Korvek shrugs off the psychic screams, able to move again.
The Su-Monsters, noticing that they are in a losing battle, begin to retreat. The ones in the fog leap up and out of the fog into the treeline, dashing to get away as quickly as possible. The one restrained in spider webbing attempts to break out. Su-Monster 1's Strength Saving Throw:12 The constrained beast manages to break free, and begins to also attempt to flee.
(All about 60 ft. from the cart, have half cover from terrain.)
Spider-Gnoll may have one AoO on either Su-Monster 6 or 7.
Outside of that, it's back to Morduk, Trumann, and Tvon'ii!
Gnollwill check on the Artisans and the wagon before he heads out of the fog to check on the Su Monsters. he keeps the concentration for the fog up untill the su monsters are out of sight.
(If su-monster number six is still up - I expect it took the damage from the AoE, but I'm not sure about the poison save, or if that was enough to finish it off - then Tahia will shoot it when she comes out of the fog and try and it put it out of its misery. Attack: 19 Damage: 8 )
"Drop the fog!" she calls again. "I expect it's not doing much to help at this point. And who's got water?"
ETA: Managed to not add my attack modifier to that roll -- that's 13 on the dice, for 19 total to hit.
With the opportunity attack and arrow loosed, one more of the su-monsters was taken down before the others escape into the rafters. The artisans panic. "What sort of hellscape did you grow up in? You don't hurl fireballs into dense jungle, it could spread back to the town!" One of them says.
"Quick, get the axes, we need to stem the spread." Belfort calls to the others, pulling back some of the covers on the back of the now visible cart and handing out lumberjack axes to the other gnomes. "We need to bring water over here, grab two of the barrels from the back. There's a river about three hundred feet north-west. Get them filled and bring them back, now!" She barks at the party. "If you can conjure rainfall then get to it!"
<Skill Challenge>
People, tell me how you want to participate in this preventing of the forest fire. Be it aiding in cutting down some of the trees, using spells, running for water, etc.
Feel free to be creative (but practical) and roll an appropriate skill check to go with it. (For example, Strength (Athletics) for chopping the trees, Wisdom Survival for determining which trees are best taken down, etc.)
"Hellscape, you've no idea." T'vonii mutters under his breath as the fog dissipates. The wizard crosses his arms for a moment to assess the fire."Calm down, this is dense jungle like you said. Most of this is green and wet, it isn't going to keep burning as long as we do a little bit of maintenance." With calm collected ease he makes his way to the affected area and starts a strategy of back-burning with precision fire bolt's, snuffing small campfire sized patches with prestidigitation, and if needed attempting to quell a bigger fire via control flames.
Korvek takes a lumberjack axe and slams his greataxe, blade side, into the ground. Once deep enough, he ties the axe head to himself and takes a moment. He starts to envision the trees as enemies, and works himself into a rage. He hacks at the trees as his makeshift plough makes a ditch behind him.
Gnoll and Korvek immediately spring into action, the goblin lashing out with thorny brambles that tie down any close branches to keep them out of the flame's path. The minotaur begins to drag the axe like an ox would a plough, carving a proverbial barrier line where to cut off the flames.
(Like the inventive ideas, Korvek can have inspiration)
Morduk and Tvon'ii begin to work alongside one another. Morduk's knowledge of the current calm winds and what is down the path, the pair begin to use fire to fight fire, the spells working to burn up the fuel before it can keep ignited for too long to pass along to the next area.
Between the group, and the artisans working in a more mundane method (and we'll say the remaining others get the water), the artisan leader, Belfort, raises her hands as she begins to shape the water and bring aid. Over the next 20 minutes, the group works hard, and only a small portion of the forest has been burnt down.
Belfort wipes a bit of sweat from her brow. "From now on, no fireballs in the jungle." She tells the group sternly.
Everyone: please make a DC 13 Constitution Saving Throw to show the effects of the firefighting. On a failure, you take 11 fire damage, or half as much on a success.
Oh yeah, make a DC 11 Wisdom saving throw.
WIS save: 19
Su-Monster 1's Strength Saving Throw: 12
The constrained beast manages to break free, and begins to also attempt to flee.
Initiative (Round 3)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600, wild shape giant spider 26/26 HP)
19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11)
13. Korvek (60/60 HP)
10. Su-Monster 1 (uninjured, restrained)
10. Su-Monster 2 (defeated)10. Su-Monster 3 (uninjured)
10. Su-Monster 4 (defeated, under Faerie Fire, under Bane)10. Su-Monster 5 (defeated, under Faerie Fire, under Bane)10. Su-Monster 6 (14 damage, under Faerie Fire)
10. Su-Monster 7 (uninjured)
10. Su-Monster 8 (14 damage)
10. Su-Monster 9 (14 damage)
10. Su-Monster 10 (14 damage)
6. Morduk (38/38 HP)
6. Trumann (48/48 HP, concentration <Bane> until round 11)
5. Tvon'ii (32/32 HP)
5. Artisans (uninjured)
END OF ROUND
Su 6 please, already added attack rolls earlier.
