Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
With a short rest having been taken and the sword returned Grenk would have re attuned to it and prepared for melee with his shield. That 21 would still hit though.
Grenk initiative: 16
Grenk slides the blade across his forearm drawing blood and imbues his blade with the radiant power of his order and speaks the command word bringing out the fire. Now it glows with bright white flame. He looks at the orbs and says, "Lets have some fun."
Bonus action activating rite of the dawn Grenk takes 5 damage and does an extra 1d6 radiant damage, 2d6 if the creature is undead.
Move to closest one a d two attacks.
Attack: 18 Damage: 9 + 10 fire + 2 radiant + 5 radiant if also undead
Attack: 10 Damage: 9 + 5 fire + 2 radiant + 4 radiant if also undead
This post has potentially manipulated dice roll results.
The small sphere's of light move so fast and rapidly that they're incredibly hard to hit. Still, Mal strikes at one above Silas, striking at it with amazing accuracy. After three hits the ball vanishes in a poof. Grenk swings at the one over his head, hitting nothing but air as the ball zips back and forth.
Silas begins dodging, his mystical weapon appearing and slamming the thing.
Badger's magical darts zap out and strike one of them 53 (roll damage separately for each dart).
The three remaining each fly above their their targets trying to zap them with electric blasts.
The orbs might be small and hard to hit, but then so is Badger. He dodges the lightning this time, then releases another three darts for 4 + 2 + 5 force damage.
We had an interesting conversation about this in another game, and went with the Jeremy Crawford interpretation of one roll for all, but I'm happy to do it like this - it feels more familiar. :)
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How does a red dragon blow out the candles on its birthday cake?
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Badger unleashes his darts, the thing evaporating under his magic assault. Silas seems unable to hit the moving creature, but Grenk swipes up, killing both.
The last red crystal turns red, the wardrobe clicks closed, and the portcullis begins rising. Clanking slowly into the ceiling until it's fully raised.
(OOC : Everyone gets 12,804xp, which should be enough to go up a level.)
"Badger, your eye showed no dangers ahead correct?" Silas question as he stows his hammer away, "Does the voice in your head say anything about it?"
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Sickle pats the Ice Dire Wolf on the head as somehow the two of them have escaped having a meaningful participation in the last two fights.
Looking at the portcullis, he says, “I was thinking before...I can put a stone barrier here that should keep the portcullis up, but we wouldn’t be able to close it back if need be I suppose. Does anyone object?”
"Damn soul suckers... Whiley little things but fun to beat down," he chuckles to him self. He does a little flurrish of the blade and then looks up at Sickle. "Like a barrier with a little archway? That sounds good. And I don't think we need to close it. The big bad is at the heart of this place and anyone following after us is more likely to be an ally I think than anything else," Grenk says.
I didn't see any creatures, if that's what you mean, replies Badger. Except one in a cage, he adds in a mumble, going a little pale. But this whole place is dangerous. I offer no guarantees. And Obo'laka has said nothing further.
Badger also agrees that a stone barrier to hold the portcullis is a smart idea.
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How does a red dragon blow out the candles on its birthday cake?
"At the very least, we know there are no obivious issues with going forward as we can not move back for the time being," Silas states as he move to other side of the open door, "Let us move on when the stone blockage is set,"
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
(Sickle, what's the stone block you're using to block the portcullis open? )
The ten foot wide hall goes twenty feet then heads down a long stairway for another twenty feet. At the botton graven images of rotting corpses decorate this walls, and the floor is littered with tarnished coins, pieces of armor, broken shields, axe heads, and other bits of scrap metal. The hallways is about sixty feet long. Fifty feet down, on the left side, a staircase descends through a doorway. At the end of the hallway a yawning archway has a keystone adorned with an iron bull's skull, which bites down on an ivory ring. Through the archway is another room, which is a forty-foot-diameter vertical shaft. The doorway comes out onto a balcony that juts out into the shaft about ten feet.
(Marching order assumed to be : Mal, Grenk, Silas, Sickle, Badger. Feel free to correct me if I'm wrong.)
Sickle taps his staff on the ground, casting Stone Shape, as a stone wall emerges from the ground Underneath the porticullis, and for a moment, it seems like it blocks the way, before a door appears in it, opening the way into the hall beyond.
(OOC: I’m assuming sufficient stone beneath the portcullis to do this I guess.)
It's been hours since Badger first explored this corridor by means of the arcane eye, and he's had some time to think about it. The gnome will pull everyone up short before turning the corner. Something isn't right about all this, he says pointing to the trash on the floor and the carvings on the walls. He will withdraw a small knife from his pack and use his Mage Hand to carry the knife down the corridor to see if anything happens.
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
Initiative: 18
Badger releases three small glowing balls of magical force which strike at the small glowing ball that attacked him.
Magic Missile at 1st level for 4x3 force damage
How does a red dragon blow out the candles on its birthday cake?
Mal Initiative: 24
1st
Seeing the ball of something appear over our heads, Mal will strike out at it.
Scimitar #1: Attack: 11 Damage: 7
Scimitar #2: Attack: 20 Damage: 11
Sneak Attack damage on 1st hit (if able): 6
[OOC: also with a "held" action am I able to attack twice?]
2nd
Well they are obviously hostile so Mal will continue to strike out at the floating balls.
Scimitar #1: Attack: 28 Damage: 10
Scimitar #2: Attack: 28 Damage: 16
Sneak Attack damage on 1st hit: 8
Almost forgot Crit Sneak Damage: 4
Silas Intiative: 16
Silas summons his spiritual weapon on the ball that shocked him first and take dodge
Spiritual Weapon Attack: 20 Damage: 9
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneWith a short rest having been taken and the sword returned Grenk would have re attuned to it and prepared for melee with his shield. That 21 would still hit though.
Grenk initiative: 16
Grenk slides the blade across his forearm drawing blood and imbues his blade with the radiant power of his order and speaks the command word bringing out the fire. Now it glows with bright white flame. He looks at the orbs and says, "Lets have some fun."
Bonus action activating rite of the dawn Grenk takes 5 damage and does an extra 1d6 radiant damage, 2d6 if the creature is undead.
Move to closest one a d two attacks.
Attack: 18 Damage: 9 + 10 fire + 2 radiant + 5 radiant if also undead
Attack: 10 Damage: 9 + 5 fire + 2 radiant + 4 radiant if also undead
The small sphere's of light move so fast and rapidly that they're incredibly hard to hit. Still, Mal strikes at one above Silas, striking at it with amazing accuracy. After three hits the ball vanishes in a poof. Grenk swings at the one over his head, hitting nothing but air as the ball zips back and forth.
Silas begins dodging, his mystical weapon appearing and slamming the thing.
Badger's magical darts zap out and strike one of them 5 3 (roll damage separately for each dart).
The three remaining each fly above their their targets trying to zap them with electric blasts.
Badger: Attack: 13 Damage: 10
Grenk: Attack: 20 Damage: 13
Silas : Attack: 10 Damage: 13
Your turns.
What's the difference between a Wizard and a Sorcerer?
Class.
The orbs might be small and hard to hit, but then so is Badger. He dodges the lightning this time, then releases another three darts for 4 + 2 + 5 force damage.
We had an interesting conversation about this in another game, and went with the Jeremy Crawford interpretation of one roll for all, but I'm happy to do it like this - it feels more familiar. :)
How does a red dragon blow out the candles on its birthday cake?
Silas continues to have his spiritual weapon punch the ball of light that just attempted to attack him before swinging his own weapon at it.
Attack: 9 Damage: 12 Force
Attack: 18 Damage: 4 bludgeoning
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneGrenk raised his shield just in time to block the pulse of electricity. Still grinning, he swung twice again.
Attack: 16 Damage: 10 + 6 fire + 1 radiant + 2 radiant if also undead
Attack: 24 Damage: 7 + 6 fire + 2 radiant + 5 radiant if also undead
Badger unleashes his darts, the thing evaporating under his magic assault. Silas seems unable to hit the moving creature, but Grenk swipes up, killing both.
The last red crystal turns red, the wardrobe clicks closed, and the portcullis begins rising. Clanking slowly into the ceiling until it's fully raised.
(OOC : Everyone gets 12,804xp, which should be enough to go up a level.)
What's the difference between a Wizard and a Sorcerer?
Class.
"Badger, your eye showed no dangers ahead correct?" Silas question as he stows his hammer away, "Does the voice in your head say anything about it?"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSickle pats the Ice Dire Wolf on the head as somehow the two of them have escaped having a meaningful participation in the last two fights.
Looking at the portcullis, he says, “I was thinking before...I can put a stone barrier here that should keep the portcullis up, but we wouldn’t be able to close it back if need be I suppose. Does anyone object?”
"Damn soul suckers... Whiley little things but fun to beat down," he chuckles to him self. He does a little flurrish of the blade and then looks up at Sickle. "Like a barrier with a little archway? That sounds good. And I don't think we need to close it. The big bad is at the heart of this place and anyone following after us is more likely to be an ally I think than anything else," Grenk says.
I didn't see any creatures, if that's what you mean, replies Badger. Except one in a cage, he adds in a mumble, going a little pale. But this whole place is dangerous. I offer no guarantees. And Obo'laka has said nothing further.
Badger also agrees that a stone barrier to hold the portcullis is a smart idea.
How does a red dragon blow out the candles on its birthday cake?
"At the very least, we know there are no obivious issues with going forward as we can not move back for the time being," Silas states as he move to other side of the open door, "Let us move on when the stone blockage is set,"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneWhen everyone is ready Mal will move down the corridor a little bit to take a look around.
Stealth: 19
Perception: 10
(Sickle, what's the stone block you're using to block the portcullis open? )
The ten foot wide hall goes twenty feet then heads down a long stairway for another twenty feet. At the botton graven images of rotting corpses decorate this walls, and the floor is littered with tarnished coins, pieces of armor, broken shields, axe heads, and other bits of scrap metal. The hallways is about sixty feet long. Fifty feet down, on the left side, a staircase descends through a doorway. At the end of the hallway a yawning archway has a keystone adorned with an iron bull's skull, which bites down on an ivory ring. Through the archway is another room, which is a forty-foot-diameter vertical shaft. The doorway comes out onto a balcony that juts out into the shaft about ten feet.
(Marching order assumed to be : Mal, Grenk, Silas, Sickle, Badger. Feel free to correct me if I'm wrong.)
What's the difference between a Wizard and a Sorcerer?
Class.
Sickle taps his staff on the ground, casting Stone Shape, as a stone wall emerges from the ground Underneath the porticullis, and for a moment, it seems like it blocks the way, before a door appears in it, opening the way into the hall beyond.
(OOC: I’m assuming sufficient stone beneath the portcullis to do this I guess.)
It's been hours since Badger first explored this corridor by means of the arcane eye, and he's had some time to think about it. The gnome will pull everyone up short before turning the corner. Something isn't right about all this, he says pointing to the trash on the floor and the carvings on the walls. He will withdraw a small knife from his pack and use his Mage Hand to carry the knife down the corridor to see if anything happens.
How does a red dragon blow out the candles on its birthday cake?
(OOC: is the ceiling here vaulted? Can we tell if we are anywhere near where the metal-seeking statue was?)
Mal pulls out his crossbow and loads it hunkering down next to the wall preparing for a fight.