Tanni yelps surprised as the bolt hits her and as she turns her gaze at the crossbowmen across, her vision quickly turns red as the seething rage overtakes her. In dwarven, she yells "You'll pay for that, wormguts!" and rushes towards the closest enemy she can see, with her warhammer clenched in her fists. As she rushes to the bridge screaming, streaks of electricity begin dancing on her form and a bolt of lightning strikes at the closest swordman.
Mechanics:
Initiative: 6
Action: Dash, gives me 50 feet movement.
Move: 50 feet movement to the bridge, towards the nearest standing enemy. If I understand the situation, this should take me to melee range with 10 feet to spare.
Bonus action: When I'm 10 feet away from the nearest standing enemy, activate Rage and Storm Aura. The closest enemy within 10 feet takes 1D6 lighting damage, halved with a successful DC 14 Dex-save.
((Everyone that made it to the bridge ( Tanni, Knok, and Paren), please roll an acrobatics check. The first will be a basic acrobatics check with DC 10. If you succeed, roll a second acrobatics check with advantage with the same DC. If you fail, roll a second acrobatics check with disadvantage.))
As you place your first step onto the old wooden bridge, you can feel it shift under your weight. This clearly isn't constructed very well but it will surely be able to handle your weight until you get across!
Jonathan and Paren find the creaking and damp wood much less sturdy than they had hoped for as their weight bears down on the old planks.
ROLL A DEX SAVE. FAIL AND YOU FACE THE FATE OF THE STREAM (DC10)
Tanni's stature and sturdiness proves useful as she carefully navigates the rotting wood. As she approaches the air shifts around her battering the swordsman (1). (( 12 Dex Save. FAIL! Roll your damge))
She gets right into the face of the two swordsmen who look at her with wonderment and fear due to her speed and strength.
Paren feels the plank snap below his feet. He sprawls out hoping to grab hold of anything that will keep him from tumbling into the water. With a little luck, he finds a handhold in one of the few pieces of wood strong enough to hold the weight of the paladin and his armor. He can feel the rush of the water ripping below him and he can swear he sees something moving below the surface. Not wanting to stay around and deal with yet another threat, he looks to lift himself up and back onto the bridge as quickly as possible.
((You're currently considered prone on the bridge))
This post has potentially manipulated dice roll results.
With Tanni in their face, the two swordsmen swing their weapons at the gnome doing their best to make sure she doesn't get off the bridge.
S1 Attack: 16 Damage: 7
S1 (multiattack) Attack: 14 Damage: 5
S2 Attack: Attack: 8 Damage: 4
S2 (multiattack): Attack: 14 Damage: 8
The two crossbowmen watch as their companion drops headfirst into the stream and is out of sight. They quickly reload their crossbows. Seeing their companions fighting Tanni, they choose to loose their bolts at the next closest target, Knok!
C1: Attack: 17 Damage: 1
C2: Attack: 20 Damage: 6
(OOC)
The swordsmen seem to fight better against their targets when multiple are engaged with the same foe.
(It's back to the party. You'll just need to stand up from prone and then you'll be able to reach the swordsmen using the rest of your movement. No special checks so long as you've already made the acrobatics checks on the bridge.))
This post has potentially manipulated dice roll results.
Seeing Tanni getting peppered with attacks, Finan rushes to the edge of the stream to give support to the group. Finan once more weaves magic through his words. "Camiela is not with you, you bastards!" he cries out at the assailants, once again forming the simple ward with his fingers. Then, focusing his attention on his companions, he shouts "Get across that damned bridge, all of you!", his words causing an arcane green, transparent cloak to appear around each of his companions, floating weightlessly around their necks. All at once, each of them position themselves where they wish to be, ready to lay into this group.
Mechanics:
Turn: Move: Up to the water edge, adjacent to the bridge Action: Bane vs the two swordsmen and one of the crossbowmen. CHA save DC 14. Bonus: Mantle of Inspiration on Knok, Jonathan, Tanniand Peran (you three use the same color to speak. Never noticed before)
As a bonus action, spend one use of Bardic Inspiration to grant 5temporary HP to up to 4 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
Reaction: Move across the bridge, positioning himself against a wall if possible In case it applies to this movement: Acrobatics: 12
(Cool, wasn't sure if the swordsmen were part of that group)
Jonathan advances to the bridge and readies his weapon and shield, as mentioned above.
Activated
e swordsmen (assuming the acrobatics check(s) go well). Knok would be just out of melee range with base movement. ))
Tanni yelps surprised as the bolt hits her and as she turns her gaze at the crossbowmen across, her vision quickly turns red as the seething rage overtakes her. In dwarven, she yells "You'll pay for that, wormguts!" and rushes towards the closest enemy she can see, with her warhammer clenched in her fists. As she rushes to the bridge screaming, streaks of electricity begin dancing on her form and a bolt of lightning strikes at the closest swordman.
Mechanics:
Initiative: 6
Action: Dash, gives me 50 feet movement.
Move: 50 feet movement to the bridge, towards the nearest standing enemy. If I understand the situation, this should take me to melee range with 10 feet to spare.
Bonus action: When I'm 10 feet away from the nearest standing enemy, activate Rage and Storm Aura. The closest enemy within 10 feet takes 1D6 lighting damage, halved with a successful DC 14 Dex-save.
Acrobatics check: 12
((Everyone that made it to the bridge ( Tanni, Knok, and Paren), please roll an acrobatics check. The first will be a basic acrobatics check with DC 10. If you succeed, roll a second acrobatics check with advantage with the same DC. If you fail, roll a second acrobatics check with disadvantage.))
As you place your first step onto the old wooden bridge, you can feel it shift under your weight. This clearly isn't constructed very well but it will surely be able to handle your weight until you get across!
Acrobatics: 9
Acrobatics 2: 6
Paren is usually sure on his feet put reaching down to pick up the sword has put him off balance and he never recovers before he reaches the bridge.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Acrobatics check 1: 11 success
Acrobatics check 2: 16
Acrobatics #1: 4
Acrobatics #2: 3
(Not gonna lie, the dice haven't liked me today, on any platform...)
Jonathan and Paren find the creaking and damp wood much less sturdy than they had hoped for as their weight bears down on the old planks.
ROLL A DEX SAVE. FAIL AND YOU FACE THE FATE OF THE STREAM (DC10)
Tanni's stature and sturdiness proves useful as she carefully navigates the rotting wood. As she approaches the air shifts around her battering the swordsman (1). (( 12 Dex Save. FAIL! Roll your damge))
She gets right into the face of the two swordsmen who look at her with wonderment and fear due to her speed and strength.
Dex save: 12
(yay! really did not want to find out if Paren can swim)
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Paren feels the plank snap below his feet. He sprawls out hoping to grab hold of anything that will keep him from tumbling into the water. With a little luck, he finds a handhold in one of the few pieces of wood strong enough to hold the weight of the paladin and his armor. He can feel the rush of the water ripping below him and he can swear he sees something moving below the surface. Not wanting to stay around and deal with yet another threat, he looks to lift himself up and back onto the bridge as quickly as possible.
((You're currently considered prone on the bridge))
(Welp, let's hope that barbarian danger sense works...)
Dexterity Saving Throw: 18
(Whew! Guess not all my rolls are that terrible today...)
Jonathan finds himself in a similar fate as he clings to the wooden planks doing his best to not fall in.
OOC:
Oi, oi, Finan would never find himself in an awkward position like that!
(It's Jonathan you're talking about, Cromusz ;) )
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Storm Aura Damage: 1
edit: Yes! I scorched a single hair from his head!
((I'll post the enemy activation in the morning or possibly tonight if I have time. ))
With Tanni in their face, the two swordsmen swing their weapons at the gnome doing their best to make sure she doesn't get off the bridge.
The two crossbowmen watch as their companion drops headfirst into the stream and is out of sight. They quickly reload their crossbows. Seeing their companions fighting Tanni, they choose to loose their bolts at the next closest target, Knok!
(OOC)
The swordsmen seem to fight better against their targets when multiple are engaged with the same foe.
(If it's back around to the party, what sort of check/action would you like for Jonathan to pull himself back up onto the bridge?)
(It's back to the party. You'll just need to stand up from prone and then you'll be able to reach the swordsmen using the rest of your movement. No special checks so long as you've already made the acrobatics checks on the bridge.))
Seeing Tanni getting peppered with attacks, Finan rushes to the edge of the stream to give support to the group. Finan once more weaves magic through his words. "Camiela is not with you, you bastards!" he cries out at the assailants, once again forming the simple ward with his fingers. Then, focusing his attention on his companions, he shouts "Get across that damned bridge, all of you!", his words causing an arcane green, transparent cloak to appear around each of his companions, floating weightlessly around their necks. All at once, each of them position themselves where they wish to be, ready to lay into this group.
Mechanics:
Turn:
Move: Up to the water edge, adjacent to the bridge
Action: Bane vs the two swordsmen and one of the crossbowmen. CHA save DC 14.
Bonus: Mantle of Inspiration on Knok, Jonathan, Tanni and Peran (you three use the same color to speak. Never noticed before)
Reaction: Move across the bridge, positioning himself against a wall if possibleIn case it applies to this movement:Acrobatics: 12Acrobatics: 13
Never mind, did not calculate our numbers correctly. I don't have a spare Mantle of Inspiration slot for FinanLynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~