A faint blue light appears, showing through cracks in a previously unseen secret door at the back of the skeleton's chamber...
Feanaro ... ray of frost skeleton 4 for 1 damage. Skeleton's speed is reduced by 10 feet this round.
Alex ... Throw blade at skeleton 4, taking it out.
Hector ... hits skeleton 1 twice, the first damaging it, the second sending it down.
Ash and Cheddar ... ready action to shoot skeleton that comes out of room.
As the final skeleton falls the door outlined by blue light opens...
A hunched corpse wearing a pointed hat and dressed in a robe embroidered with mystic symbols crosses through the hidden door. Thin wisps of beard float from its bony jaw. It raises a finger, tracing arcane symbols in the air. In a hoarse voice, it speaks: “Secrets found and lost then found again. Your paltry minds cannot fathom …”
He attacks Orgen and Hector... Orgen ... Lob Acid. Ranged Weapon Attack: 22 to hit, range 30/120 ft., one target. Hit: 2 acid damage. Hector ... Lob Acid. Ranged Weapon Attack: 23 to hit, range 30/120 ft., one target. Hit: 5 acid damage.
This post has potentially manipulated dice roll results.
Hector, take an extra 5 acid as the attack was a critical hit.
Rober and Orgen, I left your actions blank, due to the new threat. Only enemy now is the skeletal alchemist... Please revise actions. Also, remember the area in front of the alchemist is covered with grease...
A faint blue light appears, showing through cracks in a previously unseen secret door at the back of the skeleton's chamber...
Feanaro ... ray of frost skeleton 4 for 1 damage. Skeleton's speed is reduced by 10 feet this round.
Alex ... Throw blade at skeleton 4, taking it out.
Hector ... hits skeleton 1 twice, the first damaging it, the second sending it down.
Ash and Cheddar ... ready action to shoot skeleton that comes out of room.
As the final skeleton falls the door outlined by blue light opens...
A hunched corpse wearing a pointed hat and dressed in a robe embroidered with mystic symbols crosses through the hidden door. Thin wisps of beard float from its bony jaw. It raises a finger, tracing arcane symbols in the air. In a hoarse voice, it speaks: “Secrets found and lost then found again. Your paltry minds cannot fathom …”
He attacks Orgen and Hector... Orgen ... Lob Acid. Ranged Weapon Attack: 22 to hit, range 30/120 ft., one target. Hit: 2 acid damage. Hector ... Lob Acid. Ranged Weapon Attack: 23 to hit, range 30/120 ft., one target. Hit: 5 acid damage.
This post has potentially manipulated dice roll results.
OOC1: I don't know if this is possible since I am not sure exactly where the Grease spell is, but what I want him to do is run to the edge of the Grease leap over it and smash his axe down at the skeletal alchemist. If he can't do it, have fun having him fail spectacularly :).
[If alchemist is still standing on his turn] Rober charges forward, gauging the distance carefully. Gathering himself as he reaches the edge, he leaps over the magical grease, directly at the enemy [if needed, Athletics 16]. As he soars toward the huge skeleton, he swings his empty arms overhead, calling "Justice, to me!" His great-axe appears in his hands just as his arms complete the strike.
Attack 21, Damage 13
[If the alchemist is already defeated] Rober begins charging forward but pulls up short as the huge skeleton is dropped by his companions. He summons his axe to his hands, casting about for other foes.
OOC: The map is on a spreadsheet. If you hover over the cell the number will appear. Not sure if it works on a phone though. You may have to select the cell.
OOC: The map is on a spreadsheet. If you hover over the cell the number will appear. Not sure if it works on a phone though. You may have to select the cell.
OOC: Works on phone and you are right on having to select the cell.
This post has potentially manipulated dice roll results.
Alex will see if he can find anything and make a note on every item each skeleton has including weapons, clothing, items etc.
Investigate 18
Then he will look at the area from which the last skeleton came through while napping this and any other areas to finalize his blueprint with a note for the potential trap to catch the last of the smugglers using the signals.
Investigate 10 (for where the last skeleton came from)
With combat complete Orgen and his weapons shrink down to their regular size and he goes to pick them up. "Well seems we took care of something that could have been fairly dangerous," he says pulling his handaxe out of the alchemist.
Hector, still in a rage moves over to look through the door as best he can without stepping in the grease. If he sees something that needs attacking he will bound in to do so. Otherwise, he will center himself and let go of his rage.
"To right," Feanaro says to Orgen as he holsters his wand. "What a fascinating being of undeath. It appears the former owner of this home had either transformed himself into an undead being by trying or accident. Dangerous but fascinating." He stays back a bit as several of the group step in to the small room and take a look around. He reaches for his Wand of Secrets, unsheathing it, "It seems like we have rendered the building safe, I will do a sweep with my wand to ensure we have not missed anything. Would anyone like to accompany me?"
Rollback Post to RevisionRollBack
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Round 3 actions...
A faint blue light appears, showing through cracks in a previously unseen secret door at the back of the skeleton's chamber...
Feanaro ... ray of frost skeleton 4 for 1 damage. Skeleton's speed is reduced by 10 feet this round.
Alex ... Throw blade at skeleton 4, taking it out.
Hector ... hits skeleton 1 twice, the first damaging it, the second sending it down.
Ash and Cheddar ... ready action to shoot skeleton that comes out of room.
As the final skeleton falls the door outlined by blue light opens...
A hunched corpse wearing a pointed hat and dressed in a robe embroidered with mystic symbols crosses through the hidden door. Thin wisps of beard float from its bony jaw. It raises a finger, tracing arcane symbols in the air. In a hoarse voice, it speaks: “Secrets found and lost then found again. Your paltry minds cannot fathom …”
He attacks Orgen and Hector...
Orgen ... Lob Acid. Ranged Weapon Attack: 22 to hit, range 30/120 ft., one target. Hit: 2 acid damage.
Hector ... Lob Acid. Ranged Weapon Attack: 23 to hit, range 30/120 ft., one target. Hit: 5 acid damage.
Cyryc ...
Rober ...
Orgen ...
Map:
https://www.dropbox.com/s/ark9aeq18p3nssa/Haunted House Enc 4.xlsx?dl=0
fixing rolls...
Hector, take an extra 5 acid as the attack was a critical hit.
Rober and Orgen, I left your actions blank, due to the new threat. Only enemy now is the skeletal alchemist... Please revise actions. Also, remember the area in front of the alchemist is covered with grease...
Cyryc moves back to its master, knowing to cross the grease would expose it to attack.
Rober considers for the briefest instance and then drops his great axe, dips into a tightly woven pocket on his belt and removes a small diamond.
”Feel the power of an Eldritch Knight of Eldath, skeleton! Taste acid yourself.”
Cast Chromatic Orb, attack 13, damage 18, acid
Tandor the White, Human Life Cleric
( The grease covers O21, P21, O25 and P25 a ten foot square )
Orgen drops his hammer and pulls out a handaxe moving forward a square. He chucks his handaxe at the creature's face.
Attack: 20
Damage 4
Gaint's might: 1
Dormark Calling of Strahd (warforged cleric) 4
Round 3 actions...
A faint blue light appears, showing through cracks in a previously unseen secret door at the back of the skeleton's chamber...
Feanaro ... ray of frost skeleton 4 for 1 damage. Skeleton's speed is reduced by 10 feet this round.
Alex ... Throw blade at skeleton 4, taking it out.
Hector ... hits skeleton 1 twice, the first damaging it, the second sending it down.
Ash and Cheddar ... ready action to shoot skeleton that comes out of room.
As the final skeleton falls the door outlined by blue light opens...
A hunched corpse wearing a pointed hat and dressed in a robe embroidered with mystic symbols crosses through the hidden door. Thin wisps of beard float from its bony jaw. It raises a finger, tracing arcane symbols in the air. In a hoarse voice, it speaks: “Secrets found and lost then found again. Your paltry minds cannot fathom …”
He attacks Orgen and Hector...
