This post has potentially manipulated dice roll results.
GERRACK is attacking Ripper
Eying the steep incline, Gerrack doesn't bother trying to climb it, instead using his wings to give himself a powerful boost to the top of the pile. He then glides behind the closest stalagmite for some cover to assess the situation while throwing a dart towards the wolf, Ripper, as he passes by.
(Movement: 35ft flying to the square northwest of Tandon.)
Attack: 9 Damage: 7
From what he sees, and since any element of surprise was long since lost, Gerrack then uses his bonus action to screech out loudly "Five lined up together behind crates on the southern wall! A wolf at the forefront attacks Gimble!" to those behind him. If Klarg is visible from the angle Gerrack passed (and if Klarg is an obviously hostile NPC), Gerrack will add on to his shout, "Another hides at the far east wall!"
Eying the steep incline, Gerrack doesn't bother trying to climb it, instead using his wings to give himself a powerful boost to the top of the pile. He then glides behind the closest stalagmite for some cover to assess the situation while throwing a dart towards the wolf, Ripper, as he passes by.
(Movement: 35ft flying to the square northwest of Tandon.)
Attack: 9 Damage: 7
From what he sees, and since any element of surprise was long since lost, Gerrack then uses his bonus action to screech out loudly "Five lined up together behind crates on the southern wall! A wolf at the forefront attacks Gimble!" to those behind him. If Klarg is visible from the angle Gerrack passed (and if Klarg is an obviously hostile NPC), Gerrack will add on to his shout, "Another hides at the far east wall!"
(OOC: i may not have been clear on the private message thread, yes you could fit but you would still need to make an athletics check, there wouldn't be enough room in the tunnel to fly. you can start flying after you get through the tunnel and still get to the square you want.)
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Initiative Order: Ripper, Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1, Goblin 5.
(OOC: the battle map is in the link in the spoiler.)
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is five feet left and five feet up from the campfire. Gerrack is five feet left and five feet up from Tandon. Ripper is five feet left and five feet down from the campfire. Klarg is twenty feet right and five feet up from the campfire. Goblin 5 is fifteen feet down from the campfire. Goblin 4 is five feet right from Goblin 5. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Gniff is five feet left of the tunnel entrance. Misty is five feet left and five feet up from the tunnel entrance. Hati is five feet left and five feet down from the tunnel entrance. Edmond is five feet left from Gniff. Finnian is five feet up and five feet left from Misty.)
Ripper tries to take a bite out of Gimble, but Gimble moves out of the way.
Gerrack climbs out of the cave and then flies over to the large rock near Tandon. (OOC: you already missed ripper but even if you didn't you can't target ripper from the square you are in, because of lack of line of sight. unless you wished to move out of the square, attack and then go back to the square.)
Tandon is up
Health Updates: Ripper has taken no damage. Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken no damage, Goblin 1 has taken no damage, Goblin 5 has taken no damage.
Movement: Right two, down three to be in melee of G4. Attacking G4
Bonus Action - Rapier Attack: 6 Damage: 7
Action - Whip Attack: 20 Damage: 6
Bellowing a big of a yell a small gnome can shout, Tandon charges around the fire and straight for the goblins. He cracks the whip forward while on the run, and finishes in stride while thrusting his rapier. “Come on, ya green bastards!” As he spins around recoiling the ship for the next strike in a readied position.
Initiative Order: Ripper, Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1, Goblin 5.
(OOC: the battle map is in the link in the spoiler.)
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Ripper is five feet left and five feet down from the campfire. Klarg is five feet up from Tandon. Goblin 5 is fifteen feet down from the campfire. Goblin 4 is five feet right from Goblin 5. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Gniff is five feet left of the tunnel entrance. Misty is five feet left and five feet up from the tunnel entrance. Hati is five feet left and five feet down from the tunnel entrance. Edmond is five feet left from Gniff. Finnian is five feet up and five feet left from Misty.)
Tandon charges at goblin 4, who was trying to hide behind some of the stolen crates. Tandon shouts at the goblin and attacks twice. one of them hitting. (OOC: dealing 5 damage [DM's comment: usually in my in person games i say how the enemy is "looking" based on the damage. goblin 4 is visibly bleeding, aka very low health. i figure i might as well do that for you guys as well.])
Klarg is up
Klarg charges at Tandon and will attack him.
Klarg: (to Tandon) "Klarg will crush you puny creature!"
Attack: 15
Damage(if it hits): 15
Misty is up
(OOC: for Misty's turn, she passed the athletics check so she is in the section of the cave where the battle is taking place. She would need to move ten feet to the right to have line of sight of any of the goblins, but she can shoot at ripper without moving.)
Health Updates: Ripper has taken no damage. Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage, Goblin 5 has taken no damage.
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Initiative Order: Ripper, Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1, Goblin 5.
(OOC: the battle map is in the link in the spoiler.)
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Misty is five feet left and five feet down from Gerrack. Ripper is five feet left and five feet down from the campfire. Klarg is five feet up from Tandon. Goblin 5 is fifteen feet down from the campfire. Goblin 4 is five feet right from Goblin 5. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Gniff is five feet left of the tunnel entrance. Hati is five feet left and five feet down from the tunnel entrance. Edmond is five feet left from Gniff. Finnian is ten feet up from Edmond.)
Klarg races over to attack and he hits Tandon, but Tandon's armor is so tough the club bounced off dealing no damage.
Misty climbs through the tunnel with great determination, then quickly readys her crossbow doing a nearly perfect shot at Ripper. (OOC: dealing 10 damage [ripper is on the brink of death])
Gniff is up
(OOC: reminder for those of you still in the wolf section of the cave, you will need to do an athletics check to get through the tunnel.)
Health Updates: Ripper has taken 10 damage. Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage, Goblin 5 has taken no damage.
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This post has potentially manipulated dice roll results.
Gniff looks to those still in the cave and gives a reassuring smile, "Good luck!" He then spits in his hands and rubs them briefly together as he moves to the rocky incline and climbs up.
Athletics: 16
Once up and after a quick assesment he will use the rest of his movement to get beside Ripper.
(OOC: Not sure if the athletics check took extra movement, if it did not am I am able to take a stab at Ripper?)
Gniff looks to those still in the cave and gives a reassuring smile, "Good luck!" He then spits in his hands and rubs them briefly together as he moves to the rocky incline and climbs up.
Athletics: 16
Once up and after a quick assesment he will use the rest of his movement to get beside Ripper.
(OOC: Not sure if the athletics check took extra movement, if it did not am I am able to take a stab at Ripper?)
After getting next to ripper you can still attack.
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Initiative Order: Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1, Goblin 5.
(OOC: the battle map is in the link in the spoiler.)
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Misty is five feet left and five feet down from Gerrack. Gniff is ten feet left and five feet down from the campfire. Klarg is five feet up from Tandon. Goblin 5 is fifteen feet down from the campfire. Goblin 4 is five feet right from Goblin 5. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Hati is five feet left and five feet down from the tunnel entrance. Edmond is five feet left and five feet up from Hati. Finnian is ten feet up from Edmond. The Wolf is five feet left and five feet down from Finnian.)
Gniff climbs through the tunnel to help his allies, not taking pleasure in it, but stabbing ripper the wolf with his spear, killing it. (OOC: dealing 6 damage)
Hati is up
(OOC: reminder for those of you still in the wolf section of the cave, you will need to do an athletics check to get through the tunnel.)
Health Updates: Ripper is dead. Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage, Goblin 5 has taken no damage.
(OOC: i just realized i didn't put the wolf thats allied with the party on the map this whole time.)
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Hati flies over the mound and into the room, taking a swing at Goblin 3.
Attack: 22 Damage: 14
(OOC: i'll still need an athletics check from you, and you do not have enough movement to get to #3, you can still do this move against goblin 5. if Edmond is using the help action on his turn, you can roll the athletics check with advantage. the reason you need to roll athletics is because the tunnel isn't big enough for you to spread your wings to be able to fly.)
Initiative Order: Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1.
(OOC: the battle map is in the link in the spoiler.)
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Misty is five feet left and five feet down from Gerrack. Gniff is ten feet left and five feet down from the campfire. Hati is ten feet down from the campfire. Klarg is five feet up from Tandon. Goblin 4 is fifteen feet down and five feet right of the campfire. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Edmond is ten feet left from the tunnel entrance. Finnian is ten feet up from Edmond. The Wolf is five feet left and five feet down from Finnian.)
Hati climbs through the tunnel, upon exiting the tunnel he flies across the section of cave where the battle is taking place over to goblin 5. with a mighty swing of his sword he cuts the goblin clean in two. killing the goblin. (OOC: dealing 14 damage)
Edmond is up
(OOC: reminder for those of you still in the wolf section of the cave, you will need to do an athletics check to get through the tunnel.)
Health Updates: Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage, Goblin 5 is dead.
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Hati flies over the mound and into the room, taking a swing at Goblin 3.
Attack: 22 Damage: 14
(OOC: i'll still need an athletics check from you, and you do not have enough movement to get to #3, you can still do this move against goblin 5. if Edmond is using the help action on his turn, you can roll the athletics check with advantage. the reason you need to roll athletics is because the tunnel isn't big enough for you to spread your wings to be able to fly.)
Hati flies over the mound and into the room, taking a swing at Goblin 3.
Attack: 22 Damage: 14
(OOC: i'll still need an athletics check from you, and you do not have enough movement to get to #3, you can still do this move against goblin 5. if Edmond is using the help action on his turn, you can roll the athletics check with advantage. the reason you need to roll athletics is because the tunnel isn't big enough for you to spread your wings to be able to fly.)
Hati flies over the mound and into the room, taking a swing at Goblin 3.
Attack: 22 Damage: 14
(OOC: i'll still need an athletics check from you, and you do not have enough movement to get to #3, you can still do this move against goblin 5. if Edmond is using the help action on his turn, you can roll the athletics check with advantage. the reason you need to roll athletics is because the tunnel isn't big enough for you to spread your wings to be able to fly.)
Hati flies over the mound and into the room, taking a swing at Goblin 3.
Attack: 22 Damage: 14
(OOC: i'll still need an athletics check from you, and you do not have enough movement to get to #3, you can still do this move against goblin 5. if Edmond is using the help action on his turn, you can roll the athletics check with advantage. the reason you need to roll athletics is because the tunnel isn't big enough for you to spread your wings to be able to fly.)
Hati flies over the mound and into the room, taking a swing at Goblin 3.
Attack: 22 Damage: 14
(OOC: i'll still need an athletics check from you, and you do not have enough movement to get to #3, you can still do this move against goblin 5. if Edmond is using the help action on his turn, you can roll the athletics check with advantage. the reason you need to roll athletics is because the tunnel isn't big enough for you to spread your wings to be able to fly.)
This post has potentially manipulated dice roll results.
Round 1
Initiative Order: Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3, Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1.
(OOC: the battle map is in the link in the spoiler.)
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Misty is five feet left and five feet down from Gerrack. Gniff is ten feet left and five feet down from the campfire. Hati is ten feet down from the campfire. The Wolf is five feet right from the campfire. Klarg is five feet up from Tandon. Goblin 4 is fifteen feet down and five feet right of the campfire. Goblin 3 is five feet right from Tandon. Goblin 2 is ten feet right of Goblin 4. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Edmond is five feet left from the tunnel entrance. Finnian is five feet left and ten feet up from Edmond.)
Edmond assists Hati by pushing him through the hole. (even though Hati got through without advantage [i'll say that hati can do a roll of his choosing with advantage on his next turn. but must be done on his next turn or loses it.])
The Wolf is up
The Wolf dashes through the tunnel and over to Klarg.
Goblin 3 is up
Goblin 3 will walk over to Tandon and attack with his sword.
Attack: 5
Damage(if it hits): 3
Finnian is up
Gimble is up
(OOC: reminder for those of you still in the wolf section of the cave, you will need to do an athletics check to get through the tunnel.)
Health Updates: Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage.
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GERRACK is attacking Ripper
Eying the steep incline, Gerrack doesn't bother trying to climb it, instead using his wings to give himself a powerful boost to the top of the pile. He then glides behind the closest stalagmite for some cover to assess the situation while throwing a dart towards the wolf, Ripper, as he passes by.
(Movement: 35ft flying to the square northwest of Tandon.)
Attack: 9 Damage: 7
From what he sees, and since any element of surprise was long since lost, Gerrack then uses his bonus action to screech out loudly "Five lined up together behind crates on the southern wall! A wolf at the forefront attacks Gimble!" to those behind him. If Klarg is visible from the angle Gerrack passed (and if Klarg is an obviously hostile NPC), Gerrack will add on to his shout, "Another hides at the far east wall!"
(OOC: i may not have been clear on the private message thread, yes you could fit but you would still need to make an athletics check, there wouldn't be enough room in the tunnel to fly. you can start flying after you get through the tunnel and still get to the square you want.)
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Athletics: 14
Round 1
Initiative Order: Ripper, Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1, Goblin 5.
(OOC: the battle map is in the link in the spoiler.)
Battle Map
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is five feet left and five feet up from the campfire. Gerrack is five feet left and five feet up from Tandon. Ripper is five feet left and five feet down from the campfire. Klarg is twenty feet right and five feet up from the campfire. Goblin 5 is fifteen feet down from the campfire. Goblin 4 is five feet right from Goblin 5. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Gniff is five feet left of the tunnel entrance. Misty is five feet left and five feet up from the tunnel entrance. Hati is five feet left and five feet down from the tunnel entrance. Edmond is five feet left from Gniff. Finnian is five feet up and five feet left from Misty.)
Ripper tries to take a bite out of Gimble, but Gimble moves out of the way.
Gerrack climbs out of the cave and then flies over to the large rock near Tandon. (OOC: you already missed ripper but even if you didn't you can't target ripper from the square you are in, because of lack of line of sight. unless you wished to move out of the square, attack and then go back to the square.)
Tandon is up
Health Updates: Ripper has taken no damage. Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken no damage, Goblin 1 has taken no damage, Goblin 5 has taken no damage.
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Movement: Right two, down three to be in melee of G4. Attacking G4
Bonus Action - Rapier Attack: 6 Damage: 7
Action - Whip Attack: 20 Damage: 6
Bellowing a big of a yell a small gnome can shout, Tandon charges around the fire and straight for the goblins. He cracks the whip forward while on the run, and finishes in stride while thrusting his rapier.
“Come on, ya green bastards!” As he spins around recoiling the ship for the next strike in a readied position.
Round 1
Initiative Order: Ripper, Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1, Goblin 5.
(OOC: the battle map is in the link in the spoiler.)
Battle Map
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Ripper is five feet left and five feet down from the campfire. Klarg is five feet up from Tandon. Goblin 5 is fifteen feet down from the campfire. Goblin 4 is five feet right from Goblin 5. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Gniff is five feet left of the tunnel entrance. Misty is five feet left and five feet up from the tunnel entrance. Hati is five feet left and five feet down from the tunnel entrance. Edmond is five feet left from Gniff. Finnian is five feet up and five feet left from Misty.)
Tandon charges at goblin 4, who was trying to hide behind some of the stolen crates. Tandon shouts at the goblin and attacks twice. one of them hitting. (OOC: dealing 5 damage [DM's comment: usually in my in person games i say how the enemy is "looking" based on the damage. goblin 4 is visibly bleeding, aka very low health. i figure i might as well do that for you guys as well.])
Klarg is up
Klarg charges at Tandon and will attack him.
Klarg: (to Tandon) "Klarg will crush you puny creature!"
Attack: 15
Damage(if it hits): 15
Misty is up
(OOC: for Misty's turn, she passed the athletics check so she is in the section of the cave where the battle is taking place. She would need to move ten feet to the right to have line of sight of any of the goblins, but she can shoot at ripper without moving.)
Health Updates: Ripper has taken no damage. Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage, Goblin 5 has taken no damage.
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Misty sees the wolf and takes a shot at it...
to hit: 15
Damage: 10
Round 1
Initiative Order: Ripper, Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1, Goblin 5.
(OOC: the battle map is in the link in the spoiler.)
Battle Map
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Misty is five feet left and five feet down from Gerrack. Ripper is five feet left and five feet down from the campfire. Klarg is five feet up from Tandon. Goblin 5 is fifteen feet down from the campfire. Goblin 4 is five feet right from Goblin 5. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Gniff is five feet left of the tunnel entrance. Hati is five feet left and five feet down from the tunnel entrance. Edmond is five feet left from Gniff. Finnian is ten feet up from Edmond.)
Klarg races over to attack and he hits Tandon, but Tandon's armor is so tough the club bounced off dealing no damage.
Misty climbs through the tunnel with great determination, then quickly readys her crossbow doing a nearly perfect shot at Ripper. (OOC: dealing 10 damage [ripper is on the brink of death])
Gniff is up
(OOC: reminder for those of you still in the wolf section of the cave, you will need to do an athletics check to get through the tunnel.)
Health Updates: Ripper has taken 10 damage. Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage, Goblin 5 has taken no damage.
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Gniff looks to those still in the cave and gives a reassuring smile, "Good luck!" He then spits in his hands and rubs them briefly together as he moves to the rocky incline and climbs up.
Athletics: 16
Once up and after a quick assesment he will use the rest of his movement to get beside Ripper.
(OOC: Not sure if the athletics check took extra movement, if it did not am I am able to take a stab at Ripper?)
After getting next to ripper you can still attack.
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Gniff stabs out at Ripper the wolf, regret in his mind but he knows that there would be no convincing the beast amid the chaos of battle.
Attack: 8
Damage: 5
Round 1
Initiative Order: Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1, Goblin 5.
(OOC: the battle map is in the link in the spoiler.)
Battle Map
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Misty is five feet left and five feet down from Gerrack. Gniff is ten feet left and five feet down from the campfire. Klarg is five feet up from Tandon. Goblin 5 is fifteen feet down from the campfire. Goblin 4 is five feet right from Goblin 5. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Hati is five feet left and five feet down from the tunnel entrance. Edmond is five feet left and five feet up from Hati. Finnian is ten feet up from Edmond. The Wolf is five feet left and five feet down from Finnian.)
Gniff climbs through the tunnel to help his allies, not taking pleasure in it, but stabbing ripper the wolf with his spear, killing it. (OOC: dealing 6 damage)
Hati is up
(OOC: reminder for those of you still in the wolf section of the cave, you will need to do an athletics check to get through the tunnel.)
Health Updates: Ripper is dead. Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage, Goblin 5 has taken no damage.
(OOC: i just realized i didn't put the wolf thats allied with the party on the map this whole time.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
What do you think that is, a garbage chute? Get up there you horned devil!
Edmond sets the bag of bearings down slowly and moves to help Hati up the passage...
(Weird didn't get that notif. Thanks drick)
Hati flies over the mound and into the room, taking a swing at Goblin 3.
Attack: 22 Damage: 14
(OOC: i'll still need an athletics check from you, and you do not have enough movement to get to #3, you can still do this move against goblin 5. if Edmond is using the help action on his turn, you can roll the athletics check with advantage. the reason you need to roll athletics is because the tunnel isn't big enough for you to spread your wings to be able to fly.)
