These halls are connected by 5-foot-wide, tube-like passages of rough-hewn stone that slope up and down. Dust hangs in the air here.
As you move onward you pass several side halls that are falling in. Several times your way forward is also blocked by cave-ins, so you need to you need to worm your way around to continue onward.
Stigr will mutter at the creature while pointing his rod at it, releasing a hex on it (disadvantage on strength checks) and then gesture more sharply releasing two bursts of eldritch blast.
This post has potentially manipulated dice roll results.
As the battle begins, Trin remains still, but starts to quietly chant a rhythmic Elven verse, a Bladesong which stirs his warrior's heart as he unsheathes his rapier. He runs up to the first grick and attacks with speed and agility. With a crescendo he strikes as he he sings out "Funda!"
14
15
Booming blade. If he moves, 5 additional damage.
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Stigr looks around at the mess, "Looks like we're heading east?" And sends his invisible imp flying ahead near the ceiling.
Samantha hears Stigr and walks east as well.
I have an intelligence of six, I know what I'm doing.
"Lets head down the hall."
-Trin
Maximus will take up a position in the middle of the group and follow along.
Rurik and Shadowlight will take up posts near the front.
Samantha will stay near the back in case anything attacks them from the rear.
I have an intelligence of six, I know what I'm doing.
As you move forward...
These halls are connected by 5-foot-wide, tube-like passages of rough-hewn stone that slope up and down. Dust hangs in the air here.
As you move onward you pass several side halls that are falling in. Several times your way forward is also blocked by cave-ins, so you need to you need to worm your way around to continue onward.
Everyone give me a perception check...
1 ... 3 ... 19
2 ... 14 ... 9
NM the perception checks, not needed.
You spot 2...
In a side hall as you continue onward. They have also spotted you, so roll initiative.
Gricks ... 8
Rurik Perception 6
Shadowlight Perception 16
Maximus Initiative: 20
Stigr initiative: 6
Samantha Initiative - 11
I have an intelligence of six, I know what I'm doing.
"Graboids!" Trinaster shouts.
initiative 21
Arturan initiative: 19
Your secret is safe with my indifference - Percy
Iggy initiative: 13
(OOC: Sorry about the lack of posting, I haven't been getting notifications for this thread for some reason. Seems to have fixed itself now.)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Group goes first. I will run actions through in the order they are posted. Please go ahead and post actions now.
Stigr will mutter at the creature while pointing his rod at it, releasing a hex on it (disadvantage on strength checks) and then gesture more sharply releasing two bursts of eldritch blast.
Attack: 12 Damage: 9 + 3 Necrotic.
Attack: 13 Damage: 7 + 2 Necrotic.
Maximus move up to stand behind Samantha and then cast Sacred Flame at the grick Sam attacks.
Sacred Flame: 16 DC 15 Dex Save
Rurik sees the Gricks, and shouts, “Play time! Let’s get to work Shadowlight!”
He wields his sword and shield and charges right in, swinging at the tentacles.
Attack 1: 8 Damage: 9
Attack 2: 14 Damage: 10
Shadowlight stiles out at one of the tentacles with a bite attack.
Attack: 12 Damage: 4
As the battle begins, Trin remains still, but starts to quietly chant a rhythmic Elven verse, a Bladesong which stirs his warrior's heart as he unsheathes his rapier. He runs up to the first grick and attacks with speed and agility. With a crescendo he strikes as he he sings out "Funda!"
14
15
Booming blade. If he moves, 5 additional damage.