Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I am saying it is 45 feet to the stairs and he is 15 feet up them. If you dash you can get right up to him though, but then have no action. You would have a BA if that is useful though.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Bah, bloody coward. Raven, get him!" Bulvii yells out of the smoke. He will dash toward the sound of Amriks movement trying to remember where the furniture was so he doesn't trip. Goal is to reach and tackle Amrik before he can clear the stairs and escape. Depending what's happened before his action.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Bah, bloody coward. Raven, get him!" Bulvii yells out of the smoke. He will dash toward the sound of Amriks movement trying to remember where the furniture was so he doesn't trip. Goal is to reach and tackle Amrik before he can clear the stairs and escape. Depending what's happened before his action.
You come up onto the stairs behind Thurodurk. You cannot get to Amrik as Thurodurk is between you and your target.
This post has potentially manipulated dice roll results.
The spined devil flies out of the smoke and shoots two tail spines at Zogri. Tail Spine. Ranged Weapon Attack: 8 to hit, range 20/80 ft., one target. Hit: 5 piercing damage plus 3 fire damage. Tail Spine. Ranged Weapon Attack: 14 to hit, range 20/80 ft., one target. Hit: 3 piercing damage plus 3 fire damage.
Gralmor you can give me an initiative check now, as you would hear the battle coming up the stairs. You would have noted that the bouncers do not seem overly concerned and have not left their posts.
(Is Amrik within 60 ft.?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Yes he would be within 60 feet. You do not have line of sight on him in the smoke, or out of it really as he is half-way up the stairs.
(Could I see him just moving 30 feet, or no?)
(Or could I get within 10/5 feet of him?)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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I am saying it is 45 feet to the stairs and he is 15 feet up them. If you dash you can get right up to him though, but then have no action. You would have a BA if that is useful though.
Assuming right next to Amrik would be out of the smoke, Thurodurk will dash straight to him.
"Oh, you aren't getting away that easily."
He'll surround himself with a nimbus of protective light as a bonus action.
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Damrius (if he can see the spined devil) will cast Sacred Flame at it. DC 15 Dex Save or take 4
"Bah, bloody coward. Raven, get him!" Bulvii yells out of the smoke. He will dash toward the sound of Amriks movement trying to remember where the furniture was so he doesn't trip. Goal is to reach and tackle Amrik before he can clear the stairs and escape. Depending what's happened before his action.
(I think Durk is in your way.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You cannot see the spine devil. Do you wish to do something else?
Yes, the smoke area is only 10 feet radius from where you guys were previously. You are well out of the smoke when you catch up to him on the stairs.
can i move out of the smoke and cast it at Amrik then?
He will have half cover from your companion being on the stairs between you and him.
(Sorry about that :). Just trying to keep him from running further without risking an AoO.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
It’s ok sacred flame requires a Dex Save to avoid not a roll to hit
Good point...
Amerik dex save: 10
Red Ponytail attacks Dalin twice...
Mace. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 7 bludgeoning damage.
Mace. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 5 bludgeoning damage.
You come up onto the stairs behind Thurodurk. You cannot get to Amrik as Thurodurk is between you and your target.
The spined devil flies out of the smoke and shoots two tail spines at Zogri.
Tail Spine. Ranged Weapon Attack: 8 to hit, range 20/80 ft., one target. Hit: 5 piercing damage plus 3 fire damage.
Tail Spine. Ranged Weapon Attack: 14 to hit, range 20/80 ft., one target. Hit: 3 piercing damage plus 3 fire damage.
Gralmor you can give me an initiative check now, as you would hear the battle coming up the stairs. You would have noted that the bouncers do not seem overly concerned and have not left their posts.
Gralmor's Initiative Check: 18