It is up to the party if they wish to pursue the su-monsters as they flee, or leave the ones that are alive to live another day.
Mord goes to check the cart. It's pretty hard to tell what's going on with the thick fog that has covered the area at the moment.
Gnollwill check on the Artisans and the wagon before he heads out of the fog to check on the Su Monsters. he keeps the concentration for the fog up untill the su monsters are out of sight.
(Just gonna see what others are going to act on. There's a beginning of a forest fire on the party's hands, too...)
(If su-monster number six is still up - I expect it took the damage from the AoE, but I'm not sure about the poison save, or if that was enough to finish it off - then Tahia will shoot it when she comes out of the fog and try and it put it out of its misery. Attack: 19 Damage: 8 )
"Drop the fog!" she calls again. "I expect it's not doing much to help at this point. And who's got water?"
ETA: Managed to not add my attack modifier to that roll -- that's 13 on the dice, for 19 total to hit.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
After hearing (for the first time) someone asking to drop the fog, Gnoll will let go of the concentration for the spell.
With the opportunity attack and arrow loosed, one more of the su-monsters was taken down before the others escape into the rafters. The artisans panic. "What sort of hellscape did you grow up in? You don't hurl fireballs into dense jungle, it could spread back to the town!" One of them says.
"Quick, get the axes, we need to stem the spread." Belfort calls to the others, pulling back some of the covers on the back of the now visible cart and handing out lumberjack axes to the other gnomes. "We need to bring water over here, grab two of the barrels from the back. There's a river about three hundred feet north-west. Get them filled and bring them back, now!" She barks at the party. "If you can conjure rainfall then get to it!"
<Skill Challenge>
People, tell me how you want to participate in this preventing of the forest fire. Be it aiding in cutting down some of the trees, using spells, running for water, etc.
Feel free to be creative (but practical) and roll an appropriate skill check to go with it. (For example, Strength (Athletics) for chopping the trees, Wisdom Survival for determining which trees are best taken down, etc.)
Gnoll turns back into a Goblin and he tries to use thorn whip to move branches out of the reach of fire, or burning branches away from more fuel.
Attack: 20 Damage: 8
"Hellscape, you've no idea." T'vonii mutters under his breath as the fog dissipates. The wizard crosses his arms for a moment to assess the fire. "Calm down, this is dense jungle like you said. Most of this is green and wet, it isn't going to keep burning as long as we do a little bit of maintenance." With calm collected ease he makes his way to the affected area and starts a strategy of back-burning with precision fire bolt's, snuffing small campfire sized patches with prestidigitation, and if needed attempting to quell a bigger fire via control flames.
Korvek takes a lumberjack axe and slams his greataxe, blade side, into the ground. Once deep enough, he ties the axe head to himself and takes a moment. He starts to envision the trees as enemies, and works himself into a rage. He hacks at the trees as his makeshift plough makes a ditch behind him.
Atheletics: 19
Survival: 21
Gnoll and Korvek immediately spring into action, the goblin lashing out with thorny brambles that tie down any close branches to keep them out of the flame's path. The minotaur begins to drag the axe like an ox would a plough, carving a proverbial barrier line where to cut off the flames.
(Like the inventive ideas, Korvek can have inspiration)
Morduk and Tvon'ii begin to work alongside one another. Morduk's knowledge of the current calm winds and what is down the path, the pair begin to use fire to fight fire, the spells working to burn up the fuel before it can keep ignited for too long to pass along to the next area.
Between the group, and the artisans working in a more mundane method (and we'll say the remaining others get the water), the artisan leader, Belfort, raises her hands as she begins to shape the water and bring aid. Over the next 20 minutes, the group works hard, and only a small portion of the forest has been burnt down.
Belfort wipes a bit of sweat from her brow. "From now on, no fireballs in the jungle." She tells the group sternly.
Everyone: please make a DC 13 Constitution Saving Throw to show the effects of the firefighting. On a failure, you take 11 fire damage, or half as much on a success.
„What do you think, would this be a good spot for a farm? At least you don‘t need to chop down the trees anymore and the ground is already ploughed.“
9 con save
Con save: 9
Tahia wipes her brow. "Those creatures likely to come back?" she asks.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Con 22
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment