This post has potentially manipulated dice roll results.
'Kay looks up at the pillar and sighs, stretching her neck.' "Not particularly... but I 'spose there's nothing for it. Here." 'Kay hands the venom sack to Kestrell with a nod that means if I have to climb, then this is your problem now. She takes a step back and looks the pillar up and down, looking for hand holds and the like.'
'Assuming it looks sturdy enough, Kay starts to climb.'
'Kay looks up at the pillar and sighs, stretching her neck.' "Not particularly... but I 'spose there's nothing for it. Here." 'Kay hands the venom sack to Kestrell with a nod that means if I have to climb, then this is your problem now. She takes a step back and looks the pillar up and down, looking for hand holds and the like.'
'Assuming it looks sturdy enough, Kay starts to climb.'
'Kay looks at the venom sac, and tries to find the leak.' "Not sure I have anything to bandage it with but I 'spose it's worth less half empty. I think I've found the leak, does anyone have bandages or loose cloth?"
...
'Kestrell gulps down the last of the water from one of his waterskins, then holds it out:'"Will it fit in here? If not, I'll cut a strip from my blanket. By the way, Kay? Do you feel like going for another climb?" 'Kestrell asks as he looks the pillar up and down again.'
'Kestrell judges the waterskin about the same size as the venom sac and figures that draining the remaining venom into the skin shouldnt prove too difficult.
Standing beside the diminutive sail monkey as she searches through the pack, the observant bard looks down and notices the newer stitching on the pack.'
[OOC] If someone wants to attempt to drain the remaining spiderfey venom into the waterskin, roll a dexterity check with a DC of 10 to succeed.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
"Kay, will you hold the waterskin please, while I pour it in?"
[OOC]: Assuming Kay is helping me, rolling dexterity without disadvantage from poison: 9
'Noticing the newer stitching on the pack, Kestrell asks:'"Hey, what is this?" 'And starts to investigate to see if it is perhaps a hidden pocket!'
[OOC]: Using passive investigation of 19.
'A little shaky, from the fight, the fall, and the poison, Kestrell has a hard time pouring the venom into the waterskin, so he tries to stop himself and switch positions with Kay, having her pour while he holds.'
[OOC]: Trying to help Kay with the Dex check, if it isn't too late!
'Kay looks up at the pillar and sighs, stretching her neck.' "Not particularly... but I 'spose there's nothing for it. Here." 'Kay hands the venom sack to Kestrell with a nod that means if I have to climb, then this is your problem now. She takes a step back and looks the pillar up and down, looking for hand holds and the like.'
'Assuming it looks sturdy enough, Kay starts to climb.'
'Examining the rough stone pillar, Kay is confident in her ability to scale the wall before her and is about to begin climbing when the bruised and bloody navigator reminds her of the climbing kit. Procuring and utilising the pitons, ropes and harness, and tightening the straps on her climbing gloves and shoes, the lithe sail monkey easily scales the rocky pillar, despite the sharp icy webbing that coats much of its surface.
Successful in her ascent, Kay indeed finds a flat though not bare area atop the pillar. Anchored to and arising from the centre of the space is a thick fan-shaped profusion of silver webbing that merges with the cavern ceiling twenty feet overhead. Dozens of desiccated forms hang suspended in the webbing, large insects, bats, rats and other vermin for the most part, but including what appears to be the freshest of the spiderfey's kills - a black studded-leather clad half-orc woman with tattooed arms and face, though the poor creatures drawn features are drained of all vitality and twisted in a death mask of pain and horror. Twin hand axes are sheathed on the dead woman's belt and a light crossbow hangs from a leather thong wrapped about one outflung wrist.
Growing along the edges of the mini plateau and coated in a thin layer of ice, Kay also notices three large brown, orange spotted, mushrooms.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Kay, will you hold the waterskin please, while I pour it in?"
[OOC]: Assuming Kay is helping me, rolling dexterity without disadvantage from poison: 9
'Noticing the newer stitching on the pack, Kestrell asks:'"Hey, what is this?" 'And starts to investigate to see if it is perhaps a hidden pocket!'
[OOC]: Using passive investigation of 19.
'A little shaky, from the fight, the fall, and the poison, Kestrell has a hard time pouring the venom into the waterskin, so he tries to stop himself and switch positions with Kay, having her pour while he holds.'
[OOC]: Trying to help Kay with the Dex check, if it isn't too late!
'Seeing Kestrell struggling with the sac and skin as Kay begins her ascent, Vaken comes across to assist with the venom transference process, though not before even more of the venom is lost to the cave floor. However, the navigator estimates that roughly half of the venom is salvaged.