(OOC: are you using the help action for your turn to help hati through the tunnel?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Athletics: 14
Round 1
Initiative Order: Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3 Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1.
(OOC: the battle map is in the link in the spoiler.)
Battle Map
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Misty is five feet left and five feet down from Gerrack. Gniff is ten feet left and five feet down from the campfire. Hati is ten feet down from the campfire. Klarg is five feet up from Tandon. Goblin 4 is fifteen feet down and five feet right of the campfire. Goblin 3 is five feet right from Goblin 4. Goblin 2 is five feet right of Goblin 3. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Edmond is ten feet left from the tunnel entrance. Finnian is ten feet up from Edmond. The Wolf is five feet left and five feet down from Finnian.)
Hati climbs through the tunnel, upon exiting the tunnel he flies across the section of cave where the battle is taking place over to goblin 5. with a mighty swing of his sword he cuts the goblin clean in two. killing the goblin. (OOC: dealing 14 damage)
Edmond is up
(OOC: reminder for those of you still in the wolf section of the cave, you will need to do an athletics check to get through the tunnel.)
Health Updates: Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage, Goblin 5 is dead.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Edmond helps Hati up the passage by pushing on his posterior....
(OOC: Yes, Edmond is helping Hati this turn)
Round 1
Initiative Order: Gerrack, Tandon, Klarg, Misty, Gniff, Hati, Edmond, The Wolf, Goblin 3, Finnian and Gimble (they share a slot, so whoever posts first out of the two of them will go then the other.), Goblin 2, Goblin 4, Goblin 1.
(OOC: the battle map is in the link in the spoiler.)
Battle Map
(OCC: the text map: using the campfire as a starting point. Gimble is five feet left from the campfire. Tandon is ten feet down and five feet right from the campfire. Gerrack is ten feet left and ten feet up from the campfire. Misty is five feet left and five feet down from Gerrack. Gniff is ten feet left and five feet down from the campfire. Hati is ten feet down from the campfire. The Wolf is five feet right from the campfire. Klarg is five feet up from Tandon. Goblin 4 is fifteen feet down and five feet right of the campfire. Goblin 3 is five feet right from Tandon. Goblin 2 is ten feet right of Goblin 4. Goblin 1 is five feet right of Goblin 2. The tunnel exit is fifteen feet left and five feet up from the campfire. Edmond is five feet left from the tunnel entrance. Finnian is five feet left and ten feet up from Edmond.)
Edmond assists Hati by pushing him through the hole. (even though Hati got through without advantage [i'll say that hati can do a roll of his choosing with advantage on his next turn. but must be done on his next turn or loses it.])
The Wolf is up
The Wolf dashes through the tunnel and over to Klarg.
Goblin 3 is up
Goblin 3 will walk over to Tandon and attack with his sword.
Attack: 5
Damage(if it hits): 3
Finnian is up
Gimble is up
(OOC: reminder for those of you still in the wolf section of the cave, you will need to do an athletics check to get through the tunnel.)
Health Updates: Gerrack 10/10 HP, Tandon 11/11 HP, Klarg, has taken no damage, Misty 10/10 HP, Gniff 5/9 HP, Hati 10/10 HP, Edmond 11/11 HP, The Wolf 11/11 HP, Goblin 3 has taken no damage, Finnian 8/8 HP, Gimble 9/9 HP, Goblin 2 has taken no damage, Goblin 4 has taken 5 damage, Goblin 1 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Finnian eyes the chute, rubs his hands together, and begins hauling himself up and into the next room.
Athletics: 21
On reaching the summit, he runs behind the Wolf and tosses an Ice Knife centered on Goblin 2.
Ice Knife Spell Attack: 22 Damage: 9
Goblins 1, 2, and 3 must make a DC=13 DEX save or take 11 cold damage