Brax, Falx, Thessalandra and Shae are busy pulling on the winch, and the Professor is very excited to see the mast get pulled under water, just as expected. It takes about five minutes or so for the four of you to pull the mast fully down to the ship. In the meantime, the Professor and Maxine are standing vigilant, the Professor masterfully influencing the water to distract the sharks.
Fang, after about three minutes, you say the command word to turn your needle into a dagger and start diving down to the wreck rapidly, and reach it after a couple of seconds. Looking up, you see the mast approaching, but it is straining against the natural buoyancy of the wood, and it's likely going to take a little while longer to get down to the stump. You take the time to swim over to the broken plank. You're wondering about how exactly this will work, but as you focus on fixing the hole, the dagger lights up, and some of the light transfers over to the hole in the boat, turning from light into a new plank in place of the hole. You're thrilled at the ease of using the dagger, but at that moment are bumbep by something. Turning around, you're faced with a large and confused shark, who had swum over here to investigate the strange light, and now bumped into something it can't see. Quickly, the water around you becomes cloudy, but the shark bumps into you a second time as it tries to swim away.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Fang startled by the shark turns around reflexively being defensively ready to stab at whatever bumped into him with the dagger. Seeing the shark begins to bring the dagger toward the shark but holds back remembering the warning about sharks being drawn to blood in the water. Fang then attempts to move out of and stay out of the creatures way while waiting for the mast to reach the bottom.
The shark quickly swims over the top of Fang, quickly passing the now mended hole, trying to investigate the previous light, before circling away, back to the nearby ruins. A couple of tense moments later, and the mast is close enough, that Fang has to start guiding it into place to fit it as closely to the sump as possible. The moving mast is stirring the waters somewhat, and even though the Professor is muddying the waters as much as possible, two sharks are attracted by the movement and are circling the mast, before suddenly one of them attacks and bites it!
The mast shakes vigorously as a result of the impact, and the crew and Shae on the raft are trying their best to hold on.
14 for Brax 7 for Falx 15 for Thasselandra
I need a strenght check from Shae and a Dexterity save from Fang
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
As the mast jolts, the crew loses their grip on the ropes. Although the Captain manages to hold on, she is nearly dragged into the water and the four only just manage to grab a hold on the ropes again and prevent all their work from coming undone.
3 fire damage for Brax, Falx and Shae, from the friction burns
Under water, the sudden jerk of the mast followed by it shooting up as the tension on the ropes slackens, catches Fang by surprise, and the rough surface of the mast catches on the palm of his hand, ripping off some of the skin. As soon as the blood enters the water, the two sharks in the vicinity start to align with the cloud of blood in the water. Fang is still invisible, but the snese of smell of the beast will guide them to him regardless.
Fang takes 3 of slashing damage from the rough wood of the mast shooting upwards.
The mast requires two successful DC 15 strength checks by at least half of the four people pulling to be brough close enough to the ship. If all four people pulling beat the DC, the mast is hauled the entire distance in one turn. I want everyone on the raft and in the water to roll initiative.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Ow. Ow. Ow. Shae would suck air in through her teeth as she'd feel the rope slip in her grip, damaging her hands. "Mushu... Remind me to start doing push ups..." She'd mutter under her breath as she'd regrip the rope, her arms already feeling tired. It was times like this she missed having Berrus' strength close by.
Her eyes would flit to Maxine. Common Shae... if we can load a ballista on a crashing airship, we can pull a freaking rope. She didn't want to fail her friends. The warlock would close her eyes to take a deep breath. Kam, I could use what ever strength you're able to share to help our friends... I'll give what ever I got left in the tank... Shae would dig her heals into the raft for leverage, regripping once again, but with more resolve.
Upon opening her eyes, she'd catch sight of the reddened water. Her heart would flit in concern for Fang, and indeed would know Mushu would be worried too. We need to get this right. And now. "Together! On 3!" The command would leave Shae's lips before she'd realize it. Without missing a beat, she'd count. "1... 2... 3!" With one more inhale, she'd do her best to time her heave with Brax, Falx and the Captain's, pulling with what ever strength she had.
Maxine, as promised watched for sharks. With the first one swimming towards the boat after (obviously) Fang's blood appeared in the water, Maxine raised he crossbow:
after catching a few more fish Berrus calls the crew together,
"Lets get these smoked up ten maybe set up some defenses around the beach, i dinna anticipate having enough daylight to go far once there back so we may as well secure this place
The two sharks quickly approach the small cloud of blood, trying to find out where it originates from. As Fang is still invisible though, the sharks swim past him, confused.
Shae meanwhile starts to coordinate the pulling effort, and putting all she has into it, manages to coordinate the team enough to move the mast closer to the wreck. All four of you pull in unison, and you manage to move the mast within inches of the wreck, close enough for Fang to do the final adjustment and mend the damage!
Due to the blood in the water though, you see a third shark draw close.
Fang, you're up, followed by Maxine and the Professor.
Wisdom checks Sharks: 6 and 8 vs DC 12 Crew Str checks: Brax :24 Falx: 21 and Thessalandra: 17
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Fang swims over to the masts location (assuming he wasn’t already there) and uses the mending dagger to attempt to fix the mast like he did with the hole. (How am I doing on air? I figure that’s my action and I won’t be able to do much else)
The Professor waits for Maxine to shoot her loaded crossbow at one of the sharks, saying, "Hit the trailing shark if you can--hopefully that will pull the others away from Fang." If she misses, he redirects the missile at the shark. If not, he directs an object he can see through the water--hopefully something sharp like an urchin spine, but whatever he can see--at the same shark. He hopes to distract the sharks with their own blood so they don't track down his invisible ally.
Catapult: 12 damage, DC 14 Dexterity Save to Negate.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Fang manages to grab hold of the mast and set it right against the stump. Then, focussing on the mending properties of the dagger, the bright light fills the gaps between the splintered wood, and as it subsides, the mast is fixed.
Meanwhile, back on land the two assistants, Berrus and Zip start to put up some earthworks, manually, since the Professor isn't around to use his control of the elements. You start working on a crescent shaped parapet, forming a semi circle around your camp site down to the shoreline. Berrus does the heavy lifting and digging with an improvised spade, while Cliff and Bertrand adjust the sand and earth into a chest-high earthen wall, as Berrus keeps digging. Zip meanwhile traces the outline of the wall into the sandy dirt, and clears the area for the digging trench of any rocks or anything else that might impede your progress. All of you have your weapons within reach, should something else out of the forest risk an attack.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Taking a bead on the third incoming shark, Maxine makes a quick adjustment for the mirroring effect of the water, and lets fly her bolt. It dips below the waves and strikes the shark, almost exactly in the gills. It shakes and struggles as a result of the pain, and very quickly, a cloud of blood much larger than from the tiny cut on Fang's hand, forms around the third shark.
The professor meanwhile spots a large sliver of wood, probably from the mast, that is now drifting in the water, and he catapults that into the wounded shark. The projectile has lost a lot of force from all the water, but it still manages to strike the shark with enough force to lodge in its underbelly, causing more blood to cloud the waters.
Dex save: 13 vs 14
The two sharks around the wreckage, first attracted by the bright light, now quickly swim over to the tasty morcel, and the first one there makes quick work of the dying shark, with the second one also tearing into the shark, causing an even bigger cloud to form.
Shae, you and the crew are up, what would you like to do?
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shae felt relieved that they were able to pull off securing the mast in that one haul, but she didn't want to celebrate too soon. They still needed to ensure Fang's safety above all else, and hopefully finish recovering the rest of the ship. The medic's eyes would just be able to make out enough of Fang's outline to know where to direct her magic to repair his cut. She'd whisper a few words in celestial under her breath, sending her magic through the water to hopefully to seal his wound.
BA Heal: 1 + 1
Inspired by the Professor's earlier use of Shape Water, Shae would do her best to mimic his methods. But instead of clearing muddied water, she was clearing Fangs blood. Hoping to move it in a direction that would work to either misdirect his scent from him, or merge it with the sharks blood in hopes to dilute it to nothing.
Brax, Falx, Thessalandra and Shae are busy pulling on the winch, and the Professor is very excited to see the mast get pulled under water, just as expected. It takes about five minutes or so for the four of you to pull the mast fully down to the ship. In the meantime, the Professor and Maxine are standing vigilant, the Professor masterfully influencing the water to distract the sharks.
Fang, after about three minutes, you say the command word to turn your needle into a dagger and start diving down to the wreck rapidly, and reach it after a couple of seconds. Looking up, you see the mast approaching, but it is straining against the natural buoyancy of the wood, and it's likely going to take a little while longer to get down to the stump. You take the time to swim over to the broken plank. You're wondering about how exactly this will work, but as you focus on fixing the hole, the dagger lights up, and some of the light transfers over to the hole in the boat, turning from light into a new plank in place of the hole. You're thrilled at the ease of using the dagger, but at that moment are bumbep by something. Turning around, you're faced with a large and confused shark, who had swum over here to investigate the strange light, and now bumped into something it can't see. Quickly, the water around you becomes cloudy, but the shark bumps into you a second time as it tries to swim away.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Fang startled by the shark turns around reflexively being defensively ready to stab at whatever bumped into him with the dagger. Seeing the shark begins to bring the dagger toward the shark but holds back remembering the warning about sharks being drawn to blood in the water. Fang then attempts to move out of and stay out of the creatures way while waiting for the mast to reach the bottom.
The shark quickly swims over the top of Fang, quickly passing the now mended hole, trying to investigate the previous light, before circling away, back to the nearby ruins. A couple of tense moments later, and the mast is close enough, that Fang has to start guiding it into place to fit it as closely to the sump as possible. The moving mast is stirring the waters somewhat, and even though the Professor is muddying the waters as much as possible, two sharks are attracted by the movement and are circling the mast, before suddenly one of them attacks and bites it!
The mast shakes vigorously as a result of the impact, and the crew and Shae on the raft are trying their best to hold on.
14 for Brax
7 for Falx
15 for Thasselandra
I need a strenght check from Shae and a Dexterity save from Fang
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Whuu oh!" Shae would feel the mast shake vigorously, jostling her about. She'd try to tighten her grip and steady her stance.
Strength Check: 6
just an unstable unicorn.
Dex save: 10
As the mast jolts, the crew loses their grip on the ropes. Although the Captain manages to hold on, she is nearly dragged into the water and the four only just manage to grab a hold on the ropes again and prevent all their work from coming undone.
3 fire damage for Brax, Falx and Shae, from the friction burns
Under water, the sudden jerk of the mast followed by it shooting up as the tension on the ropes slackens, catches Fang by surprise, and the rough surface of the mast catches on the palm of his hand, ripping off some of the skin. As soon as the blood enters the water, the two sharks in the vicinity start to align with the cloud of blood in the water. Fang is still invisible, but the snese of smell of the beast will guide them to him regardless.
Fang takes 3 of slashing damage from the rough wood of the mast shooting upwards.
The mast requires two successful DC 15 strength checks by at least half of the four people pulling to be brough close enough to the ship. If all four people pulling beat the DC, the mast is hauled the entire distance in one turn. I want everyone on the raft and in the water to roll initiative.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Glasses:
Cursing at the turn of events, the Professor prepares himself for combat.
Initiative: 3
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Ow. Ow. Ow. Shae would suck air in through her teeth as she'd feel the rope slip in her grip, damaging her hands. "Mushu... Remind me to start doing push ups..." She'd mutter under her breath as she'd regrip the rope, her arms already feeling tired. It was times like this she missed having Berrus' strength close by.
Her eyes would flit to Maxine. Common Shae... if we can load a ballista on a crashing airship, we can pull a freaking rope. She didn't want to fail her friends. The warlock would close her eyes to take a deep breath. Kam, I could use what ever strength you're able to share to help our friends... I'll give what ever I got left in the tank... Shae would dig her heals into the raft for leverage, regripping once again, but with more resolve.
Upon opening her eyes, she'd catch sight of the reddened water. Her heart would flit in concern for Fang, and indeed would know Mushu would be worried too. We need to get this right. And now. "Together! On 3!" The command would leave Shae's lips before she'd realize it. Without missing a beat, she'd count. "1... 2... 3!" With one more inhale, she'd do her best to time her heave with Brax, Falx and the Captain's, pulling with what ever strength she had.
Strength: 18 Guidance: 2
Initiative: 3
just an unstable unicorn.
Initiative: 11
Maxine, as promised watched for sharks. With the first one swimming towards the boat after (obviously) Fang's blood appeared in the water, Maxine raised he crossbow:
Maxine Initiative: 8
Meili Liang Lvl 5 Monk
Dice
after catching a few more fish Berrus calls the crew together,
"Lets get these smoked up ten maybe set up some defenses around the beach, i dinna anticipate having enough daylight to go far once there back so we may as well secure this place
Laissez les bons temps rouler
The two sharks quickly approach the small cloud of blood, trying to find out where it originates from. As Fang is still invisible though, the sharks swim past him, confused.
Shae meanwhile starts to coordinate the pulling effort, and putting all she has into it, manages to coordinate the team enough to move the mast closer to the wreck. All four of you pull in unison, and you manage to move the mast within inches of the wreck, close enough for Fang to do the final adjustment and mend the damage!
Due to the blood in the water though, you see a third shark draw close.
Fang, you're up, followed by Maxine and the Professor.
Wisdom checks Sharks: 6 and 8 vs DC 12
Crew Str checks: Brax :24 Falx: 21 and Thessalandra: 17
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Fang swims over to the masts location (assuming he wasn’t already there) and uses the mending dagger to attempt to fix the mast like he did with the hole. (How am I doing on air? I figure that’s my action and I won’t be able to do much else)
Glasses:
The Professor waits for Maxine to shoot her loaded crossbow at one of the sharks, saying, "Hit the trailing shark if you can--hopefully that will pull the others away from Fang." If she misses, he redirects the missile at the shark. If not, he directs an object he can see through the water--hopefully something sharp like an urchin spine, but whatever he can see--at the same shark. He hopes to distract the sharks with their own blood so they don't track down his invisible ally.
Catapult: 12 damage, DC 14 Dexterity Save to Negate.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Fang manages to grab hold of the mast and set it right against the stump. Then, focussing on the mending properties of the dagger, the bright light fills the gaps between the splintered wood, and as it subsides, the mast is fixed.
Meanwhile, back on land the two assistants, Berrus and Zip start to put up some earthworks, manually, since the Professor isn't around to use his control of the elements. You start working on a crescent shaped parapet, forming a semi circle around your camp site down to the shoreline. Berrus does the heavy lifting and digging with an improvised spade, while Cliff and Bertrand adjust the sand and earth into a chest-high earthen wall, as Berrus keeps digging. Zip meanwhile traces the outline of the wall into the sandy dirt, and clears the area for the digging trench of any rocks or anything else that might impede your progress. All of you have your weapons within reach, should something else out of the forest risk an attack.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(If I am not mistaken, crossbows shoot through the water without disadvantage?)
Attack: 12 Damage: 10
Maxine did not hope to kill a shark, just to wound it in hope, the others will sense it's blood and begin to eat their now-tasty comrade.
Meili Liang Lvl 5 Monk
Dice
Taking a bead on the third incoming shark, Maxine makes a quick adjustment for the mirroring effect of the water, and lets fly her bolt. It dips below the waves and strikes the shark, almost exactly in the gills. It shakes and struggles as a result of the pain, and very quickly, a cloud of blood much larger than from the tiny cut on Fang's hand, forms around the third shark.
The professor meanwhile spots a large sliver of wood, probably from the mast, that is now drifting in the water, and he catapults that into the wounded shark. The projectile has lost a lot of force from all the water, but it still manages to strike the shark with enough force to lodge in its underbelly, causing more blood to cloud the waters.
Dex save: 13 vs 14
The two sharks around the wreckage, first attracted by the bright light, now quickly swim over to the tasty morcel, and the first one there makes quick work of the dying shark, with the second one also tearing into the shark, causing an even bigger cloud to form.
Shae, you and the crew are up, what would you like to do?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Perception: 8
just an unstable unicorn.
Shae felt relieved that they were able to pull off securing the mast in that one haul, but she didn't want to celebrate too soon. They still needed to ensure Fang's safety above all else, and hopefully finish recovering the rest of the ship. The medic's eyes would just be able to make out enough of Fang's outline to know where to direct her magic to repair his cut. She'd whisper a few words in celestial under her breath, sending her magic through the water to hopefully to seal his wound.
BA Heal: 1 + 1
Inspired by the Professor's earlier use of Shape Water, Shae would do her best to mimic his methods. But instead of clearing muddied water, she was clearing Fangs blood. Hoping to move it in a direction that would work to either misdirect his scent from him, or merge it with the sharks blood in hopes to dilute it to nothing.
Action: Shape water
(lol okay RNG)
just an unstable unicorn.
Fang feels his hand start to feel better as he attempts to undue the knot around the mast.
12