Investigating the luxury backpack further, the sharp eyed bard uses his deft fingers to pry open what indeed turns out to be a hidden pocket, inside which Kestrell finds a small red silk pouch containing ten tiny pieces of cut malachite.'
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Kay picks and stashes the mushrooms, and then carefully tries to take the crossbow and anything else she deems useful from the half-orc corpse, before descending once more.'
'Kay picks and stashes the mushrooms, and then carefully tries to take the crossbow and anything else she deems useful from the half-orc corpse, before descending once more.'
'Kay picks and stashes the mushrooms, and then carefully tries to take the crossbow and anything else she deems useful from the half-orc corpse, before descending once more.'
'Determined to be free of the spiderfey's oppressive lair as quickly as possible, Kay performs a fast but extremely thorough search, turning up a coin pouch and a wyvern skin quarrel case, containing 3 normal and 7 sigil engraved blacksteel bolts, in addition to the crossbow and axes after patting down the dead half-orc.
As the sail monkey begins to turn away from the body, she notices a leather thong about its neck, which upon further examination reveals a tiny rainbow hued sea shell amulet, a somewhat incongruous item to find on the large heavily armed half-orcs corpse.
Kneeling at the pillars edge to pick the 3 mushrooms, a gold glint catches Kay's eye from beneath a large hollowed out insect shell with giant mandibles. Lifting the empty head of the long dead creature, the former stowaway discovers and acquires a finely cut yellow glass vial with liquid inside and sealed with a tiny brass cap.
Turning to begin her climb back down, Kay has barely secured her anchor rope and begun to lower herself over the edge when a twitch from the dead half-orc causes the the wide-eyed young sailor to look across... just as a stream of tiny bright blue spiders begins to pour from the tusked mouth of the warrior's corpse. The horrifying sight causes the usually steely fingered climber to slip, sending her plummeting backwards like a starfish towards the floor below. With barely enough time to squeeze her eyes shut in expectation of a bone shattering impact, the intrepid explorer is surprised to instead come to a sudden jarring, uncomfortable, but harmless, halt at the end of the taught safety line... a bare inch above the icy cavern floor below her outstretched body.
Looking across with breath held and one orange eye still squeezed shut, Kay sees Kestrell holding the end of one of her climbing ropes, using his weight and strength to add taughtness to her safety line.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Orlys shakes himself, as if from a stupor, in time to watch Kestrell arrest Kay's fall. "Enough," he growls to himself. "This cave will not be the end of Orlys."
He looks up the slope to Virt, and calls out, "Virt! Kick down my maul!"
Still unsure of what's what, because of his exhausted state, he looks to the others for direction. "What needs doing in? Orlys will do it in."
OOC > I know there are webs and rattles and a humanoid figure, but Orlys has failed every check in recent memory, so he has no clue.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This post has potentially manipulated dice roll results.
"Got you! Whoa, that was a close one, Kay! What did you find up there?"'Kestrell asks as he helps Kay out of the climbing harness.'
"I want to investigate these purple crystal trees more, but there is something trapped in the webbing in the southeast corner, and some rattling from the webbing in the northeast corner. Let us see if there is another friendly bugbear trapped here. Be ready just in case it is not friendly!"
'Kestrell uses his dagger and carefully starts to slice at the webbing in the southeast corner.'
OOC: The second part happens after Kay's response to my first question. I'm bending continuity a bit for the PBP format. Attack8 Damage: 6 Attack: 11
"Bugbear! Help me with this webbing here. Did you have more compatriots with you?"
Orlys will accompany Kestrell to the webbing, using his new battleaxe to slice the webbing. "Aye, there were a half-orc. This be her weapon, so no good has come to her."
OOC > As with Kestrell's note, this could be weird for continuity, if Kay tells us about what she found, but we'll figure it out, yes?
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Orlys shakes himself, as if from a stupor, in time to watch Kestrell arrest Kay's fall. "Enough," he growls to himself. "This cave will not be the end of Orlys."
He looks up the slope to Virt, and calls out, "Virt! Kick down my maul!"
Still unsure of what's what, because of his exhausted state, he looks to the others for direction. "What needs doing in? Orlys will do it in."
OOC > I know there are webs and rattles and a humanoid figure, but Orlys has failed every check in recent memory, so he has no clue.
'A moment after Orlys calls out, Virt's lean goggle wearing visage pops into view as the tall, gaunt man tosses down the bugbear warrior's massive hammer. The heavy wepapon slams into the stone below with a resounding *CLANK* as the blue skinned ships mage calls down,'
"Aye... Ware below! Ere, how's it goin' down there? I don't fancy a climb down, to be honest, but I'm willin' if needed."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Got you! Whoa, that was a close one, Kay! What did you find up there?"'Kestrell asks as he helps Kay out of the climbing harness.'
"I want to investigate these purple crystal trees more, but there is something trapped in the webbing in the southeast corner, and some rattling from the webbing in the northeast corner. Let us see if there is another friendly bugbear trapped here. Be ready just in case it is not friendly!"
'Kestrell uses his dagger and carefully starts to slice at the webbing in the southeast corner.'
OOC: The second part happens after Kay's response to my first question. I'm bending continuity a bit for the PBP format. Attack8 Damage: 4 Attack: 12
"Bugbear! Help me with this webbing here. Did you have more compatriots with you?"
'Standing directly in front of the webbing in the cavern's Southeast corner, the observant Kestrell can see that the spun silvery mass here is relatively thin, a mere three-to-four feet deep, with no egress point behind. The tangled silver strands shake violently suddenly, almost causing the bard to leap back, though he can now clearly see what has been causing the *rattling* sound. Trapped within the webs, is a skeleton attired in tattered leather armour, with a faded yellow bandana about its gnashing, animated skull. On the armoured breast of the struggling skeleton, visible in the navigator's lantern light despite two inches of interposed web, Kestrell sees a crudely sewn emblem of an overlapping crescent moon and flaming sun. As the enmeshed form thrashes futilely within its glimmering prison, the keen eyed bard also notices the captive undead creative's matching yellow cloak and empty scabbard.'
[OOC] A'ro and now Kestrell have also noted a bare skeletal form within the SW webbing, though that form appears unmoving.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"No, stay there Virt, I think we are doing alright."
'Turning to Kay, Orlys and A'ro:'
"What do you all think, should we cut the skeleton out? Maybe we can cut the sides of the webbing here, get around behind the skeleton and smash it's skull?"
Orlys looks hard at the skeleton, then shrugs. "Let me get me maul, and I'll ready to smash it when it is free." He returns to the slope, picks up the maul and put the battleaxe in his belt, then returns to the webbing, where he Readies an attack on the skeleton, if it should make an aggressive move.
"I am ready, ye can free it now."
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
A'ro just shakes his head in disagreement "Any movement on the web could call another attack. It may take longer but maybe we should just go through the west tunnel there. It seems wide enough for us and doesn't seem like it will draw an attack allowing us to rest for a few if we need." he says pointing to the west leading tunnel that he spotted before looking at the purple crystal.
This post has potentially manipulated dice roll results.
"Let's lay this poor skeleton to rest. Bugbear, I'll stand to the side, you crush it with the maul. Here, I'll insult it just in case it gets free:"
"Your leather is tattered, your days are done. Let us end your suffering, no more will you run."
OOC: Vicious Mockery Wisdom saving throw of 14 or the skeleton takes 4 psychic damage and has disadvantage on it's next attack before the end of it's turn.
"Let's lay this poor skeleton to rest. Bugbear, I'll stand to the side, you crush it with the maul. Here, I'll insult it just in case it gets free:"
"Your leather is tattered, your days are done. Let us end your suffering, no more will you run."
OOC: Vicious Mockery Wisdom saving throw of 14 or the skeleton takes 4 psychic damage and has disadvantage on it's next attack before the end of it's turn.
'At Kestrell's insulting words, the bony monster trys again to shake itself free of its bindings, but held fast by the rigid ice-coated webs it does little more than *rattle* its somewhat loose rib bones within its deflated leather armour, unable it seems to even turn its eyeless skull in the mocking bard's direction.'
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
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'Kay looks up at the pillar and sighs, stretching her neck.' "Not particularly... but I 'spose there's nothing for it. Here." 'Kay hands the venom sack to Kestrell with a nod that means if I have to climb, then this is your problem now. She takes a step back and looks the pillar up and down, looking for hand holds and the like.'
'Assuming it looks sturdy enough, Kay starts to climb.'
investigation : 14
athletics : 21
~♡~
"Whoa there! Easy now. Let me help you. Do we have that climbing kit?"
'Kestrell tries to put the sac in the waterskin, if that doesn't work he will wrap a strip of blanket around the cut.'
'Kestrell judges the waterskin about the same size as the venom sac and figures that draining the remaining venom into the skin shouldnt prove too difficult.
Standing beside the diminutive sail monkey as she searches through the pack, the observant bard looks down and notices the newer stitching on the pack.'
[OOC] If someone wants to attempt to drain the remaining spiderfey venom into the waterskin, roll a dexterity check with a DC of 10 to succeed.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Kay, will you hold the waterskin please, while I pour it in?"
[OOC]: Assuming Kay is helping me, rolling dexterity without disadvantage from poison: 9
'Noticing the newer stitching on the pack, Kestrell asks:' "Hey, what is this?" 'And starts to investigate to see if it is perhaps a hidden pocket!'
[OOC]: Using passive investigation of 19.
'A little shaky, from the fight, the fall, and the poison, Kestrell has a hard time pouring the venom into the waterskin, so he tries to stop himself and switch positions with Kay, having her pour while he holds.'
[OOC]: Trying to help Kay with the Dex check, if it isn't too late!
'Examining the rough stone pillar, Kay is confident in her ability to scale the wall before her and is about to begin climbing when the bruised and bloody navigator reminds her of the climbing kit. Procuring and utilising the pitons, ropes and harness, and tightening the straps on her climbing gloves and shoes, the lithe sail monkey easily scales the rocky pillar, despite the sharp icy webbing that coats much of its surface.
Successful in her ascent, Kay indeed finds a flat though not bare area atop the pillar. Anchored to and arising from the centre of the space is a thick fan-shaped profusion of silver webbing that merges with the cavern ceiling twenty feet overhead. Dozens of desiccated forms hang suspended in the webbing, large insects, bats, rats and other vermin for the most part, but including what appears to be the freshest of the spiderfey's kills - a black studded-leather clad half-orc woman with tattooed arms and face, though the poor creatures drawn features are drained of all vitality and twisted in a death mask of pain and horror. Twin hand axes are sheathed on the dead woman's belt and a light crossbow hangs from a leather thong wrapped about one outflung wrist.
Growing along the edges of the mini plateau and coated in a thin layer of ice, Kay also notices three large brown, orange spotted, mushrooms.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Seeing Kestrell struggling with the sac and skin as Kay begins her ascent, Vaken comes across to assist with the venom transference process, though not before even more of the venom is lost to the cave floor. However, the navigator estimates that roughly half of the venom is salvaged.
Investigating the luxury backpack further, the sharp eyed bard uses his deft fingers to pry open what indeed turns out to be a hidden pocket, inside which Kestrell finds a small red silk pouch containing ten tiny pieces of cut malachite.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Kay picks and stashes the mushrooms, and then carefully tries to take the crossbow and anything else she deems useful from the half-orc corpse, before descending once more.'
perception : 9
investigation : 21
athletics : 9
~♡~
"Thanks for the help Vaken!"
'Kestrell cuts a bit of rope and ties it around the waterskin spout to remind himself not to drink from it.'
'Kestrell holds up the pieces of malachite excitedly:'
"Look at these! Here everybody take one! Kay, Vaken, Bugbear, A'ro take two."
"Hold on Kay, I've got you!"
'Kestrell hangs onto the belay line, helping Kay descend from the pillar.
'Determined to be free of the spiderfey's oppressive lair as quickly as possible, Kay performs a fast but extremely thorough search, turning up a coin pouch and a wyvern skin quarrel case, containing 3 normal and 7 sigil engraved blacksteel bolts, in addition to the crossbow and axes after patting down the dead half-orc.
As the sail monkey begins to turn away from the body, she notices a leather thong about its neck, which upon further examination reveals a tiny rainbow hued sea shell amulet, a somewhat incongruous item to find on the large heavily armed half-orcs corpse.
Kneeling at the pillars edge to pick the 3 mushrooms, a gold glint catches Kay's eye from beneath a large hollowed out insect shell with giant mandibles. Lifting the empty head of the long dead creature, the former stowaway discovers and acquires a finely cut yellow glass vial with liquid inside and sealed with a tiny brass cap.
Turning to begin her climb back down, Kay has barely secured her anchor rope and begun to lower herself over the edge when a twitch from the dead half-orc causes the the wide-eyed young sailor to look across... just as a stream of tiny bright blue spiders begins to pour from the tusked mouth of the warrior's corpse. The horrifying sight causes the usually steely fingered climber to slip, sending her plummeting backwards like a starfish towards the floor below. With barely enough time to squeeze her eyes shut in expectation of a bone shattering impact, the intrepid explorer is surprised to instead come to a sudden jarring, uncomfortable, but harmless, halt at the end of the taught safety line... a bare inch above the icy cavern floor below her outstretched body.
Looking across with breath held and one orange eye still squeezed shut, Kay sees Kestrell holding the end of one of her climbing ropes, using his weight and strength to add taughtness to her safety line.'
[OOC] The coin pouch contains 7gp, 12sp and 21cp.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Orlys shakes himself, as if from a stupor, in time to watch Kestrell arrest Kay's fall. "Enough," he growls to himself. "This cave will not be the end of Orlys."
He looks up the slope to Virt, and calls out, "Virt! Kick down my maul!"
Still unsure of what's what, because of his exhausted state, he looks to the others for direction. "What needs doing in? Orlys will do it in."
OOC > I know there are webs and rattles and a humanoid figure, but Orlys has failed every check in recent memory, so he has no clue.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"Got you! Whoa, that was a close one, Kay! What did you find up there?" 'Kestrell asks as he helps Kay out of the climbing harness.'
"I want to investigate these purple crystal trees more, but there is something trapped in the webbing in the southeast corner, and some rattling from the webbing in the northeast corner. Let us see if there is another friendly bugbear trapped here. Be ready just in case it is not friendly!"
'Kestrell uses his dagger and carefully starts to slice at the webbing in the southeast corner.'
OOC: The second part happens after Kay's response to my first question. I'm bending continuity a bit for the PBP format.
Attack8
Damage: 6
Attack: 11
"Bugbear! Help me with this webbing here. Did you have more compatriots with you?"
Orlys will accompany Kestrell to the webbing, using his new battleaxe to slice the webbing. "Aye, there were a half-orc. This be her weapon, so no good has come to her."
OOC > As with Kestrell's note, this could be weird for continuity, if Kay tells us about what she found, but we'll figure it out, yes?
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
'A moment after Orlys calls out, Virt's lean goggle wearing visage pops into view as the tall, gaunt man tosses down the bugbear warrior's massive hammer. The heavy wepapon slams into the stone below with a resounding *CLANK* as the blue skinned ships mage calls down,'
"Aye... Ware below! Ere, how's it goin' down there? I don't fancy a climb down, to be honest, but I'm willin' if needed."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Standing directly in front of the webbing in the cavern's Southeast corner, the observant Kestrell can see that the spun silvery mass here is relatively thin, a mere three-to-four feet deep, with no egress point behind. The tangled silver strands shake violently suddenly, almost causing the bard to leap back, though he can now clearly see what has been causing the *rattling* sound. Trapped within the webs, is a skeleton attired in tattered leather armour, with a faded yellow bandana about its gnashing, animated skull. On the armoured breast of the struggling skeleton, visible in the navigator's lantern light despite two inches of interposed web, Kestrell sees a crudely sewn emblem of an overlapping crescent moon and flaming sun. As the enmeshed form thrashes futilely within its glimmering prison, the keen eyed bard also notices the captive undead creative's matching yellow cloak and empty scabbard.'
[OOC] A'ro and now Kestrell have also noted a bare skeletal form within the SW webbing, though that form appears unmoving.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"No, stay there Virt, I think we are doing alright."
'Turning to Kay, Orlys and A'ro:'
"What do you all think, should we cut the skeleton out? Maybe we can cut the sides of the webbing here, get around behind the skeleton and smash it's skull?"
Orlys looks hard at the skeleton, then shrugs. "Let me get me maul, and I'll ready to smash it when it is free." He returns to the slope, picks up the maul and put the battleaxe in his belt, then returns to the webbing, where he Readies an attack on the skeleton, if it should make an aggressive move.
"I am ready, ye can free it now."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
A'ro just shakes his head in disagreement "Any movement on the web could call another attack. It may take longer but maybe we should just go through the west tunnel there. It seems wide enough for us and doesn't seem like it will draw an attack allowing us to rest for a few if we need." he says pointing to the west leading tunnel that he spotted before looking at the purple crystal.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
"Let's lay this poor skeleton to rest. Bugbear, I'll stand to the side, you crush it with the maul. Here, I'll insult it just in case it gets free:"
"Your leather is tattered, your days are done. Let us end your suffering, no more will you run."
OOC: Vicious Mockery Wisdom saving throw of 14 or the skeleton takes 4 psychic damage and has disadvantage on it's next attack before the end of it's turn.
'At Kestrell's insulting words, the bony monster trys again to shake itself free of its bindings, but held fast by the rigid ice-coated webs it does little more than *rattle* its somewhat loose rib bones within its deflated leather armour, unable it seems to even turn its eyeless skull in the mocking bard's direction.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea