Keyrie struggles with the tent, finding it securely pinned to the ground. She is able to lift it enough to get her head and shoulder under but then finds herself stuck and pulls herself back inside.
This post has potentially manipulated dice roll results.
Tyrol clenches a fist as another fiend charges forward, actually shredding through the fabric of the backstage tent to get at him. "That wasn't at all called for," he growls. "I'm gonna have to fix that later. Could've just used the door. S'pose I'll have to show you how it works." Then he lowers his head and charges horns-first at the creature, aiming to barrel it right toward the open door.
Moving around (not leaving melee) so that the manes is between me and the door (D22 or so), then:
Horns vs. Manes 6: Attack 18 Damage 2
If it hits and the manes doesn't die, I want to try and shove it with Hammering Horns, just for funzies: Strength save 11, and on a fail it's pushed 10ft. back.
Tyrol gears up and charges at the manes, missing it entirely as it shambles around in a circle after him. Instead, he hits the door and destabilizes the opposing tie-downs in the northwest corner of the backstage tent, causing them to partially collapse. The roof and walls float in, making the backstage floor area half the size it was.
Tock's arrow strikes true, barely piercing the hide of the wretch.
A wretch (A1) strikes back against Dog with a bite.
Bite Attack: 23 Damage: 11
And to the east, another wretch leaps onto Mr. Crowley, trying to finish him off.
Bite Attack: 4 Damage: 7
Karbet Crowley crumples to the ground, barely able to cry out with what little he has left in him. The wretch then turns its attention to Q'wai.
The other wretch that was running at him stops upon being struck by an arrow and turns around, charging instead towards Tock.
Meanwhile, Bazza's luck is continually tested against the two remaining manes and the fourth abyssal wretch.
Bite Attack: 5 Damage: 8
And his luck does not hold out for him as the wretch clamps its jaws firmly around Bazza's neck, bringing him to the ground in one bite. One manes heads north towards Feytok, the wretch following behind. The other manes catches sight of Keyrie and trundles over to the tent, ripping a large hole into it with its claws.
Kruk, trembling, peeks out from under the wagon. He takes shaky aim against the wretch charging at Tock and fires.
Shortbow Attack: 8 Damage: 7
His shot lands true, piercing the wretch in the ribs.
Hoping to dispatch another fiend and hurry to Crowley's aid, Q'wai lunges forward with his shortsword. He then spins, hoping to deliver a blow to the wretch's head with his elbow...
Shortsword attack: 8 | Piercing damage: 8
Open hand bonus attack: 18 | Bludgeoning damage: 7
This post has potentially manipulated dice roll results.
Dog, thankful the wretch's bite missed him, strikes back with the longsword.
Longsword attack: 7 damage 8 - and still sticking close to FeyTok to give protection as a reaction, if Stone's Endurance isn't needed to reduce damage to Dog
His heart drops, seeing Bazza and Crowley drop. He casts a glance to the horizon to see if there are other fiends en route. (If possible, Perception 21)
"Bazza!" Keyrie screams seeing him fall down. However she doesn't have time to worry about him as the mane tears a large hole in the tent. The dagger still in hand she stabs at the creature in a rage.
Tock's arrow sails wide, encouraging him to make haste and distance between him and the wretch.
Q'wai pierces the wretch with a solid hit from his short sword, but his elbow strike is mis-timed and does little more than brush against its spongy hide.
Dog, attempting to recover from dodging the previous attack, swipes too hastily at the wretch in return, missing. His haste does him no favors while scanning for incoming threats. He sees none, but is left uncertain about how good of a look her really gave.
And Keyrie, furious at her colleague and boss falling to these...things, stabs the manes in the throat, very nearly killing it. It does not evaporate, however, and with a disgusting gurgle, begins to climb through the hole it ripped in the tent.
This post has potentially manipulated dice roll results.
It takes a few seconds of struggling with the collapsed tent he's found himself tangled in—well now he's really got a lot of stitching to do, blast it all—but Tyrol manages to disentangle himself just in time to see the creature coming at him with its claws outstretched. "Gah!" he cries out as it rakes across his chest. "Well now you've gone and done it," the minotaur gasps, getting to his feet and squaring off with the fiend. "You need to get your nasty little self out of this tent and away from these people!" He charges again, snarling.
Let's try this again, hopefully sans nat 1:
Horns vs. Manes 6: Attack 7 Damage 7
If it hits and the manes doesn't die, I want to try and shove it with Hammering Horns, just for funzies: Strength save 11, and on a fail it's pushed 10ft. back.
This post has potentially manipulated dice roll results.
Manes (6) STR roll: 19
Tyrol wheels around again and gores the manes but doesn't kill it. His rushing attack is more than the manes can handle, though, and it tumbles back through the doorway out on the grass.
Meanwhile, Feytok smashes his greataxe down on the abyssal wretch and it crumples to the ground with a squelch, the first wretch to succumb to the circus workers' defenses.
The fiends are not done, however. One wretch (A4) charges straight at Kruk, who realized only too late that his hiding place was not secure enough.
Bite Attack: 10 Damage: 9
It isn't fatal, but it obviously hurts as Kruk cries out in pain and fear.
Q'wai is contending with his own wretch, which bites at him viciously.
Bite Attack: 9 Damage: 3
And the wretch that brought down Bazza, charges on to attack Dog.
Bite Attack: 18 Damage: 2
The manes behind Feytok, slashes at him, contending with Dog's flimsy shield.
Claw Attack (with disadvantage): 16 Damage: 6
Meanwhile, both Tyrol and Keyrie contend with a manes through the battered doorway and the giant tear in the tent, respectively.
Claw Attack (against Tyrol): 17 Damage: 7
Claw Attack (against Keyrie): 5 Damage: 7
Unexpectedly, a large tangle of bodies casts a shadow over Tock as they hurtle past, crashing into the main arena tent. A couple of ropes give, but the structure does not fall. Looking into the giant tear, he sees two wounded hell hounds (- 18 HP each) and a unicorn (- 15 HP) engaged in a desperate fight.
(All characters can take their round 3 turn in any order.)
This post has potentially manipulated dice roll results.
Keyrienot prepared for the counter attack gets hit straight on by the swipe from the claw. She will stab at the creature in front of her again.
Dagger Attack: 19 Damage: 4
As long as the Mane dies (which I'm pretty sure it did) she will run over to where Bazza is and try and tell if he is still alive. (Would she have been able to hear the unicorn and hell hounds breaking in on the other side of the tent? Her passive perception is 13 btw)
Keyrie doesn't let the scratch from the manes distract her, plunging the dagger a second time into its neck, causing it to evaporate in a puff of acrid smoke.
"You still stabbed him and we're gonna cut this thing to ribbons "
Seeing Bazza surrounded Keyrie is gonna try and crawl under the tent to go and help him.
Strength Check: 13
Not being able to get under it she is going to yell out from the hole she cute earlier. "Bazza I am over here!"
If she can she is going to try and make the hole big enough to slip through
Keyrie struggles with the tent, finding it securely pinned to the ground. She is able to lift it enough to get her head and shoulder under but then finds herself stuck and pulls herself back inside.
Tyrol clenches a fist as another fiend charges forward, actually shredding through the fabric of the backstage tent to get at him. "That wasn't at all called for," he growls. "I'm gonna have to fix that later. Could've just used the door. S'pose I'll have to show you how it works." Then he lowers his head and charges horns-first at the creature, aiming to barrel it right toward the open door.
Moving around (not leaving melee) so that the manes is between me and the door (D22 or so), then:
Horns vs. Manes 6: Attack 18 Damage 2
If it hits and the manes doesn't die, I want to try and shove it with Hammering Horns, just for funzies: Strength save 11, and on a fail it's pushed 10ft. back.
EDIT: Welp. Never mind, then, haha!
Tyrol gears up and charges at the manes, missing it entirely as it shambles around in a circle after him. Instead, he hits the door and destabilizes the opposing tie-downs in the northwest corner of the backstage tent, causing them to partially collapse. The roof and walls float in, making the backstage floor area half the size it was.
Tock is up, then the fiends will go.
Tock, seeing nobody is charging after him traces his steps back north between the carts and fires off an arrow at an enemy (A4 it seems like).
Attack: 11 Damage: 4
Tock's arrow strikes true, barely piercing the hide of the wretch.
A wretch (A1) strikes back against Dog with a bite.
Bite Attack: 23 Damage: 11
And to the east, another wretch leaps onto Mr. Crowley, trying to finish him off.
Bite Attack: 4 Damage: 7
Karbet Crowley crumples to the ground, barely able to cry out with what little he has left in him. The wretch then turns its attention to Q'wai.
The other wretch that was running at him stops upon being struck by an arrow and turns around, charging instead towards Tock.
Meanwhile, Bazza's luck is continually tested against the two remaining manes and the fourth abyssal wretch.
Bite Attack: 5 Damage: 8
And his luck does not hold out for him as the wretch clamps its jaws firmly around Bazza's neck, bringing him to the ground in one bite. One manes heads north towards Feytok, the wretch following behind. The other manes catches sight of Keyrie and trundles over to the tent, ripping a large hole into it with its claws.
Kruk, trembling, peeks out from under the wagon. He takes shaky aim against the wretch charging at Tock and fires.
Shortbow Attack: 8 Damage: 7
His shot lands true, piercing the wretch in the ribs.
The final manes attacks Tyrol with its claws.
Claw Attack: 5 Damage: 6
( All characters may take their turn now)
Tock lets loose another arrow towards the wretch following him.
Attack: 8 Damage: 8
And if it's still alive then darts off directly south as far as he can get.
Hoping to dispatch another fiend and hurry to Crowley's aid, Q'wai lunges forward with his shortsword. He then spins, hoping to deliver a blow to the wretch's head with his elbow...
Dog, thankful the wretch's bite missed him, strikes back with the longsword.
Longsword attack: 7 damage 8 - and still sticking close to FeyTok to give protection as a reaction, if Stone's Endurance isn't needed to reduce damage to Dog
His heart drops, seeing Bazza and Crowley drop. He casts a glance to the horizon to see if there are other fiends en route. (If possible, Perception 21)
"Bazza!" Keyrie screams seeing him fall down. However she doesn't have time to worry about him as the mane tears a large hole in the tent. The dagger still in hand she stabs at the creature in a rage.
Dagger Attack: 23 Damage: 8
Tock's arrow sails wide, encouraging him to make haste and distance between him and the wretch.
Q'wai pierces the wretch with a solid hit from his short sword, but his elbow strike is mis-timed and does little more than brush against its spongy hide.
Dog, attempting to recover from dodging the previous attack, swipes too hastily at the wretch in return, missing. His haste does him no favors while scanning for incoming threats. He sees none, but is left uncertain about how good of a look her really gave.
And Keyrie, furious at her colleague and boss falling to these...things, stabs the manes in the throat, very nearly killing it. It does not evaporate, however, and with a disgusting gurgle, begins to climb through the hole it ripped in the tent.
(Feytok and Tyrol are next in either order.)
It takes a few seconds of struggling with the collapsed tent he's found himself tangled in—well now he's really got a lot of stitching to do, blast it all—but Tyrol manages to disentangle himself just in time to see the creature coming at him with its claws outstretched. "Gah!" he cries out as it rakes across his chest. "Well now you've gone and done it," the minotaur gasps, getting to his feet and squaring off with the fiend. "You need to get your nasty little self out of this tent and away from these people!" He charges again, snarling.
Let's try this again, hopefully sans nat 1:
Horns vs. Manes 6: Attack 7 Damage 7
If it hits and the manes doesn't die, I want to try and shove it with Hammering Horns, just for funzies: Strength save 11, and on a fail it's pushed 10ft. back.
FeyTok will go after A1. Attack: 20 Damage: 15
Manes (6) STR roll: 19
Tyrol wheels around again and gores the manes but doesn't kill it. His rushing attack is more than the manes can handle, though, and it tumbles back through the doorway out on the grass.
Meanwhile, Feytok smashes his greataxe down on the abyssal wretch and it crumples to the ground with a squelch, the first wretch to succumb to the circus workers' defenses.
The fiends are not done, however. One wretch (A4) charges straight at Kruk, who realized only too late that his hiding place was not secure enough.
Bite Attack: 10 Damage: 9
It isn't fatal, but it obviously hurts as Kruk cries out in pain and fear.
Q'wai is contending with his own wretch, which bites at him viciously.
Bite Attack: 9 Damage: 3
And the wretch that brought down Bazza, charges on to attack Dog.
Bite Attack: 18 Damage: 2
The manes behind Feytok, slashes at him, contending with Dog's flimsy shield.
Claw Attack (with disadvantage): 16 Damage: 6
Meanwhile, both Tyrol and Keyrie contend with a manes through the battered doorway and the giant tear in the tent, respectively.
Claw Attack (against Tyrol): 17 Damage: 7
Claw Attack (against Keyrie): 5 Damage: 7
Unexpectedly, a large tangle of bodies casts a shadow over Tock as they hurtle past, crashing into the main arena tent. A couple of ropes give, but the structure does not fall. Looking into the giant tear, he sees two wounded hell hounds (- 18 HP each) and a unicorn (- 15 HP) engaged in a desperate fight.
(All characters can take their round 3 turn in any order.)
Keyrie not prepared for the counter attack gets hit straight on by the swipe from the claw. She will stab at the creature in front of her again.
Dagger Attack: 19 Damage: 4
As long as the Mane dies (which I'm pretty sure it did) she will run over to where Bazza is and try and tell if he is still alive. (Would she have been able to hear the unicorn and hell hounds breaking in on the other side of the tent? Her passive perception is 13 btw)
Keyrie doesn't let the scratch from the manes distract her, plunging the dagger a second time into its neck, causing it to evaporate in a puff of acrid smoke.
FeyTok spins and swings on M2 Attack: 17 Damage: 11
Feytok's blow is decisive, lopping the head off the manes before it dissipates into black, oily smoke.