Initiative Order: Goblin 4, Hati and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
(OOC: sorry if the map is a bit big. this isn't exactly what the area looks like but its close enough with what i have.)
for the map, Gs stand for Goblin, DH stands for dead horse, HW stands for Hati Wolfblade, H stands for Hansel, OX stands for oxen, MW stands for Misty Weldon, W&G stands for wagon and Greg Greenspear, B stands for Boo, F stands for Finnian, and EH stands for Edmond Hawkbreaker.
Goblin 4 is up
Goblin 4; moves 20 feet to get into melee range of Hansel and attacks
Attack: 6
Damage(if it hits): 5
Hati and Hansel are up (you may both post your actions whenever you are ready. But in this particular scenario, Hansel is surprised by the goblin ambush and loses his turn.)
so Hati is up
(Hati, hearing Finnian's message responds, "Enemies") (OOC: since you are going before Finnian i'll say you can give the warning Enemies and everyone (except Hansel) will lose surprise if anyone else is. if you wanted to still say Enemies [this will not cost you any of your actions {movement, action, bonus action}])
(OOC @ Al_the_bard: since you rolled a high initiative, i'll say your taking the dodge action while being surprised instead of just being surprised.)
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(yah Hati still says "Enemies" lol, he has no reason not to)
Hati immediately springs towards the closest of the goblins he sees. Using his wings and legs together to burst forth, he lunges at goblin and brings down his blade on the creature. As the blade travels, its engulfed by a small sheath of thunder(aka. Booming Blade).
Attack: 6 Damage: 6
Missing, he growls and catches himself, standing in front of the Goblin.
Initiative Order: Goblin 4, Hati and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
Goblin 4 swings his sword at Hansel and misses.
Haiti warns the party of the goblins by saying Enemies. Haiti flies down towards Goblin 2 speaking some arcane words and then swings his sword at the goblin, the goblin manages to step to the side and the sword misses.
Hansel was surprised by the goblins suddenly coming out of the woods to the right side of the road. Hansel takes a defensive stance ready to dodge any more attacks.
Goblin 1 is up
Goblin 1; moves 15 feet to get in melee range of Finnian and attacks
Attack: 6
Damage(if it hits): 7
Goblin 3 is up
Goblin 3; moves 25 feet to get in melee range of Edmond Hawkbreaker and attacks
Attack: 20
Damage(if it hits): 6
Finnian is up
(On hearing Hati's reply, Finnian raises his sling and shouts, "Ambush! Protect the cart!") (OOC: if you like you can still say this and it does not cost you any of your actions [movement, action, bonus action] but Haiti has alerted the party by saying Enemies.)
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(Finnian is a firm believer in the idea that you can never state the obvious too much, he shouts his warning)
Seeing the goblin rushing towards him, Finnian lets his old boxing lessons take hold and dodges the incoming attack before springing forward to punch goblin 1 square in his green nose and hold him in place!
Initiative Order: Goblin 4, Hati and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
Goblin 1 swings his sword at Finnian and misses.
Goblin 3 swings his sword at Edmond Hawkbreaker and hits him. (OOC: dealing 6 damage)
Finnian tries to punch Goblin 1 but Goblin 1 ducks under the blow.
Goblin 8 is up
Goblin 8; will shoot at Haiti Wolfblade with his shortbow
Attack: 24
Damage(if it hits): 7
Goblin 6 is up
Goblin 6; will shoot at Boo with his shortbow
Attack: 15
Damage(if it hits): 8
Goblin 7 is up
Goblin 7; will shoot at Misty Weldon with his shortbow
Attack: 5
Damage(if it hits): 7
Sikek is up
(Stealth disadvantage: 8 Sikek will draw a boomerang, swoop down and hurl it at what looks like the least armored goblin. One he throws he'll shout "Five!" Attack 19 (boomerang returns on miss) Damage if hit 5 )
(OOC: you are not very stealthy in the air, but so far the goblins have not seemed to notice you, or at the very least decided to not attack you. if you like you can still say Five! and it does not cost you any of your actions [movement, action, bonus action] but Haiti has alerted the party by saying Enemies. I will also allow your attack and damage roll but i will also allow you to reroll the rolls or do something different with your turn if you wish, but if you do roll again you must stick with the numbers regardless of what they are.)
Boo is up next, so prepare for your turn.
(edit: Goblin 7 got a critical hit, 3 to a total of 4 damage piercing)
Initiative Order: Goblin 4, Hati and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
Goblin 8's arrow goes too wide and misses Haiti Wolfblade
Goblin 6's arrow also goes too wide and misses Boo
Goblin 7's arrow was loosed perfectly from the bow, either the wind or the arrow head caused it to askew and just graze Misty Weldon (OOC: dealing 4 damage)
Sikek swoops down and throws his boomerang at goblin 8, it hits the goblin successfully (OOC: dealing 5 damage) Sikek shouts Five! at the party. One would suspect to warn the party of the goblins, but at this point the party is fully aware of their presence.
Boo runs up to goblin 6 to retaliate for trying to shoot him with an arrow, Boo starts chanting the words to cast his spell and brushes against the bushes and causes boo to miss his spell.
Edmund ready for a fight slams his warhammer into the goblin (OOC: dealing 4 damage) (OOC: you put out alot of different ideas for your turn before your turn came up so i took your most recent one but did you still want to do; Protect the cart! Got it! or HEY UGLIES! LOOK AT ME! Intimidation 20 . I'll let you do one of these not both.)
health updates: Goblin 4 has taken no damage. Haiti 10/10 HP , Hansel 12/12 HP , Goblin 1 has taken no damage, Goblin 3 has taken 4 damage, Finnian 8/8 HP , Goblin 5 has taken no damage, Goblin 8 has taken 5 damage, Goblin 6 has taken no damage, Goblin 7 has taken no damage, Sikek 10/10 HP , Boo 9/9 HP , Misty Weldon 6/10 HP , Edmund Hawkbreaker 5/11 HP .
(OOC: it just occurred to me i made an error and didn't have Sikek on the map until now, and because of this error, i will be giving Sikek dm's inspiration where Sikek can roll a 1d4 to any roll as long as you call it out before the roll [i guess in this case before editing the post] my bad for the mistake. and P.S. S on the map is Sikek.)
Misty Weldon is up
Round 1 is almost over. prepare your next rounds turn.
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Edmond Hawkbreaker -
(ooc - Misty is in the wagon equidistant 3 squares to Goblin 4 and Goblin 5. Goblin 4 is closest to the wagon and engaged with Hansel and Hati, and the ox is on the ground between Goblin 4 and Misty. Goblin 5 is at the edge of the trees, with Goblin 6 right beside him on his other side from Misty)
(ooc - Let's Dance! for Round 1; Hey uglies! Look at me! Intimidation for round 2)
This post has potentially manipulated dice roll results.
End of Round 1
Initiative Order:Goblin 4, Hati Wolfblade and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
(OOC: I will try to accommodate by saying the spacing and positions on the map. using the wagon as a starting point. Greg, the wagon and Misty Weldon are on the starting square. five feet to the left is the two oxen, five feet to the left of the oxen is goblin 1. five feet down from goblin 1 is Finnian. five feet to the left of Goblin 1 is Hansel. five feet up from Hansel is Goblin 4. five feet left of Goblin 4 is Haiti Wolfblade. five feet up from Haiti Wolfblade is Goblin 2. five feet left from Goblin 2 is Boo. five feet left from Boo is Sikek. five feet up from Sikek is Goblin 8. five feet right from Goblin 8 is Goblin 7. five feet right from Goblin 7 is Goblin 6. five feet right from Goblin 6 is Goblin 5. five feet left and five feet down from Haiti Wolfblade is a dead horse. five feet down from the dead horse is another dead horse. five feet down from the second dead horse is Edmund Hawkbreaker. five feet left from Edmund Hawkbreaker is Goblin 3. I hope this is helpful.)
Misty fires a crossbow bolt from her crossbow and hits the goblin right in the shoulder. (OOC: dealing 4 damage)
Start of Round 2
Goblin 4 is up
Goblin 4; swings his sword at Hansel again.
Attack: 8
Damage(if it hits): 4
Hansel is up
Hansel swings his sword with great might and slices the goblin in two. lightning bursting out of the two halves of the goblin.
Haiti Wolfblade is up
health updates: Goblin 4 has taken no damage. Haiti 10/10 HP , Hansel 4/11 HP , Goblin 1 is dead, Goblin 3 has taken 4 damage, Finnian 8/8 HP , Goblin 5 has taken 4 damage, Goblin 8 has taken 5 damage, Goblin 6 has taken no damage, Goblin 7 has taken no damage, Sikek 10/10 HP , Boo 9/9 HP , Misty Weldon 6/10 HP , Edmund Hawkbreaker 5/11 HP .
This post has potentially manipulated dice roll results.
Round 2
Initiative Order: Goblin 4, Hati Wolfblade and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
(OOC: the text map: Using the wagon as a starting point. Greg, the wagon and Misty Weldon are on the starting square. five feet to the left is the two oxen, five feet to the left of the oxen and five feet down from there is Finnian. ten feet to the left of the oxen is Hansel. five feet up from Hansel is Goblin 4. five feet left of Goblin 4 is Haiti Wolfblade. five feet up from Haiti Wolfblade is Goblin 2. five feet left from Goblin 2 is Boo. five feet left from Boo is Sikek. five feet up from Sikek is Goblin 8. five feet right from Goblin 8 is Goblin 7. five feet right from Goblin 7 is Goblin 6. five feet right from Goblin 6 is Goblin 5. five feet left and five feet down from Haiti Wolfblade is a dead horse. five feet down from the dead horse is another dead horse. five feet down from the second dead horse is Edmund Hawkbreaker. five feet left from Edmund Hawkbreaker is Goblin 3. I hope this is helpful.)
Goblin 4 swung and missed Hansel (OOC: your lucky the original roll suddenly worked when i was making this post or i would have used the other post's roll for the hit)
Haiti Wolfblade slashes the goblin across the chest causing the goblin fall over and die.
Goblin 3 is up
Goblin 3; will continue to attack Edmund Hawkbreaker
Attack: 15
Damage(if it hits): 6
Finnian is up
health updates: Goblin 4 has taken no damage. Haiti 10/10 HP , Hansel 4/11 HP , Goblin 3 has taken 4 damage, Finnian 8/8 HP , Goblin 5 has taken 4 damage, Goblin 8 has taken 5 damage, Goblin 6 has taken no damage, Goblin 7 has taken no damage, Sikek 10/10 HP , Boo 9/9 HP , Misty Weldon 6/10 HP , Edmund Hawkbreaker 5/11 HP .
(OOC: i seem to have forgotten to put Goblin 2 in the initiative, oh well he is dead now.)
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On seeing the greatsword cleave through the goblin in front of him, Finnian shouts, "Thank ye kindly, Hansel, and let me return the favor!" Finnian lunges toward goblin 4, his fist already flying.
Tavern Brawler Strike: 14 Damage: 6
Tavern Brawler Grapple (if the strike lands): 12
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Edmond Hawkbreaker
Initiative 10
Protect the cart! Got it!
Edmond starts backing up towards the cart, Shield and Warhammer at the ready, facing towards the 2 goblins he can see
(OOC - are the goblins on the right side?, left side? near? far? are we all seeing the same goblins? or are we each seeing different goblins?)
<note to self - make sure character sheet matches what I post>
Start of Round 1
Initiative Order: Goblin 4, Hati and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
(OOC: sorry if the map is a bit big. this isn't exactly what the area looks like but its close enough with what i have.)
for the map, Gs stand for Goblin, DH stands for dead horse, HW stands for Hati Wolfblade, H stands for Hansel, OX stands for oxen, MW stands for Misty Weldon, W&G stands for wagon and Greg Greenspear, B stands for Boo, F stands for Finnian, and EH stands for Edmond Hawkbreaker.
Goblin 4 is up
Goblin 4; moves 20 feet to get into melee range of Hansel and attacks
Attack: 6
Damage(if it hits): 5
Hati and Hansel are up (you may both post your actions whenever you are ready. But in this particular scenario, Hansel is surprised by the goblin ambush and loses his turn.)
so Hati is up
(Hati, hearing Finnian's message responds, "Enemies") (OOC: since you are going before Finnian i'll say you can give the warning Enemies and everyone (except Hansel) will lose surprise if anyone else is. if you wanted to still say Enemies [this will not cost you any of your actions {movement, action, bonus action}])
(OOC @ Al_the_bard: since you rolled a high initiative, i'll say your taking the dodge action while being surprised instead of just being surprised.)
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Edmond, to the group - Moving left!
He Dashes around the left side of the equine roadblock. When he gets level with the horse closest to the Goblins he yells out to them in Orcish
HEY UGLIES! LOOK AT ME!
Intimidation 21
(yah Hati still says "Enemies" lol, he has no reason not to)
Hati immediately springs towards the closest of the goblins he sees. Using his wings and legs together to burst forth, he lunges at goblin and brings down his blade on the creature. As the blade travels, its engulfed by a small sheath of thunder(aka. Booming Blade).
Attack: 6 Damage: 6
Missing, he growls and catches himself, standing in front of the Goblin.
Round 1
Initiative Order: Goblin 4, Hati and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
Goblin 4 swings his sword at Hansel and misses.
Haiti warns the party of the goblins by saying Enemies. Haiti flies down towards Goblin 2 speaking some arcane words and then swings his sword at the goblin, the goblin manages to step to the side and the sword misses.
Hansel was surprised by the goblins suddenly coming out of the woods to the right side of the road. Hansel takes a defensive stance ready to dodge any more attacks.
Goblin 1 is up
Goblin 1; moves 15 feet to get in melee range of Finnian and attacks
Attack: 6
Damage(if it hits): 7
Goblin 3 is up
Goblin 3; moves 25 feet to get in melee range of Edmond Hawkbreaker and attacks
Attack: 20
Damage(if it hits): 6
Finnian is up
(On hearing Hati's reply, Finnian raises his sling and shouts, "Ambush! Protect the cart!") (OOC: if you like you can still say this and it does not cost you any of your actions [movement, action, bonus action] but Haiti has alerted the party by saying Enemies.)
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(Finnian is a firm believer in the idea that you can never state the obvious too much, he shouts his warning)
Seeing the goblin rushing towards him, Finnian lets his old boxing lessons take hold and dodges the incoming attack before springing forward to punch goblin 1 square in his green nose and hold him in place!
Tavern Brawler Strike: 13 Damage: 3
Tavern Brawler Grapple (if the strike lands): 15
Round 1
Initiative Order: Goblin 4, Hati and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
Goblin 1 swings his sword at Finnian and misses.
Goblin 3 swings his sword at Edmond Hawkbreaker and hits him. (OOC: dealing 6 damage)
Finnian tries to punch Goblin 1 but Goblin 1 ducks under the blow.
Goblin 8 is up
Goblin 8; will shoot at Haiti Wolfblade with his shortbow
Attack: 24
Damage(if it hits): 7
Goblin 6 is up
Goblin 6; will shoot at Boo with his shortbow
Attack: 15
Damage(if it hits): 8
Goblin 7 is up
Goblin 7; will shoot at Misty Weldon with his shortbow
Attack: 5
Damage(if it hits): 7
Sikek is up
(Stealth disadvantage: 8 Sikek will draw a boomerang, swoop down and hurl it at what looks like the least armored goblin. One he throws he'll shout "Five!" Attack 19 (boomerang returns on miss) Damage if hit 5 )
(OOC: you are not very stealthy in the air, but so far the goblins have not seemed to notice you, or at the very least decided to not attack you. if you like you can still say Five! and it does not cost you any of your actions [movement, action, bonus action] but Haiti has alerted the party by saying Enemies. I will also allow your attack and damage roll but i will also allow you to reroll the rolls or do something different with your turn if you wish, but if you do roll again you must stick with the numbers regardless of what they are.)
Boo is up next, so prepare for your turn.
(edit: Goblin 7 got a critical hit, 3 to a total of 4 damage piercing)
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(I will keep the actions I stated.)
Boo will run towards Goblin6 and cast Inflict Wounds.
Attack: 11 Damage: 15
Edmond Hawkbreaker yells out Lets' Dance!
and swings at Goblin 3 with his Warhammer -> Attack 6 and Damage 9
Sergeant's voice in Edmond's head - Never mind the fancy stuff. Just go straight at them.
Round 1
Initiative Order: Goblin 4, Hati and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
Goblin 8's arrow goes too wide and misses Haiti Wolfblade
Goblin 6's arrow also goes too wide and misses Boo
Goblin 7's arrow was loosed perfectly from the bow, either the wind or the arrow head caused it to askew and just graze Misty Weldon (OOC: dealing 4 damage)
Sikek swoops down and throws his boomerang at goblin 8, it hits the goblin successfully (OOC: dealing 5 damage) Sikek shouts Five! at the party. One would suspect to warn the party of the goblins, but at this point the party is fully aware of their presence.
Boo runs up to goblin 6 to retaliate for trying to shoot him with an arrow, Boo starts chanting the words to cast his spell and brushes against the bushes and causes boo to miss his spell.
Edmund ready for a fight slams his warhammer into the goblin (OOC: dealing 4 damage) (OOC: you put out alot of different ideas for your turn before your turn came up so i took your most recent one but did you still want to do; Protect the cart! Got it! or HEY UGLIES! LOOK AT ME! Intimidation 20 . I'll let you do one of these not both.)
health updates: Goblin 4 has taken no damage. Haiti 10/10 HP , Hansel 12/12 HP , Goblin 1 has taken no damage, Goblin 3 has taken 4 damage, Finnian 8/8 HP , Goblin 5 has taken no damage, Goblin 8 has taken 5 damage, Goblin 6 has taken no damage, Goblin 7 has taken no damage, Sikek 10/10 HP , Boo 9/9 HP , Misty Weldon 6/10 HP , Edmund Hawkbreaker 5/11 HP .
(OOC: it just occurred to me i made an error and didn't have Sikek on the map until now, and because of this error, i will be giving Sikek dm's inspiration where Sikek can roll a 1d4 to any roll as long as you call it out before the roll [i guess in this case before editing the post] my bad for the mistake. and P.S. S on the map is Sikek.)
Misty Weldon is up
Round 1 is almost over. prepare your next rounds turn.
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(OOC: Just so you know I am blind as a player, so cannot see the map.)
Misty looses a crossbow bolt at goblin 5.
Attack: 15
Damage: 10
Edmond Hawkbreaker -
(ooc - Misty is in the wagon equidistant 3 squares to Goblin 4 and Goblin 5. Goblin 4 is closest to the wagon and engaged with Hansel and Hati, and the ox is on the ground between Goblin 4 and Misty. Goblin 5 is at the edge of the trees, with Goblin 6 right beside him on his other side from Misty)
(ooc - Let's Dance! for Round 1; Hey uglies! Look at me! Intimidation for round 2)
Round 2 Intimidation 17
War Hammer Attack Goblin 3 15 and Damage 5
Hansel
"Stupid goblins, you should have known better than to ambush us. You will regret this."
As a bonus action, he is going to active his Crimson Rite with his greatsword. For his action, he will attack Goblin 1 with his greatsword.
Attack: 18 Damage: 10 and Lightning Damage - 1 = 13
And I will stay put.
I have an intelligence of six, I know what I'm doing.
End of Round 1
Initiative Order: Goblin 4, Hati Wolfblade and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 1, Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
(OOC: I will try to accommodate by saying the spacing and positions on the map. using the wagon as a starting point. Greg, the wagon and Misty Weldon are on the starting square. five feet to the left is the two oxen, five feet to the left of the oxen is goblin 1. five feet down from goblin 1 is Finnian. five feet to the left of Goblin 1 is Hansel. five feet up from Hansel is Goblin 4. five feet left of Goblin 4 is Haiti Wolfblade. five feet up from Haiti Wolfblade is Goblin 2. five feet left from Goblin 2 is Boo. five feet left from Boo is Sikek. five feet up from Sikek is Goblin 8. five feet right from Goblin 8 is Goblin 7. five feet right from Goblin 7 is Goblin 6. five feet right from Goblin 6 is Goblin 5. five feet left and five feet down from Haiti Wolfblade is a dead horse. five feet down from the dead horse is another dead horse. five feet down from the second dead horse is Edmund Hawkbreaker. five feet left from Edmund Hawkbreaker is Goblin 3. I hope this is helpful.)
Misty fires a crossbow bolt from her crossbow and hits the goblin right in the shoulder. (OOC: dealing 4 damage)
Start of Round 2
Goblin 4 is up
Goblin 4; swings his sword at Hansel again.
Attack: 8
Damage(if it hits): 4
Hansel is up
Hansel swings his sword with great might and slices the goblin in two. lightning bursting out of the two halves of the goblin.
Haiti Wolfblade is up
health updates: Goblin 4 has taken no damage. Haiti 10/10 HP , Hansel 4/11 HP , Goblin 1 is dead, Goblin 3 has taken 4 damage, Finnian 8/8 HP , Goblin 5 has taken 4 damage, Goblin 8 has taken 5 damage, Goblin 6 has taken no damage, Goblin 7 has taken no damage, Sikek 10/10 HP , Boo 9/9 HP , Misty Weldon 6/10 HP , Edmund Hawkbreaker 5/11 HP .
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Hati keeps trying to slash at Goblin 2, attacking with his longsword this time.
Attack: 18 Damage: 6
(OOC: i do not know what is going on with the dice roller, and today was saturday, one of my busy days, so sorry for the wait.)
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Round 2
Initiative Order: Goblin 4, Hati Wolfblade and Hansel are tied (so you two can decide who goes before who and/or whoever posts first when you both are up.) , Goblin 3, Finnian, Goblin 5, Goblin 8, Goblin 6, Goblin 7, Sikek, Boo, Misty Weldon and Edmond Hawkbreaker are tied (so same as Hati and Hansel, decide between yourselves and/or whoever posts first out of the two of you when your turns are up.)
(OOC: the text map: Using the wagon as a starting point. Greg, the wagon and Misty Weldon are on the starting square. five feet to the left is the two oxen, five feet to the left of the oxen and five feet down from there is Finnian. ten feet to the left of the oxen is Hansel. five feet up from Hansel is Goblin 4. five feet left of Goblin 4 is Haiti Wolfblade. five feet up from Haiti Wolfblade is Goblin 2. five feet left from Goblin 2 is Boo. five feet left from Boo is Sikek. five feet up from Sikek is Goblin 8. five feet right from Goblin 8 is Goblin 7. five feet right from Goblin 7 is Goblin 6. five feet right from Goblin 6 is Goblin 5. five feet left and five feet down from Haiti Wolfblade is a dead horse. five feet down from the dead horse is another dead horse. five feet down from the second dead horse is Edmund Hawkbreaker. five feet left from Edmund Hawkbreaker is Goblin 3. I hope this is helpful.)
Goblin 4 swung and missed Hansel (OOC: your lucky the original roll suddenly worked when i was making this post or i would have used the other post's roll for the hit)
Haiti Wolfblade slashes the goblin across the chest causing the goblin fall over and die.
Goblin 3 is up
Goblin 3; will continue to attack Edmund Hawkbreaker
Attack: 15
Damage(if it hits): 6
Finnian is up
health updates: Goblin 4 has taken no damage. Haiti 10/10 HP , Hansel 4/11 HP , Goblin 3 has taken 4 damage, Finnian 8/8 HP , Goblin 5 has taken 4 damage, Goblin 8 has taken 5 damage, Goblin 6 has taken no damage, Goblin 7 has taken no damage, Sikek 10/10 HP , Boo 9/9 HP , Misty Weldon 6/10 HP , Edmund Hawkbreaker 5/11 HP .
(OOC: i seem to have forgotten to put Goblin 2 in the initiative, oh well he is dead now.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Edmond Hawkbreaker stands fast in the face of a big ugly goblin, preventing the goblin from slipping behind Edmond's friends.
<OOC - Round 2 attack and damage in post 73 above. Please pardon me for posting out of turn, this is my 2nd PbP>
On seeing the greatsword cleave through the goblin in front of him, Finnian shouts, "Thank ye kindly, Hansel, and let me return the favor!" Finnian lunges toward goblin 4, his fist already flying.
Tavern Brawler Strike: 14 Damage: 6
Tavern Brawler Grapple (if the strike lands): 12