Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here. You see strange footprints from this building to the battle area you fought the twig blights in. You gather that the two blights that joined the fight later were from inside this building.
(For brevity, since there's nothing here, I'll move you to the Northwest building)
A weathered signboard by the door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Small building just north of the road. Submarine tank manuever. I whisper, signalling that i'll go around the building to the North entrance carefully peak inside, and some go to the south. 20 Perception upon cracking the door open for a gander.
You stealthily move around the building to scope it out. Dirk, Hymir and Krodmad take the North entrance and Az Emberi, Fjolnir and Absinthe take the South. Both groups open the doors at nearly the same time to peek in.
North Group:
This building looks smaller on the inside. When your eyes adjust to the dark you realize there's a wall and a door to the other side of it. This side is about 20'x20' and seems to have held the kitchens and the brewer’s vats of an old pub that made their owl ale. Huge wooden tubs stand to the west, and a faint smell of yeast still permeates the air. The ale is long gone.
South Group:
This building looks smaller on the inside. When your eyes adjust to the dark you realize there's a wall and a door to the other side of it. This side is about 20'x20' and looks to have been the common room of an old bar. There are tables and chairs crumpled in heaps of rotted wood, but it smells like death and rotting flesh. Looking to find the source, you see a few bodies one crammed in a corner, one under a leaning table, one against a wall, all in about the same stage of decay.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
You all do those things! Nothing happens. The door in the middle of the building is open and you are in the same place again. You see another corpse behind the bar.
(Picture Furniture and shit in there)
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
oh shit you're right I forgot zombies are in these parts we have to burn every corpse we find, Az Emberi would you mind conjuring a bon fire
Once he does I drag the corpse (after it's been looted) onto the fire preferably outside if for some reason Az Emberi doesnt then I drag the corpse or corpses douse it in oil and cast firebolt on it to set it ablaze
In Draconic
I'm not worried about it, dragons are ntelligent creatures, even Absinthe could make or case to the most ornery dragon.
Head to the building to the immediate NW. Stealth 22
Rainbow....... Mooo....
Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here. You see strange footprints from this building to the battle area you fought the twig blights in. You gather that the two blights that joined the fight later were from inside this building.
(For brevity, since there's nothing here, I'll move you to the Northwest building)
A weathered signboard by the door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
-We are all just one failed saving throw away from someone else's fantasy...
Small building just north of the road. Submarine tank manuever. I whisper, signalling that i'll go around the building to the North entrance carefully peak inside, and some go to the south. 20 Perception upon cracking the door open for a gander.
Rainbow....... Mooo....
Fjolnir responds to Dirk, "Yea, can do. Will make my way up to it and see what I can hear or spot."
Stealth: 21
Investigate:11
I take the south entrance hopefully with fjolnir at my back
Stealth 21
Perception 21
North entrance
previous stealth roll 9
Perception 20
Investigation 10
Chronomancy!!!
For which ever way I go.
Stealth: 18
Perception: 22
You stealthily move around the building to scope it out. Dirk, Hymir and Krodmad take the North entrance and Az Emberi, Fjolnir and Absinthe take the South. Both groups open the doors at nearly the same time to peek in.
North Group:
This building looks smaller on the inside. When your eyes adjust to the dark you realize there's a wall and a door to the other side of it. This side is about 20'x20' and seems to have held the kitchens and the brewer’s vats of an old pub that made their owl ale. Huge wooden tubs stand to the west, and a faint smell of yeast still permeates the air. The ale is long gone.
South Group:
This building looks smaller on the inside. When your eyes adjust to the dark you realize there's a wall and a door to the other side of it. This side is about 20'x20' and looks to have been the common room of an old bar. There are tables and chairs crumpled in heaps of rotted wood, but it smells like death and rotting flesh. Looking to find the source, you see a few bodies one crammed in a corner, one under a leaning table, one against a wall, all in about the same stage of decay.
-We are all just one failed saving throw away from someone else's fantasy...
North group
I motion to move forward to the next door, assuming our perceptions and stealth are at peak before peaking through the next door.
Rainbow....... Mooo....
North group
I let Dirk take lead but if possible I would like to be in front incase something attacks
Chronomancy!!!
South
Put your spoiler here. I take a cautious step in.
Fjolnir slinks in behind Az, pulls the light crossbow off its sling and loads a bolt, readying action for any hostilities.
Stealth 24 Perception 11
Krodmad whips out his mage hand and uses it to try carefully opening the door across the room from a safe distance in case of traps.
You all do those things! Nothing happens. The door in the middle of the building is open and you are in the same place again. You see another corpse behind the bar.
(Picture Furniture and shit in there)
-We are all just one failed saving throw away from someone else's fantasy...
Krodmad checks the pockets of the corpses with his Mage Hand.
Investigate to loot 11
alright this one is clear let's find any valuables and move on
Perception after we move on to the next area or building 14
Chronomancy!!!
Fjolnir fires a crossbow bolt at one of the propped up corpses.
Attack:26 Dmg: 4
Crit: 8
"......w...well just to be sure..."
I fall back in line and prepare to clear the next building.
oh shit you're right I forgot zombies are in these parts we have to burn every corpse we find, Az Emberi would you mind conjuring a bon fire
Once he does I drag the corpse (after it's been looted) onto the fire preferably outside if for some reason Az Emberi doesnt then I drag the corpse or corpses douse it in oil and cast firebolt on it to set it ablaze
Initiative 13
Chronomancy!!!
Everyone roll initiative. 15
-We are all just one failed saving throw away from someone else's fantasy...