than 4 ancient symbols of power are linked to the tomb somehow"
This post has potentially manipulated dice roll results.
Fionula
Again, she will send Swifty out looking for these mysterious symbols, and he will, again, complain about it the whole way, not being stealthy at all.
Perception +3 but no night vision, so Disadvantage: 9
Then she will dismount and leave Paste by the stream, and begin looking about herself, starting with the arch, moving on to the ruined hall, and then eventually to the cave entrance. She will not use a light source, but she will point a finger at the side of her head, and a puff of black smoke/tendrils shoot through it and come out the other side (Guidance).
Perception, not at Disadvantage because Devil's Sight, plus 1d4 for Guidance: 25
Edit: both Fionula and Swifty blunder in to walls, I guess! :)
"Alright then, let's find the entrance," Glim says, his usual dour tone tinged with an underlying impatient excitement. He hops down from his horse and begins to meander about the ruins looking for anything looking tombish or doorish, and stopping occasionally to study the better preserved of the few better preserved runes.
Perception (looking for a door, starting in the hall area): 22
or
Investigation (looking for evidence of hidden entrances): 11
and
Arcana (studying the runes for any significance to magic): 22
(Sorry, missed this *&$&*&*)
Though mostly tumbled down now, this hall must once have been a shining example of Besilmer’s architectural mastery. The jagged remnants of thick, soaring walls with high, narrow stained-glass windows can still be seen, and some of the collapsed great dome still sits on top. There are four arched entry ways, one on each wall. Set into each arch is a narrow doorway leading to an equally narrow spiral staircase that descends into the earth.
"He doesn't need to see if he's in the middle. Or do you think his comfort is worth announcing our presence brightly to whatever is waiting in there for us? If we get somewhere where he really needs to see I can illuminate his shield for him."
"Actually, perhaps we should spend a few minutes preparing. Kelvin, do you want to cast that telepathy thing that you cast? I could spend the time enabling us all to breathe in water, just in case."
Fionula
"Nice birdie bears," she says. "Let's go around, then." She navigates Paste (her horse) in a big wide circle around the owlbears, but is prepared should they charge or be otherwise hostile.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fil
Fil agrees and follows with his horse behind Fi in an attempt to keep from appearing hostile to the owlbears.
I have an intelligence of six, I know what I'm doing.
Klong follows, playing a calming melody on his lute. A very sleepy, calming melody. Simple, clear, and nonthreatening.
31
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
OOC > 31! The owlbears, the familiars, the horses, and all the party members fall asleep!
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Never temp the DM
"Alright then, let's find the entrance," Glim says, his usual dour tone tinged with an underlying impatient excitement. He hops down from his horse and begins to meander about the ruins looking for anything looking tombish or doorish, and stopping occasionally to study the better preserved of the few better preserved runes.
Perception (looking for a door, starting in the hall area): 18
or
Investigation (looking for evidence of hidden entrances): 29
and
Arcana (studying the runes for any significance to magic): 19
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Fionula
"Yeah, this matches your map, Gargle. That building was on it, and there were two holes in the ground over this way that looked interesting. Why do we need your symbols again?"
Reposting her version of his map:
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fionula
She takes out her pens and, with her tongue sticking out the side of her mouth, marks the map a little with Gargosh's notes.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fionula
Again, she will send Swifty out looking for these mysterious symbols, and he will, again, complain about it the whole way, not being stealthy at all.
Perception +3 but no night vision, so Disadvantage: 9
Then she will dismount and leave Paste by the stream, and begin looking about herself, starting with the arch, moving on to the ruined hall, and then eventually to the cave entrance. She will not use a light source, but she will point a finger at the side of her head, and a puff of black smoke/tendrils shoot through it and come out the other side (Guidance).
Perception, not at Disadvantage because Devil's Sight, plus 1d4 for Guidance: 25
Edit: both Fionula and Swifty blunder in to walls, I guess! :)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Indeed, you don't see anything special
OoC: Did Glim discover anything?
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
OOC > Glim had much better rolls. ;)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(Sorry, missed this *&$&*&*)
"Hmm," ponders Klong. "Look like four entrance. Same number as four symbols?"
Klong is proud to make use of his powerful deductive skills. Even Glim, with his towering intellect, has praised him in this area.
"Mebbe --- mebbe one entrance for each symbol?"
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Fionula
"This is good thinking, Klong. Down then? Not first!" Then she looks around at the group. "We really shoulda brought someone wearing shiny armor."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"Yes Klong, excellent reasoning there," Glim says patronizingly. "Since you worked that out, why don't you do the honor and lead us?"
"On second thought, you can't see in the dark, can you? Alright, fine, I'll go first." He starts off toward the entrance on the northwest wall.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Fionula
"Um, he won't be able to see in the dark if you go first, either. How about a torch?"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"He doesn't need to see if he's in the middle. Or do you think his comfort is worth announcing our presence brightly to whatever is waiting in there for us? If we get somewhere where he really needs to see I can illuminate his shield for him."
"Actually, perhaps we should spend a few minutes preparing. Kelvin, do you want to cast that telepathy thing that you cast? I could spend the time enabling us all to breathe in water, just in case."
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)