Turning up to the windmill, you find that the goblins are playing in the rafters. They haven't seemed to see Hawk arrive (are the rest of you stealthing or just walking up)
Bert is getting sad and a little tired of killing goblins.
"I know some of them attacked us and the one we took captive wants to eat me, but this is really not so fun. Is this an adventure? Is this really what adventurers do? It seems like these little buggers showed up after everyone died and started looting the place and goofing off. Which is kind of what we're doing, except we're also picking off the goblins as we go. Should we try to tie this one up too so it's not a threat?"
If it starts to attack us, Bert will draw and fire with a sigh.
This post has potentially manipulated dice roll results.
As he’s been doing with the other locations, Zook follows behind Hawk, exercising as much stealth as possible as they enter the windmill. He’s also a bit sad at the notion of instinctlivy killing goblins, and it pains his heart to see Hawk slay one that is merely playing. However, having been stuck with a goblin arrow earlier, he knows full well the potential danger that they can cause. He tries a different tactic, addressing the other goblin in the common tongue.
”Hello Mr. Goblin sir. I regret that it has come to this, and I’m very sorry that your friend has died. To avoid further bloodshed, can we convince you to drop your weapons and run along? As you can see, my companions here are quite adept with their bows, will you agree to a truce?“
The goblin ignores your words and shoots down at Hawk, who seems like the biggest threat, before darting behind cover from the rafters. Attack: 17 Damage: 3
The cover isn't enough to stop Bert from shooting an arrow through the goblins side, the momentum knocking her off the rafters and thudding to the floor no longer moving.
"There probably aren't goblins in the keep and certainly there's no room for a giant - let's check it out and then rest," Bert says with a long look at the two fallen goblins.
He walks the short distance from the windmill to the fallen bridge by the keep and looks and listens to see if there is any sign of any life in the keep. He also tries to see if the broken bridge is close enough to be able to lay down a rafter or three from one of the broken houses to form a makeshift bridge completion.
Hawk follows Bert and tries to figure out what the options for crossing are. So basically estimating distance, and if there are places to ties a rope on either side, and any other clue around the broken down bridge.
Krakkan can probably jump across, no one else can. And can carry Zook. Distance is 15ft long. Too long for rafters. Krakkan could hold a rope there and you could try to tie a rope this side
Like huge large or normal person size large? If the latter, he looks closer to try to get more detail, and tells the others he thinks there is someone there.
This post has potentially manipulated dice roll results.
Zook is totally enthusiastic with the idea of hitching a ride with Krakkan if he tries to jump over the moat. He climbs up into the goliath's arms, or on his back- whichever seems to offer a more secure perch and braces for the leap, with more than a little bit of excitement. After all, how often do you get the chance for such an exhilarating experience! Once the other side, he'll help secure the rope and do what he can to aid the others across. He'll also try to remain alert, since we do not know what, if anything lurks inside the keep.
This post has potentially manipulated dice roll results.
Normal person sized. With your roll you make out what appears to be armour.
Krakkan will leap across (athletics: 24) with a perfect landing and will hold the rope tight. Whoever is tying the rope on the other side make a slight of hand check, Acrobatics or Athletics to cross the rope (though outcome depends on how well tied, unless someone specifies an order for when they cross I will assume posting order)
This post has potentially manipulated dice roll results.
Mandaway looked at the rope, " I'm not the best with knots....."
Once it was tied by someone more dextrous than he, he put his hand on Berts shoulder, approached the rope dubiously and attempted to make his way across.
Bert: the house is ransacked. But intact
Turning up to the windmill, you find that the goblins are playing in the rafters. They haven't seemed to see Hawk arrive (are the rest of you stealthing or just walking up)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Hawk, will shoot an arrow at the nearest Goblin.
Attack: 26 Damage: 9
Bullseye!
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Perfect shot, the goblin falls to the floor dead. Everyone roll initiative.
Goblin: 9
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Bert is getting sad and a little tired of killing goblins.
"I know some of them attacked us and the one we took captive wants to eat me, but this is really not so fun. Is this an adventure? Is this really what adventurers do? It seems like these little buggers showed up after everyone died and started looting the place and goofing off. Which is kind of what we're doing, except we're also picking off the goblins as we go. Should we try to tie this one up too so it's not a threat?"
If it starts to attack us, Bert will draw and fire with a sigh.
Attack: 19 Damage: 9
(Edit: initiative 17)
Initiative: 5
Greenies have never been kind to me.. But if you want we can try to capture this last one.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
As he’s been doing with the other locations, Zook follows behind Hawk, exercising as much stealth as possible as they enter the windmill. He’s also a bit sad at the notion of instinctlivy killing goblins, and it pains his heart to see Hawk slay one that is merely playing. However, having been stuck with a goblin arrow earlier, he knows full well the potential danger that they can cause. He tries a different tactic, addressing the other goblin in the common tongue.
”Hello Mr. Goblin sir. I regret that it has come to this, and I’m very sorry that your friend has died. To avoid further bloodshed, can we convince you to drop your weapons and run along? As you can see, my companions here are quite adept with their bows, will you agree to a truce?“
Initiative: 13
The goblin ignores your words and shoots down at Hawk, who seems like the biggest threat, before darting behind cover from the rafters. Attack: 17 Damage: 3
The cover isn't enough to stop Bert from shooting an arrow through the goblins side, the momentum knocking her off the rafters and thudding to the floor no longer moving.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Hawk will go check out the Windmill.
Investigation: 12
Should we regroup and call it a night or do you guys want to check out the Keep tonight?
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
The goblins together have 5cp and nothing else. The windmill is dark and gloomy and nothing of interest.
The time is late afternoon/early evening
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
"There probably aren't goblins in the keep and certainly there's no room for a giant - let's check it out and then rest," Bert says with a long look at the two fallen goblins.
He walks the short distance from the windmill to the fallen bridge by the keep and looks and listens to see if there is any sign of any life in the keep. He also tries to see if the broken bridge is close enough to be able to lay down a rafter or three from one of the broken houses to form a makeshift bridge completion.
Hawk follows Bert and tries to figure out what the options for crossing are. So basically estimating distance, and if there are places to ties a rope on either side, and any other clue around the broken down bridge.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Krakkan can probably jump across, no one else can. And can carry Zook. Distance is 15ft long. Too long for rafters. Krakkan could hold a rope there and you could try to tie a rope this side
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Bert says that sounds like a plan to him. Does he see/hear anything in the keep? 16
You think you catch a glimpse of movement. Too large for a goblin
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Like huge large or normal person size large? If the latter, he looks closer to try to get more detail, and tells the others he thinks there is someone there.
Zook is totally enthusiastic with the idea of hitching a ride with Krakkan if he tries to jump over the moat. He climbs up into the goliath's arms, or on his back- whichever seems to offer a more secure perch and braces for the leap, with more than a little bit of excitement. After all, how often do you get the chance for such an exhilarating experience! Once the other side, he'll help secure the rope and do what he can to aid the others across. He'll also try to remain alert, since we do not know what, if anything lurks inside the keep.
Perception: 13
(Need any rolls to climb across with the rope?)
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Normal person sized. With your roll you make out what appears to be armour.
Krakkan will leap across (athletics: 24) with a perfect landing and will hold the rope tight. Whoever is tying the rope on the other side make a slight of hand check, Acrobatics or Athletics to cross the rope (though outcome depends on how well tied, unless someone specifies an order for when they cross I will assume posting order)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Acrobatics: 21
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Mandaway looked at the rope, " I'm not the best with knots....."
Once it was tied by someone more dextrous than he, he put his hand on Berts shoulder, approached the rope dubiously and attempted to make his way across.
Acrobatics: 12 Oops...
Cast Guidance on Bert.