Orgen ... Lob Acid. Ranged Weapon Attack: 22 to hit, range 30/120 ft., one target. Hit: 2 acid damage.
Hector ... Lob Acid. Ranged Weapon Attack: 23 to hit, range 30/120 ft., one target. Hit: 5 acid damage.
Cyryc ... returns to rober.
Rober ... Cast Chromatic Orb, attack 13, damage 18, acid. Hits doing damage.
Orgen ... Hits the skeleton with his handaxe throw, doing damage.
The skeletal alchemist seems to be on his last leg. I am guessing you will finish him off shortly... Please post next actions.
Hector moves forward 10 feet and takes his normal attack
TH 17
Damage 11 slashing
he takes his bonus attack
TH 15
Damage 10 bludgeoning
If either hits the skeletal alchemist has disadvantage against attacks against anyone other than Hector
Hector steps back five feet. If the skeletal alchemist tries to enter the room Hector will use his reaction to take an opportunity attack.
TH 14
damage 7
Alex will use his last summoned blade and attack 8
damage 4
and he will use his bonus action to disengage and move into cover
Feanaro continues with Ray of Frost targeting the odd alchemical undead.
Attack: 17
Damage: 2
As a bonus action he re-ups his Eldritch Protection
Temp hit points: 5
Orgen pulls his other hand axe from his belt and attempts to send it flying toward the skeleton again.
Attack: 21
Damage: 6
Gaints Might: 6
Dormark Calling of Strahd (warforged cleric) 4
OOC1: I don't know if this is possible since I am not sure exactly where the Grease spell is, but what I want him to do is run to the edge of the Grease leap over it and smash his axe down at the skeletal alchemist. If he can't do it, have fun having him fail spectacularly :).
[If alchemist is still standing on his turn] Rober charges forward, gauging the distance carefully. Gathering himself as he reaches the edge, he leaps over the magical grease, directly at the enemy [if needed, Athletics 16]. As he soars toward the huge skeleton, he swings his empty arms overhead, calling "Justice, to me!" His great-axe appears in his hands just as his arms complete the strike.
Attack 21, Damage 13
[If the alchemist is already defeated] Rober begins charging forward but pulls up short as the huge skeleton is dropped by his companions. He summons his axe to his hands, casting about for other foes.
Tandor the White, Human Life Cleric
(As a reference Lorrdwolf. Also it is the ten foot square in the south eastern part of the room. )
OOC: Thanks for the second part but I saw the first part but it didn't help as I couldn't find grid markings on the map.
Tandor the White, Human Life Cleric
OOC: The map is on a spreadsheet. If you hover over the cell the number will appear. Not sure if it works on a phone though. You may have to select the cell.
OOC: Works on phone and you are right on having to select the cell.
Feanaro ... ray of frost hits for 2 damage.
Alex ... Throw blade, but misses.
Hector ... hits and takes out the skeletal alchemist.
Combat is completed...
What do you do now?
Alex will see if he can find anything and make a note on every item each skeleton has including weapons, clothing, items etc.
Investigate 18
Then he will look at the area from which the last skeleton came through while napping this and any other areas to finalize his blueprint with a note for the potential trap to catch the last of the smugglers using the signals.
Investigate 10 (for where the last skeleton came from)
With combat complete Orgen and his weapons shrink down to their regular size and he goes to pick them up. "Well seems we took care of something that could have been fairly dangerous," he says pulling his handaxe out of the alchemist.
Dormark Calling of Strahd (warforged cleric) 4
Hector, still in a rage moves over to look through the door as best he can without stepping in the grease. If he sees something that needs attacking he will bound in to do so. Otherwise, he will center himself and let go of his rage.
"To right," Feanaro says to Orgen as he holsters his wand. "What a fascinating being of undeath. It appears the former owner of this home had either transformed himself into an undead being by trying or accident. Dangerous but fascinating." He stays back a bit as several of the group step in to the small room and take a look around. He reaches for his Wand of Secrets, unsheathing it, "It seems like we have rendered the building safe, I will do a sweep with my wand to ensure we have not missed anything. Would anyone like to accompany me?"