Darvin drives his blade into the uncharmed devil and with an added flourish kills it. Drabash, seeing the intended target killed by Darvin, switches to one of the remaining devils, charmed but still needing to be dispatched. With his axes he cuts one of them down.
Gilbert is in position to activate the bridge if needed. Tibi suddenly swoops up and over the tops of the buildings and speeds back towards the group. Reya, seeing an opportunity, begins leading the refugees you have gathered towards the bridge.
The devils chasing Tibi are unable to get at Tibi and in frustration they begin heading back towards the bridge.
Players up - any order
Bearded Devil x2 and 1 Spine Devil - headed back to bridge
The devils chasing Tibi are unable to get at Tibi and in frustration they begin heading back towards the bridge.
As the devils start to turn back Tibi takes off and flies at full speed (dash if necessary) back over the heads of the devils to the bridge. As he reaches the bridge he cries out to the party "three bogies inbound gentlemen" before turning and maintaining a position 15 feet above the party.
Darvin approaches the alley where the bearded devils are approaching. Once in view, he strings together the worst insults he can come up with in infernal (Hexblade's curse, targeting the lead bearded devil), before firing two beams of eldritch energy at it.
Attack (Beam 1): 15 Damage: 6
Attack (Beam 2): 25 Damage: 9
He then backs up toward Gil, trying to cover him, and calls to Drabash, "Knock that one off the ledge!" referring to the incapacitated spiny devil.
OoC: You can shove with one of your attacks, which would auto-succeed since it's incapacitated
Drabash drops his shoulder into the spined devil and the force of the hit sends the small devil off of the edge of the bridge. Too bad Drabash didn't oay enough attention at Candlekeep or he would have realized the blasted creature has wings and a moment later the spined devil swoops up and while staying 20 feet away from Drabash and with a swing of its long tail 2 sharp spines fly towards Drabash.
Attack: 5 Damage: 5 + 3
Attack: 19 Damage: 6 + 4
The first barb misses but the second pierces his shoulder and it sears with fire as it enters.
As the other devils round the corner and dash towards the bridge Darvin sends blasts of energy at the lead devil and hits but they keep coming.
Tibi flies over head while Gilbert hopes he understands how the runes work so if the devils come onto the bridge he can activate the bridges power.
Players up - any order
Bearded Devil x2 and 1 Spine Devil back at bridge but not on it yet
1 Spined Devil at the bridge is flying 20 feet off of the bridge.
"I'll take the combat air patrol, you look after the grunts"Tibi calls out as he swoops down on the Spined Devil swords out in front of him (Rapier Attack: 11 Damage: 11 & Shortsword Attack: 13 Damage: 12) before disengaging (Fancy footwork) and flying back to a point above the others.
This post has potentially manipulated dice roll results.
OoC: The spined devil Drabash pushed had been incapacitated with speed 0, so it wouldn't be able to fly until/after taking damage, unless you're ruling that shoving it counted as "using an action to shake the creature out of its stupor"?
Darvin continues to blast at the lead bearded devil.
OoC: The spined devil Drabash pushed had been incapacitated with speed 0, so it wouldn't be able to fly until/after taking damage, unless you're ruling that shoving it counted as "using an action to shake the creature out of its stupor"?
Yes, I figured a solid shoulder shove from Drabash would be enough to shake the creature out of its stupor
Tibi glides in quickly and his first slash goes wide but the second hits.
Annoyed at his mistake, Drabash ignores Tibi, snarls and drops one of his axes. In quick rapid, fire he throws two handaxes from his belt at the flying devil.
Gil would continue laying on the ground on the bridge, disguised as a beareded devil. He would ready himself to activate the bridge if any of the devils try to cross it or fly above it.
This post has potentially manipulated dice roll results.
Drabash's first hand axe sails past the spined devil and falls out of sight. The second slams into the devil and embeds itself in its chest and while the devil looks severely weakened it still flies.
The two bearded devils attack, one attacking Darvin
Beard Attack: 8 Damage: 9 Darvin Con save 8
Glaive Attack: 7 Damage: 9 Darvin Con save 18, 1 infernal wound
the other Drabash.
Beard Attack: 15 Damage: 6 Darvin Con save 27
Glaive Attack: 14 Damage: 8 Darvin Con save 24, 8 infernal wound
The other spined devil leaps into the air and whips its tail and sends two sharp spines flying at Tbi
Attack: 7 Damage: 5 + 4
Attack: 21 Damage: 4 + 5 fire
While the other spined devil with Drabash's axe in its chest whips two spines at Drabash
Darvin neatly dodges the attacks of the bearded devil he faces while Drabash ducks the swinging beard of the other but gets cut by its glaive. Tibi does a barrell roll to miss the two spines coming his way but gets sliced by one of them. Drabash as well catches one of the spines from his attacker and it spines burn as they cut their skin.
Gilbert meanwhile has been studying the runes on the bridge and as the two bearded devils step onto it to engage his companions he tries to activate them but nothing happens. He doesn't quite understand how they work.
((Gilbert - Roll another religion check if you want to try again as your action))
Players up - any order
Bearded Devil x2 on the bridge
1 Spine Devil attacking Tibi
1 Spined Devil at the bridge is flying 20 feet off of the bridge attacking Drabash
Tibi swoops in and attacks the Spined Devil attacking him before again disengaging (Rapier - Attack: 24 Damage: 9 & Shortsword - Attack: 23 Damage: 12)
Second set of rolls in case first set never turns up (Rapier - Attack: 19 Damage: 12 & Shortsword - Attack: 25 Damage: 11)
This post has potentially manipulated dice roll results.
Darvin stabs with his rapier of warning at the bearded devil who attacked him --- having realized his earlier error, this time attempting to push a non-flying creature off the bridge with a flourish.
Mobile Flourish. You can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.
Attack: 13 Damage: 16
Edit: Forgot to add Hexblade's Curse damage, which is an extra 3
Also, if positioning doesn't support pushing it off, he'll make that a defensive flourish instead for +2 AC until the start of his next turn.
Darvin and Tibi are able to cut the devils that they are attacking down and a moment later a brilliant light shines as Gilbert activates the runes. The remaining devils are burned up.
The spined devil that had Drabash's axe in its chest falls out of sight to the unknown below.
You quickly usher the group of refugees across the bridge and Reya leads the way to the High Hall.
This clifftop castle was once the crowning architectural jewel of Elturel. Only three of its five watchtowers towers still stand, though they appear abandoned. The wooden gates that once led into the castle grounds have been shattered, leaving a gaping hole in the wall.
The west side of the castle has been reduced to a pile of smashed brick and broken wood. The surviving buildings are blackened by soot. At the center of the castle grounds, the High Hall cathedral stands defiant.
"Right you lot run along now"Tibi says to the refugees. He then turns to the party "what say we go see who's in charge up in the cathedral?" as he sets off towards it.
This post has potentially manipulated dice roll results.
No threats reveal themselves as you enter the castle grounds. Once inside, you spot two humans in plate armor lying dead on the ground near the shattered gate, blood still oozing from their bite wounds.
As you approach the center of the courtyard, you see two hell hounds standing guard in front of the cathedral doors.
Everyone make a DC 15 group Dexterity (Stealth) check to find cover amid the rubble as you move.
This post has potentially manipulated dice roll results.
"Darabash, looks like an oppertunity for some heavier armor if you want it. I think we might need it more than those two." Gil would say to Darabash as they enter the castle.
Gil steath! 12
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When the devils are in range Gil would attempt to figure out how to activate the runes.
religion 13
Darvin drives his blade into the uncharmed devil and with an added flourish kills it. Drabash, seeing the intended target killed by Darvin, switches to one of the remaining devils, charmed but still needing to be dispatched. With his axes he cuts one of them down.
Gilbert is in position to activate the bridge if needed. Tibi suddenly swoops up and over the tops of the buildings and speeds back towards the group. Reya, seeing an opportunity, begins leading the refugees you have gathered towards the bridge.
The devils chasing Tibi are unable to get at Tibi and in frustration they begin heading back towards the bridge.
Players up - any order
Bearded Devil x2 and 1 Spine Devil - headed back to bridge
1 Spined Devil at the bridge is charmed
As the devils start to turn back Tibi takes off and flies at full speed (dash if necessary) back over the heads of the devils to the bridge. As he reaches the bridge he cries out to the party "three bogies inbound gentlemen" before turning and maintaining a position 15 feet above the party.
DM - Stopping a god in his tracks
Darvin approaches the alley where the bearded devils are approaching. Once in view, he strings together the worst insults he can come up with in infernal (Hexblade's curse, targeting the lead bearded devil), before firing two beams of eldritch energy at it.
Attack (Beam 1): 15 Damage: 6
Attack (Beam 2): 25 Damage: 9
He then backs up toward Gil, trying to cover him, and calls to Drabash, "Knock that one off the ledge!" referring to the incapacitated spiny devil.
OoC: You can shove with one of your attacks, which would auto-succeed since it's incapacitated
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Seeing Gilbert activate the bridge, and hearing the call from Esker, he runs, tucking his shoulder and slams into the devil.
Strength: 19 (I didn't add proficiency as I wasn't sure if it applies)
Drabash drops his shoulder into the spined devil and the force of the hit sends the small devil off of the edge of the bridge. Too bad Drabash didn't oay enough attention at Candlekeep or he would have realized the blasted creature has wings and a moment later the spined devil swoops up and while staying 20 feet away from Drabash and with a swing of its long tail 2 sharp spines fly towards Drabash.
Attack: 5 Damage: 5 + 3
Attack: 19 Damage: 6 + 4
The first barb misses but the second pierces his shoulder and it sears with fire as it enters.
As the other devils round the corner and dash towards the bridge Darvin sends blasts of energy at the lead devil and hits but they keep coming.
Tibi flies over head while Gilbert hopes he understands how the runes work so if the devils come onto the bridge he can activate the bridges power.
Players up - any order
Bearded Devil x2 and 1 Spine Devil back at bridge but not on it yet
1 Spined Devil at the bridge is flying 20 feet off of the bridge.
"I'll take the combat air patrol, you look after the grunts" Tibi calls out as he swoops down on the Spined Devil swords out in front of him (Rapier Attack: 11 Damage: 11 & Shortsword Attack: 13 Damage: 12) before disengaging (Fancy footwork) and flying back to a point above the others.
