Zin heads up next to the helmsman. "What is your name? And what was your original destination? Is there land close by and do you know about where we are now?"
(OOC: Would Thrash know how to direct the helmsman towards where the lizardfolk clan is located? I assume that is where this boat was going anyway with all the weapons right?)
Thrash probably would know. The Shaman would certainly know. The lair is located about 20 miles to the west of Saltmarsh at the mouth of the Dunwater River. The question is where are you?
Tiro is very pleased to be reacquainted with his sharkskin leather and trident, not to mention his backpack with all his medical goods and other belongings.
(OOC: Does this time we have spent post battle constitute a short rest yet? I could do with some hit points before we do further investigation of the locked chests.)
"Someone relieve that Helmsman." Says Tiro, "We need to work out where we are, where we are going and how to survive this storm. He and the lizardfolk probably know this area better than any of us, see if we can get him (and them) to help us."
Once Tiro has completed a short rest, he will roll some HP recovery and take the keys (Captain, First mate and Bosun) to investigate the contents of the chests. "Will another come with me to investigate the chests," he says, "but we still need a helmsman, someone on the foredeck to look out for rocks and reefs, and someone to watch our prisoners."
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
The helmsman pipes up "Hey there guys, the names 'Griff'. I had to get out of that last port in a hurry so signed up on the first boat heading out. I probably should have checked what business & what cargo we were carrying first. To set things straight I'm currently the guy holding the tiller, but as this is my first sea voyage and all, I don't know much that can help. I think we came from over thataway". Griff points vaguely towards the back of the boat
Griff makes a Navigation check (+3 Int modifier) 17
Then continuing "I'm not 100% sure where we are headed (or where we are for that matter), but the Captain said something about reaching port late tomorrow. But with trying to keep us ahead of the storm, we could be a wee bit off course now. The Captain should have had a map in his cabin that someone here should be able to make sense of".
"Take us to Lizard clan!" Thrash would shout towards the helmsman before turning and stomping off towards his shared quarters. Once inside he would look to the lizardfolk and give a small nod. "We have the ship and all the weapons aboard.. now we just need to deliver everything to the queen. Can one of you help get us back to the clan?" He would ask in draconic with a bit of a smile, puffing out his chest under his armor plates a bit.
Feeling a bit more confident about the heading they are on, Griff continues to steer in the direction the boat was heading prior to all the commotion. Well, as much in that direction as the storm will allow.
Zin comes back on deck brandishing a series of charts which he tries to keep under control in the howling wind. "I think the Lizardman camp is here" he says pointing at a location" (see Post #886). 'Well w'e've been running before this storm for most of the day and I reckon we're somewhere here, but one of the other sailors might have a better idea" pointing to a place well to the east of the island of Snowdon.
Zin walks over to the sailors and by now the First Mate (he was affected by the Sleep is starting to come around
"Where was the ship headed and from what port did you sail?" Zin asks
Realising that being tied up he can't do much about it he answers simply "to pass the goods over to the Lizardmen! As for the Port we left Baldur's Gate a ten day back"
"Queen good! Lizardfolk attacked... attack by...." Thrash pauses and looks up to the sky as he taps his clawed finger against the metal plates of his armor as he tries to think of the word.. "Saahhh.. uuwwwwaaaaa...ggginn?" He would say in common looking around as though he isn't sure i that is the right work. "People fish... People fish mean... need weapons so fight people fish" Thrash would say before muttering in draconic.
"Alright, if we stay ahead if the storm hopefully it dies off soon. Then we'll determine where exactly we are."
Zin looks down at the captured sailors.
"Your captain is dead, we are in charge of the ship now. If it goes down I'm ok because I can breathe water. Maybe you not so much. So if you'll play nice we can work together to keep her afloat and ahead of the storm. I'll give you some time to think about it."
Zin counts the prisoners so he knows how many there are.
"Three reason." Thrash would reply in common, looking over the large greenish figure. "Have slave bad.... they give me small food... now have weapons and fighters." He would say looking to each of the new companions he helped free from captivity.
Zin heads up next to the helmsman. "What is your name? And what was your original destination? Is there land close by and do you know about where we are now?"
Thrash probably would know. The Shaman would certainly know. The lair is located about 20 miles to the west of Saltmarsh at the mouth of the Dunwater River. The question is where are you?
DM - Stopping a god in his tracks
Tiro is very pleased to be reacquainted with his sharkskin leather and trident, not to mention his backpack with all his medical goods and other belongings.
(OOC: Does this time we have spent post battle constitute a short rest yet? I could do with some hit points before we do further investigation of the locked chests.)
"Someone relieve that Helmsman." Says Tiro, "We need to work out where we are, where we are going and how to survive this storm. He and the lizardfolk probably know this area better than any of us, see if we can get him (and them) to help us."
Once Tiro has completed a short rest, he will roll some HP recovery and take the keys (Captain, First mate and Bosun) to investigate the contents of the chests. "Will another come with me to investigate the chests," he says, "but we still need a helmsman, someone on the foredeck to look out for rocks and reefs, and someone to watch our prisoners."
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
If anybody wants know where they are they’ll need to make a navigation check.
DM - Stopping a god in his tracks
Gilly sidles up to the helmsman. "Tell us where we are, bucko, or the lizardfolk might start gnawing on your fingers."
Intimidation: 20
The helmsman pipes up "Hey there guys, the names 'Griff'. I had to get out of that last port in a hurry so signed up on the first boat heading out. I probably should have checked what business & what cargo we were carrying first. To set things straight I'm currently the guy holding the tiller, but as this is my first sea voyage and all, I don't know much that can help. I think we came from over thataway". Griff points vaguely towards the back of the boat
Griff makes a Navigation check (+3 Int modifier) 17
Then continuing "I'm not 100% sure where we are headed (or where we are for that matter), but the Captain said something about reaching port late tomorrow. But with trying to keep us ahead of the storm, we could be a wee bit off course now. The Captain should have had a map in his cabin that someone here should be able to make sense of".
Not finding any of his items that must have been lost in the storm, hallard is at least relieved to find his driftwood staff.
In response to Tiro asking for help with the chests, Hallard calls out, "I can help you investigate them." and follows Tiro.
"Take us to Lizard clan!" Thrash would shout towards the helmsman before turning and stomping off towards his shared quarters. Once inside he would look to the lizardfolk and give a small nod. "We have the ship and all the weapons aboard.. now we just need to deliver everything to the queen. Can one of you help get us back to the clan?" He would ask in draconic with a bit of a smile, puffing out his chest under his armor plates a bit.
"Alright Griff, I'm Zin. Keep her out of trouble while I go find that map."
Zin bounds down and heads for the captains quarters to find the map.
Feeling a bit more confident about the heading they are on, Griff continues to steer in the direction the boat was heading prior to all the commotion. Well, as much in that direction as the storm will allow.
Zin comes back on deck brandishing a series of charts which he tries to keep under control in the howling wind. "I think the Lizardman camp is here" he says pointing at a location" (see Post #886). 'Well w'e've been running before this storm for most of the day and I reckon we're somewhere here, but one of the other sailors might have a better idea" pointing to a place well to the east of the island of Snowdon.
DM - Stopping a god in his tracks
Rolling up the maps and tucking them into his bag he heads to the the tied up prisoners. (How many are there?)
"Where was the ship headed and from what port did you sail?"
Zin walks over to the sailors and by now the First Mate (he was affected by the Sleep is starting to come around
"Where was the ship headed and from what port did you sail?" Zin asks
Realising that being tied up he can't do much about it he answers simply "to pass the goods over to the Lizardmen! As for the Port we left Baldur's Gate a ten day back"
DM - Stopping a god in his tracks
(OOC: I was waiting to hear if one of the other lizardfolk will help to make sure we get back to the lizardfolk)
Gilly blinks. "We're headed to ... " He looks at Thrash. "What's going on here? Who is this queen? They were delivering goods to your people?"
"Queen good! Lizardfolk attacked... attack by...." Thrash pauses and looks up to the sky as he taps his clawed finger against the metal plates of his armor as he tries to think of the word.. "Saahhh.. uuwwwwaaaaa...ggginn?" He would say in common looking around as though he isn't sure i that is the right work. "People fish... People fish mean... need weapons so fight people fish" Thrash would say before muttering in draconic.
"I wish these guys spoke lizardfolk..."
"Alright, if we stay ahead if the storm hopefully it dies off soon. Then we'll determine where exactly we are."
Zin looks down at the captured sailors.
"Your captain is dead, we are in charge of the ship now. If it goes down I'm ok because I can breathe water. Maybe you not so much. So if you'll play nice we can work together to keep her afloat and ahead of the storm. I'll give you some time to think about it."
Zin counts the prisoners so he knows how many there are.
"But," Gilly asks, clearly confused, "why would you want to take over the ship if the ship was trying to help you?"
"Three reason." Thrash would reply in common, looking over the large greenish figure. "Have slave bad.... they give me small food... now have weapons and fighters." He would say looking to each of the new companions he helped free from captivity.
Gilly seems to consider the situation and finally slaps Thrash on the shoulder and gives him a big grin. "Thanks for setting me free, big guy."