This post has potentially manipulated dice roll results.
Ellya's bolt strikes deep into the cube's mass, sinking in deep and doing damage.
Walt slashes out at the cube, slicing in deep as well and injuring it deeply.
Rurik moves up, but cannot attack, due to having to use a double move to get close to the cube (moving through other allie's space is difficult terrain.)
Donkee moves to a spot under the invisible Mache, who is flying above him now. Donkee looses two crossbow bolts at the cube, both striking in deep for damage.
Secundus sends two blasts into the quivering cube, both making its surface ripple as the force blasts slam home, doing damage.
Norelan moves up and, slashing the cube, then slamming home a roundhouse kick and flying elbow, pulverizes the cube some more. The cube falls apart, leaving behind some items on the ground. With it gone you can now see a second cube coming along behind the first...
Barinthus attacks with a tooltip that could not be found, doing minor damage to the second cube. Those tooltips seem to not be very effective against cubes...
The second cube moves up over the first, and attacks Rurik. Attack: 24 Damage: 16
As it does so Walt gets his reaction attack, slashing the second cube for damage.
Mache cannot fly past the cube, it reaches from floor to ceiling. If he wishes he can enter the cube though... Let me know.
Stop Thief, I need an action for you. Rurik, is shadowlight doing anything?
This post has potentially manipulated dice roll results.
Should any enemies remain by his next turn Barinthus will once more attempt to use fire bolt against whichever cube is closest to his allies, or the same one he attacked before should both be equal distance. While doing this he will continue to attempt to maintain distance of 20 feet from them if possible.
The first cube broke apart and was destroyed. Norelan simply demolished it with his weapon and unarmed attacks, after the rest of you softened it up. The second is hurt a bit, but has most of its hp yet.
This post has potentially manipulated dice roll results.
"Watch yourself!" Walt would shout as his companion takes the hard blow from the cube. He would then plunge his sword into the cube once more as radiant light shimmers on the end of the blade.
This post has potentially manipulated dice roll results.
Secundus, lacking anything better to do, will continue to fire away at the cube. Mache will try to collect some cube juice for tabulating the team's kills as part of Secundus' Occultant position
Stop Thief's blow drives deep into the cube, doing damage.
Ellya's attack drives another bolt into the cube for damage.
Walt drives his blade in, the glowing blade clearly hurting the cube yet again.
Rurik slashes at the cube twice, his first blow shimmering with power. Both blows strike home and the cube looks nearly ready to burst as it wobbles there, but manages to stay together. (1 hp left...)
Donkee, seeing no place to move in close to attack, stays with his crossbow. sending a crossbow bolt in and taking down the cube. it bursts, flowing away as the first did, leaving just the treasure and two skeletons behind.
"Well, messy but effective. Where is our shinies keeper? Figure we can divide pots later unless someone be wanting to do that here and now. Although those three items there may be worth dealing out so that we have them easily available in case we have to fight Grunt's boss. Donkee, we talking to the skulls again?" Rurik asks with a chuckle as he looks down at the mess on the floor and starts to pick up random coins to give to the Hoardsperson.
This post has potentially manipulated dice roll results.
Ellya puts her crossbow away and unsheaths the Shortsword of Warning again. She examines the floor to see what type of trail, if any the cuboid creatures left behind.
Investigation: 13
Casually, she scoops up the yellow diamond as she peers closely at the floor, all of it a simple, almost graceful gesture... or it would be if it here not a gnome in dingy combat wear doing it.
This post has potentially manipulated dice roll results.
Donkee will investigate the skulls to see what the came from. No sense to collect a bunch of the same type skull.
Investigation 20
Donkee would indicate a desire for the potion of Giant strength..In his mind his delusions of Grandeur would get even more outrageous. He would picture himself knocking down bad guy castles with one swipe of donkey Kong, slaying Tiamat the dragon with a mighty grip on its tail and flinging the dragon around in circles. He chuckles at the thought and then hands Grunt a gold coin as a bonus.
" see my friend, world famous adventuring is very profitable. Your going to be rich before we even get off the first level!"
"Anyone hurt?" Walt would as in his aged and gruff voice. "Collect anything of value or that might help us finish our mission" The old cleric would add. "By the time we have this place mapped out... I want nothing of value left." He would finish.
Mache collects a vial of cube juice and hands it out to Donkee. He also speaks telepathically to donkee in Demonic, although the general intonation sounds oddly friendly for the dread language of fire and brimstone. Secundus calls afterwards.
"Let the record show that an additional two cubes were destroyed, with Donkee receiving a special bonus."
He spins one of the skull beads on the dread abacus 75 degrees, which reveals the grey dot marking Donkee's bonus credit
(Donkee now has a 1d10 die he can add to one attack roll, which runs out when we take the next short rest)
Norelan will also grab 3 or so vials of the cube substance and store it for later. "I say we wait till we can get someone to figure what these are before we start using them, especially that crystal, I've had a friend or two mess with some magic crystals that done some real odd things when they messed with them." He says chuckling
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Ellya's bolt strikes deep into the cube's mass, sinking in deep and doing damage.
Walt slashes out at the cube, slicing in deep as well and injuring it deeply.
Rurik moves up, but cannot attack, due to having to use a double move to get close to the cube (moving through other allie's space is difficult terrain.)
Donkee moves to a spot under the invisible Mache, who is flying above him now. Donkee looses two crossbow bolts at the cube, both striking in deep for damage.
Secundus sends two blasts into the quivering cube, both making its surface ripple as the force blasts slam home, doing damage.
Norelan moves up and, slashing the cube, then slamming home a roundhouse kick and flying elbow, pulverizes the cube some more. The cube falls apart, leaving behind some items on the ground. With it gone you can now see a second cube coming along behind the first...
Barinthus attacks with a tooltip that could not be found, doing minor damage to the second cube. Those tooltips seem to not be very effective against cubes...
The second cube moves up over the first, and attacks Rurik.
Attack: 24 Damage: 16
As it does so Walt gets his reaction attack, slashing the second cube for damage.
Mache cannot fly past the cube, it reaches from floor to ceiling. If he wishes he can enter the cube though... Let me know.
Stop Thief, I need an action for you. Rurik, is shadowlight doing anything?
No Shadowlight is holding back behind everyone.
Should any enemies remain by his next turn Barinthus will once more attempt to use fire bolt against whichever cube is closest to his allies, or the same one he attacked before should both be equal distance. While doing this he will continue to attempt to maintain distance of 20 feet from them if possible.
Attack: 12 Damage: 7
The first cube broke apart and was destroyed. Norelan simply demolished it with his weapon and unarmed attacks, after the rest of you softened it up. The second is hurt a bit, but has most of its hp yet.
"Watch yourself!" Walt would shout as his companion takes the hard blow from the cube. He would then plunge his sword into the cube once more as radiant light shimmers on the end of the blade.
Attack: 23 Damage: 12 plus 2 radiant damage
Seeing that nobody's weapons disintegrated upon striking the cube, Donkee will move up to wack the cube with the morningstar and Donkey Kong
Morningstar Attack: 6 Damage: 7
Donkey Kong Attack: 11 Damage: 5
Donkey kong returns Attack: 18 Damage: 10
Ella is staying back and using SAttack and crossbow.
Attack: 21 Damage: 8
Unless Stop Thief needs someone to occupy the cube's attention, Mache will stay far away, since he can for once be hit by nearby people.
Fenchurch, Gnome Wizard, Red Skies in Mourning
Norelan swaps out his shield for a second sickle and launches at the second slime
Attack: 19 Damage: 8
Attack: 21 Damage: 2
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
S.T. pushes past Donkee and walks up to Cube2 next to Rurik. With out expression he just lunges his rapier forward into the cube
Attack: 21 Damage: 9 Sneak Attack: 13
After plunging his sword deep in the cube he says, "Watch yourself" to the cube in Walt's voice.
S.T. then uses his bonus action to disengage and go back to where he was standing.
(didnt see your sentence about new plans for battle. I was just waiting and then forgot i was needed lol)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(sounds good. Everyone who has not posted their second action do so now...)
Secundus, lacking anything better to do, will continue to fire away at the cube. Mache will try to collect some cube juice for tabulating the team's kills as part of Secundus' Occultant position
Blast one: 20, damage 13
Blast two: 27, damage 12
Fenchurch, Gnome Wizard, Red Skies in Mourning
Stop Thief's blow drives deep into the cube, doing damage.
Ellya's attack drives another bolt into the cube for damage.
Walt drives his blade in, the glowing blade clearly hurting the cube yet again.
Rurik slashes at the cube twice, his first blow shimmering with power. Both blows strike home and the cube looks nearly ready to burst as it wobbles there, but manages to stay together. (1 hp left...)
Donkee, seeing no place to move in close to attack, stays with his crossbow. sending a crossbow bolt in and taking down the cube. it bursts, flowing away as the first did, leaving just the treasure and two skeletons behind.
"Well, messy but effective. Where is our shinies keeper? Figure we can divide pots later unless someone be wanting to do that here and now. Although those three items there may be worth dealing out so that we have them easily available in case we have to fight Grunt's boss. Donkee, we talking to the skulls again?" Rurik asks with a chuckle as he looks down at the mess on the floor and starts to pick up random coins to give to the Hoardsperson.
Ellya puts her crossbow away and unsheaths the Shortsword of Warning again. She examines the floor to see what type of trail, if any the cuboid creatures left behind.
Investigation: 13
Casually, she scoops up the yellow diamond as she peers closely at the floor, all of it a simple, almost graceful gesture... or it would be if it here not a gnome in dingy combat wear doing it.
Donkee will investigate the skulls to see what the came from. No sense to collect a bunch of the same type skull.
Investigation 20
Donkee would indicate a desire for the potion of Giant strength..In his mind his delusions of Grandeur would get even more outrageous. He would picture himself knocking down bad guy castles with one swipe of donkey Kong, slaying Tiamat the dragon with a mighty grip on its tail and flinging the dragon around in circles. He chuckles at the thought and then hands Grunt a gold coin as a bonus.
" see my friend, world famous adventuring is very profitable. Your going to be rich before we even get off the first level!"
"Anyone hurt?" Walt would as in his aged and gruff voice. "Collect anything of value or that might help us finish our mission" The old cleric would add. "By the time we have this place mapped out... I want nothing of value left." He would finish.
Mache collects a vial of cube juice and hands it out to Donkee. He also speaks telepathically to donkee in Demonic, although the general intonation sounds oddly friendly for the dread language of fire and brimstone. Secundus calls afterwards.
"Let the record show that an additional two cubes were destroyed, with Donkee receiving a special bonus."
He spins one of the skull beads on the dread abacus 75 degrees, which reveals the grey dot marking Donkee's bonus credit
(Donkee now has a 1d10 die he can add to one attack roll, which runs out when we take the next short rest)
Fenchurch, Gnome Wizard, Red Skies in Mourning
Norelan will also grab 3 or so vials of the cube substance and store it for later. "I say we wait till we can get someone to figure what these are before we start using them, especially that crystal, I've had a friend or two mess with some magic crystals that done some real odd things when they messed with them." He says chuckling
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Sweet...Donkee loves bonus smash power