This post has potentially manipulated dice roll results.
Shadow Zombie Turn
The four remaining zombies join in the frantic melee. Ellis and Erro have moved a little further away, and Tempest remains out of reach just, so all four will descend on Rawk, attacking the only member of the party they can easily reach. Rawk you see their great fists smash towards you, though these seem slower and unable to attack as many times as the others.
This post has potentially manipulated dice roll results.
((ouch. I'm rolling well, sorry))
ROUND 2
Greater Shadow Zombie turn
The GSZ by Rawk will join in the attack, seemingly trying to tear her apart:
Slam attack 1: 19, damage: 5
Slam attack 2: 19, damage: 7
The other shadow zombie moves towards Tempest (I believe it is now it actually takes the damage), and Rawk may make an attack of opportunity if she wishes. It will also attack with two fists:
Slam attack 1: 12, damage: 8
Slam attack 2: 19, damage: 10
If both of these hit either of you, you are grappled, make a Con save vs DC of 14, or take 12 necrotic damage and be blinded (save halves damage, negates blindness. Can attempt save again at end of turn to remove blindness)
(Oh the horror. Aren't you glad that you used reckless attack? lol)
Erro pants as he pulls Ellis from the zombie with all of his might and drags him across the jungle floor onto the road."Ellis, can you stand? Good. You can't see? Merciful gods! Poor Rawk is being torn to shreds, I must go help her! Ellis, stay here and attempt to aid us with your magic as best as you can; back up towards the cliff. If we can lead them to the cliffside perhaps we can shove them from the edge, or perhaps we can climb down out of their reach. Fasten a rope for us to hang from if you have time!" Erro goes breathless trying to spurt all of this information all at once, he then turns back towards the zombies and Rawk.
He waves his hand in the air, "This way! Rawk! Use the cliffs!" (in game terms, Erro recommends disengaging... if a Barbarian can do such a thing!)
Erro will back up 10ft away from the cliff and ready an action to attack and shield bash (feat) the first zombie that comes within range. He will be loud and attempt to draw the zombie's ire as he screens for Ellis and, perhaps, Rawk.
Ellis could hear Erro along with other things going on, no way to see what was happening but felt as he was being dragged by Erro. He stood up, hearing Erro and nodding back but extremely worried about everyone else. He touched his eyes, restoring his vision as now he could see what was happening with Rawk, shocked. "Rawk! Get over here!" Ellis would call out to her loudly before backing up towards the cliff.
Action: Casting Lesser Restoration on himself, curing the Blinded condition
This post has potentially manipulated dice roll results.
Con saves: 2022
Tempest feels the rotted fist slam into him and loses control of the beam and it flickers for a second before disappearing. He'll look to Rawk and shout "Courage"and cast Healing Word on her. Then he'll say "Incoming" and cast Thorn Whip targeting her (non intending to damage her) and pull her 10 feet towards himself. "Cut this guy's arm off and let's move to the cliff."
(Up to DM, If Rawk can cut off the arm that's grappling me can we make a coordinated effort to allow me to break grapple and run once I'm not grappled?"
((Tempest, what were the two con saves for? Concentration one I guess. If the zombie didn't hit you with both of it's melee attacks you aren't grappled and don't take the necrotic damage - it has to lean in close for that to work. Also, you would have advantage on the thorn whip against Rawk))
Yup, we'll take the first roll! I've just realised that Rawk is grappled so I'll say the zombie makes a strength check Vs your spell DC to try and hold on: 18
Sorry, that should have been spell attack not DC! You lassoo Rawk and yank her out of the zombies grip. It, slightly comically, stares at the empty space for a moment, then with a hiss it turns it's eyes towards you.
Rawk you are free of the grapple and out of reach of the zombie horde for the moment, though the four zombies that attacked you look at you with menace.
This post has potentially manipulated dice roll results.
The barrage of attacks pummel Rawk's frame but her rage dampens the blows and her muscles flex through the pain. She looks at Tempest and feels herself simultaneously healed and tugged out of the reach of the zombies and says, "Thanks!" with a chirp. She'll fly into the air and move to the edge of the cliff hovering 3 feet above the ground which makes her roughly a foot taller than her companions and raise her axe waiting for the first enemy to come into range. (Holding action to attack first enemy in range.)
Opportunity attack against Tempest: attack 8, damage: 10
As Tempest moves away, the zombie lashes out towards him. Tempest you can probably make it out on to the path, but not quite join up with the others as you were a little behind.
The zombies stare blankly as Rawk is pulled from their grasp then flies overhead, their heads swiveling in unison to follow her as they all surge forward after her. They charge mindlessly at the group. The first one in range triggers Erro's attack, and whether they hit or miss it will turn it's attention to Erro, swinging it's fist:
Attack: 9, damage 8
The next two close with Rawk, and Rawk buries her axe in it's chest and watches as shadows leak from the wound like black blood, dissipating away. They will both attack her.
Attack: 21, damage 7
Attack: 17, damage 7
The final one finds it's path to Rawk blocked by the other two so turns its attention to Ellis. It swings at him.
Erro, Ellis and Rawk can see that behind them there is a very steep and jagged cleft that descends 50 feet or so to an inlet of the sea. The waves smash against the many rocks that seem to lie on the bottom and sides of the cleft. It looks extremely dangerous. The cleft is about 40ft across at you level (about 30ft at the bottom), and on the other side the steep cliff rises up, the gradient getting a little less steep as it climbs.
This post has potentially manipulated dice roll results.
Round 3
Greater Shadow Zombie's turn
The two GSZ seemed to have become fixed on Tempest now and as he runs they both move to catch up with him, trying to grab and tear him apart. They both attack him.
GSZ1:
Attack: 12, damage: 9
Attack: 18, damage: 7
GSZ2:
Attack: 12, damage: 10
Attack: 17, damage: 5
If you are hit by both attacks from the same zombie, make a con save vs DC 14 or take 16 necrotic damage and be blinded (save for half, no blindness)
Tempest manages to dodge the first attack from the first zombie but is slammed in the chest by the second fist knocking the air from his lungs. The second zombie uses this to smash Tempest with both fists trapping him. As the shadows creep in Tempest feels his veins go cold from the damage and goes unconscious from the pain.
Ellis felt as he had gotten hit by the zombie, barely standing right now. But then he was shocked as he saw Tempest go down, scared. He will try to disengage from the zombie, moving 30 feet to the side (not off the cleft) before casting Healing Word on Tempest.
Tempest feels the healing energy rush through him and revives breathing heavily. Still in the clutches of the zombie he looks for an escape.
(Do I get my action or at least a bonus action? If so: )
(Bonus) Tempest will Wildshape into a Brown Bear breaking the hold of the zombie (hopefully since I'm large and it's medium?).
(If I have action): Bear Tempest will swipe at the zombie that held him with his claws and bite down on its skull. If that kills the zombie he'll move closer to the group and take one attack of opportunity. If both are still up he'll stay.
Rawk feels the fists slam into her but the adrenaline in her keeps her going. She'll use her strength and ability to fly to her advantage and pull the least injured zombie near her over the edge then release it letting it fall to the rocks and sea below.
Strength check? 24
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Shadow Zombie Turn
The four remaining zombies join in the frantic melee. Ellis and Erro have moved a little further away, and Tempest remains out of reach just, so all four will descend on Rawk, attacking the only member of the party they can easily reach. Rawk you see their great fists smash towards you, though these seem slower and unable to attack as many times as the others.
Four slam attacks (bludgeoning damage):
attack: 19, damage: 4
attack: 14, damage: 6
attack: 17, damage: 7
attack: 21, damage: 7
Do you like my Boots of Flying?
((ouch. I'm rolling well, sorry))
ROUND 2
Greater Shadow Zombie turn
The GSZ by Rawk will join in the attack, seemingly trying to tear her apart:
Slam attack 1: 19, damage: 5
Slam attack 2: 19, damage: 7
The other shadow zombie moves towards Tempest (I believe it is now it actually takes the damage), and Rawk may make an attack of opportunity if she wishes. It will also attack with two fists:
Slam attack 1: 12, damage: 8
Slam attack 2: 19, damage: 10
If both of these hit either of you, you are grappled, make a Con save vs DC of 14, or take 12 necrotic damage and be blinded (save halves damage, negates blindness. Can attempt save again at end of turn to remove blindness)
Do you like my Boots of Flying?
((flipping nora, sorry Rawk))
Heroes turn
Do you like my Boots of Flying?
(Oh the horror. Aren't you glad that you used reckless attack? lol)
Erro pants as he pulls Ellis from the zombie with all of his might and drags him across the jungle floor onto the road. "Ellis, can you stand? Good. You can't see? Merciful gods! Poor Rawk is being torn to shreds, I must go help her! Ellis, stay here and attempt to aid us with your magic as best as you can; back up towards the cliff. If we can lead them to the cliffside perhaps we can shove them from the edge, or perhaps we can climb down out of their reach. Fasten a rope for us to hang from if you have time!" Erro goes breathless trying to spurt all of this information all at once, he then turns back towards the zombies and Rawk.
He waves his hand in the air, "This way! Rawk! Use the cliffs!" (in game terms, Erro recommends disengaging... if a Barbarian can do such a thing!)
Erro will back up 10ft away from the cliff and ready an action to attack and shield bash (feat) the first zombie that comes within range. He will be loud and attempt to draw the zombie's ire as he screens for Ellis and, perhaps, Rawk.
Ellis could hear Erro along with other things going on, no way to see what was happening but felt as he was being dragged by Erro. He stood up, hearing Erro and nodding back but extremely worried about everyone else. He touched his eyes, restoring his vision as now he could see what was happening with Rawk, shocked. "Rawk! Get over here!" Ellis would call out to her loudly before backing up towards the cliff.
Action: Casting Lesser Restoration on himself, curing the Blinded condition
Bonus Action: Bardic Inspiration to Rawk (1d6)
Movement: 30 ft back towards the cliff
Con saves: 20 22
Tempest feels the rotted fist slam into him and loses control of the beam and it flickers for a second before disappearing. He'll look to Rawk and shout "Courage" and cast Healing Word on her. Then he'll say "Incoming" and cast Thorn Whip targeting her (non intending to damage her) and pull her 10 feet towards himself. "Cut this guy's arm off and let's move to the cliff."
(Up to DM, If Rawk can cut off the arm that's grappling me can we make a coordinated effort to allow me to break grapple and run once I'm not grappled?"
Healing: 4
Attack: 8
((Tempest, what were the two con saves for? Concentration one I guess. If the zombie didn't hit you with both of it's melee attacks you aren't grappled and don't take the necrotic damage - it has to lean in close for that to work. Also, you would have advantage on the thorn whip against Rawk))
Do you like my Boots of Flying?
(Oh sweet. I thought it was if only one hit. Then can I keep concentration up?)
Thornwhip Adv roll: 25
Tempest will move away from the zombie and take the opportunity attack.
Yup, we'll take the first roll! I've just realised that Rawk is grappled so I'll say the zombie makes a strength check Vs your spell DC to try and hold on: 18
Do you like my Boots of Flying?
Sorry, that should have been spell attack not DC! You lassoo Rawk and yank her out of the zombies grip. It, slightly comically, stares at the empty space for a moment, then with a hiss it turns it's eyes towards you.
Rawk you are free of the grapple and out of reach of the zombie horde for the moment, though the four zombies that attacked you look at you with menace.
Do you like my Boots of Flying?
The barrage of attacks pummel Rawk's frame but her rage dampens the blows and her muscles flex through the pain. She looks at Tempest and feels herself simultaneously healed and tugged out of the reach of the zombies and says, "Thanks!" with a chirp. She'll fly into the air and move to the edge of the cliff hovering 3 feet above the ground which makes her roughly a foot taller than her companions and raise her axe waiting for the first enemy to come into range. (Holding action to attack first enemy in range.)
(Still trying out colors.)
Held Attack: 9 Damage: 16
Opportunity attack against Tempest: attack 8, damage: 10
As Tempest moves away, the zombie lashes out towards him. Tempest you can probably make it out on to the path, but not quite join up with the others as you were a little behind.
Do you like my Boots of Flying?
Shadow Zombie Turn
The zombies stare blankly as Rawk is pulled from their grasp then flies overhead, their heads swiveling in unison to follow her as they all surge forward after her. They charge mindlessly at the group. The first one in range triggers Erro's attack, and whether they hit or miss it will turn it's attention to Erro, swinging it's fist:
Attack: 9, damage 8
The next two close with Rawk, and Rawk buries her axe in it's chest and watches as shadows leak from the wound like black blood, dissipating away. They will both attack her.
Attack: 21, damage 7
Attack: 17, damage 7
The final one finds it's path to Rawk blocked by the other two so turns its attention to Ellis. It swings at him.
Attack: 19, damage 9
Do you like my Boots of Flying?
Erro, Ellis and Rawk can see that behind them there is a very steep and jagged cleft that descends 50 feet or so to an inlet of the sea. The waves smash against the many rocks that seem to lie on the bottom and sides of the cleft. It looks extremely dangerous. The cleft is about 40ft across at you level (about 30ft at the bottom), and on the other side the steep cliff rises up, the gradient getting a little less steep as it climbs.
Do you like my Boots of Flying?
Round 3
Greater Shadow Zombie's turn
The two GSZ seemed to have become fixed on Tempest now and as he runs they both move to catch up with him, trying to grab and tear him apart. They both attack him.
GSZ1:
Attack: 12, damage: 9
Attack: 18, damage: 7
GSZ2:
Attack: 12, damage: 10
Attack: 17, damage: 5
If you are hit by both attacks from the same zombie, make a con save vs DC 14 or take 16 necrotic damage and be blinded (save for half, no blindness)
Do you like my Boots of Flying?
Heroes Turn
Do you like my Boots of Flying?
Con save: 7
Tempest manages to dodge the first attack from the first zombie but is slammed in the chest by the second fist knocking the air from his lungs. The second zombie uses this to smash Tempest with both fists trapping him. As the shadows creep in Tempest feels his veins go cold from the damage and goes unconscious from the pain.
Ellis felt as he had gotten hit by the zombie, barely standing right now. But then he was shocked as he saw Tempest go down, scared. He will try to disengage from the zombie, moving 30 feet to the side (not off the cleft) before casting Healing Word on Tempest.
Action: Disengage
Movement: 30 feet away from Zombie to the side
Bonus Action: Cast Healing Word on Tempest 5
Tempest feels the healing energy rush through him and revives breathing heavily. Still in the clutches of the zombie he looks for an escape.
(Do I get my action or at least a bonus action? If so: )
(Bonus) Tempest will Wildshape into a Brown Bear breaking the hold of the zombie (hopefully since I'm large and it's medium?).
(If I have action): Bear Tempest will swipe at the zombie that held him with his claws and bite down on its skull. If that kills the zombie he'll move closer to the group and take one attack of opportunity. If both are still up he'll stay.
Attack: (Claw) 10 (Bite) 26
Damage: (Claw) 7 (Bite) 8
Crit: 2
Rawk feels the fists slam into her but the adrenaline in her keeps her going. She'll use her strength and ability to fly to her advantage and pull the least injured zombie near her over the edge then release it letting it fall to the rocks and sea below.
Strength check? 24