This post has potentially manipulated dice roll results.
(Sorry for the super delay folks. My responsibilities with my full time job and the business I partially own have been a little demanding and stressful lately, paired with some health challenges. I'm on the mend now :) Playing some catch up. Hope you are all doing well and taking care.)
Maya's Downtime 6 months = 48 work weeks
After their scouting mission, Maya hopes to spend some down time with her friends, outside of work. The druid would approach Toonary, asking him if he'd be willing to teach her something new. A skill or a language unique to him that he'd be comfortable passing down and sharing with her.
Training: Toonary's Choice of skill or language to teach Maya (10/48 work weeks.)
Maya would also pull Seethe aside asking if she'd be willing to train or teach her something too. The druid was always mesmerized by her voice and they way she fought.
Training: Seethe's choice of weapon skill or language to teach Maya (20/48 work weekss
Inspired by Gridolpho, Maya would spend some time learning how to use a thieve's tools.
Training: Thieve's Tools (30/48 work weeks)
Now that she spent most of her time learning, Maya's mind felt a little like mush so she'd decide to go out and try socializing a little. She'd spend a work week looking for a buyer for her Spear +1
Selling: Persuasion - 11 Selling Price: 1-10 = 50% Base | 11-20 100% base Base price: 400gp Offer: (tbd) - 25gp = value for item (31/48 work weeks)
With some coin weighing down her coin purse, Maya would set out to do some shopping.
First work week to buy a magic item: Boots of Elvenkind Spending 100gp for "Buying a Magic Item" Base: -1 High Magic Setting: +10 Additional 4 work weeks: + 4 Total modifier: +13 Persuasion: 30 Cost: 6 x 100gp
Success? (36/48 work weeks)
With another item in mind, Maya would set out again.
First work week to buy a magic item: Gauntlets of Ogre Power Spending 100gp for "Buying a Magic Item" Base: -1 High Magic Setting: +10 Additional 4 work weeks: + 4 Total modifier: +13 Persuasion: 25 Cost: 1 x 100gp
Success? (41/48 work weeks)
Pushing her luck, if she had some left over gold, she'd look for something else.
First work week to buy a magic item: Winged Boots Spending 100gp for "Buying a Magic Item" Base: -1 High Magic Setting: +10 Additional 4 workweeks: + 4 Total modifier: +13 Persuasion: 33 Cost: 2 x 100gp
Success? (46/48 work weeks)
Maya would spend her last two weeks topping off her rations and supplies before she'd spend the rest of the time relaxing and visiting.
Relaxing: Spa time and visiting! (48/48 work weeks)
Now
The party meets with Davus Raal, a human merchant in his late thirties. He asks that the Party track down a dwarf named, Morley. Morley owes Raal 8000 GP. Raal tells you that the dwarf was last spotted in Cormyr.
Davus smiles at Toonary, and shakes his head. "Morley is an ex business associate of mine." He informs "the Minotaur. Turning to Seethe he responds to the query. "Cormyr doesn't lay along any sea coast. However, The Dragonmere, an extremely large lake makes up its southern border, and is a tributary to The Sea of Fallen Stars. Morley was seen in Wheloon. A village that lies on the shores of the Dragonmere."
Maya fell silent during the meeting because she was busy scribbling down notes. Last mission she realized she struggled to rely on her memory, so this time she was trying to be more prepared for the team. Finally, when she was done and gathered all her thoughts, the druid would look up to Seethe and Toonary. "Where you go, I go!" she chimes.
Once excused from the meeting, and the three of them stood alone, Maya would present Toonary and Seethe with their choice of gifts. With pink cheeks, the druid would lay out Boots of Elvenkind, Gauntlets of Ogre Power and Winged Boots before them with a proud smile. She appreciated adventuring with them and believed they were stronger as a team, insisting they help themselves to her downtime treasures.
(The Party has arrived in Cormyr, and is traveling along the Dragonmere towards Uskarn.)
The road is little more than a gravel track hugging the coastline. The day is hot, and the air thick with humidity. Suddenly, you hear harsh cries, and the sounds of a scuffle up ahead. Rounding a curve , you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail against each other.
Once Seethe and Toonary accepted their gifts. Maya would be ready to go.
At the sight of the kneeling woman while on the road, Maya would follow her friends in. She'd stand protectively outside the group with her eyes on the harpies. Whispering a few druidic words beneath her breath, Maya would awaken her spores as she'd draw her staff. Drumming her fingers along the shaft, it'd begin to glow a soft green as hardened fungi reinforce it.
