This post has potentially manipulated dice roll results.
Kazri CON Save: 10
Kazri grates her teeth from the large wound. She tries to hide the pain from the creature. "This is what you get for making light of this situation." She scolds herself, as she get right in front of the enemy, and slams her shield on its head, trying to knock it prone. Then she follows up with her sword. (Athletics: 25)
Attack1: 13 Damage: 11 (Fire dmg: 11) (Attack1 if with advantage: 10)
Attack2: 26 Damage: 12 (Fire dmg: 9) (Attack2 if with advantage: 12)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(Since I took damage, I have to roll another con save to keep the protection from cold on Rekuberk DC 10 or half damage I take, DC 10 in this case: Concentration save: 22 )
Kazri tries to shove the dragon and knock it down but the dragon stands strong. Then, hacking blindly in the dense fog she is unable to score a hit (your attacks were made at disadvantage due to being blinded in heavy fog)
Krom, Kazri and Rekuburk take another 11 cold damage
20 foot radius around dragon is heavily obscured area, those inside that are blinded & attacks vs the dragon are made at disadvantage
The ground is slippery and covered in ice. The ice is difficult terrain - You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance
Additionally anyone on the open roof top that wants to move from their current position must pass a DC10 Str or Dex check (your choice) or slip on the ice and fall prone.
"Kazri! I.. I cannot see you to heal you!" Chip would shout as the sounds of battle echo through the mist. Quick! Come to me if you can! Move towards my voice!" He would shout before staring hard into the mist. "Damn it dragon! I command you to Halt! Stop hurting my friends!" Chip would scream as the air around the dragonborn seems to shimmer and sparkle as though his body were radiating an immense amount of heat.
Wis 16 save or halt. The rules use the word Halt as an example of making them not move and take no actions. I am using my mantle of majesty ability. See spoiler for details.
Mantle of MajestyXGtE, pg. 14
Once per long rest as a bonus action, you cast command, without expending a spell slot. For 1 minute or until your concentration ends, you can cast command as a bonus action on each of your turns, without expending a spell slot. Creatures charmed automatically fail saving throws against the command you cast with this feature.
This post has potentially manipulated dice roll results.
Rhogar squints, but all his vision discerns is vague shapes at best roiling in the fog. Just as he begun to reach for another bead and go for the try and true scorched earth solution, a thought from Ghorar gives him pause. "What you propose is dangerous to you.. are you certain you wish to -- I didn't mean -- You don't have to --- Gah! Fine, fine. Do it, but be careful." WIth that, he readied himself in sucking in a deep breath.
Meanwhile, Ghorar takes to the air, squeezing her tiny frame through the arrow slits and flew onward still into the fog bank. Through their shared senses, Rhogar would tell the moment her [senses]Blindsight[/senses] picked up Cryovain, he would know just where to place the blast. And so he would exhale, unleashing a torrent of divine energy that would yet cling to that which it hits. Hit or miss, Ghorar then disengages and flies back at least five feet to avoid immediate retaliation.
Action: Cast (1st level)Divine Breath on Cryovain. Attack: 10 Damage: 17 radiant damage. (If still at disadvantage, here's the roll: 27.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Krom, still blinded by the mist is unable to see the dragon swings wildly his hammer trying to hit the wyrm, as the dwarf is about to lose hope of connecting a solid blow against the creature, the dwarf notices a glittering draconic silhouette a couple of feet at his right, "Good job Rhogar", thinks the dwarf as he swings his warhammer against the creature. The spiritual hammer also flies towards the wyrm hoping to smash a couple of scales.
Action Warhammer Attack: 17 Damage: 10 (Guiding bolt advantage cancels the disadvantage of blindness)
Rhogar, with the aid of Ghorar, gets his sights on the dragon and sends a bolt of energy that slams into the dragon. With the dragon now lit up Krom is able to slam his hammer into the dragon.
The dragon roars and turns on the dwarf who has inflicted so much pain and claws and bites at him
20 foot radius around dragon is heavily obscured area, those inside that are blinded & attacks vs the dragon are made at disadvantage
The ground is slippery and covered in ice. The ice is difficult terrain - You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance
Additionally anyone on the open roof top that wants to move from their current position must pass a DC10 Str or Dex check (your choice) or slip on the ice and fall prone.
(Are the folks next to the dragon still attacking at disadvantage?)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Surrounded by the dense fog created by the Dragon, Kazri tries to think of a way to help her companions have a better chance at hitting their foe. She thinks of the item she is wearing given by the gnomes. She uses the power of the Clockwork Amulet and then suddenly the Dragon Slayer Sword gleams with astral radiance (Branding Smite). Feeling her confidence swell from the amulet, she strikes the Dragon.
Attack 1: DMG: 8 + 11 Fire
Forgot to add the radiant damage: 10
Then Kazri strikes her foe again.
Attack2: 20 Damage: 12 (Fire dmg: 9) (Attack2 if with disadvantage: 14)
(@DM Please let me know if I got any of this wrong)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
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Need DC 10 Con saves from Kazri and Krom
Rekuburk hacks at the dragon in his rage and scores a hit, the wound blazes with fire.
Kazri is up
Krom (61/61 +8), Cryovain (101), Rekuburk (81/81 +8), Kazri (68/68 +8), Chip (39/39), Chill (39/39 +8), Rhogar (41/41 +10)
Kazri CON Save: 10
Kazri grates her teeth from the large wound. She tries to hide the pain from the creature. "This is what you get for making light of this situation." She scolds herself, as she get right in front of the enemy, and slams her shield on its head, trying to knock it prone. Then she follows up with her sword. (Athletics: 25)
Attack1: 13 Damage: 11 (Fire dmg: 11) (Attack1 if with advantage: 10)
Attack2: 26 Damage: 12 (Fire dmg: 9) (Attack2 if with advantage: 12)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom Con save: 10
(Since I took damage, I have to roll another con save to keep the protection from cold on Rekuberk DC 10 or half damage I take, DC 10 in this case: Concentration save: 22 )
STR DC 8 18
Kazri tries to shove the dragon and knock it down but the dragon stands strong. Then, hacking blindly in the dense fog she is unable to score a hit (your attacks were made at disadvantage due to being blinded in heavy fog)
Krom, Kazri and Rekuburk take another 11 cold damage
Chip is up
Krom (54/61 - blinded ), Cryovain (82), Rekuburk (81/81 +1 - PfC - blinded ), Kazri (48/68 - PfC - blinded ), Chip (39/39), Chill (39/39 +8), Rhogar (41/41 +10)
20 foot radius around dragon is heavily obscured area, those inside that are blinded & attacks vs the dragon are made at disadvantage
The ground is slippery and covered in ice. The ice is difficult terrain - You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance
Additionally anyone on the open roof top that wants to move from their current position must pass a DC10 Str or Dex check (your choice) or slip on the ice and fall prone.
Krom concentration save vs DC 11 : 20
"Kazri! I.. I cannot see you to heal you!" Chip would shout as the sounds of battle echo through the mist. Quick! Come to me if you can! Move towards my voice!" He would shout before staring hard into the mist. "Damn it dragon! I command you to Halt! Stop hurting my friends!" Chip would scream as the air around the dragonborn seems to shimmer and sparkle as though his body were radiating an immense amount of heat.
Wis 16 save or halt. The rules use the word Halt as an example of making them not move and take no actions. I am using my mantle of majesty ability. See spoiler for details.
Once per long rest as a bonus action, you cast command, without expending a spell slot. For 1 minute or until your concentration ends, you can cast command as a bonus action on each of your turns, without expending a spell slot. Creatures charmed automatically fail saving throws against the command you cast with this feature.
Unfortunately you can't cast command on the dragon because you can't see him since he is in the fog.
Chill hopes that dragon is still in the same place as he fires again with his crossbow.
Attack: 14 Damage: 20
he ducks down again
Stealth 20
I forgot the 2 flumphs from Rekuburk which fly 8 and 4
They fly off in opposite directions, one zinging right past Kazri and harm no one when they explode.
Chill's bolt also misses completely
Rhogar and Krom, go ahead and post your actions so when I get a chance tomorrow to post I can.
Rhogar squints, but all his vision discerns is vague shapes at best roiling in the fog. Just as he begun to reach for another bead and go for the try and true scorched earth solution, a thought from Ghorar gives him pause. "What you propose is dangerous to you.. are you certain you wish to -- I didn't mean -- You don't have to --- Gah! Fine, fine. Do it, but be careful." WIth that, he readied himself in sucking in a deep breath.
Meanwhile, Ghorar takes to the air, squeezing her tiny frame through the arrow slits and flew onward still into the fog bank. Through their shared senses, Rhogar would tell the moment her [senses]Blindsight[/senses] picked up Cryovain, he would know just where to place the blast. And so he would exhale, unleashing a torrent of divine energy that would yet cling to that which it hits. Hit or miss, Ghorar then disengages and flies back at least five feet to avoid immediate retaliation.
Action: Cast (1st level)Divine Breath on Cryovain.
Attack: 10 Damage: 17 radiant damage.
(If still at disadvantage, here's the roll: 27.)
When you realize you're doing too much: Signature.
Krom, still blinded by the mist is unable to see the dragon swings wildly his hammer trying to hit the wyrm, as the dwarf is about to lose hope of connecting a solid blow against the creature, the dwarf notices a glittering draconic silhouette a couple of feet at his right, "Good job Rhogar", thinks the dwarf as he swings his warhammer against the creature.
The spiritual hammer also flies towards the wyrm hoping to smash a couple of scales.
Action
Warhammer Attack: 17 Damage: 10 (Guiding bolt advantage cancels the disadvantage of blindness)
Bonus action
Spiritual weapon Attack: 19 Damage: 10
So like... all of my abilities require me to see my target.. so I will hold an action to cast healing word on Kazri when I am able to see her again.
Rhogar, with the aid of Ghorar, gets his sights on the dragon and sends a bolt of energy that slams into the dragon. With the dragon now lit up Krom is able to slam his hammer into the dragon.
The dragon roars and turns on the dwarf who has inflicted so much pain and claws and bites at him
Claw Attack: 14 Damage: 7
Claw Attack: 16 Damage: 10
Bite Attack: 23 Damage: 16 + 3 cold
12 additional cold damage to Krom
Rekuburk is up
Krom (26/61 - blinded ), Cryovain (134), Rekuburk (81/81 +1 - PfC - blinded ), Kazri (48/68 - PfC - blinded ), Chip (39/39), Chill (39/39 +8), Rhogar (41/41 +10)
20 foot radius around dragon is heavily obscured area, those inside that are blinded & attacks vs the dragon are made at disadvantage
The ground is slippery and covered in ice. The ice is difficult terrain - You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance
Additionally anyone on the open roof top that wants to move from their current position must pass a DC10 Str or Dex check (your choice) or slip on the ice and fall prone.
Double post
(Are the folks next to the dragon still attacking at disadvantage?)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Continuing his reckless swings, Rekuberk will continue to attempt to hack into the dragon, his mind fueled by his rage.
(Reckless Once more for a straight roll.)
Attack: 27 Damage: 10
Flames: 10
Attack: 14 Damage: 13
Flames: 11
yes
Krom Con save for concentration 9
Rekuburk gets another good hit that burns across the dragon's hide. He also takes 12 cold damage (halved for resistance)
Kazri is up
Krom (26/61 - blinded ), Cryovain (154), Rekuburk (76/81 - PfC - blinded ), Kazri (48/68 - PfC - blinded ), Chip (39/39), Chill (39/39 +8), Rhogar (41/41 +10)
Surrounded by the dense fog created by the Dragon, Kazri tries to think of a way to help her companions have a better chance at hitting their foe. She thinks of the item she is wearing given by the gnomes. She uses the power of the Clockwork Amulet and then suddenly the Dragon Slayer Sword gleams with astral radiance (Branding Smite). Feeling her confidence swell from the amulet, she strikes the Dragon.
Attack 1: DMG: 8 + 11 Fire
Forgot to add the radiant damage: 10
Then Kazri strikes her foe again.
Attack2: 20 Damage: 12 (Fire dmg: 9) (Attack2 if with disadvantage: 14)
(@DM Please let me know if I got any of this wrong)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."