On your way back around to the hall with pillars, you encounter no opposition but notice the following changes. The bodies of the goblins you slew have been removed, although the area still reeks of death and blood. A good portion of the supplies in the 'pantry' room have been removed. For those with particularly keen eyes, you can also tell there has been quite a bit of foot traffic through this entire area.
In the hall with pillars, doors 5 and 6 are still open, but door 4 is now closed which you recall led to a goblin guard room. Doors 1, 2 and 3 are still closed. (All of the doors in all the other rooms remain open.) There has been a lot of traffic through here also, particularly through door 3, and it is easy to conclude that the dead bodies from the archery range were dragged through there.
The guard room behind Door #4 looks similar to when you passed through before. Some extra crates and barrels have been stacked against the wall that weren't there previously. Four empty wineskins and some foul-smelling food sit on the table beside some dice and copper coins, along with four rough-made chairs. The far door is closed but has a bell attached to the frame on this side, obviously meant as an alarm trap in case intruders enter from the other side. Three goblins are prostrate along the southern wall, snoring heavily with their crude swords beside them, and do not appear to have been roused by your entry.
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Anyone planning to enter the room and approach the goblins: Make a Stealth check. If attempting to hit them, can make attack roll with advantage, and will be automatic critical.
((Apologies. I am working on a pretty intense assignment for work, (only getting about 5hrs sleep/night cause of it) and haven't been able to jump on. I am going to have 2 more days of this before I can get back into things.))
Just to expedite this encounter, I'll declare that you all have initiative over the goblins, plus a surprise round. The bear will attack in melee. Anyone that wants to make a ranged attack may do so without spoiling the 'wild animal attack' deception, but must attack with disadvantage. If you prefer to attack in melee, please make a Stealth roll first, but then you can attack with advantage, but if your Stealth sucks then you may lose your surprise round. Each player make your own decision and roll accordingly.
- Stealth roll if attacking in melee - 2x Attack/damage rolls - advantage for melee attacks, disadvantage for ranged attacks - I will adjust attacks appropriately for auto-crits against sleeping targets
Black Bear Stealth: 15 Surprise: (Multiattack) Bite v Goblin #1: 24 Damage: 11; Claws v Goblin #2: 14 Damage: 6 (Goblin #1 DEAD, Goblin #2 miss) Round 1: (Multiattack) Bite v Goblin #3: Attack: 24 Damage: 10; Claws v Goblin #2: Attack: 21 Damage: 7
Um ... never mind.
Erky suggests that the Black Bear attack the goblins, and before anyone has time to object, the bear pads softly toward the sleeping goblins and promptly locks its jaws into the neck of one goblin, biting the head clean off. The other two awake with a start, but before they even have the chance to cry out, the bears huge maws closes right over the head of another, ripping it from its shoulders, while its claws slash clean through the front of the third, spilling its guts onto the floor as it collapses with a startled semi-audible gurgle. The carnage is over so quickly that the party barely have time to do anything other than watch the grisly scene unfold. Kastix smirks in satisfaction while Rhayna feels the bile rise in her throat. Royan and Ireniana manage to watch despite their grimaces of disgust, and Kaylyn averts her eyes in horror. Erky just stands there staring dumbfounded, his jaw slack and his hand trembling as it holds the small tan bag. The bear licks its paws and pads back over to the stunned gnome, nuzzling him with its head.
Erky did not expect this! Actually, should anyone ask he would not know what did he expected - but that... that was too grisly even for his (Erky's) passionate dislike of his jailers. They were evil, sure, but as evil as a hungry wild animal, and he - Erky! - caused teir terrible death... Today he had a lot to pray for. He absentmindedly pet the bear - the animal was just a weapon, he understood that and was not going to blame him for his own doings.
"I wonder how it would it far in fight with a Dinosaur," Kastix commented from the doorway before turning back to the unexplored doors, "To move forward needs of one of these doors," Kastix walks up to #1 and puts his ear up to the door for a listen
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"A dinosaur?" One part of Erky simply wanted forget the resent event and welcomed any distraction, but another was genuinely curious. "You saw real dinosours or is it a matter of abstract curiosity? This is why could not quite place your subtle accent!" He resumed the talk only when Kastix finished his investigation, of course.
(I'm aware of thieving monkeys but didn't lose anything of note)
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
The door opens to reveal a long and deserted corridor. Your first impression is that this passage is not used often. Door #2 also connects to this passage. After a small bend in the passage, there is a door in the southern wall (sorry I kinda cut it off during editing) about 15' from the end, and another at the extreme end of the passage where the western wall curves.
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Listening at both doors, you hear muffled noises coming from both.
- Behind the door in the southern wall are a multitude of barely-audible sounds. There is some background noise of shuffling feet and the occasional clink of metal, with a few hushed voices that sound raspy and guttural. The numbers are difficult to determine but sounds like they could be at least a dozen.
- Behind the door at the far end of the corridor, there are also muffled voices, but these sound fewer in number and deeper in pitch, with perhaps a hint of an echo. The sounds of movement are very few.
Kastix points to southern door and whispers, "A lot of noise," points to other door "Less noise,"
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
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"The first unexplored door would be easiest to keep track of. " Kaylyn says pointing to the most eastern unopened door.
On your way back around to the hall with pillars, you encounter no opposition but notice the following changes. The bodies of the goblins you slew have been removed, although the area still reeks of death and blood. A good portion of the supplies in the 'pantry' room have been removed. For those with particularly keen eyes, you can also tell there has been quite a bit of foot traffic through this entire area.
In the hall with pillars, doors 5 and 6 are still open, but door 4 is now closed which you recall led to a goblin guard room. Doors 1, 2 and 3 are still closed. (All of the doors in all the other rooms remain open.) There has been a lot of traffic through here also, particularly through door 3, and it is easy to conclude that the dead bodies from the archery range were dragged through there.
How does a red dragon blow out the candles on its birthday cake?
Kaylyn walks to room 4 and opens the door and looks inside.
The guard room behind Door #4 looks similar to when you passed through before. Some extra crates and barrels have been stacked against the wall that weren't there previously. Four empty wineskins and some foul-smelling food sit on the table beside some dice and copper coins, along with four rough-made chairs. The far door is closed but has a bell attached to the frame on this side, obviously meant as an alarm trap in case intruders enter from the other side. Three goblins are prostrate along the southern wall, snoring heavily with their crude swords beside them, and do not appear to have been roused by your entry.
How does a red dragon blow out the candles on its birthday cake?
"Pick a target and hit them at once?" Kastix whispered peeking in.
Add-ON, Kastix will wait for group to decide before striking, he can burn them all but rather keep spell slot if they can just do a firing line.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneAnyone planning to enter the room and approach the goblins: Make a Stealth check. If attempting to hit them, can make attack roll with advantage, and will be automatic critical.
How does a red dragon blow out the candles on its birthday cake?
((Apologies. I am working on a pretty intense assignment for work, (only getting about 5hrs sleep/night cause of it) and haven't been able to jump on. I am going to have 2 more days of this before I can get back into things.))
"We can send in the bear first. Then they will be confused at the attack of a wild animal," suggested Erky.
Meili Liang Lvl 5 Monk
Dice
@Royan: No probs, I'll cover you for now.
Just to expedite this encounter, I'll declare that you all have initiative over the goblins, plus a surprise round. The bear will attack in melee. Anyone that wants to make a ranged attack may do so without spoiling the 'wild animal attack' deception, but must attack with disadvantage. If you prefer to attack in melee, please make a Stealth roll first, but then you can attack with advantage, but if your Stealth sucks then you may lose your surprise round. Each player make your own decision and roll accordingly.- Stealth roll if attacking in melee- 2x Attack/damage rolls- advantage for melee attacks, disadvantage for ranged attacks- I will adjust attacks appropriately for auto-crits against sleeping targetsBlack Bear
Stealth: 15
Surprise: (Multiattack) Bite v Goblin #1: 24 Damage: 11; Claws v Goblin #2: 14 Damage: 6 (Goblin #1 DEAD, Goblin #2 miss)
Round 1: (Multiattack) Bite v Goblin #3: Attack: 24 Damage: 10; Claws v Goblin #2: Attack: 21 Damage: 7
Um ... never mind.
Erky suggests that the Black Bear attack the goblins, and before anyone has time to object, the bear pads softly toward the sleeping goblins and promptly locks its jaws into the neck of one goblin, biting the head clean off. The other two awake with a start, but before they even have the chance to cry out, the bears huge maws closes right over the head of another, ripping it from its shoulders, while its claws slash clean through the front of the third, spilling its guts onto the floor as it collapses with a startled semi-audible gurgle. The carnage is over so quickly that the party barely have time to do anything other than watch the grisly scene unfold. Kastix smirks in satisfaction while Rhayna feels the bile rise in her throat. Royan and Ireniana manage to watch despite their grimaces of disgust, and Kaylyn averts her eyes in horror. Erky just stands there staring dumbfounded, his jaw slack and his hand trembling as it holds the small tan bag. The bear licks its paws and pads back over to the stunned gnome, nuzzling him with its head.
(The bear gets 75 XP)
How does a red dragon blow out the candles on its birthday cake?
OOC: BEST WEAPON EVER!
Erky did not expect this! Actually, should anyone ask he would not know what did he expected - but that... that was too grisly even for his (Erky's) passionate dislike of his jailers. They were evil, sure, but as evil as a hungry wild animal, and he - Erky! - caused teir terrible death... Today he had a lot to pray for. He absentmindedly pet the bear - the animal was just a weapon, he understood that and was not going to blame him for his own doings.
Meili Liang Lvl 5 Monk
Dice
"I wonder how it would it far in fight with a Dinosaur," Kastix commented from the doorway before turning back to the unexplored doors, "To move forward needs of one of these doors," Kastix walks up to #1 and puts his ear up to the door for a listen
Perception 23
OCC: Kastix is from Chut where they have dino instead of mammals
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneRhayna feels a little queasy. “I beed a moment my friends... Go ahead. I will be right there.” She holds her mouth and tries to find a corner.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Ireniana shrugs as the bear does his thing. "Good boy," she whispers and waits to give the bear a nice pat on the back.
I have an intelligence of six, I know what I'm doing.
"A dinosaur?" One part of Erky simply wanted forget the resent event and welcomed any distraction, but another was genuinely curious. "You saw real dinosours or is it a matter of abstract curiosity? This is why could not quite place your subtle accent!" He resumed the talk only when Kastix finished his investigation, of course.
Meili Liang Lvl 5 Monk
Dice
Kastix is confident there is no sound or movement behind door #1
(OOC: Monkeys are mammals though, and they have monkeys in Chult ... those blasted thieving monkeys!)
How does a red dragon blow out the candles on its birthday cake?
Kastix pulls open the door and head inside.
(I'm aware of thieving monkeys but didn't lose anything of note)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneThe door opens to reveal a long and deserted corridor. Your first impression is that this passage is not used often. Door #2 also connects to this passage. After a small bend in the passage, there is a door in the southern wall (sorry I kinda cut it off during editing) about 15' from the end, and another at the extreme end of the passage where the western wall curves.
How does a red dragon blow out the candles on its birthday cake?
"Come along," Kastix stated as he moves to the door and check it for anything behind then wait for the rest.
Perception 18
The door at the end of hallway
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneListening at both doors, you hear muffled noises coming from both.
- Behind the door in the southern wall are a multitude of barely-audible sounds. There is some background noise of shuffling feet and the occasional clink of metal, with a few hushed voices that sound raspy and guttural. The numbers are difficult to determine but sounds like they could be at least a dozen.
- Behind the door at the far end of the corridor, there are also muffled voices, but these sound fewer in number and deeper in pitch, with perhaps a hint of an echo. The sounds of movement are very few.
How does a red dragon blow out the candles on its birthday cake?
Kastix points to southern door and whispers, "A lot of noise," points to other door "Less noise,"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone