Bag swallows loudly, "Yoos could just let uz goes... No needs to tie up! Wees could jus leave? No trouble. Wees helpd yoo, gave keyz and informations."
Arxius is going to remain in the hall watching the other door and the door they came in through. Her bow drawn and ready. "Got cocky there Rees," she says with a small smirk. It's in good humour, they've been through worse. She's teasing her to make sure she's alright and that she doesn't take it too personally, which Rees should know.
Arxius is going to remain in the hall watching the other door and the door they came in through. Her bow drawn and ready. "Got cocky there Rees," she says with a small smirk. It's in good humour, they've been through worse. She's teasing her to make sure she's alright and that she doesn't take it too personally, which Rees should know.
Arxius is going to remain in the hall watching the other door and the door they came in through. Her bow drawn and ready. "Got cocky there Rees," she says with a small smirk. It's in good humour, they've been through worse. She's teasing her to make sure she's alright and that she doesn't take it too personally, which Rees should know.
Rees makes a rude gesture with her hands and winks at Arxius. "Just savin' the rest of you from this dangerous trap, okay. You're welcome."
Struggle and I will just kill you. Talien will tie both goblins up hog-tied style, and then tie them both together and hang them over the open door they came in (one on each side). He will also put rags from the fire in their mouths and tie them in place so no sound can emanate.
This post has potentially manipulated dice roll results.
Perception: 23
[I mean it could be the same hallway we came into. I can't be sure. Would you guys call this a hallway? Or is it more of a tunnel. I've never actually been in a hall before.]
[I mean it could be the same hallway we came into. I can't be sure. Would you guys call this a hallway? Or is it more of a tunnel. I've never actually been in a hall before.]
(GLAD IT'S NOT JUST ME, Y'ALL. Also, this is karma for making fun of your child, Arxius.)
Struggle and I will just kill you. Talien will tie both goblins up hog-tied style, and then tie them both together and hang them over the open door they came in (one on each side). He will also put rags from the fire in their mouths and tie them in place so no sound can emanate.
Easy enough to do (though I don't really understand the rags from the fire part XD ).
The goblins don't struggle as you tie them up, but they flail about as you lift them up. They kick the air and door with their short legs futilely and you hear their muffled voices trying to yell, "Eeekk, lets uz down! We helpd yoo! Whyz you doo dis'? No like heightz! Let uz down! Let uz down!"
[I mean it could be the same hallway we came into. I can't be sure. Would you guys call this a hallway? Or is it more of a tunnel. I've never actually been in a hall before.]
A light breeze makes its way through the ventilation shaft in the adjacent room. It swirls around the room and picks up some of the ash from the fire pit. The breeze makes its way out of the room and into the corridor where you are standing guard. Most of the ash drops to the ground midway down the hall, but a tiny particle manages to blow all the way to the end of the hall. You turn to check on the southern door and the ash blows right into your eye. Your eye immediately becomes irritated and you spend the next few minutes blinking and rubbing your eye with the back of your hand.
[I mean it could be the same hallway we came into. I can't be sure. Would you guys call this a hallway? Or is it more of a tunnel. I've never actually been in a hall before.]
A light breeze makes its way through the ventilation shaft in the adjacent room. It swirls around the room and picks up some of the ash from the fire pit. The breeze makes its way out of the room and into the corridor where you are standing guard. Most of the ash drops to the ground midway down the hall, but a tiny particle manages to blow all the way to the end of the hall. You turn to check on the southern door and the ash blows right into your eye. Your eye immediately becomes irritated and you spend the next few minutes blinking and rubbing your eye with the back of your hand.
"**** sake," Arxius mutters to herself as she tries to blink the ash out.
Grom insight check on the goblins giving up all the info they know? 24
OHHH SURE NOW, THE DICE WANNA DO SOMETHING...
Perhaps its because they hate their boss, or maybe your party is just that intimidating to a couple of lowly goblins, but the goblins seem to have told you all they know. Though remember goblins are a cunning and slippery race. When Alten asked about the nature of the trophy the goblins perhaps answered the question a little too quickly. Though not having spent a lot of time with goblins your not sure if its just their nature to be squirrelly, or if they have something up their dirty little sleeves.
Struggle and I will just kill you. Talien will tie both goblins up hog-tied style, and then tie them both together and hang them over the open door they came in (one on each side). He will also put rags from the fire in their mouths and tie them in place so no sound can emanate.
Easy enough to do (though I don't really understand the rags from the fire part XD ).
The goblins don't struggle as you tie them up, but they flail about as you lift them up. They kick the air and door with their short legs futilely and you hear their muffled voices trying to yell, "Eeekk, lets uz down! We helpd yoo! Whyz you doo dis'? No like heightz! Let uz down! Let uz down!"
So they can't scream when we leave.
(Should have asked about traps before putting gags in their mouths) Sigh.
(Curse constant little sleep and can't think straight most times)
You throw the hog tied goblins into different corners of the Goblin Bandit room (36a.) and secure the door behind you. Then take the iron keyring and heads towards the locked door at the end of the corridor.
As you approach the door you feel a frigid gust of wind blow from underneath. You place the large iron key into the lock and then put a hand on the iron ringed handle. The ring itself seems cold to the touch, much colder than any of the previous handles you have touched.
You being to rotate the key... "tick". The key seems to fit, so you turn it some more... "tick"... then all the way... "click". You hear the lock open and the handle now turns freely. You push open the door to reveal the room inside and are immediately hit with a burst of cold air.
Looking around the room you see mounted and stuffed animal heads adorn the walls. The mounting job is sloppy, and the assortment of heads includes cattle, rats, and other unimpressive specimens. A few grisly trophies share the wall with the animals, including a couple of fresh kobold heads. Smashed and broken cabinets and small tables litter the periphery of the room, mute victims of some sort of rampage. A rusted iron spike stands in the center -- attached to it is a short broken chain.
Scrutinizing the room further reveals thin patches of frost coating sections of the walls, floor, and debris. Thin tendrils of cold air appear to be rising from behind a large table flipped on its side in the northwestern corner of the room.
Points of Interest:
Investigate what's behind the table. No DC required. RP what you do.
Bag swallows loudly, "Yoos could just let uz goes... No needs to tie up! Wees could jus leave? No trouble. Wees helpd yoo, gave keyz and informations."
Arxius is going to remain in the hall watching the other door and the door they came in through. Her bow drawn and ready. "Got cocky there Rees," she says with a small smirk. It's in good humour, they've been through worse. She's teasing her to make sure she's alright and that she doesn't take it too personally, which Rees should know.
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
Make a perception check please.
Rees makes a rude gesture with her hands and winks at Arxius. "Just savin' the rest of you from this dangerous trap, okay. You're welcome."
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Struggle and I will just kill you. Talien will tie both goblins up hog-tied style, and then tie them both together and hang them over the open door they came in (one on each side). He will also put rags from the fire in their mouths and tie them in place so no sound can emanate.
Warforged Fighter Talien
Perception: 23
[I mean it could be the same hallway we came into. I can't be sure. Would you guys call this a hallway? Or is it more of a tunnel. I've never actually been in a hall before.]
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
(GLAD IT'S NOT JUST ME, Y'ALL. Also, this is karma for making fun of your child, Arxius.)
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Easy enough to do (though I don't really understand the rags from the fire part XD ).
The goblins don't struggle as you tie them up, but they flail about as you lift them up. They kick the air and door with their short legs futilely and you hear their muffled voices trying to yell, "Eeekk, lets uz down! We helpd yoo! Whyz you doo dis'? No like heightz! Let uz down! Let uz down!"
As he sees Talien start to do something to string them up in the doorway
Talien, don't hang them in the doorway. Let's take a lower profile. If somone comes by, we don't want them to be noticable.
Put one in each back corner and we'll close them up in this room. Be sure to tie the gags tightly.
"Fiction is the lie through which we tell the truth." A Camus
A light breeze makes its way through the ventilation shaft in the adjacent room. It swirls around the room and picks up some of the ash from the fire pit. The breeze makes its way out of the room and into the corridor where you are standing guard. Most of the ash drops to the ground midway down the hall, but a tiny particle manages to blow all the way to the end of the hall. You turn to check on the southern door and the ash blows right into your eye. Your eye immediately becomes irritated and you spend the next few minutes blinking and rubbing your eye with the back of your hand.
The goblins look visibly relieved at hearing this and stop kicking their legs.
Trick is working to suppress a giggle as events unfold. "I am very interested in this trophy room. If I'm lucky, my equipment might be there."
Trickery in Tales From the Yawning Portal
Healer in Trudvang: Wildheart
"**** sake," Arxius mutters to herself as she tries to blink the ash out.
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
Grom insight check on the goblins giving up all the info they know? 10
OHHH SURE NOW, THE DICE WANNA DO SOMETHING...
Grombrindal "The White Dwarf" (Dwarf - Wizard) - Fenris_Worldsbane's Tales from the Yawning Portal

Perhaps its because they hate their boss, or maybe your party is just that intimidating to a couple of lowly goblins, but the goblins seem to have told you all they know. Though remember goblins are a cunning and slippery race. When Alten asked about the nature of the trophy the goblins perhaps answered the question a little too quickly. Though not having spent a lot of time with goblins your not sure if its just their nature to be squirrelly, or if they have something up their dirty little sleeves.
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
So they can't scream when we leave.
(Should have asked about traps before putting gags in their mouths) Sigh.
(Curse constant little sleep and can't think straight most times)
Warforged Fighter Talien
How would you like to proceed? Do you want to do what Alten suggested with the goblins and then move on, maybe try your new keys on the locked door?
Alten would like to head to the tropy room to use the key
"Fiction is the lie through which we tell the truth." A Camus
37. Trophy Room
You throw the hog tied goblins into different corners of the Goblin Bandit room (36a.) and secure the door behind you. Then take the iron keyring and heads towards the locked door at the end of the corridor.
As you approach the door you feel a frigid gust of wind blow from underneath. You place the large iron key into the lock and then put a hand on the iron ringed handle. The ring itself seems cold to the touch, much colder than any of the previous handles you have touched.
You being to rotate the key... "tick". The key seems to fit, so you turn it some more... "tick"... then all the way... "click". You hear the lock open and the handle now turns freely. You push open the door to reveal the room inside and are immediately hit with a burst of cold air.
Looking around the room you see mounted and stuffed animal heads adorn the walls. The mounting job is sloppy, and the assortment of heads includes cattle, rats, and other unimpressive specimens. A few grisly trophies share the wall with the animals, including a couple of fresh kobold heads. Smashed and broken cabinets and small tables litter the periphery of the room, mute victims of some sort of rampage. A rusted iron spike stands in the center -- attached to it is a short broken chain.
Scrutinizing the room further reveals thin patches of frost coating sections of the walls, floor, and debris. Thin tendrils of cold air appear to be rising from behind a large table flipped on its side in the northwestern corner of the room.
Points of Interest: