Gash charges forward next to Martin to get a clear shot but hangs back behind Althus and Bulwark. He lets loose Ray of Frost on the male chimera.
Ray of Frost Attack: 14 Damage: 13
The beam of magic manages to tag the chimera on its flank. (It is slowed by 10 ft for the next round.) Gash then commands the zombies to move forward only a little and spread out.
The monstrosity charges forwards, howling as if in agony. "Eaaaaaat!"
Tockcasts bless on himself, Dog and Althus, then finds a hiding spot close by, possibly just dropping into the snow and shifting his position to be ready to join the fight next turn (stealth check: 26)
Tockcasts bless on himself, Dog and Althus, then finds a hiding spot close by, possibly just dropping into the snow and shifting his position to be ready to join the fight next turn (stealth check: 26)
FYI, to get within casting range, Tock basically needs to use his whole movement first, then he can reach Althus. This puts him right next to Dog but not in a good hiding spot.
DOg's going to try to move forward his full movement toward the blue chimera and take out his javelin of lightning, hurling it at the chimera and the monstrosity, which should be within the 120 foot range.
(When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.)
Attack: Attack: 21 Damage: 11 and 18 lightning damage
Bonus action: recall javelin through weapon bond feature
DOg's going to try to move forward his full movement toward the blue chimera and take out his javelin of lightning, hurling it at the chimera and the monstrosity, which should be within the 120 foot range.
(When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.)
Attack: Attack: 24 Damage: 8 and 9 lightning damage
Bonus action: recall javelin through weapon bond feature
Extra attack: 26 Damage: 6
Was the first throw made at disadvantage? I can't get the dice roll to pop up. Was the second attack at the chimera or the monstrosity again?
Second at chimera, and I also can't get the rolls to populate. It should have been at disadvantage - unclear if it worked.
Here's another roll again if it starts working and we don't see two rolls: 14
(sorry, I forgot to move the monstrosity on the map. It is actually supposed to be due north of the blue chimera on the edge of Althus' spell. Please re-take your turn. *sad face*)
Seems Dog could just move right next to Althus and aim for the monstrosity and then the yellow chimera behind it, right? Happy to take the original rolls. Also, forgot 2 and 1 from bless, and also 2 and 2 for extra radiant damage...
Seems Dog could just move right next to Althus and aim for the monstrosity and then the yellow chimera behind it, right? Happy to take the original rolls. Also, forgot 2 and 1 from bless, and also 2 and 2 for extra radiant damage...
Excellent choice, sir.
Monstrosity DEX(13) check: 8
The monstrosity is zapped for 17 damage before the chimera takes the spear in its shoulder, giving it a painful jolt (total damage: 19). Then it disappears, teleporting back into Dog's hand. He throws it again, striking the monstrosity in its side as well (for 8 damage).
The female chimera (yellow) charges forward to the north of the monstrosity.
The male chimera (blue) charges at (5) Althus, bellowing a fire breath attack at both him and Bulwark, narrowly missing Dog.
Althus DEX(15) check: 10+4 for bless
Bulwark DEX(15) check: 21
Althus takes 26 fire damage and Bulwark takes 19.5 fire damage.
The chimera then bites at Althus with its lion head and slashes at him with its claws.
(Can't see dice rolls either.. so couple of questions/reminders - bless is 1d4, not straight 4. And Althus also has an aura that would benefit his saves, can't see if that was taken into account in his saves.)
(Can't see dice rolls either.. so couple of questions/reminders - bless is 1d4, not straight 4. And Althus also has an aura that would benefit his saves, can't see if that was taken into account in his saves.)
I rolled later and edited back in so that I wouldn't get the manipulated dice rolls message. And yes, I took it into account. He rolled low.
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Only about halfway tot he blue one.
Gash charges forward next to Martin to get a clear shot but hangs back behind Althus and Bulwark. He lets loose Ray of Frost on the male chimera.
Ray of Frost Attack: 14 Damage: 13
The beam of magic manages to tag the chimera on its flank. (It is slowed by 10 ft for the next round.) Gash then commands the zombies to move forward only a little and spread out.
The monstrosity charges forwards, howling as if in agony. "Eaaaaaat!"
(Dog, Althus, Tock, and Martin are up!)
Martin takes a couple of sharpshooter shots at the near chimera, aiming for the eyes.
Attack: 25 Damage: 25
Attack: 14 Damage: 22
then use his bonus action to cast healing spirit on himself 6
Paladin - warforged - orange
Tock casts bless on himself, Dog and Althus, then finds a hiding spot close by, possibly just dropping into the snow and shifting his position to be ready to join the fight next turn (stealth check: 26)
Althus chants a prayer in common as he moves towards the monsters, emboldening everyone with the power of Helm.
Action: Crusader's Mantle. All allies within 30 ft deal an extra 1d4 radiant on their weapon attacks.
Martin's second arrow finds its mark, striking the female chimera below the eye on its lion head.
(Keep me honest on the status effects! i can tell its gonna get crazy already... Dog is up!)
FYI, to get within casting range, Tock basically needs to use his whole movement first, then he can reach Althus. This puts him right next to Dog but not in a good hiding spot.
Gash is close enough to benefit from this as well. He is only down 5 HP, I believe. He can heal come his turn.
Okay, latest map:
Key:
Red Bordered: Blessed
Yellow Circle: Crusader's Mantle
Orange box: Healing Spirit
DOg's going to try to move forward his full movement toward the blue chimera and take out his javelin of lightning, hurling it at the chimera and the monstrosity, which should be within the 120 foot range.
(When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.)
Attack: Attack: 21 Damage: 11 and 18 lightning damage
Bonus action: recall javelin through weapon bond feature
Extra attack: 20 Damage: 7
Was the first throw made at disadvantage? I can't get the dice roll to pop up. Was the second attack at the chimera or the monstrosity again?
Second at chimera, and I also can't get the rolls to populate. It should have been at disadvantage - unclear if it worked.
Here's another roll again if it starts working and we don't see two rolls: 15
(sorry, I forgot to move the monstrosity on the map. It is actually supposed to be due north of the blue chimera on the edge of Althus' spell. Please re-take your turn. *sad face*)
Here's the proper layout before Dog moves.
(I suppose he could make the same move but through the monstrosity to the female (yellow) chimera or maybe through both chimeras.)
Seems Dog could just move right next to Althus and aim for the monstrosity and then the yellow chimera behind it, right? Happy to take the original rolls. Also, forgot 2 and 1 from bless, and also 2 and 2 for extra radiant damage...
Excellent choice, sir.
Monstrosity DEX(13) check: 8
The monstrosity is zapped for 17 damage before the chimera takes the spear in its shoulder, giving it a painful jolt (total damage: 19). Then it disappears, teleporting back into Dog's hand. He throws it again, striking the monstrosity in its side as well (for 8 damage).
The female chimera (yellow) charges forward to the north of the monstrosity.
The male chimera (blue) charges at (5) Althus, bellowing a fire breath attack at both him and Bulwark, narrowly missing Dog.
Althus DEX(15) check: 10+4 for bless
Bulwark DEX(15) check: 21
Althus takes 26 fire damage and Bulwark takes 19.5 fire damage.
The chimera then bites at Althus with its lion head and slashes at him with its claws.
Bite Attack: 9 Damage: 9
Claw Attack: 22 Damage: 13
(Bulwark and Gash are up!)
Gash is healed for 6 HP by the healing spirit.
DM shield:
2
Updated map in case of confusion:
(Can't see dice rolls either.. so couple of questions/reminders - bless is 1d4, not straight 4. And Althus also has an aura that would benefit his saves, can't see if that was taken into account in his saves.)
I rolled later and edited back in so that I wouldn't get the manipulated dice rolls message. And yes, I took it into account. He rolled low.