DM - Stopping a god in his tracks
OoC: The spined devil Drabash pushed had been incapacitated with speed 0, so it wouldn't be able to fly until/after taking damage, unless you're ruling that shoving it counted as "using an action to shake the creature out of its stupor"?
Darvin continues to blast at the lead bearded devil.
Attack (Beam 1): 17 Damage: 10
Attack (Beam 2): 10 Damage: 11
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Yes, I figured a solid shoulder shove from Drabash would be enough to shake the creature out of its stupor
Tibi glides in quickly and his first slash goes wide but the second hits.
Darvin hits the lead Bearded Devil again,.
Annoyed at his mistake, Drabash ignores Tibi, snarls and drops one of his axes. In quick rapid, fire he throws two handaxes from his belt at the flying devil.
Attack: 9 Damage: 5
Attack: 16 Damage: 7
Gil would continue laying on the ground on the bridge, disguised as a beareded devil. He would ready himself to activate the bridge if any of the devils try to cross it or fly above it.
Drabash's first hand axe sails past the spined devil and falls out of sight. The second slams into the devil and embeds itself in its chest and while the devil looks severely weakened it still flies.
The two bearded devils attack, one attacking Darvin
Beard Attack: 8 Damage: 9 Darvin Con save 8
Glaive Attack: 7 Damage: 9 Darvin Con save 18, 1 infernal wound
the other Drabash.
Beard Attack: 15 Damage: 6 Darvin Con save 27
Glaive Attack: 14 Damage: 8 Darvin Con save 24, 8 infernal wound
The other spined devil leaps into the air and whips its tail and sends two sharp spines flying at Tbi
Attack: 7 Damage: 5 + 4
Attack: 21 Damage: 4 + 5 fire
While the other spined devil with Drabash's axe in its chest whips two spines at Drabash
Attack: 6 Damage: 3 + 5 fire
Attack: 16 Damage: 5 + 2 fire
Darvin neatly dodges the attacks of the bearded devil he faces while Drabash ducks the swinging beard of the other but gets cut by its glaive. Tibi does a barrell roll to miss the two spines coming his way but gets sliced by one of them. Drabash as well catches one of the spines from his attacker and it spines burn as they cut their skin.
Gilbert meanwhile has been studying the runes on the bridge and as the two bearded devils step onto it to engage his companions he tries to activate them but nothing happens. He doesn't quite understand how they work.
((Gilbert - Roll another religion check if you want to try again as your action))
Players up - any order
Bearded Devil x2 on the bridge
1 Spine Devil attacking Tibi
1 Spined Devil at the bridge is flying 20 feet off of the bridge attacking Drabash
Tibi swoops in and attacks the Spined Devil attacking him before again disengaging (Rapier - Attack: 24 Damage: 9 & Shortsword - Attack: 23 Damage: 12)
Second set of rolls in case first set never turns up
(Rapier - Attack: 19 Damage: 12 & Shortsword - Attack: 25 Damage: 11)
DM - Stopping a god in his tracks
Gilbert will continue to try to activate the runes. 15
Darvin stabs with his rapier of warning at the bearded devil who attacked him --- having realized his earlier error, this time attempting to push a non-flying creature off the bridge with a flourish.
Mobile Flourish. You can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.
Attack: 13 Damage: 16
Edit: Forgot to add Hexblade's Curse damage, which is an extra 3
Also, if positioning doesn't support pushing it off, he'll make that a defensive flourish instead for +2 AC until the start of his next turn.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Darvin and Tibi are able to cut the devils that they are attacking down and a moment later a brilliant light shines as Gilbert activates the runes. The remaining devils are burned up.
The spined devil that had Drabash's axe in its chest falls out of sight to the unknown below.
You quickly usher the group of refugees across the bridge and Reya leads the way to the High Hall.
This clifftop castle was once the crowning architectural jewel of Elturel. Only three of its five watchtowers towers still stand, though they appear abandoned. The wooden gates that once led into the castle grounds have been shattered, leaving a gaping hole in the wall.
The west side of the castle has been reduced to a pile of smashed brick and broken wood. The surviving buildings are blackened by soot. At the center of the castle grounds, the High Hall cathedral stands defiant.
"Right you lot run along now" Tibi says to the refugees. He then turns to the party "what say we go see who's in charge up in the cathedral?" as he sets off towards it.
DM - Stopping a god in his tracks
No threats reveal themselves as you enter the castle grounds. Once inside, you spot two humans in plate armor lying dead on the ground near the shattered gate, blood still oozing from their bite wounds.
As you approach the center of the courtyard, you see two hell hounds standing guard in front of the cathedral doors.
Everyone make a DC 15 group Dexterity (Stealth) check to find cover amid the rubble as you move.
Reya 21
Lulu 10
Refugees 2
"Darabash, looks like an oppertunity for some heavier armor if you want it. I think we might need it more than those two." Gil would say to Darabash as they enter the castle.
Gil steath! 12