This post has potentially manipulated dice roll results.
I'll take it as Deception, as Blagothkus didn't exactly ask you to intervene. I hope the ogre doesn't misconstrue what you say...
3
Yeah. See boss man. The ogre nods, seemingly placated, though still confused by what Nate has said.
There's a thudding, and from the passageway to Nate's north and west, two stone giants - who Nate had previously spied upon unseen - come thumping up the hall. The one in the lead says something, it's not clear if it's to the ogre leader or to Nate, but it's in giant.
One of the surviving cultists seem intent on killing Nub, as he was the source of the great fire that has almost killed them, but the other seems set on Soar. You notice that they fight skillfully and in tandem, playing to each others' strengths as they approach their targets:
C1 on Soar:
Attack: 16 Damage: 5 Attack: 19 Damage: 7
C3 on Nub:
Attack: 15 Damage: 9 Attack: 25 Damage: 13
A couple of decent hits on Nub, and one on Soar, but nothing to trouble you.
(Nub's AC is 17, so only the 19 would hit. Nevertheless...)
Nub uses his reaction to cast shield to block the 19.
Soar almost uses the same instance to react with a similar spell, but she hears thundering steps and holds her arcane reserves for the very bad scenario of the giants not believing the ogres about the party's good intentions.
Though raised in the teachings of the clerics of Bahamut, Jalt is a trained warrior for the Platinum Cadre and his fighting instincts kick in. He runs towards Cultist 7 and raises his war pick and swings away...Attack: 19 Damage: 4 invoking War Priest he swings again Attack: 14 Damage: 6
Slam, and slam again. A blow to the arm knocks them off balance, and a blow to the shoulder makes a nasty cracking sound. C7 is still up, though not doing much better than their comrades.
C4 attacks Soar:
Attack: 18 Damage: 4 Attack: 9 Damage: 5
C7 attacks Jalt back:
Attack: 12 Damage: 7 Attack: 20 Damage: 6
Two blows clang harmlessly off Soar's armour, but Jalt takes one small stab to the right side.
Nub points up at the sky and a faint flaming wire appears high up, and suspended from it, closer to the ground, is a flaming sphere about 20 feet to the west of him. It falls like a pendulum to the east at C1 for 10 fire damage (cast at level 3) on a failed DEX 14 save (half on success). It stays there, ready to damage C4, C1, and C3 on their turns.
Soar attacks C4, and if they fall, C1, with Talon.
Attack: 10 Damage: 14 Extra Attack: 11 Damage: 11 (actually should be +8 not +7 to hit for both, but, well, pretty sure they miss regardless with those rolls yeesh)
This post has potentially manipulated dice roll results.
Nate will laugh along with the ogres as the cultist burns alive. Nate would laugh right along with them, and would enhance the deception that he did the turn prior. Nate might not be able to see the burning, but he can hear the ogres outside laughing and can hear the action. He would say:
"Ha, ha, ha! See! You like cultists burn yes!? Blagothkus ask us to do it. So we do it. For you! It's the show time!"
(it seems to me that Nate was somewhat successful in his deception from last round, so I am not sure if I would have to continue to roll it, especially given the ogres seem to be thoroughly enjoying themselves! I would think that there'd be no roll required, but let me know if you disagree and I will make the roll! Nate would completely ignore the giants. He's scared shitless of them.)
He would say to Ogre 2 "You move for little person to get by? Little person want to watch cultists burn, too!"
If Ogre 2 will allow it, Nate would then move around it to the outside and then behind ogre 3 and start to cheer more, further enhancing the deception and ensuring the ogres don't turn on us.
As a bonus action, he'd cast Healing Word on Nub, 2nd level. "Little person help other little turtle person!" 9
The ogres are not hostile, so Nate can move through their space, but it's still difficult terrain and Nate would need to use his dash action to reach the square you indicate.
The two giants look at the little human with not a great deal of interest as he moves away, and then continue to talk to the lead ogre in giant.
Cultist 3 wants Nub dead:
Attack: 13 Damage: 8 Attack: 16 Damage: 6
It's nice to want things, doesn't mean they happen. One scimitar thrust misses, and the other bounces off turtleshell.
This post has potentially manipulated dice roll results.
Somehow missed this post, my apologies!
Soar uses her reaction to cast shield, causing the attack to miss, glancing off a pale blue globe of force.
I think that C4 finishing his turn will get roasted (10 fire damage) by being within 5 feet of the flaming sphere, which takes away the option of seeing if the fanatical cultist would surrender?
She looks at Nub, nods in thanks, and turns to the ogres with a grin. "See? They're not a problem anymore. We don't have any problems with you big strong folks," she says, stepping forward a bit and leaning to see down the hallway to confirm what she suspects might be giants. "And you two as well, hello! My name is Soar, your friendly neighborhood Doomguide, and cultist-remover. Like I was saying, no problems here. Unless you've seen that other red wizard, Azbara Jos, then we'll take care of him for you. But if we're all friendly, and I really hope we are, I'd like to go check in with Blagothkus and give him an update. Are we good?"
---
Nub adopts a friendly, if a bit awkward stance, and keeps the flaming sphere where it is, but readies it to fly into the face of any ogre that becomes hostile. He tries not to gawk at Soar's odd friendly demeanor. How does she manage to do that? He looks back at the ogres and tries a smile, but his face doesn't quite work that way so he gives a bit of a brusque nod.
True, and thanks again for the reminder. I need a better map symbol for the flaming sphere, so that I don't keep forgetting the effect.
Okay, we'll say (for the moment) that combat is over. Soar, the giants stare at you in some confusion, and then speak again to the lead ogre. One of the other ogres turns to you and says: Quiet.
Soar nods at her and Jalt, who seems similarly slightly dinged up. Not badly at all, but if there's arcane capacity to go around, sure (if you have plenty of spell slots, she is enough down that she'd benefit from a cure wounds, but not two).
Some time passes. No-one else seems to come and join you. Just two giants talking to the ogre leader, and the other three ogres watching around, bored.
One of the giants points at Jalt, and nods firmly towards the ogre.
The ogre turns, and addresses Jalt directly: You kill Rezmir Dragon Boss?
I'll take it as Deception, as Blagothkus didn't exactly ask you to intervene. I hope the ogre doesn't misconstrue what you say...
3
Yeah. See boss man. The ogre nods, seemingly placated, though still confused by what Nate has said.
There's a thudding, and from the passageway to Nate's north and west, two stone giants - who Nate had previously spied upon unseen - come thumping up the hall. The one in the lead says something, it's not clear if it's to the ogre leader or to Nate, but it's in giant.
One of the surviving cultists seem intent on killing Nub, as he was the source of the great fire that has almost killed them, but the other seems set on Soar. You notice that they fight skillfully and in tandem, playing to each others' strengths as they approach their targets:
C1 on Soar:
Attack: 16 Damage: 5
Attack: 19 Damage: 7
C3 on Nub:
Attack: 15 Damage: 9
Attack: 25 Damage: 13
A couple of decent hits on Nub, and one on Soar, but nothing to trouble you.
Jalt is up.

(Nub's AC is 17, so only the 19 would hit. Nevertheless...)
Nub uses his reaction to cast shield to block the 19.
Soar almost uses the same instance to react with a similar spell, but she hears thundering steps and holds her arcane reserves for the very bad scenario of the giants not believing the ogres about the party's good intentions.
Though raised in the teachings of the clerics of Bahamut, Jalt is a trained warrior for the Platinum Cadre and his fighting instincts kick in. He runs towards Cultist 7 and raises his war pick and swings away...Attack: 19 Damage: 4 invoking War Priest he swings again Attack: 14 Damage: 6
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
"Ive heard it both ways."
Slam, and slam again. A blow to the arm knocks them off balance, and a blow to the shoulder makes a nasty cracking sound. C7 is still up, though not doing much better than their comrades.

C4 attacks Soar:
Attack: 18 Damage: 4
Attack: 9 Damage: 5
C7 attacks Jalt back:
Attack: 12 Damage: 7
Attack: 20 Damage: 6
Two blows clang harmlessly off Soar's armour, but Jalt takes one small stab to the right side.
Soar and Nub are up.
Nub points up at the sky and a faint flaming wire appears high up, and suspended from it, closer to the ground, is a flaming sphere about 20 feet to the west of him. It falls like a pendulum to the east at C1 for 10 fire damage (cast at level 3) on a failed DEX 14 save (half on success). It stays there, ready to damage C4, C1, and C3 on their turns.
Soar attacks C4, and if they fall, C1, with Talon.
Attack: 10 Damage: 14
Extra Attack: 11 Damage: 11
(actually should be +8 not +7 to hit for both, but, well, pretty sure they miss regardless with those rolls yeesh)
C1 is toast. No need even to make the saving throw.
Yeah, those both miss I'm afraid. Perhaps Soar is distracted by hearing giant voices coming from where Nate remains.
Two ogres are still outside, watching the entertaining show, and laughing as C1 burns alive.

Inside, Nate, you hear one ogre respond to the giants with a few words, you would guess are the same language. The two giants glance at each other.
Round Three
Nate
Giants
Cultist 3 (barely alive)
Jalt
Cultists 6 and 7 (barely alive)
Soar and Nub
Ogres 1, 2, 3 and 4 (seemingly not hostile to you)
Nate is up.
Nate will laugh along with the ogres as the cultist burns alive. Nate would laugh right along with them, and would enhance the deception that he did the turn prior. Nate might not be able to see the burning, but he can hear the ogres outside laughing and can hear the action. He would say:
"Ha, ha, ha! See! You like cultists burn yes!? Blagothkus ask us to do it. So we do it. For you! It's the show time!"
(it seems to me that Nate was somewhat successful in his deception from last round, so I am not sure if I would have to continue to roll it, especially given the ogres seem to be thoroughly enjoying themselves! I would think that there'd be no roll required, but let me know if you disagree and I will make the roll! Nate would completely ignore the giants. He's scared shitless of them.)
He would say to Ogre 2 "You move for little person to get by? Little person want to watch cultists burn, too!"
If Ogre 2 will allow it, Nate would then move around it to the outside and then behind ogre 3 and start to cheer more, further enhancing the deception and ensuring the ogres don't turn on us.
As a bonus action, he'd cast Healing Word on Nub, 2nd level. "Little person help other little turtle person!" 9
The ogres are not hostile, so Nate can move through their space, but it's still difficult terrain and Nate would need to use his dash action to reach the square you indicate.
The two giants look at the little human with not a great deal of interest as he moves away, and then continue to talk to the lead ogre in giant.
Cultist 3 wants Nub dead:

Attack: 13 Damage: 8
Attack: 16 Damage: 6
It's nice to want things, doesn't mean they happen. One scimitar thrust misses, and the other bounces off turtleshell.
Jalt is up.
Cultist 3 ending its turn next to the sphere needs a DEX save or a full 11 fire damage...
Correct. And I don’t even need to make the throw, C3 is dead.
Jalt steps toward Cultist 7 and swings the mighty war pick Attack: 24 Damage: 7
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
"Ive heard it both ways."
You crush the poor cultist's chest.
C4, alone but still in a fanatical rage, attacks Soar:
Attack: 23 Damage: 6
Attack: 13 Damage: 6
One good cut, but it's not enough to change the outcome of the battle.
C4 is the only opponent remaining, with 2 HP, and neither the ogres nor the giants seem hostile.
Soar and Nub are up - to finish him off?
Somehow missed this post, my apologies!
Soar uses her reaction to cast shield, causing the attack to miss, glancing off a pale blue globe of force.
I think that C4 finishing his turn will get roasted (10 fire damage) by being within 5 feet of the flaming sphere, which takes away the option of seeing if the fanatical cultist would surrender?
She looks at Nub, nods in thanks, and turns to the ogres with a grin. "See? They're not a problem anymore. We don't have any problems with you big strong folks," she says, stepping forward a bit and leaning to see down the hallway to confirm what she suspects might be giants. "And you two as well, hello! My name is Soar, your friendly neighborhood Doomguide, and cultist-remover. Like I was saying, no problems here. Unless you've seen that other red wizard, Azbara Jos, then we'll take care of him for you. But if we're all friendly, and I really hope we are, I'd like to go check in with Blagothkus and give him an update. Are we good?"
---
Nub adopts a friendly, if a bit awkward stance, and keeps the flaming sphere where it is, but readies it to fly into the face of any ogre that becomes hostile. He tries not to gawk at Soar's odd friendly demeanor. How does she manage to do that? He looks back at the ogres and tries a smile, but his face doesn't quite work that way so he gives a bit of a brusque nod.
True, and thanks again for the reminder. I need a better map symbol for the flaming sphere, so that I don't keep forgetting the effect.
Okay, we'll say (for the moment) that combat is over. Soar, the giants stare at you in some confusion, and then speak again to the lead ogre. One of the other ogres turns to you and says: Quiet.
Soar mimes zipping her mouth closed, and watches the big guys and also looks around for a sign of a sneaky wizard.
Anything else happen?
Nate would've immediately ran over to Soar, Jalt and Nub and almost hides behind Jalt as he watches what happens next.
He would whisper to them once he got over there "Hey.... are you guys ok? Do you need me to fix any wounds?"
Soar nods at her and Jalt, who seems similarly slightly dinged up. Not badly at all, but if there's arcane capacity to go around, sure (if you have plenty of spell slots, she is enough down that she'd benefit from a cure wounds, but not two).
Some time passes. No-one else seems to come and join you. Just two giants talking to the ogre leader, and the other three ogres watching around, bored.
One of the giants points at Jalt, and nods firmly towards the ogre.
The ogre turns, and addresses Jalt directly: You kill Rezmir Dragon Boss?
Nate would nod back at Soar, and then gently grab onto Jalt and Soar's wrists, whispering some mumblings. (L1 for each of them).
Soar: 9
Jalt: 11