This post has potentially manipulated dice roll results.
(OOC: Updating cuz I can't read)
Survival Check = 10
Perception Check = 14
As Hadar exits the smoke, he repositions he's hat and surveys the landscape. That ******* spider was having a fit of some kind on the roof and apparently needed a dead guy to make it all better.
Responding to Jimmer, "Aye, fellas. Sounds like the best plan to me. Be there is a moment, just gotta take a parting shot to say goodbye."
With the world's worst creepy-crawly in sight, Hadar drops his sword and pulls his bow. A rush of wind encircles him, making the sand dances around his feet.
"Eat shit, Mori and friends."
Dread Ambusher (2 attacks), Hail of Thorns (extra dmg, if successful)
1) Attack: 7 Damage: 3
2) Attack: 5 Damage: 3
(ffs - I added brackets here. I didn't touch the rolls. ugh)
Finally understanding that he was useless in his current condition. Hadar then stows his bow and picks up his sword to follow the others.
Hadar feels as though the Spider creature is all too familiar, but he can’t for the life of him recall the specifics for some reason. Perhaps that smoke made him woozy. While his senses are tingling, his awareness also seems hampered.
His first shot flies wide, whistling over the Spider to lodge harmlessly in the sand.
The second shot flies true, landing solidly in the creature’s cephalothorax. It shrieks a mucus filled cry, rearing back on its four rear legs and grasping wildly at the air before turning around to face its attacker.
The creature takes the hit with rage and looks surprised that the arrow has penetrated it so deeply through its thick carapace.
Damage 6, full damage (Underdark Affinity)
SPIDER DEX Save FAILED against Hail of Thorns – Roll an additional d10 please, full damage (Underdark Affinity)
Roll an Additional d8 for your Deep Ranger extra attack bonus, at full damage (Underdark Affinity)
The Bard glances back in time to see the Spider turn to face the fleeing party and raises his eyebrows - “Damnit all to the nine hells…” Damh says with a sigh, shaking his head, and he continues to run South.
Damh, Tunist, Twinly and Jimmer have all taken the dash action on their last turn, moving 60 feet towards the South of the canyon, arriving next to the buried huts. They stand next to the East wall of the canyon, inspecting something.
With Hadar’s additional movement speed and attack, he arrives around 10 feet behind them and sees that there is a yawning passage within the cracks on the East chasm wall that was not there when Hadar (& Leann) had entered the canyon from the East.
Leann, if you followed the group on the last turn, you made no attack so you would be at the cave opening too – not sure if that’s what you planned to do, but count that movement against your last turn if so. Your turn again now.
The cracked wall of the Eastern canyon rises perhaps a hundred feet above the party as they arrive. The sandstone walls are lined with scars, old wounds opening deep into the Earth and rising up into the desert. These cracks are mostly too small for a humanoid to enter and covered with years of sand… but the sand storm has uncovered at least as much as it has hidden.
One such crack severs the rock like a titanic thunderbolt and finds its ground on the sandy boulders by which they all stand. There, squeezed between wind-worn rocks and dunes of dusty Earth, a small door has been revealed, perhaps 5 feet high and recessed 20 feet back into the crevasse. The small portal gives the massive shapes before the party even more gravity, as the edificial monument to time soars above them.
The door appears to be made of reinforced stone, wood and and metal, and set deeply into the stone. The metalwork is delicate and worn by shifting sands, but it appears to depict a feminine figure with a rod in one hand and a set of weighing scales in the other. The seam of the door bissects the figure and glows with a warm, cerulean light.
Damh catches his breath and points into the gap, toward the door – “Kat was right, the door has been revealed by the storm!”
“It is said that this is the Tomb of the Founder of this city, long before it fell into ruin and the demons came. His name was Teklu the Lesser, though I do not know why he held such a demeaning title. According to Legend, he possessed a powerful artifact which helped him expand trade routes and outwit his competitors. He rose to power in those days, and had extensive influence on trade all across the land… but that is all in the past.”
The creature continues to shriek to the North as they all catch their breath from the short run.
ASHISSA and BAKU, go ahead, wherever you are.
Just because there is no way Baku wouldn’t have noticed and he never did anything last round:
The little Dragon notices something glimmering off in the Dunes beyond the canyon. As the clouds pass over the area, the dappled sun catches and leaves, refracting light off of whatever is there into the Drag’s keen eyes.
Compelled by the magic controlling her, Ashissa forgoes harming the shapechanging creature and instead spends her turn dashing towards the glimmer along with her tiny familiar, leaving her companions to deal with it.
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
OOC - The Dominate Person spell expired 2 turns ago BTW, so you are no longer under any magical influence and are free to abandon the party on your own terms. "Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do."
The heat high in the air without the shelter of a canyon is brutal and the bright suns casting radiance from the East and South begin to peak, heading towards their homes in the West and North. It is now nearly midday and water is no longer optional as the temperatures rise well past 100 degrees.
I’ve added a waterskin to your inventory, because no way you’d be alive out here without one. Also, 5 rations.
As the pair move further out into the desert, they see that the gleam is coming from a corpse, seemingly mummified by the desert heat. A small glassy dome reflects the light, and it is embedded in a sturdy metal gauntlet which covers the woman’s right forearm. At a certain angle, the shiny half-orb on the hand of the piece of armor appears to burn with a simmering, otherworldly fire, waves of heat distorting the air around it.
The woman is mostly buried by the merciless sands, but her head and much of her upper torso protrudes, as well as a bent new. Her mouth is open and her lips cracked, her eyes are closed. Her head and body are adorned with intricate, silky green clothing. The headpiece glitters with delicate metal filigree and rises above her tilted head, reminiscent of a cobra’s hood. The shoulders of her robe are gold colored, decorative metal plates with similar designs to the head dress.
Tunist stands guard at the opening of the cracked stone, sniffing the breeze and looking nervously to the North side of Safety. Her hackles flex and relax repeatedly and she bounces on her front legs restlessly. She glances at Hadar a few times, with something more than worry in her eyes.
Twinly and Jimmer stand within the forgiving shadow of the crevasse, keeping their eyes to the North and the fiendish monster on the roof of the Hall. Its attention seems to be split between the party and whatever it is trying to accomplish, but Hadar’s thorny, vicious arrow has very obviously upset it greatly.
Hadar, I'm still waiting on your additional damage rolls from when you attacked the Spider last turn
SPIDER DEX Save FAILED against Hail of Thorns – Roll an additional d10 please, full damage (Underdark Affinity)
Roll an Additional d8 for your Deep Ranger extra attack bonus, at full damage (Underdark Affinity)
Damh approaches the door and hesitantly holds his hand up before it, with an audible *gulp*.
Steadying himself, he carefully touches one of the concaved pans that hangs from a chain on the scales. Surprisingly, the scales seem to actually be functional to some extent, pivoting on a tiny metal rod above the metalwork scale beam set into the door. The scale is expertly crafted to sit nearly flush with the door. The beam, chains and pans themselves only extend a mere inch out from the surface of the portal, blending in with the rest of the metal relief.
Damh turns to the group – “This may take some figuring… perhaps the scales function to open the door somehow? It must be a riddle of balance.”
We're pulling out of initiative while the Monster is distracted. The monster would be hard-pressed to enter this crack in the stone, or find Ashissa for that matter.
Placing his hand against the wall to steady himself. Hadar looks at Leann with a puzzled expression and some side-eye, "Did you pick up anything in the lighthouse that could help? Perhaps you aren't giving yourself enough credit."
He then turns to the rangers and points at the bard, "Damh, right? Before we get too far down the riddle road, care to join me in surveying the door with me for traps? Seems like this guy liked his secrecy and privacy and sometimes things aren't always what they seem." Continuing, "The poison in my system is wrecking havoc on me. I could use another part of eyes." Looking to the others, "Step up if any of you would rather be the guinea pig."
This post has potentially manipulated dice roll results.
"I can take a look." Leann says with a shrug. She moves to the door and looks it over. "Seriously, I would rather just kick it in than try to figure out how it works..." She says over her shoulder as she does so.
Perception or Investigation (both have the same mod...): 14
Damh turns to Hadar“Yes, I am Damh. I suppose we were never properly introduced. What are you called, friend?
He ads with a look of concern on his face– I did not realize that you were suffering from some sort of toxic reaction. Please allow me to assist.”
Pulling back his sleeve, Damh produces a small harp and plucks the strings in a less than appealing, yet melodically sound little ditty. His eyes roll back and he slowly lets the lids slip closed, humming a harmony to the tune quietly.https://www.youtube.com/watch?v=DRA5DADuk1c
As the music begins echoing off the stone, Hadar can feel his perception clarify and his blood stops burning. The pallid tint of his skin flushes out to his regular color and he feels generally more vital.
Lesser Restoration - Hadar is cured of Poisoning, but still feels a lingering feeling of burning in his veins. Has the old man infected him with something?
“Let’s try and see if these scales trigger some sort of mechanism. I’ll certainly assist you in this if I am able”
Damh will provide the help action so that Hadar has advantage for investigation since Hadar has a higher skill.
True to her word, Leann doesn't really see too much of interest besides the obvious when it comes to the door.
As Damh carefully begins inspecting the door, he speaks quielty over his shoulder to Leann,“I don’t think we are going to be able to bash our way through this one, but we may have to try if this takes too long. What is your name, by the way?"
"If you have anything from the Lighthouse that you need help identifying, I would be more than happy to take a look when we make it to safety."
Ashissa carefully looks the body over, noticing that the woman does not look mummified, just burnt to a crisp by the sun. She must have buried herself in the sands during the nights to avoid being possessed by Karack’s minions…
Her robes seem to be adorned with symbols which Ashissa recognizes – they are the crest of the Cult of the Inferno, a fire obsessed pack of zealots who are loyal to the Elemental Fire God, Kossuth. Upon closer inspection, the strange metal glove seems to contain active above the back of the hand, and a hole on the forearm smokes weakly, venting noxious fumes.
The woman appears to be only recently deceased… until she lets out a startling croak, taking a pained breath as her dried, useless eyes twitch against the burning suns.
“Aldwyn... he could not conjure the servant from the Plane of Fire... instead he opened a portal.” She wheezes, her raspy voice cracking as she winces in pain.“...the act was his doom. Efreet... they swarm from the portal. It must be sealed before it’s too late for us all....”
She takes a final breath with another shrill wheeze and a gasp. Her ruined lips twitch once, then she is still.
Leading off into the dunes, Ashissa can clearly see a trail out to the East, though it ends within a quarter mile. The rest of her tracks from the day before hopelessly lost in the winds of the storm during the night.
Meanwhile, back in the canyon, Tunist nervously trots down to the door to stand between Damh and Hadar and sniffs along the base of the door.
Back at the entrance to the crevasse, Jimmer and Twinly keep watch on the giant Spider nervously.
It is quite aware of their location, but stays committed to pulling the roof from the Great Hall. As they look on, the Spidery form twists and slops, drops of mucus flying everywhere. To their horror, the great Yellowish fiend once again forms from within the Spider. It lets out a gurgling shriek and rips a sheet of metal free from the roof, sending it flying to smack noisily against the wall of the canyon. Holding Mordecai in one pulsing tendril, it uses another to heavily slam down into the Hall, hitting something with a loud slap.
Another, all too familiar roar of fury rises from beneath it as the Drider awakens from it's stupor upon taking the hit.
This post has potentially manipulated dice roll results.
"You can call me Hadar, friend," as he pats Dahm's shoulder in gratitude, "I appreciate your song and the healing, the burning in my skin has finally stopped."
When Dahm offers to help with the door, "Aye, let's see what secrets we can find."
Hadar hears the furious commotion from the way they came and reaches to scratch behind one of Tunist ears, "Like you said, best we get this handled quickly, but not with brute force just yet." To Tunist, "You wouldn't happen to know if Kat had a key would ya?"
Rolling without disadvantage finally:
Perception check on the door = 14
Investigation Check with Dahm's help action = 18
Animal Handling + Ranger Whoo Whoo with Tunist = 9
Damh and Hadar carefully inspect the door and notice an inscription in the faded rock, nearly covered by the dust. Damh brushes the grime away and reads worn words to the best of his ability.
"Seek me out. I am that which keeps a horse galloping into battle. I am with the rogue who sits on your windowsill patiently, waiting to steal your pearls. The higher I rise, the more interest you will have in me. I hold the sail booms in place in high winds. I am the key to anything that remains steady and firm. Pass here with me, or turn and use me to find your way."
The bard glances at Hadar with a contemplative look on his face - "Riddles have never been my favorite thing, honestly..."
As he steps back to get a better look at the entire door, his foot slides across something smooth beneath the sand and he slips, falling flat on his ass. As he stands, the sand shifts and a circular area of sand about a foot wide sinks under his heel. With a sandy scraping noise, the left side of the scales on the door also creep downward. A clinking noise runs down the inside of the door and a small slot near the base spits out 1 heavy coin.
"What's all this now?"Damh removes his foot from the pressure plate and the scales tip back into alignment as the plate rises. In the scuffle, the edges of 3 other plates have been revealed, partially buried beneath the sands.
(OOC: Updating cuz I can't read)
Survival Check = 10
Perception Check = 14
As Hadar exits the smoke, he repositions he's hat and surveys the landscape. That ******* spider was having a fit of some kind on the roof and apparently needed a dead guy to make it all better.
Responding to Jimmer, "Aye, fellas. Sounds like the best plan to me. Be there is a moment, just gotta take a parting shot to say goodbye."
With the world's worst creepy-crawly in sight, Hadar drops his sword and pulls his bow. A rush of wind encircles him, making the sand dances around his feet.
"Eat shit, Mori and friends."
Dread Ambusher (2 attacks), Hail of Thorns (extra dmg, if successful)
1) Attack: 7 Damage: 3
2) Attack: 5 Damage: 3
(ffs - I added brackets here. I didn't touch the rolls. ugh)
Finally understanding that he was useless in his current condition. Hadar then stows his bow and picks up his sword to follow the others.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Hadar feels as though the Spider creature is all too familiar, but he can’t for the life of him recall the specifics for some reason. Perhaps that smoke made him woozy. While his senses are tingling, his awareness also seems hampered.
His first shot flies wide, whistling over the Spider to lodge harmlessly in the sand.
The second shot flies true, landing solidly in the creature’s cephalothorax. It shrieks a mucus filled cry, rearing back on its four rear legs and grasping wildly at the air before turning around to face its attacker.
The creature takes the hit with rage and looks surprised that the arrow has penetrated it so deeply through its thick carapace.
Damage 6, full damage (Underdark Affinity)
SPIDER DEX Save FAILED against Hail of Thorns – Roll an additional d10 please, full damage (Underdark Affinity)
Roll an Additional d8 for your Deep Ranger extra attack bonus, at full damage (Underdark Affinity)
The Bard glances back in time to see the Spider turn to face the fleeing party and raises his eyebrows - “Damnit all to the nine hells…” Damh says with a sigh, shaking his head, and he continues to run South.
Damh, Tunist, Twinly and Jimmer have all taken the dash action on their last turn, moving 60 feet towards the South of the canyon, arriving next to the buried huts. They stand next to the East wall of the canyon, inspecting something.
With Hadar’s additional movement speed and attack, he arrives around 10 feet behind them and sees that there is a yawning passage within the cracks on the East chasm wall that was not there when Hadar (& Leann) had entered the canyon from the East.
Leann, if you followed the group on the last turn, you made no attack so you would be at the cave opening too – not sure if that’s what you planned to do, but count that movement against your last turn if so. Your turn again now.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann stands at the canyon wall with the others, and searches to find the entrance...
Perception: 3
The cracked wall of the Eastern canyon rises perhaps a hundred feet above the party as they arrive. The sandstone walls are lined with scars, old wounds opening deep into the Earth and rising up into the desert. These cracks are mostly too small for a humanoid to enter and covered with years of sand… but the sand storm has uncovered at least as much as it has hidden.
One such crack severs the rock like a titanic thunderbolt and finds its ground on the sandy boulders by which they all stand. There, squeezed between wind-worn rocks and dunes of dusty Earth, a small door has been revealed, perhaps 5 feet high and recessed 20 feet back into the crevasse. The small portal gives the massive shapes before the party even more gravity, as the edificial monument to time soars above them.
The door appears to be made of reinforced stone, wood and and metal, and set deeply into the stone. The metalwork is delicate and worn by shifting sands, but it appears to depict a feminine figure with a rod in one hand and a set of weighing scales in the other. The seam of the door bissects the figure and glows with a warm, cerulean light.
Damh catches his breath and points into the gap, toward the door – “Kat was right, the door has been revealed by the storm!”
“It is said that this is the Tomb of the Founder of this city, long before it fell into ruin and the demons came. His name was Teklu the Lesser, though I do not know why he held such a demeaning title. According to Legend, he possessed a powerful artifact which helped him expand trade routes and outwit his competitors. He rose to power in those days, and had extensive influence on trade all across the land… but that is all in the past.”
The creature continues to shriek to the North as they all catch their breath from the short run.
ASHISSA and BAKU, go ahead, wherever you are.
Just because there is no way Baku wouldn’t have noticed and he never did anything last round:
The little Dragon notices something glimmering off in the Dunes beyond the canyon. As the clouds pass over the area, the dappled sun catches and leaves, refracting light off of whatever is there into the Drag’s keen eyes.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Compelled by the magic controlling her, Ashissa forgoes harming the shapechanging creature and instead spends her turn dashing towards the glimmer along with her tiny familiar, leaving her companions to deal with it.
OOC - The Dominate Person spell expired 2 turns ago BTW, so you are no longer under any magical influence and are free to abandon the party on your own terms. "Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do."
The heat high in the air without the shelter of a canyon is brutal and the bright suns casting radiance from the East and South begin to peak, heading towards their homes in the West and North. It is now nearly midday and water is no longer optional as the temperatures rise well past 100 degrees.
I’ve added a waterskin to your inventory, because no way you’d be alive out here without one. Also, 5 rations.
As the pair move further out into the desert, they see that the gleam is coming from a corpse, seemingly mummified by the desert heat. A small glassy dome reflects the light, and it is embedded in a sturdy metal gauntlet which covers the woman’s right forearm. At a certain angle, the shiny half-orb on the hand of the piece of armor appears to burn with a simmering, otherworldly fire, waves of heat distorting the air around it.
The woman is mostly buried by the merciless sands, but her head and much of her upper torso protrudes, as well as a bent new. Her mouth is open and her lips cracked, her eyes are closed. Her head and body are adorned with intricate, silky green clothing. The headpiece glitters with delicate metal filigree and rises above her tilted head, reminiscent of a cobra’s hood. The shoulders of her robe are gold colored, decorative metal plates with similar designs to the head dress.
Roll a DC 15 Medicine Check
Roll a DC 15 History Check
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Tunist stands guard at the opening of the cracked stone, sniffing the breeze and looking nervously to the North side of Safety. Her hackles flex and relax repeatedly and she bounces on her front legs restlessly. She glances at Hadar a few times, with something more than worry in her eyes.
Twinly and Jimmer stand within the forgiving shadow of the crevasse, keeping their eyes to the North and the fiendish monster on the roof of the Hall. Its attention seems to be split between the party and whatever it is trying to accomplish, but Hadar’s thorny, vicious arrow has very obviously upset it greatly.
Hadar, I'm still waiting on your additional damage rolls from when you attacked the Spider last turn
SPIDER DEX Save FAILED against Hail of Thorns – Roll an additional d10 please, full damage (Underdark Affinity)
Roll an Additional d8 for your Deep Ranger extra attack bonus, at full damage (Underdark Affinity)
Damh approaches the door and hesitantly holds his hand up before it, with an audible *gulp*.
Steadying himself, he carefully touches one of the concaved pans that hangs from a chain on the scales. Surprisingly, the scales seem to actually be functional to some extent, pivoting on a tiny metal rod above the metalwork scale beam set into the door. The scale is expertly crafted to sit nearly flush with the door. The beam, chains and pans themselves only extend a mere inch out from the surface of the portal, blending in with the rest of the metal relief.
Damh turns to the group – “This may take some figuring… perhaps the scales function to open the door somehow? It must be a riddle of balance.”
We're pulling out of initiative while the Monster is distracted. The monster would be hard-pressed to enter this crack in the stone, or find Ashissa for that matter.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
"Well get it open." Leann says with a shrug. "I am no good at riddles or puzzles."
(Here ya go! Hail of Thorns = 9, Deep Ranger Awesomeness = 6)
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Placing his hand against the wall to steady himself. Hadar looks at Leann with a puzzled expression and some side-eye, "Did you pick up anything in the lighthouse that could help? Perhaps you aren't giving yourself enough credit."
He then turns to the rangers and points at the bard, "Damh, right? Before we get too far down the riddle road, care to join me in surveying the door with me for traps? Seems like this guy liked his secrecy and privacy and sometimes things aren't always what they seem." Continuing, "The poison in my system is wrecking havoc on me. I could use another part of eyes." Looking to the others, "Step up if any of you would rather be the guinea pig."
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
"I can take a look." Leann says with a shrug. She moves to the door and looks it over. "Seriously, I would rather just kick it in than try to figure out how it works..." She says over her shoulder as she does so.
Perception or Investigation (both have the same mod...): 14
With the help of her familiar, Ashissa tries to discern the true nature of this adorned woman currently buried beneaths the sands.
Medicine: 7
History: 7
Going to roll it once because of exhaustion.
Damh turns to Hadar “Yes, I am Damh. I suppose we were never properly introduced. What are you called, friend?
He ads with a look of concern on his face – I did not realize that you were suffering from some sort of toxic reaction. Please allow me to assist.”
Pulling back his sleeve, Damh produces a small harp and plucks the strings in a less than appealing, yet melodically sound little ditty. His eyes roll back and he slowly lets the lids slip closed, humming a harmony to the tune quietly. https://www.youtube.com/watch?v=DRA5DADuk1c
As the music begins echoing off the stone, Hadar can feel his perception clarify and his blood stops burning. The pallid tint of his skin flushes out to his regular color and he feels generally more vital.
Lesser Restoration - Hadar is cured of Poisoning, but still feels a lingering feeling of burning in his veins. Has the old man infected him with something?
“Let’s try and see if these scales trigger some sort of mechanism. I’ll certainly assist you in this if I am able”
Damh will provide the help action so that Hadar has advantage for investigation since Hadar has a higher skill.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
True to her word, Leann doesn't really see too much of interest besides the obvious when it comes to the door.
As Damh carefully begins inspecting the door, he speaks quielty over his shoulder to Leann, “I don’t think we are going to be able to bash our way through this one, but we may have to try if this takes too long. What is your name, by the way?"
"If you have anything from the Lighthouse that you need help identifying, I would be more than happy to take a look when we make it to safety."
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Ashissa carefully looks the body over, noticing that the woman does not look mummified, just burnt to a crisp by the sun. She must have buried herself in the sands during the nights to avoid being possessed by Karack’s minions…
Her robes seem to be adorned with symbols which Ashissa recognizes – they are the crest of the Cult of the Inferno, a fire obsessed pack of zealots who are loyal to the Elemental Fire God, Kossuth. Upon closer inspection, the strange metal glove seems to contain active above the back of the hand, and a hole on the forearm smokes weakly, venting noxious fumes.
The woman appears to be only recently deceased… until she lets out a startling croak, taking a pained breath as her dried, useless eyes twitch against the burning suns.
“Aldwyn... he could not conjure the servant from the Plane of Fire... instead he opened a portal.” She wheezes, her raspy voice cracking as she winces in pain. “...the act was his doom. Efreet... they swarm from the portal. It must be sealed before it’s too late for us all....”
She takes a final breath with another shrill wheeze and a gasp. Her ruined lips twitch once, then she is still.
Leading off into the dunes, Ashissa can clearly see a trail out to the East, though it ends within a quarter mile. The rest of her tracks from the day before hopelessly lost in the winds of the storm during the night.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Meanwhile, back in the canyon, Tunist nervously trots down to the door to stand between Damh and Hadar and sniffs along the base of the door.
Back at the entrance to the crevasse, Jimmer and Twinly keep watch on the giant Spider nervously.
It is quite aware of their location, but stays committed to pulling the roof from the Great Hall. As they look on, the Spidery form twists and slops, drops of mucus flying everywhere. To their horror, the great Yellowish fiend once again forms from within the Spider. It lets out a gurgling shriek and rips a sheet of metal free from the roof, sending it flying to smack noisily against the wall of the canyon. Holding Mordecai in one pulsing tendril, it uses another to heavily slam down into the Hall, hitting something with a loud slap.
Another, all too familiar roar of fury rises from beneath it as the Drider awakens from it's stupor upon taking the hit.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
"You can call me Hadar, friend," as he pats Dahm's shoulder in gratitude, "I appreciate your song and the healing, the burning in my skin has finally stopped."
When Dahm offers to help with the door, "Aye, let's see what secrets we can find."
Hadar hears the furious commotion from the way they came and reaches to scratch behind one of Tunist ears, "Like you said, best we get this handled quickly, but not with brute force just yet." To Tunist, "You wouldn't happen to know if Kat had a key would ya?"
Rolling without disadvantage finally:
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
"My name is Leann." Leann says. Since there is a bit of a lull, Leann will try to see if there is any way to get the figur eoff of her wrapped hand.
Investigation: 15
Damh and Hadar carefully inspect the door and notice an inscription in the faded rock, nearly covered by the dust. Damh brushes the grime away and reads worn words to the best of his ability.
"Seek me out. I am that which keeps a horse galloping into battle. I am with the rogue who sits on your windowsill patiently, waiting to steal your pearls. The higher I rise, the more interest you will have in me. I hold the sail booms in place in high winds. I am the key to anything that remains steady and firm. Pass here with me, or turn and use me to find your way."
The bard glances at Hadar with a contemplative look on his face - "Riddles have never been my favorite thing, honestly..."
As he steps back to get a better look at the entire door, his foot slides across something smooth beneath the sand and he slips, falling flat on his ass. As he stands, the sand shifts and a circular area of sand about a foot wide sinks under his heel. With a sandy scraping noise, the left side of the scales on the door also creep downward. A clinking noise runs down the inside of the door and a small slot near the base spits out 1 heavy coin.
"What's all this now?" Damh removes his foot from the pressure plate and the scales tip back into alignment as the plate rises. In the scuffle, the edges of 3 other plates have been revealed, partially buried beneath the sands.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys