"Old lady?" The club-wielding nobleman asks, his eyes moving to the naked woman's body. "That is definitely not an old woman..." The body is that of a young and beautiful woman. The old-lady illusion vanished as she attacked.
"You cannot leave here yet, there is but one of them remaining, and you dare not let him escape here to gain more followers." Mortlock says, nodding to the passage the skull-headed man went down. "Plus I am sure you will wish to collect some of the treasures they ahve horded here." He nods to a side passage as he says htis.
Before you move on though, Mortlock explains the following to you...
•“I was betrayed. These assassins conspired with my brothers to kill me. If you hadn’t come along, I’d be dead. I owe you my life.” •“My family is paying the Dead Three cultists to murder people in the city. Our goal is to prove that the Flaming Fist can’t do its job. Once the city stops paying them, the Flaming Fist will have less of a reason to stay in Baldur’s Gate. With them gone, no one can stand in the way of my mother becoming the city’s next grand duke. If she gets her way, Baldur’s Gate will share Elturel’s fate and get dragged down into the Nine Hells.” •“My mother is one of the three remaining members of the Council of Four, which governs Baldur’s Gate. She was instrumental in convincing Ulder Ravengard to travel to Elturel and meet with its high overseer, Thavius Kreeg. With Ravengard gone, the Flaming Fist is leaderless and vulnerable.” •“The Dead Three cultists receive regular payments from my brother, Amrik, who runs his own moneylending business out of a tavern called the Low Lantern. My mother doesn’t expect much of me, but she thinks the world of Amrik. He’s always been her favorite.” •“My oldest brother, Thurstwell, uses imps as spies throughout the city. He has the bathhouse under surveillance and probably knows you’re here. He’s very sickly and seldom leaves our mother’s estate.” •“If you’ve made it this far, you’ve killed most of the leaders of the Dead Three cult. Without them, the cult will break up. The cultists keep their treasure nearby.” (Mortlock points toward the side tunnel.
Bulvii hefts his mace over his shoulder, "Ah, here I thought he might have escaped. Excellent. One more cultist to dispatch." Bulvii turns to the group, "you lads up for one more quick fight before we secure whatever treasure they've left here?"
Bulvii turns toward the tunnel Mortlock pointed to where the skull headed man went and starts forward expecting the rest to follow.
"To be honest with ye lad, I'd rather take the treasure over there and leave the problems to the Flaming Fist. Then again, I vehemently hate leaving loose ends when there's a chance presented. Let's end that man's career as a cultist once and for all."
Gralmor drags his warhammer and makes a pounding gesture.
Burned torch stubs litter the floor of this hall, the western end of which is occupied by three six-foot-tall, painted wooden statues. Each statue stands atop a two-foot-high block of red stone, making it look taller and foreboding.
The center statue resembles a heavily armored man whose face is hidden behind the fearsome visor of his helmet. He’s painted red except for his right gauntlet, which is black. Clutched in this gauntlet is a blood-red spear, pointed upward. The statue to the north depicts a purple-garbed male noble wearing a harlequin mask and holding a dagger behind his back. The statue to the south portrays a black-robed skeleton with its jaw opened wide and its bony hands outstretched.
The skull-headed man is standing in front of the statues in the west section of the room, his sputtering torch lying on the floor near his feet. He has a dagger in each hand now, ready for a fight.
Group goes first, so have at him... Will resolve actions in the order they are posted.
"Okay, Let's give this a try one more time."Robar lifts his hand and a purple beam of light skips across the ground towards the cultist.
First round action is to attempt to Faerie Fire centered on the Cultist. DC 12 Dex save on him and on any creature within a 10' radius of him that I am not aware of (if there are any); looking at you ominous statues.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Taking up the backline Zogri will draw his bow mumbling Lets hope there is only one of them.. He slowly walks to the side trying to find a clear line towards the skull-headed man.
He will then release his arrow Attack: 18 Damage: 16 (force damage)
This post has potentially manipulated dice roll results.
Bulvii creates a spiritual weapon, which then hits the death's head for damage.
Robar tries to faeri fire the skull-headed man... Save :19
As Zogri releases the arrow the skull headed man seems to concentrate, and the bolt turns to ash just before making impact with the man's chest.
Damrious's fire bolt hits the man in the chest though, leaving a solid burn there.
Gralmor's own warhammer attack also slams into the man, forming a large bruise on his side.
Skull-head's turn... He targets Bulvii with Stunning gaze. Stunning Gaze. The death’s head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.
He then attacks Gralmor twice... Dagger. Melee or Ranged Weapon Attack: 15 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 18 piercing damage.
Dagger. Melee or Ranged Weapon Attack: 11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 16 piercing damage.
The Death's Head uses stunning gaze on Bulvii again... Stunning Gaze. The death’s head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.
He then attacks Gralmor twice... Dagger. Melee or Ranged Weapon Attack: 18 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 18 piercing damage. Dagger. Melee or Ranged Weapon Attack: 14 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 piercing damage.
Gralmor takes quite a stabbing as his life almost flashed through his eyes. He endures the pain as he makes a vengeful strike against the skull faced foe.
"Old lady?" The club-wielding nobleman asks, his eyes moving to the naked woman's body. "That is definitely not an old woman..." The body is that of a young and beautiful woman. The old-lady illusion vanished as she attacked.
"You cannot leave here yet, there is but one of them remaining, and you dare not let him escape here to gain more followers." Mortlock says, nodding to the passage the skull-headed man went down. "Plus I am sure you will wish to collect some of the treasures they ahve horded here." He nods to a side passage as he says htis.
Before you move on though, Mortlock explains the following to you...
•“I was betrayed. These assassins conspired with my brothers to kill me. If you hadn’t come along, I’d be dead. I owe you my life.”
•“My family is paying the Dead Three cultists to murder people in the city. Our goal is to prove that the Flaming Fist can’t do its job. Once the city stops paying them, the Flaming Fist will have less of a reason to stay in Baldur’s Gate. With them gone, no one can stand in the way of my mother becoming the city’s next grand duke. If she gets her way, Baldur’s Gate will share Elturel’s fate and get dragged down into the Nine Hells.”
•“My mother is one of the three remaining members of the Council of Four, which governs Baldur’s Gate. She was instrumental in convincing Ulder Ravengard to travel to Elturel and meet with its high overseer, Thavius Kreeg. With Ravengard gone, the Flaming Fist is leaderless and vulnerable.”
•“The Dead Three cultists receive regular payments from my brother, Amrik, who runs his own moneylending business out of a tavern called the Low Lantern. My mother doesn’t expect much of me, but she thinks the world of Amrik. He’s always been her favorite.”
•“My oldest brother, Thurstwell, uses imps as spies throughout the city. He has the bathhouse under surveillance and probably knows you’re here. He’s very sickly and seldom leaves our mother’s estate.”
•“If you’ve made it this far, you’ve killed most of the leaders of the Dead Three cult. Without them, the cult will break up. The cultists keep their treasure nearby.” (Mortlock points toward the side tunnel.
Bulvii hefts his mace over his shoulder, "Ah, here I thought he might have escaped. Excellent. One more cultist to dispatch." Bulvii turns to the group, "you lads up for one more quick fight before we secure whatever treasure they've left here?"
Bulvii turns toward the tunnel Mortlock pointed to where the skull headed man went and starts forward expecting the rest to follow.
"To be honest with ye lad, I'd rather take the treasure over there and leave the problems to the Flaming Fist. Then again, I vehemently hate leaving loose ends when there's a chance presented. Let's end that man's career as a cultist once and for all."
Gralmor drags his warhammer and makes a pounding gesture.
Sparks flicker across Damrius’ hands. I suppose one more wont hurt
"I disagree it could hurt, like a lot. But if you all think we should pursue skull head then I will support you...from behind the line of battle."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Burned torch stubs litter the floor of this hall, the western end of which is occupied by three six-foot-tall, painted wooden statues. Each statue stands atop a two-foot-high block of red stone, making it look taller and foreboding.
