"Ah, but why the horse? It must have had something that the storm feared... We should consider this more as we travel." Bhardrus says 'wisely', gathering his things
Bella eyes the satyr askance. "Indeed, Bhardrus. As I'm sure you do too. Prap's you should stay here...for safety." Then the rogue finishes inspecting her gear.
"No, I have to let the company see i am a team player, with management potential. I can't work from home until I get promoted." Bhardrus swings his walking stick with the orb on it's end. "Besides, I think my services might actually be needed."
Seruk sends his tressym out ahead to scout the edge of the storm as he gathers his gear, "Perhaps we'll get lucky and the leadership of our new enemy is there and we can end this now."
"Have your pet look out for the solider that stayed behind, they will probably be able to fill us is more on what is happening, if they are still alive." Reginald mentions to Seruk.
"Have your pet look out for the solider that stayed behind, they will probably be able to fill us is more on what is happening, if they are still alive." Reginald mentions to Seruk.
Seruk nods and has his familiar look for the soldier, "Unfortunately, my creature can't speak, so we'll have to wait to talk to him until we find him ourselves."
As you make your way towards the swirling storm clouds ahead, the flying cat flits ahead to scout the way forward. After an hour of travel the cat comes flying back, once it is within 100 feet of Seruk it lets him know that it has found the soldier, but that the soldier is in danger. It lets Seruk know that the soldier is fighting figures in armor.
When you get in sight of the battle you see what is on the map below. Please roll initiative.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
You three are the first to act. You see the sceen ahead, with the soldier being clearly attacked by 3 figures in the storm.
(The wall that goes from U1 to U25 is the line of the storm. Everything past that is within the strange storm. Currently the armors are just inside the edge of the storm as they attack the soldier.)
Bella moves forward to, an illusory version of herself appearing at her side as she does. As they move, the two figures merge, accelerate and overlap, exchanging places so often that no one is quite sure which is the illusion and which is the real person.
ooc: Bonus action Dash and moving to O8 and O9. Bella will be in O8 and the duplicate in O9.
Silence holds back, and hurls two eldritch blasts at the armored figures, throwing both at the one shatter didn't touch. Attack: 21 Damage: 7 Attack: 18 Damage: 8 If at least one of those hits, an extra 3 bludgeoning is applied.
Rollback Post to RevisionRollBack
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
Silence sends twin blasts of eldritch power out, both striking true into one of the armored figures. The sound of the blasts of power striking the armor is loud, as if hitting an empty steel barrel.
Seruk
Seruk catches the other two armored figures in a blast of thunder, the two armored figures do not seem able to dodge, but also do not seem to take as much damage from the thunder energy as they should. (resistant to thunder damage.) Where does Seruk end up on the map? I'll update his position once you let me know that.
Storm
The storm swells outward, slipping to surround the soldier, and moving closer to the group. (I moved the wall from u1-u25 to t1-t25.)
Bella
Bella rushes forward, a second image of herself appearing as she moves.
armor2
One of the armores strikes at the soldier, swinging its flail three times, but the soldier is able to deflect 2 of the attacks, while the third strikes true, bloodying the soldier a bit.
soldier
Grimacing she glances back to the group as you move to support her. She carefully steps away from the armor, moving out of the storm and back towards you. "Those things just attacked out of those storm clouds. She says as she stops near Bella. Use disengage action and movement to get near Bella's illusion.
armor1
One of the armors moves out of the storm and up to the trio closest to the storm. It strikes at bella and/or bella's illusion three times. Attack 1 to hit is an 18, attack 2 to hit is a 14, attack 3 to hit is a 14. Not sure how it works with the illusion, so will let you resolve which hits the illusion and which are aimed at Bella. Damage, if any of those hit are: attack1 is 11 bashing, attack 2 is 11 bashing, attack 3 is 9 bashing.
armor3
The last of the armors moves out and confronts the soldier again. It strikes at the warrior three times, but is unable to land a single blow. You would be able to notice that the armor's seem much less cordinated in their movements out of the storm, their strikes less on-target, their blows less powerful.
This post has potentially manipulated dice roll results.
Reginald moves a bit to the SE and aims his pistol at the Armor that attacked the soldier, hoping to also disarm the creature.
Pistol #1: Attack: 13 Damage: 16
Pistol #2: Attack: 22 Damage: 7
On the first hit armor has to make a STR save DC 16 or drop one held object (prefer weapon) and it gets pushed 10' away.
Disarming Shot (Special)
When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 16) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.
"Ah, but why the horse? It must have had something that the storm feared... We should consider this more as we travel." Bhardrus says 'wisely', gathering his things
Paladin - warforged - orange
Bella eyes the satyr askance. "Indeed, Bhardrus. As I'm sure you do too. Prap's you should stay here...for safety." Then the rogue finishes inspecting her gear.
Tandor the White, Human Life Cleric
"No, I have to let the company see i am a team player, with management potential. I can't work from home until I get promoted." Bhardrus swings his walking stick with the orb on it's end. "Besides, I think my services might actually be needed."
Paladin - warforged - orange
Seruk sends his tressym out ahead to scout the edge of the storm as he gathers his gear, "Perhaps we'll get lucky and the leadership of our new enemy is there and we can end this now."
"Have your pet look out for the solider that stayed behind, they will probably be able to fill us is more on what is happening, if they are still alive." Reginald mentions to Seruk.
Seruk nods and has his familiar look for the soldier, "Unfortunately, my creature can't speak, so we'll have to wait to talk to him until we find him ourselves."
Scout
As you make your way towards the swirling storm clouds ahead, the flying cat flits ahead to scout the way forward. After an hour of travel the cat comes flying back, once it is within 100 feet of Seruk it lets him know that it has found the soldier, but that the soldier is in danger. It lets Seruk know that the soldier is fighting figures in armor.
When you get in sight of the battle you see what is on the map below. Please roll initiative.
Map
Bella initiative 17
Tandor the White, Human Life Cleric
Bhardrus initiative 4
Paladin - warforged - orange
Seruk initiative: 21
Reginald Initiative: 6
[OOC: Wow seriously...Dice Gods I hate you.]
7
This was for initiative, sorry, should've specified
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
8 initiative
Forgot advantage freaking again, so I will add a roll 11
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
- Litany Against Fear, Frank Herbert
Silence, Seruk, and Bella
You three are the first to act. You see the sceen ahead, with the soldier being clearly attacked by 3 figures in the storm.
(The wall that goes from U1 to U25 is the line of the storm. Everything past that is within the strange storm. Currently the armors are just inside the edge of the storm as they attack the soldier.)
Bella moves forward to, an illusory version of herself appearing at her side as she does. As they move, the two figures merge, accelerate and overlap, exchanging places so often that no one is quite sure which is the illusion and which is the real person.
ooc: Bonus action Dash and moving to O8 and O9. Bella will be in O8 and the duplicate in O9.
Tandor the White, Human Life Cleric
Seruk runs forward and attempts to get an angle on a couple of the armored figures, calling to the soldier, "Fall back, reinforcements are here!"
Shatter (I don't think I can get all three without hitting the soldier, but trying to catch two of them) 18 thunder damage, DC 16 con save for half
Silence holds back, and hurls two eldritch blasts at the armored figures, throwing both at the one shatter didn't touch. Attack: 21 Damage: 7 Attack: 18 Damage: 8 If at least one of those hits, an extra 3 bludgeoning is applied.
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
Silence
Silence sends twin blasts of eldritch power out, both striking true into one of the armored figures. The sound of the blasts of power striking the armor is loud, as if hitting an empty steel barrel.
Seruk
Seruk catches the other two armored figures in a blast of thunder, the two armored figures do not seem able to dodge, but also do not seem to take as much damage from the thunder energy as they should. (resistant to thunder damage.)
Where does Seruk end up on the map? I'll update his position once you let me know that.
Storm
The storm swells outward, slipping to surround the soldier, and moving closer to the group. (I moved the wall from u1-u25 to t1-t25.)
Bella
Bella rushes forward, a second image of herself appearing as she moves.
armor2
One of the armores strikes at the soldier, swinging its flail three times, but the soldier is able to deflect 2 of the attacks, while the third strikes true, bloodying the soldier a bit.
soldier
Grimacing she glances back to the group as you move to support her. She carefully steps away from the armor, moving out of the storm and back towards you. "Those things just attacked out of those storm clouds. She says as she stops near Bella.
Use disengage action and movement to get near Bella's illusion.
armor1
One of the armors moves out of the storm and up to the trio closest to the storm. It strikes at bella and/or bella's illusion three times. Attack 1 to hit is an 18, attack 2 to hit is a 14, attack 3 to hit is a 14. Not sure how it works with the illusion, so will let you resolve which hits the illusion and which are aimed at Bella. Damage, if any of those hit are: attack1 is 11 bashing, attack 2 is 11 bashing, attack 3 is 9 bashing.
armor3
The last of the armors moves out and confronts the soldier again. It strikes at the warrior three times, but is unable to land a single blow.
You would be able to notice that the armor's seem much less cordinated in their movements out of the storm, their strikes less on-target, their blows less powerful.
Broufen, Reginald, and Bhardrus
You three are now up...
Map
Updated Map
Reginald moves a bit to the SE and aims his pistol at the Armor that attacked the soldier, hoping to also disarm the creature.
Pistol #1: Attack: 13 Damage: 16
Pistol #2: Attack: 22 Damage: 7
On the first hit armor has to make a STR save DC 16 or drop one held object (prefer weapon) and it gets pushed 10' away.
When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 16) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.
(Seruk would have gone to H7)
Seruk moves forward and then steps through the aether to reach Q8 and swipes at the armor with his flaming sword.
Githyanki Psionics for Misty Step
Green-Flame Blade Attack: 21 Damage: 12 + 8 fire to the nearer armor and 11 to the other.