Action: Wild Shape - Symbiotic Entity You can use Wild Shape to awaken the spores that infuse you to gain +32 temp HP, roll double damage dice for your Halo of Spores damage, and deal 1d6 additional necrotic damage when you hit with a melee weapon attack.
The woman stands suddenly to reveal a gore caked mouth and hollow black eyes. In an instant, she is surrounded by a cloud of flapping skeletal birds and her own shape shifts to that of a gray-feathered harpy.
This post has potentially manipulated dice roll results.
(Maya wasn't going to take one, one of the items can be interchanged between you both or someone can have two ^.^ )
With the harpy revealing herself directly in front of them, Maya would react.
Reaction: Halo of spores on grey harpy/birds within 10ft take damage: 2
Maya would then toss an Ice Knife towards the pack of harpies in the sky, focusing it on the target lit up by Toonary's bolt. The ice shard explodes, shattering pieces out towards the others close by.
Initial shard Attack: 26 Damage: 3 Plus dex dc 16 or take: 11 cold damage
(( Then I take the gauntlets and the winged boots! great!)
Seeing the trap they had been lead to, Seethe moves her trident and calls force the powers of nature. The clouds get darker and surround the scene and the cleric points towards the harpy in the ground and a lighting bolt stikes her.
( Action: Cast Call Lighting at 4th lvl. The harpy has to make a DEX ST dif.16 or take: 17 lighiting damage )
"Well... that's better than nothing I guess... " says Seethe "I will go with the rest of you if you all go there." she says to her friends.
PbP Character: A few ;)
Toonary shakes his head yes, and looks to the others.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Sorry for the super delay folks. My responsibilities with my full time job and the business I partially own have been a little demanding and stressful lately, paired with some health challenges. I'm on the mend now :) Playing some catch up. Hope you are all doing well and taking care.)
Maya's Downtime
6 months = 48 work weeks
After their scouting mission, Maya hopes to spend some down time with her friends, outside of work. The druid would approach Toonary, asking him if he'd be willing to teach her something new. A skill or a language unique to him that he'd be comfortable passing down and sharing with her.
Training: Toonary's Choice of skill or language to teach Maya
(10/48 work weeks.)
Maya would also pull Seethe aside asking if she'd be willing to train or teach her something too. The druid was always mesmerized by her voice and they way she fought.
Training: Seethe's choice of weapon skill or language to teach Maya
(20/48 work weekss
Inspired by Gridolpho, Maya would spend some time learning how to use a thieve's tools.
Training: Thieve's Tools
(30/48 work weeks)
Now that she spent most of her time learning, Maya's mind felt a little like mush so she'd decide to go out and try socializing a little. She'd spend a work week looking for a buyer for her Spear +1
Selling: Persuasion - 11
Selling Price: 1-10 = 50% Base | 11-20 100% base
Base price: 400gp
Offer: (tbd) - 25gp = value for item
(31/48 work weeks)
With some coin weighing down her coin purse, Maya would set out to do some shopping.
First work week to buy a magic item: Boots of Elvenkind
Spending 100gp for "Buying a Magic Item"
Base: -1
High Magic Setting: +10
Additional 4 work weeks: + 4
Total modifier: +13
Persuasion: 30
Cost: 6 x 100gp
Success?
(36/48 work weeks)
With another item in mind, Maya would set out again.
First work week to buy a magic item: Gauntlets of Ogre Power
Spending 100gp for "Buying a Magic Item"
Base: -1
High Magic Setting: +10
Additional 4 work weeks: + 4
Total modifier: +13
Persuasion: 25
Cost: 1 x 100gp
Success?
(41/48 work weeks)
Pushing her luck, if she had some left over gold, she'd look for something else.
First work week to buy a magic item: Winged Boots
Spending 100gp for "Buying a Magic Item"
Base: -1
High Magic Setting: +10
Additional 4 workweeks: + 4
Total modifier: +13
Persuasion: 33
Cost: 2 x 100gp
Success?
(46/48 work weeks)
Maya would spend her last two weeks topping off her rations and supplies before she'd spend the rest of the time relaxing and visiting.
Relaxing: Spa time and visiting!
(48/48 work weeks)
Now
The party meets with Davus Raal, a human merchant in his late thirties. He asks that the Party track down a dwarf named, Morley. Morley owes Raal 8000 GP. Raal tells you that the dwarf was last spotted in Cormyr.
Davus smiles at Toonary, and shakes his head. "Morley is an ex business associate of mine." He informs "the Minotaur. Turning to Seethe he responds to the query. "Cormyr doesn't lay along any sea coast. However, The Dragonmere, an extremely large lake makes up its southern border, and is a tributary to The Sea of Fallen Stars. Morley was seen in Wheloon. A village that lies on the shores of the Dragonmere."
Maya fell silent during the meeting because she was busy scribbling down notes. Last mission she realized she struggled to rely on her memory, so this time she was trying to be more prepared for the team. Finally, when she was done and gathered all her thoughts, the druid would look up to Seethe and Toonary. "Where you go, I go!" she chimes.
Once excused from the meeting, and the three of them stood alone, Maya would present Toonary and Seethe with their choice of gifts. With pink cheeks, the druid would lay out Boots of Elvenkind, Gauntlets of Ogre Power and Winged Boots before them with a proud smile. She appreciated adventuring with them and believed they were stronger as a team, insisting they help themselves to her downtime treasures.
just an unstable unicorn.
(Won’t allow me to edit... lol)
Good sale
1/1 Sale
Profit: 375gp
Gifts for friends!
3/3 Shopping Successes
Cost: 1200gp
Misc Supplies
Thieves tools(25gp), Book(25gp), Ink (10gp), Ink Pen (0.02gp), Healer kit top up (10gp) and Ration top up (5gp)
Cost: 75.02gp
Training costs
Training supplies x 3 @ 25gp
Cost: 75gp
Total downtime costs: 975.02gp
just an unstable unicorn.
Lets begin a new adventure!
(The Party has arrived in Cormyr, and is traveling along the Dragonmere towards Uskarn.)
The road is little more than a gravel track hugging the coastline. The day is hot, and the air thick with humidity. Suddenly, you hear harsh cries, and the sounds of a scuffle up ahead. Rounding a curve , you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail against each other.
What do you do?
Seethe runs towards the kneeling woman and as she moves she waves her trident and a shockwave crosses the air towards the harpies.
( Cast Thunderwave lvl 2 ST CON 16 or take 13 thunder damage and be pushed 10 ft. No push and half damage on save )
She moves as fast as she can trying to reach both and protect them.
PbP Character: A few ;)
Today will grab at his holy symbol and say "mother let him live" and cast healing words 4th lvl on the downed body. 15
Then turn to one of the harpies, still holding his symbol and yells "mother guide my strike!" Releasing guiding bolt first lvl Attack: 19 Damage: 18
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Once Seethe and Toonary accepted their gifts. Maya would be ready to go.
At the sight of the kneeling woman while on the road, Maya would follow her friends in. She'd stand protectively outside the group with her eyes on the harpies. Whispering a few druidic words beneath her breath, Maya would awaken her spores as she'd draw her staff. Drumming her fingers along the shaft, it'd begin to glow a soft green as hardened fungi reinforce it.
Action: Wild Shape - Symbiotic Entity
You can use Wild Shape to awaken the spores that infuse you to gain +32 temp HP, roll double damage dice for your Halo of Spores damage, and deal 1d6 additional necrotic damage when you hit with a melee weapon attack.
BA: Shillelagh on staff
just an unstable unicorn.
((Oh I forgot about the presents!!! Thanks!! Toonary what is your STR score? wich one do you want ixi? ))
PbP Character: A few ;)
Strength is 18, I'd take boots of Elvenkind, they would even out my disadvantage on stealth.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The woman stands suddenly to reveal a gore caked mouth and hollow black eyes. In an instant, she is surrounded by a cloud of flapping skeletal birds and her own shape shifts to that of a gray-feathered harpy.
(Maya wasn't going to take one, one of the items can be interchanged between you both or someone can have two ^.^ )
With the harpy revealing herself directly in front of them, Maya would react.
Reaction: Halo of spores on grey harpy/birds within 10ft take damage: 2
Maya would then toss an Ice Knife towards the pack of harpies in the sky, focusing it on the target lit up by Toonary's bolt. The ice shard explodes, shattering pieces out towards the others close by.
Initial shard Attack: 26 Damage: 3
Plus dex dc 16 or take: 11 cold damage
just an unstable unicorn.
(( Then I take the gauntlets and the winged boots! great!)
Seeing the trap they had been lead to, Seethe moves her trident and calls force the powers of nature. The clouds get darker and surround the scene and the cleric points towards the harpy in the ground and a lighting bolt stikes her.
( Action: Cast Call Lighting at 4th lvl. The harpy has to make a DEX ST dif.16 or take: 17 lighiting damage )
PbP Character: A few ;)
(Initiative: 13)
PbP Character: A few ;)
Initiative: 15
just an unstable unicorn.
10
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Initiative order.
Round 1.
The Harpy Matriarch begins to sing a hauntingly beautiful melody. (DC 14 Wisdom Save.)
Maya wis save: 20
just an unstable unicorn.