The center statue resembles a heavily armored man whose face is hidden behind the fearsome visor of his helmet. He’s painted red except for his right gauntlet, which is black. Clutched in this gauntlet is a blood-red spear, pointed upward. The statue to the north depicts a purple-garbed male noble wearing a harlequin mask and holding a dagger behind his back. The statue to the south portrays a black-robed skeleton with its jaw opened wide and its bony hands outstretched.
The skull-headed man is standing in front of the statues in the west section of the room, his sputtering torch lying on the floor near his feet. He has a dagger in each hand now, ready for a fight.
Group goes first, so have at him... Will resolve actions in the order they are posted.
Bulvii waves his hand toward the Skull headed cultist and a ghostly sword appears next to him.
To hit: 22
Damage 7
Bulvii chuckles, "You'll be dodging more than just my mace you skull headed fool."
"Okay, Let's give this a try one more time." Robar lifts his hand and a purple beam of light skips across the ground towards the cultist.
First round action is to attempt to Faerie Fire centered on the Cultist. DC 12 Dex save on him and on any creature within a 10' radius of him that I am not aware of (if there are any); looking at you ominous statues.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Taking up the backline Zogri will draw his bow mumbling Lets hope there is only one of them.. He slowly walks to the side trying to find a clear line towards the skull-headed man.
He will then release his arrow Attack: 18 Damage: 16 (force damage)
Damrius will release a firebolt at the red skilled man.
Attack: 17 Damage: 7
Gralmor moves next to skull faced person and serves him a good whack.
Warhammer Attack: 15 Damage: 8 Bludgeoning Damage
Bulvii creates a spiritual weapon, which then hits the death's head for damage.
Robar tries to faeri fire the skull-headed man...
Save :19
As Zogri releases the arrow the skull headed man seems to concentrate, and the bolt turns to ash just before making impact with the man's chest.
Damrious's fire bolt hits the man in the chest though, leaving a solid burn there.
Gralmor's own warhammer attack also slams into the man, forming a large bruise on his side.
Skull-head's turn... He targets Bulvii with Stunning gaze.
Stunning Gaze. The death’s head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.
He then attacks Gralmor twice...
Dagger. Melee or Ranged Weapon Attack: 15 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 18 piercing damage.
Dagger. Melee or Ranged Weapon Attack: 11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 16 piercing damage.
Back to you guys, please post your next actions.
OoC: Just seen Gralmors AC is 18 so firebolt it is.
Attack: 26 Damage: 5
Zogri will make a short spint to the side drawing attention but staying at range. He will fire another arrow at the man.
Arrow Attack: 12 Damage: 15 of force dmg
The gray dwarf staves off their foe's attempt on his life using his shield.
"I can do this all day. Try to keep up."
He spits at this weapon's bludgeoning side as a good luck charm before making another smashing hit against the person's face.
Warhammer Attack: 21 Damage: 7 Bludgeoning Damage
Bulvii wisdom save: 9
Bulvii staggers, stunned by the skullheaded mans gaze.
OOC: Bloody hell again?
Waiting on Bounces a bit longer. I know they have some rl issues.
Damrious hits the skull-headed man with a fire bolt for damage.
Zogri's arrow misses
Gralmor hits for damage.
Bulvii is stunned this round.
Robar shoots at the skull-headed man...
To hit: 13
Damage: 6
Sneak attack: 6
And he misses.
The Death's Head uses stunning gaze on Bulvii again...
Stunning Gaze. The death’s head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.
He then attacks Gralmor twice...
Dagger. Melee or Ranged Weapon Attack: 18 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 18 piercing damage.
Dagger. Melee or Ranged Weapon Attack: 14 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 piercing damage.
First attack is a crit, so add 2 damage
Top of initiative, please post actions.
Gralmor takes quite a stabbing as his life almost flashed through his eyes. He endures the pain as he makes a vengeful strike against the skull faced foe.
Warhammer Attack: 19 Damage: 11 Bludgeoning Damage