This post has potentially manipulated dice roll results.
Ability scores: 1514111517817
Balance is justice to Esedus, who has sworn an oath as a paladin to attain vengeance for those who are treated unjustly. By righting wrongs he asserts his own view of equity.
Balance is conflict for this half-elf, who has struggled since youth against a feeling, a power, a churning chaos that he has felt pulling at the edges of his mind and consciousness. By devoting himself to a greater cause he hopes to impose harmony within.
Balance is inexorably slipping from the control of this desperate warrior, who is terrified of losing an inner battle that has defined his life. By resisting, he only delays the inevitable.
Good morning everyone. I just wanted to stop in and say thank you for all the interest! I look forward to reviewing the applications early next week.
If anyone has any questions, please let me know. Also, please remember that you'll need to be available to post at least once each day M-F from 7am to 5pm eastern.
Going with my usual fall-back, I'll submit a Bard:
NAME: Jubal (real name: Jeremiah Nelbrindal) RACE: Half-Elf CLASS: Lore Bard THEME: Storyteller into illusions & flashy presentations; persuasion & deception are two of his choice tools ODDITIES: Not as much of a musician or stage actor as many bards tend to be ALIGNMENT: Chaotic Good BACKGROUND: Sage
BACKSTORY:
"Jubal," as he calls himself on the road, grew up in one of the towns lining the Glimmering Sea... or more exactly, in one of the castles. His father was a librarian to one of the nobles, which is where Jubal's literary acumen comes from. But it was his human mother, barely a sorcerer (which had allowed her to marry up) who had given him a fondness for magic. Although he studied dutifully and learned all he could, it was eventually the life of a bard that called to him and led him from his home. For now, the young half-elf, driven by a longing for adventure, an insatiable curiosity, and an eagerness to share what he learns, seeks to adventures across the land, to see where Fate takes him.
Balance is more of an aesthetic starting point for Jubal. He understands that most things require some degree of balance, but feels that a leaning in one way or another also makes things interesting; and that it's always fun to play at the extremes, if only for a little while. To him, Balance is certainly not always necessary, and even when it is, one can still get away with something more like attempted balance rather than right-down-the-middle equalization. (After all, it is rare that life itself is truly balanced, yes?)
Healrois Blane holds the balance of the world as his primary reason for existence. As a Cleric of Lugh she believes that the quick advancement of civilization must be held in check. Like the passing of the seasons, everything has it's time and place. But the rapid expansion of the civilized folk has raised Lugh's eyebrows. Ignoring the protests of his small tribe, this Firblog believes his is the voice of Lugh and she must venture out and make sure that in this time of rapid growth and expansion the people dont forget that the balance of Nature must be maintained. At any cost.
Rollback Post to RevisionRollBack
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
Name: Cailee Race: Firbolg Class: Druid Background: Cloistered Scholar Alignment: Neutral Good Str 9(+1)/+0 || Dex 10/+0 || Con 15/+2 || Int 12/+1 || Wis 18(+2)/+5 || Cha 12/+1
Backstory:
Cailee's story began deep in the forests of territory unknown (to her). At only 4 years old, a wildfire had wiped out much of her home, and in the chaos, she lost contact with her family. Before the fire could end her short life, she was saved by an elder Firbolg woman, who whisked her away from the disaster and fled to Thornwood. Knowing that her days were numbered, the elder taught Cailee how to be a druid as soon as she was capable so that she would not have to face the world alone with nothing but instinct to help her. By the time Cailee was 8, she could identify edible plants and fungi, trap animals for food, and construct bare bones shelter. Feeling confident that Cailee could continue on her own, the elder passed away peacefully.
Distraught at the loss of her adoptive mother and druid mentor, Cailee sought the community of a monastery located just outside of the sparse woods that she had considered her home. The monastery housed a few cloistered monk scholars who worshipped the Protector of the Forest, Lugh. The few monks agreed that Cailee was safer there than by herself and allowed her to stay, as long as she studied the history of this humanoid civilization and learn the teachings of Lugh. Cailee had no qualms about this and peaceably dedicated her life to study until she was old enough to truly venture on her own.
Through learning history with the monk scholars, she discovered what other humanoids knew of Firbolg--namely about their secluded, somewhat mysterious nature. Slowly, she began to realize that inside her was a deep longing to go back to her home, reconnect with her family, anything to make her feel that she wasn't some sort of "other" who had only taken refuge rather than made her home there. After ten years, Cailee began to question her identity and personal history; she knew nothing of her birth home, nothing of her family, and couldn't even remember why she had to leave. When Cailee reached the age of 20, she decided that it was in her best interest to leave the monastery and to discover whatever she could dig up about her history, and set off searching for a group who might help her in this endeavor.
Cailee is most often perceived as stoic, or even timid. Cailee has the nature of a wallflower, watching and waiting for opportunities to help, and almost never jumping to conclusions. Unsurprisingly, she loves plants and animals, and loves amassing a wealth of knowledge about nature. Although generally comfortable with creeks, small rivers, and lakes, she gets a bit nervous around deeper and larger bodies of water, and likely won't try to swim if she can help it. Cailee prefers not to use piercing or slashing weapons, as it can feel overly brutal to break skin, and prefers to use bludgeoning weapons if hand-to-hand combat is necessary.
Balance is one of Cailee's key virtues; it means protecting and preserving nature while civilization progresses, staying neutral in the face of sided conflicts, and taking only what one needs rather than what one desires. In spite of this, Cailee still struggles with the conflict of her dedication to maintaining balance and her personal desires, if the two should conflict at all. In essence, Cailee believes that balance and equality go hand in hand, and she feels obligated to do her part in maintaining them.
This post has potentially manipulated dice roll results.
Ob Fishmonger Race: Variant Human Attributes:1641412161417 Class: Warlock (Great Old One, Pact of the Tome) Alignment: Neutral Good.
Balance: Ob would say that balance is mainly about justice--righting wrongs, returning favors, settling scores. But Ob also feels a desire for balance as peace: when things are in balance, they are stable. Chaos is held at bay. Ob knows that a person can happily live a quiet life if he takes no more than he needs and gives up no more than he is able. However, seeing no prospect of peace for himself, he prefers to seek justice.
Backstory:
The Fishmonger family had lived in a small castle town for generations, earning their living in the trade for which they were named. Though never affluent, they never went hungry, and were known around town as a decent and law-abiding family. Ob was the fifth and youngest child. He charmed the villagers, was popular among the other children, and was a dutiful and obedient son to his father.
Ob respected his father, and obeyed when invited to come along to come along to a monthly meeting of a local fisherman's club. He was confused to see his mother crying as they walked out the door, but his father assured him they were tears of joy: tonight would be a very important night for the entire family. The clubhouse was quite strange: it was a shack built on stilts in a hidden corner of the harbor, which could only be reached by boat. Its roof was only a tattered sail, which the fishermen removed at the beginning of their meeting to let in the light of the full moon. Its walls were covered with strange writing--no doubt the secrets of catching the finest fish. And there was a great big hole in the floor at the center of the room, over which a fishing net had been suspended by a line.
The fishermen began their meeting, chanting and singing in a strange language. Ob watched until his father beckoned for him to come forward. He was directed to climb into the net, and Ob tried to do as he was told--but it was tricky. With his father's help, he clambered up an in; then, Ob's father, with one strong hand still holding Ob, drew his gutting knife. He sliced with a deft hand, and Ob watched in horror as his belly was been split open--from the base of his sternum down to his beltline. His head spun, and he stared in shock as his intestines begin to protrude for the terrible wound. Gasping, he grasped his belly and struggled to hold in his guts. He began to scream, but the fishermen cut the line from which the net hung suspended, and Ob plunged into the briney waters below. The weight of the net dragged him down into the cold, dark water; Ob kicked, and choked, and hugged his gaping belly tight--as a dark form moved through the water towards him.
Tentacles wrapped around his body, and though Ob wretched against the saltwater that filled his lungs, he did not drown. A dark will contacted his mind; an ancient, alien hunger. Ob could feel the great thing contemplating his fate; considering whether to eat him now or drag him back to its dark abode. Then there was a sense of surprise--a tentacle jabbed into Ob's wound. The Thing perceived something in Ob; Ob could feel bits and pieces of it thoughts. "Odd--surprising--suitable!--a host, a good host." An offer was made; death or service. Ob's mind raced, but one thought rose above all others--"I don't want to die." And so a deal was made. The creature disgorged a gelatinous sack, with a bundle of tentacles bundled motionless visible through its cloudy, membranous exterior, and plunged it into Ob's open guts. Ob felt himself losing consciousness, and slipped into a nightmare of a vast black abyss--deeper than the greatest depths, blacker than ink, and older than time itself.
The fishermen, having completed their sacrifice, toasted to the bountiful catch their ritual promised to deliver. Tomorrow would be a sad day for the village--another child drowned too young, tragically lost to the sea--but tonight, the fishermen would celebrate, for they had bought another few years of prosperity. Then, with a splash and a thud, their sacrifice--slick with mucous--was deposited back onto the floor of the shack. The fishermen fell silent; then one asked, "has it been rejected?" The eldest among them moved forward, and examined the body of the child curled up the floor; perceiving the healed wound, he said "the sacrifice has not been rejected; it is anointed." Ob regained consciousness, and the fishermen knelt before him.
Thenceforth, they treated him as something between a prisoner and a living God. They kept him in shacks or on ships, moving him at night, and allowing the rest of the village to believe he had drowned. Ob grew to hate his father and the cult, and he tried again and again to escape. But he was the anointed of a Great Old One, and the bearer of an immortal seed; the cult revered him, and could not harm him, but they also could not let him--vulnerable and precious as he was--escape their protection. In his darker moments, he began to hate himself for making the deal--for being too afraid to die.
And yet he still had hope, and he yearned to be free--and once he grew strong enough, he knew the cult could contain him no longer. Ob gained dark powers, dreaming the dreams of the immortal seed, and using its strength he killed several of the cultists who guarded him, stole a row boat, and escaped.
Now, Ob travels from place to place, seeking relief from the horrors of his past in pleasure, and from the weight of his conscience in good works. He greets strangers on the road with easy charm and good humor--even while the immortal seed of the Great Old one gestates within him, patiently awaiting the day of its birth. Ob doesn't know exactly how long that will take, but he hopes it will be a very long time--and he intends to make the most of it.
EDIT: I'm noticing a couple of other warlocks in this thread. If there's a party balance issue, here's an alternative character concept using the same stat rolls:
Alain Glorianis Race: Aasimar Attributes: [same--this is an alternative concept, not an additional submission] Class: Sorcerer (favored soul) Alignment: Chaotic Good.
As the scion of a great house, whose blood was not only noble but also celestial, Alain bore the heavy burden of high expectations from the day of his birth. His family attempted to provide him with the best moral and religious instruction they could, in service of their lofty goals for the child, but the young Alain had little interest in theology, philosophy, or formal ethics. Though basically good-natured, Alain was impulsive, flighty, and frequently irreverent.
His family feared that he was showing the corrupting influences of the court--and sent the adolescent Alain to the stricter and more somber environment of a monastery, where he was expected study without the distraction of courtiers' flattery and courtly merrymaking. Unfortunately, Alain charmed his instructors and impressed them so greatly with his natural aptitude for divine magic that they were entirely unable to be appropriately stern with the boy. While he remained well-liked, he grew into a reveler and a spendthrift, regularly sneaking out of the monastery and carousing in the local taverns with his family's money.
When Alain returned to the court, his parents realized that he had learned little at the monastery besides the art of flattering and manipulating monks. At their wits' end, they confronted Alain: he would have to leave their court. Having spurned his family's efforts to instruct him in the noble virtues, he would be obliged to learn them on his own. If he could return and prove himself worthy someday, then he could still inherit his family's titles. However, if he preferred to dissipate his family's wealth and honor in recreation, then they would find a more appropriate heir.
To avoid any premature loss of honor, and so that Alain would still be welcomed as a guest in other noble houses, they would tell noone outside of their most trusted advisers of this circumstance unless and until Alain embarrassed the family too severely for them to publicly sustain him as a prospective heir. But until he proved himself worthy, he could be no more than a guest in his own family's house.
With the threat of disinheritance hanging over him, Alain sets forth into the world; reluctantly, he seeks opportunities to prove himself to a family that he resents for failing to recognize his great potential.
What does balance mean to Alain?
Alain's family would have him see balance as a kind of tightrope performance: making every decision carefully and judiciously to balance the scales of justice and propriety by avoiding any excess. But that's boring. Alain sees balance as being more about offsets: victories deserve to be celebrated, and if the heroes indulge in a little excess-- that's their due, isn't it? The world is well served by those who explore its boundaries. If they sometimes take a little more than others, that merely obliges them to give more of themselves when they are called upon to do so.
Backstory: Vallen was born in the back of carriage that was traveling between the towns that line the Glimmering Sea to a young couple who had no means to care for the newborn. They traveled to the nearest temple and left the newborn.
Vallen was raised in the temple and was brought up learning of the entire pantheon, though he was most interested in Talos and ;earning what he could of the deity. While in the temple he was mentored by one of the clerics who took him in and they traveled between the various towns including Thornwood.
His mentor was a cleric who assist those on the verge of death to pass easily into the light and ensure that graves where well kept and that no undead would rise from them. He taught his craft to Vallen, who then take up his mantle, when his mentor was killed by undead in a tomb that a necromancer had taken up in.
Vallen would dedicate his life not only to help ease the passing of all people dying but would also see that he was a defender of the living and those resting peacefully. Seeking out Necromancers and Undead.
Vallen sees balance in the world as one that is shared between the living and the dead. This balance must be maintained that one does not outweigh the other. What is dying must die, though it does not need to be a death full of fear and regret, it can be one of peace, but there is no cheating death, if it is your time then you must go or upset the balance. As well as what is also already dead must remain dead and the dead should be disturbed and if they are must be put down to return them to their rest and those responsible dealt with for disturbing that balance.
I grew up in a decent sized fishing tony along the coast of the Glimmering Sea. My father and uncles were all fishermen. I was raised on the docks, playing with rope and fishing poles and spending a lot of time on water. I spent my upbringing surrounded by upstanding community members; all the fishermen dedicated to helping each other and their customers to make a happy community on the water.
When I was young, my father brought me along on a fishing expedition as he often did. It started out as normal until the dark clouds started to roll in and quickly an unexpected violent storm had arrived upon them. I began to pray to the Powers That Be to get father’s boat home safely and in return I promised to help the innocent, good people. Looking back now, this contract was a bit naive. “Help innocent, good people” is so black and white. Since then, I’ve seen the world has more colors. In any case, The Gods answered by calming the waves and granting safe passageway on that day on the Sea.
Ever since then, I have been the hero of the Storm God, Prospero, helping my community and trying to stomp out evil. On my 20th birthday, Prospero spoke to me once again and asked me to prepare myself for a journey. On a far and distant island, an evil force named Caliban was plotting against Prospero. I was instructed to venture out from my home town and gather the strength in order to hunt and defeat the malicious Caliban. Prospero’s final instructions were to start my search at an ancient monastery near Thornwood. Funny... I was just thinking the other day about how I feel like I could be doing more. Maybe this is a start!
The Meaning of Balance:
Pretty recently, Conrick began to come to the realization that, no matter how much effort he puts in, it will never be enough to end evil. There is always a more frightening threat to the community around the next corner. In which case, there had better be some good, honest to God, incorruptible heroes to scare the evil into submission. Conrick believes that Evil will always have the upper hand, but it is Conrick’s mission, and the people like him, to try to balance the scale put give Good People a fighting chance.
A turning point for Conrick was when his uncle Morris started to show his drinking problem. Conrick witnessed a strong, respectable man be turned hollow and realized that everybody was capable of giving in to their darkest temptations, even himself. The scale balance is active inside everyone, allowing good and bad in all people.
This is a reminder that the application process will end this week. Players should be able to post at least once a day from Monday-Friday 7am-5pm eastern time. If you're not able to post within this window, you will not be able to play in this campaign.
Ethan's father was a member of a soldiering company until he retired some years back. He moved their family to Thornwood, wanting to have a more peaceful life and to raise his children there. He taught Ethan some of the preliminaries of fighting, but that was not where Ethan's own desires lay. He followed the local hedge wizard around, pestering the old man to teach him magic, until the wizard took him on as an apprentice.
Ethan spent time then working on his family's ranch and spending time learning the art of spell-casting from his mentor.
What does Balance Mean?
Balance means that everyone should be fair to each other. As long as people are being fair, then everyone can just get along.
Character:
Name: Ethan Weldon
Race: Variant Human.
Class: Fighter 1 Wizard [War] 2
Let's try those rolls again, since I did them incorrectly it seems...
Shayde came to Thornwood as a teenager but found it difficult to survive. She had left her home, hoping that striking out into the world on her own would offer her new opportunities and freedom. For several months she lived on the street begging and living of menial tasks that she was paid for with food or a bed for the night. One day a merchant in the area took pity on her and brought her into his home as a servant. The merchant has ambitions on a higher station and often needs things done that they don't want others to know about. He, along with one of his foremen, has trained Shayde in arts of stealth, deception and investigation. Her role has been to locate people for the merchant, spy on them, and sometimes, detain them. As a cover for her work, Shayde has spent a lot of time at the local monastery studying and training with them. The skills have been useful, being able to calm and centre herself has helped her immeasurably in her work. Still, she does not know if she agrees with the spiritual side of their orders.
What does balance mean to Shayde?
For Shayde, balance is about finding inner peace. Her actions for her employer are not always the best, morally or legally. To find balance she often goes out of her way to help people who can not help themselves. She will do acts of service on behalf of the monastery, help look after local orphans, and looks for non-violent ways to solve problems when she can.
When you find inner balance you can understand the world you much better, because you understand your place in it.
Ethan's father was a member of a soldiering company until he retired some years back. He moved their family to Thornwood, wanting to have a more peaceful life and to raise his children there. He taught Ethan some of the preliminaries of fighting, but that was not where Ethan's own desires lay. He followed the local hedge wizard around, pestering the old man to teach him magic, until the wizard took him on as an apprentice.
Ethan spent time then working on his family's ranch and spending time learning the art of spell-casting from his mentor.
What does Balance Mean?
Balance means that everyone should be fair to each other. As long as people are being fair, then everyone can just get along.
Character:
Name: Ethan Weldon
Race: Variant Human.
Class: Fighter 1 Wizard [War] 2
Let's try those rolls again, since I did them incorrectly it seems...
13, 9, 12, 5, 13, 16, 8
Wow! I find all sorts of co-campaigners around here.
Rollback Post to RevisionRollBack
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I've completed my application. He's a Bugbear, but he's a good boy! The backstory tells the tale.lol
"Not all those who wander are lost." - J.R.R. Tolkien
Ability scores: 15 14 11 15 17 8 17
Balance is justice to Esedus, who has sworn an oath as a paladin to attain vengeance for those who are treated unjustly. By righting wrongs he asserts his own view of equity.
Balance is conflict for this half-elf, who has struggled since youth against a feeling, a power, a churning chaos that he has felt pulling at the edges of his mind and consciousness. By devoting himself to a greater cause he hopes to impose harmony within.
Balance is inexorably slipping from the control of this desperate warrior, who is terrified of losing an inner battle that has defined his life. By resisting, he only delays the inevitable.
Good morning everyone. I just wanted to stop in and say thank you for all the interest! I look forward to reviewing the applications early next week.
If anyone has any questions, please let me know. Also, please remember that you'll need to be available to post at least once each day M-F from 7am to 5pm eastern.
I'm interested--the pacing seems to be a perfect fit.
I'll go ahead and roll first, and let that kind of guide which direction I take the character in:
12 12 14 13 12 13 13
Well, that's... surprisingly mediocre for those rolls. Since the total is actually still above 70, mind if I just use the Standard Array instead?
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Going with my usual fall-back, I'll submit a Bard:
NAME: Jubal (real name: Jeremiah Nelbrindal)
RACE: Half-Elf
CLASS: Lore Bard
THEME: Storyteller into illusions & flashy presentations; persuasion & deception are two of his choice tools
ODDITIES: Not as much of a musician or stage actor as many bards tend to be
ALIGNMENT: Chaotic Good
BACKGROUND: Sage
BACKSTORY:
"Jubal," as he calls himself on the road, grew up in one of the towns lining the Glimmering Sea... or more exactly, in one of the castles. His father was a librarian to one of the nobles, which is where Jubal's literary acumen comes from. But it was his human mother, barely a sorcerer (which had allowed her to marry up) who had given him a fondness for magic. Although he studied dutifully and learned all he could, it was eventually the life of a bard that called to him and led him from his home. For now, the young half-elf, driven by a longing for adventure, an insatiable curiosity, and an eagerness to share what he learns, seeks to adventures across the land, to see where Fate takes him.
Balance is more of an aesthetic starting point for Jubal. He understands that most things require some degree of balance, but feels that a leaning in one way or another also makes things interesting; and that it's always fun to play at the extremes, if only for a little while. To him, Balance is certainly not always necessary, and even when it is, one can still get away with something more like attempted balance rather than right-down-the-middle equalization. (After all, it is rare that life itself is truly balanced, yes?)
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Healrois Blane holds the balance of the world as his primary reason for existence. As a Cleric of Lugh she believes that the quick advancement of civilization must be held in check. Like the passing of the seasons, everything has it's time and place. But the rapid expansion of the civilized folk has raised Lugh's eyebrows. Ignoring the protests of his small tribe, this Firblog believes his is the voice of Lugh and she must venture out and make sure that in this time of rapid growth and expansion the people dont forget that the balance of Nature must be maintained. At any cost.
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
Alright, this will be my first time in a play-by-post campaign, so bear with me! I do tend to catch on quick, though. Rollin'...
Ability scores: 18 15 14 13 12 10 14
Application withdrawn
Name: Cailee
Race: Firbolg
Class: Druid
Background: Cloistered Scholar
Alignment: Neutral Good
Str 9(+1)/+0 || Dex 10/+0 || Con 15/+2 || Int 12/+1 || Wis 18(+2)/+5 || Cha 12/+1
Backstory:
Cailee's story began deep in the forests of territory unknown (to her). At only 4 years old, a wildfire had wiped out much of her home, and in the chaos, she lost contact with her family. Before the fire could end her short life, she was saved by an elder Firbolg woman, who whisked her away from the disaster and fled to Thornwood. Knowing that her days were numbered, the elder taught Cailee how to be a druid as soon as she was capable so that she would not have to face the world alone with nothing but instinct to help her. By the time Cailee was 8, she could identify edible plants and fungi, trap animals for food, and construct bare bones shelter. Feeling confident that Cailee could continue on her own, the elder passed away peacefully.
Distraught at the loss of her adoptive mother and druid mentor, Cailee sought the community of a monastery located just outside of the sparse woods that she had considered her home. The monastery housed a few cloistered monk scholars who worshipped the Protector of the Forest, Lugh. The few monks agreed that Cailee was safer there than by herself and allowed her to stay, as long as she studied the history of this humanoid civilization and learn the teachings of Lugh. Cailee had no qualms about this and peaceably dedicated her life to study until she was old enough to truly venture on her own.
Through learning history with the monk scholars, she discovered what other humanoids knew of Firbolg--namely about their secluded, somewhat mysterious nature. Slowly, she began to realize that inside her was a deep longing to go back to her home, reconnect with her family, anything to make her feel that she wasn't some sort of "other" who had only taken refuge rather than made her home there. After ten years, Cailee began to question her identity and personal history; she knew nothing of her birth home, nothing of her family, and couldn't even remember why she had to leave. When Cailee reached the age of 20, she decided that it was in her best interest to leave the monastery and to discover whatever she could dig up about her history, and set off searching for a group who might help her in this endeavor.
Cailee is most often perceived as stoic, or even timid. Cailee has the nature of a wallflower, watching and waiting for opportunities to help, and almost never jumping to conclusions. Unsurprisingly, she loves plants and animals, and loves amassing a wealth of knowledge about nature. Although generally comfortable with creeks, small rivers, and lakes, she gets a bit nervous around deeper and larger bodies of water, and likely won't try to swim if she can help it. Cailee prefers not to use piercing or slashing weapons, as it can feel overly brutal to break skin, and prefers to use bludgeoning weapons if hand-to-hand combat is necessary.
Balance is one of Cailee's key virtues; it means protecting and preserving nature while civilization progresses, staying neutral in the face of sided conflicts, and taking only what one needs rather than what one desires. In spite of this, Cailee still struggles with the conflict of her dedication to maintaining balance and her personal desires, if the two should conflict at all. In essence, Cailee believes that balance and equality go hand in hand, and she feels obligated to do her part in maintaining them.
Edit: Forgot to add background.
Hey...
I see... Falaine is not dead yet... interesting.
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
I never said that.
Ob Fishmonger
Race: Variant Human
Attributes: 1641412161417
Class: Warlock (Great Old One, Pact of the Tome)
Alignment: Neutral Good.
Balance: Ob would say that balance is mainly about justice--righting wrongs, returning favors, settling scores. But Ob also feels a desire for balance as peace: when things are in balance, they are stable. Chaos is held at bay. Ob knows that a person can happily live a quiet life if he takes no more than he needs and gives up no more than he is able. However, seeing no prospect of peace for himself, he prefers to seek justice.
Backstory:
The Fishmonger family had lived in a small castle town for generations, earning their living in the trade for which they were named. Though never affluent, they never went hungry, and were known around town as a decent and law-abiding family. Ob was the fifth and youngest child. He charmed the villagers, was popular among the other children, and was a dutiful and obedient son to his father.
Ob respected his father, and obeyed when invited to come along to come along to a monthly meeting of a local fisherman's club. He was confused to see his mother crying as they walked out the door, but his father assured him they were tears of joy: tonight would be a very important night for the entire family. The clubhouse was quite strange: it was a shack built on stilts in a hidden corner of the harbor, which could only be reached by boat. Its roof was only a tattered sail, which the fishermen removed at the beginning of their meeting to let in the light of the full moon. Its walls were covered with strange writing--no doubt the secrets of catching the finest fish. And there was a great big hole in the floor at the center of the room, over which a fishing net had been suspended by a line.
The fishermen began their meeting, chanting and singing in a strange language. Ob watched until his father beckoned for him to come forward. He was directed to climb into the net, and Ob tried to do as he was told--but it was tricky. With his father's help, he clambered up an in; then, Ob's father, with one strong hand still holding Ob, drew his gutting knife. He sliced with a deft hand, and Ob watched in horror as his belly was been split open--from the base of his sternum down to his beltline. His head spun, and he stared in shock as his intestines begin to protrude for the terrible wound. Gasping, he grasped his belly and struggled to hold in his guts. He began to scream, but the fishermen cut the line from which the net hung suspended, and Ob plunged into the briney waters below. The weight of the net dragged him down into the cold, dark water; Ob kicked, and choked, and hugged his gaping belly tight--as a dark form moved through the water towards him.
Tentacles wrapped around his body, and though Ob wretched against the saltwater that filled his lungs, he did not drown. A dark will contacted his mind; an ancient, alien hunger. Ob could feel the great thing contemplating his fate; considering whether to eat him now or drag him back to its dark abode. Then there was a sense of surprise--a tentacle jabbed into Ob's wound. The Thing perceived something in Ob; Ob could feel bits and pieces of it thoughts. "Odd--surprising--suitable!--a host, a good host." An offer was made; death or service. Ob's mind raced, but one thought rose above all others--"I don't want to die." And so a deal was made. The creature disgorged a gelatinous sack, with a bundle of tentacles bundled motionless visible through its cloudy, membranous exterior, and plunged it into Ob's open guts. Ob felt himself losing consciousness, and slipped into a nightmare of a vast black abyss--deeper than the greatest depths, blacker than ink, and older than time itself.
The fishermen, having completed their sacrifice, toasted to the bountiful catch their ritual promised to deliver. Tomorrow would be a sad day for the village--another child drowned too young, tragically lost to the sea--but tonight, the fishermen would celebrate, for they had bought another few years of prosperity. Then, with a splash and a thud, their sacrifice--slick with mucous--was deposited back onto the floor of the shack. The fishermen fell silent; then one asked, "has it been rejected?" The eldest among them moved forward, and examined the body of the child curled up the floor; perceiving the healed wound, he said "the sacrifice has not been rejected; it is anointed." Ob regained consciousness, and the fishermen knelt before him.
Thenceforth, they treated him as something between a prisoner and a living God. They kept him in shacks or on ships, moving him at night, and allowing the rest of the village to believe he had drowned. Ob grew to hate his father and the cult, and he tried again and again to escape. But he was the anointed of a Great Old One, and the bearer of an immortal seed; the cult revered him, and could not harm him, but they also could not let him--vulnerable and precious as he was--escape their protection. In his darker moments, he began to hate himself for making the deal--for being too afraid to die.
And yet he still had hope, and he yearned to be free--and once he grew strong enough, he knew the cult could contain him no longer. Ob gained dark powers, dreaming the dreams of the immortal seed, and using its strength he killed several of the cultists who guarded him, stole a row boat, and escaped.
Now, Ob travels from place to place, seeking relief from the horrors of his past in pleasure, and from the weight of his conscience in good works. He greets strangers on the road with easy charm and good humor--even while the immortal seed of the Great Old one gestates within him, patiently awaiting the day of its birth. Ob doesn't know exactly how long that will take, but he hopes it will be a very long time--and he intends to make the most of it.
EDIT: I'm noticing a couple of other warlocks in this thread. If there's a party balance issue, here's an alternative character concept using the same stat rolls:
Alain Glorianis
Race: Aasimar
Attributes: [same--this is an alternative concept, not an additional submission]
Class: Sorcerer (favored soul)
Alignment: Chaotic Good.
As the scion of a great house, whose blood was not only noble but also celestial, Alain bore the heavy burden of high expectations from the day of his birth. His family attempted to provide him with the best moral and religious instruction they could, in service of their lofty goals for the child, but the young Alain had little interest in theology, philosophy, or formal ethics. Though basically good-natured, Alain was impulsive, flighty, and frequently irreverent.
His family feared that he was showing the corrupting influences of the court--and sent the adolescent Alain to the stricter and more somber environment of a monastery, where he was expected study without the distraction of courtiers' flattery and courtly merrymaking. Unfortunately, Alain charmed his instructors and impressed them so greatly with his natural aptitude for divine magic that they were entirely unable to be appropriately stern with the boy. While he remained well-liked, he grew into a reveler and a spendthrift, regularly sneaking out of the monastery and carousing in the local taverns with his family's money.
When Alain returned to the court, his parents realized that he had learned little at the monastery besides the art of flattering and manipulating monks. At their wits' end, they confronted Alain: he would have to leave their court. Having spurned his family's efforts to instruct him in the noble virtues, he would be obliged to learn them on his own. If he could return and prove himself worthy someday, then he could still inherit his family's titles. However, if he preferred to dissipate his family's wealth and honor in recreation, then they would find a more appropriate heir.
To avoid any premature loss of honor, and so that Alain would still be welcomed as a guest in other noble houses, they would tell noone outside of their most trusted advisers of this circumstance unless and until Alain embarrassed the family too severely for them to publicly sustain him as a prospective heir. But until he proved himself worthy, he could be no more than a guest in his own family's house.
With the threat of disinheritance hanging over him, Alain sets forth into the world; reluctantly, he seeks opportunities to prove himself to a family that he resents for failing to recognize his great potential.
What does balance mean to Alain?
Alain's family would have him see balance as a kind of tightrope performance: making every decision carefully and judiciously to balance the scales of justice and propriety by avoiding any excess. But that's boring. Alain sees balance as being more about offsets: victories deserve to be celebrated, and if the heroes indulge in a little excess-- that's their due, isn't it? The world is well served by those who explore its boundaries. If they sometimes take a little more than others, that merely obliges them to give more of themselves when they are called upon to do so.
Ability scores: 13 15 12 9 14 15 8
Name: Vallen Warmwater
Race: Halfling
Class: Fighter 1/Cleric 2 (Grave)
Background: Acolyte
Alignment: Lawful Neutral
Backstory: Vallen was born in the back of carriage that was traveling between the towns that line the Glimmering Sea to a young couple who had no means to care for the newborn. They traveled to the nearest temple and left the newborn.
Name: Conrick Oshimmer
Ability scores: 13, 17, 11, 3, 13, 10, 13
Class: Priest; Tempest Domain (Level 3)
Race: Human
Alignment: Lawful Good
Background: Sailor
Backstory:
I grew up in a decent sized fishing tony along the coast of the Glimmering Sea. My father and uncles were all fishermen. I was raised on the docks, playing with rope and fishing poles and spending a lot of time on water. I spent my upbringing surrounded by upstanding community members; all the fishermen dedicated to helping each other and their customers to make a happy community on the water.
When I was young, my father brought me along on a fishing expedition as he often did. It started out as normal until the dark clouds started to roll in and quickly an unexpected violent storm had arrived upon them. I began to pray to the Powers That Be to get father’s boat home safely and in return I promised to help the innocent, good people. Looking back now, this contract was a bit naive. “Help innocent, good people” is so black and white. Since then, I’ve seen the world has more colors. In any case, The Gods answered by calming the waves and granting safe passageway on that day on the Sea.
Ever since then, I have been the hero of the Storm God, Prospero, helping my community and trying to stomp out evil. On my 20th birthday, Prospero spoke to me once again and asked me to prepare myself for a journey. On a far and distant island, an evil force named Caliban was plotting against Prospero. I was instructed to venture out from my home town and gather the strength in order to hunt and defeat the malicious Caliban. Prospero’s final instructions were to start my search at an ancient monastery near Thornwood. Funny... I was just thinking the other day about how I feel like I could be doing more. Maybe this is a start!
The Meaning of Balance:
Pretty recently, Conrick began to come to the realization that, no matter how much effort he puts in, it will never be enough to end evil. There is always a more frightening threat to the community around the next corner. In which case, there had better be some good, honest to God, incorruptible heroes to scare the evil into submission. Conrick believes that Evil will always have the upper hand, but it is Conrick’s mission, and the people like him, to try to balance the scale put give Good People a fighting chance.
A turning point for Conrick was when his uncle Morris started to show his drinking problem. Conrick witnessed a strong, respectable man be turned hollow and realized that everybody was capable of giving in to their darkest temptations, even himself. The scale balance is active inside everyone, allowing good and bad in all people.
(Making a placeholder post, I PMed a Question and will fill out full details once it is answered)
Name: TBD
Race: TBD
Class: TBD
Alignment: TBD
Ability Scores: 13, 13, 17, 17, 13, 9, 16
Backstory: TBD
Deity: TBD
What does Balance mean to my character?
Good morning everyone!
This is a reminder that the application process will end this week. Players should be able to post at least once a day from Monday-Friday 7am-5pm eastern time. If you're not able to post within this window, you will not be able to play in this campaign.
This sounds very interesting to me as well...
Ability rolls:
4, 6, 4, 5, 4, 1, 2
Backstory:
Ethan's father was a member of a soldiering company until he retired some years back. He moved their family to Thornwood, wanting to have a more peaceful life and to raise his children there. He taught Ethan some of the preliminaries of fighting, but that was not where Ethan's own desires lay. He followed the local hedge wizard around, pestering the old man to teach him magic, until the wizard took him on as an apprentice.
Ethan spent time then working on his family's ranch and spending time learning the art of spell-casting from his mentor.
What does Balance Mean?
Balance means that everyone should be fair to each other. As long as people are being fair, then everyone can just get along.
Character:
Name: Ethan Weldon
Race: Variant Human.
Class: Fighter 1 Wizard [War] 2
Let's try those rolls again, since I did them incorrectly it seems...
19, 20, 17, 15, 20, 15, 18
Okay, Lets give this a go.
Ability scores: 10, 12, 9, 13, 13, 15, 12,
Name: Shayde Aggunak
Race: Air Gensai
Class: Monk (3) Way of the Shadow
Alignment: Neutral
Background: Urban Bounty Hunter
Backstory:
Shayde came to Thornwood as a teenager but found it difficult to survive. She had left her home, hoping that striking out into the world on her own would offer her new opportunities and freedom. For several months she lived on the street begging and living of menial tasks that she was paid for with food or a bed for the night. One day a merchant in the area took pity on her and brought her into his home as a servant. The merchant has ambitions on a higher station and often needs things done that they don't want others to know about. He, along with one of his foremen, has trained Shayde in arts of stealth, deception and investigation. Her role has been to locate people for the merchant, spy on them, and sometimes, detain them. As a cover for her work, Shayde has spent a lot of time at the local monastery studying and training with them. The skills have been useful, being able to calm and centre herself has helped her immeasurably in her work. Still, she does not know if she agrees with the spiritual side of their orders.
What does balance mean to Shayde?
For Shayde, balance is about finding inner peace. Her actions for her employer are not always the best, morally or legally. To find balance she often goes out of her way to help people who can not help themselves. She will do acts of service on behalf of the monastery, help look after local orphans, and looks for non-violent ways to solve problems when she can.
When you find inner balance you can understand the world you much better, because you understand your place in it.
Application withdrawn
Wow! I find all sorts of co-campaigners around here.