This post has potentially manipulated dice roll results.
Melady steps to the door and, tenatively, puts a foot onto the copper floor. When nothing happens she nods and steps inside.
She stays to one side though, keeping watch as the others check out the room further.
The original content of the room have been destroyed. Scattered on the floor you find remains of other adventuring parties who have entered here over the ages, most nothing more than dust and skeletal remains by now, shattered and broken like everything in the room.
Trin picks up the now inanimate skull and examines it for a moment, then slips it into his bag. Then he'll try the copper door. "If those things were here to protect something in here, it seems worth checking out." he muses.
While the group is investigating the room and the copper door, Maximus will be updating his map and making notations about the make-up of the last couple of rooms along the sides of the map. Looking up every now and then to make sure nothing is sneaking up on us and that everyone is safe.
This post has potentially manipulated dice roll results.
The three ghasts attack.
#1 attacks 2
Claws. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 10 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
#2 attacks 6
Claws. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 8 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
#3 attacks 4
Claws. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 10 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 12 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
#2 attacks 2
Claws. Melee Weapon Attack: 6 to hit, reach 5 ft., one target. Hit: 13 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
#3 attacks 3
Claws. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 12 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
#1 and #3 both attack Samantha, while #2 attacks Melady.
Stigr and his imp will curiously check out the skull and floor.
Investigation: 15
(Are there any other doors or objects in that room?)
Melady steps to the door and, tenatively, puts a foot onto the copper floor. When nothing happens she nods and steps inside.
She stays to one side though, keeping watch as the others check out the room further.
The original content of the room have been destroyed. Scattered on the floor you find remains of other adventuring parties who have entered here over the ages, most nothing more than dust and skeletal remains by now, shattered and broken like everything in the room.
You do find...
1000 CP
11000 SP
1200 GP
130 PP
other... 84
16 50 gp gems
Looking around the room you also see a shoot that seems to lead to another area, and a door that is also copper-plated, but does not hum any longer.
Stigr places the valuables into his loot satchel, “Well, we’re officially richer than I’ve ever been before, not that that’s saying much.”
Trin picks up the now inanimate skull and examines it for a moment, then slips it into his bag. Then he'll try the copper door. "If those things were here to protect something in here, it seems worth checking out." he muses.
While the group is investigating the room and the copper door, Maximus will be updating his map and making notations about the make-up of the last couple of rooms along the sides of the map. Looking up every now and then to make sure nothing is sneaking up on us and that everyone is safe.
Samantha smiles and walks over to the copper door. "I'm ready when you are."
I have an intelligence of six, I know what I'm doing.
Stigr will check over the door and listen with his imp helping him before trying to open it with mage hand.
Investigation: 15
Perception: 24
the door does not appear to be trapped and opens easily with the magehand.
Inside you find 3 creatures turning to face you.
They move to attack...
Ghast initiative ... 23
melady initiative ... 11
Everyone roll initiative.
Samantha Initiative - 10
I have an intelligence of six, I know what I'm doing.
Stigr initiative: 7
Maximus Initiative: 6
Initiative -
Trin: 21
Owlix: 5
Rurik 14
Shadowlight 19
Initiative order...
ghast
Trin
Melady
Samantha
stigr
Maximus
Rurik
Owlix
shadowlight
The three ghasts attack.
#1 attacks 2
Claws. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 10 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
#2 attacks 6
Claws. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 8 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
#3 attacks 4
Claws. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 10 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
#1 and #3 both attack Samantha, while #2 attacks Melady.
Everyone post actions.
Samantha CON save - 19
Samantha will rage and attack Ghast 1
Attack: 17 Damage: 18
Attack: 9 Damage: 16
I have an intelligence of six, I know what I'm doing.
Trin will begin a bladesong and casts booming blade, and pinching on the nearest ghast.
23
Damage: [roll]2d8+4[roll]
Additional damage on move: 3