Gotemash looks carefully at the door excited about noticing 2 things.
So those are letters over there in the corner pointing down? Like a crossword puzzle? And the 1st and 6th letters are the same? So are the 2nd and 5th, I'm thinking, yes?
Awesome!
How about we ask Daishi if he knows who built this crypt? Because I bet that'll have something to do with the word on the door and getting it open. Have you seen him?
As you place your finger to the gem, you feel a magical connection as the gem both draws power from you and transfers some back you can see the lettering light up and you can now read it clearly as if you always knew the words. It spells " Savras". As you read the words aloud for Gotemash and Daishi's benefit, the door disappears and a long hallway is exposed
(OOC: So it sounds like the shrine is waiting on people to enter through the front so Bree can open up a door on the side right?.. Anyone going to do that? )
(OOC: So it sounds like the shrine is waiting on people to enter through the front so Bree can open up a door on the side right?.. Anyone going to do that
Dm
If everyone is ready Kuori can kick the door in, then everyone post their action and roll initiative on the same post so I can properly arrange them. Perzy'S is rdy
(Also, post your coordinate/ position for the entrances. Except for Bree)
Goblins 3, 4 and 5 move to the southern wall and line up in formation, Bows at the ready. Their high quality training evident in their unusual discipline.
Goblins 1 and 2 take up positions just inside the gatehouse, using the door edges for cover, also dry to send arrows into orc skulls once the door is kicked.
( Kuori kicking the door will be considered a free action and not her attack action)
As you head through the doorway, you all feel a slight tingle as you pass through the magic doorway. The hallway is filled with dust and some debris and random bones, as if some kind of vermin nests down here. You head down the hallway cautiously at the rdy. The hairs on your neck tickle as you sense danger is near. As you get to the end of the hallway, you see a short flight of carved marble stairs with a lever bar embedded into the wall at the top.
Savras The All-Seeing, the Third Eye, Divination’s Lord
"Savras is a god of divination and fortunetelling. Few people worship him, but many pray to him when performing small rituals of foresight. For example, young men and women sometimes attempt to divine the names of their future spouses by saying a rhyming chant that calls upon Savras while gazing in a mirror.
Savras has no currently active temples in Faerûn, and his shrines are few and far between, tucked away in the corners of libraries and scriptoria. Despite this lack of prominence, certain folk pay regular homage to Savras, including investigators, diviners, judges, and others who have a need to uncover the truth. Such individuals can sometimes be identified by the elaborate staffs they carry in homage to Savras. According to legend, Savras was trapped in Azuth’s staff for ages. Azuth eventually freed Savras so long as Savras swore fealty, and today the staff is a potent symbol for those who revere Savras. Devout worshipers take great pains to decorate and embellish their staffs, each hoping that Savras might find it a welcoming place to stop for a time."
Gotemash - Fortuneteller, hey? Sounds like fine fellow to have on our side :) Something's up...more than the hair on the back of me head.
He looks very carefully at the hallway and the bones and stuff littered randomly about, almost thinking it was all placed a little too randomly? Perception 13 once which we use, and another roll just in case if we have advantage Perception 12
This post has potentially manipulated dice roll results.
Kuori braces herself against the door before stepping back and kicking the door open.
Action: If the orcs were prepared to strike at the opening of the door, then Kuori will Dodge. If not, Kuori will either move to the closest orc and strike twice with her shortswords or move as far as she can to the nearest orc and Dodge.
Shortsword (1 of 2, If Triggered) - Attack: 12 Damage: 8
Shortsword (2 of 2, If Triggered) - Attack: 11 Damage: 6
Kuori braces herself against the door before stepping back and kicking the door open.
Action: If the orcs were prepared to strike at the opening of the door, then Kuori will Dodge. If not, Kuori will either move to the closest orc and strike twice with her shortswords or move as far as she can to the nearest orc and Dodge.
Shortsword (1 of 2, If Triggered) - Attack: 12 Damage: 8
Shortsword (2 of 2, If Triggered) - Attack: 11 Damage: 6
Dm
(Edit your post and add a roll for initiative at the end which we will use next rnd.)
Kuori gives the old door a mighty kick send one door flying from its hinges and the other slams open. After her kick she ducks by the wall as several javelins come flying through the doorway, sticking into the ground and into the half open doors of the gatehouse.
This post has potentially manipulated dice roll results.
Skip Initiative! 23
As Bree provided an opening, Skip would immediatly point his glowing spoon towards the nearest enemy and move his hex from the dead ogre to its new host. The tip of the spoon would then flicker as he cast Mind Sliver, as he attempts to distract the enemy.
(Bonus action hex, disadvantage on INT checks) (Action - Mind Sliver, int 13 save or take 2 plus 5 from hex and subtract 1d4 from their next saving throw. If they pass well.. i am out of luck. But it is at disadvantage... so hopefully?)
Getting a better look at the bones it seem they have been chewed on and have been here for a super long time. Hard to tell how they got here to begin with. You figure the lever at the top of the stairs will open a door of some sort.
Rollback Post to RevisionRollBack
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Gotemash looks carefully at the door excited about noticing 2 things.
So those are letters over there in the corner pointing down? Like a crossword puzzle? And the 1st and 6th letters are the same? So are the 2nd and 5th, I'm thinking, yes?
Awesome!
How about we ask Daishi if he knows who built this crypt? Because I bet that'll have something to do with the word on the door and getting it open. Have you seen him?
Dm
@Sleepy pete
As you place your finger to the gem, you feel a magical connection as the gem both draws power from you and transfers some back you can see the lettering light up and you can now read it clearly as if you always knew the words. It spells " Savras". As you read the words aloud for Gotemash and Daishi's benefit, the door disappears and a long hallway is exposed
Sleepy Peter
"Savras! Ah, yes. I knew that all along. Aren't in the employ of some Savras lackey, Daishi?"
Peter wracks his brain for what he remembers about Savras. Religion?: 5
(OOC: So it sounds like the shrine is waiting on people to enter through the front so Bree can open up a door on the side right?.. Anyone going to do that? )
Gotemash -
I knew you had in you, Pete :)
Perception 13
Down the hallway weapons ready
Dm
If everyone is ready Kuori can kick the door in, then everyone post their action and roll initiative on the same post so I can properly arrange them. Perzy'S is rdy
Tibby ties a red cloth like a bandana around his head
Dm
@ Shrine
(Also, post your coordinate/ position for the entrances. Except for Bree)
Goblins 3, 4 and 5 move to the southern wall and line up in formation, Bows at the ready. Their high quality training evident in their unusual discipline.
Goblins 1 and 2 take up positions just inside the gatehouse, using the door edges for cover, also dry to send arrows into orc skulls once the door is kicked.
( Kuori kicking the door will be considered a free action and not her attack action)
Dm
@ Gotemash and crew
As you head through the doorway, you all feel a slight tingle as you pass through the magic doorway. The hallway is filled with dust and some debris and random bones, as if some kind of vermin nests down here. You head down the hallway cautiously at the rdy. The hairs on your neck tickle as you sense danger is near. As you get to the end of the hallway, you see a short flight of carved marble stairs with a lever bar embedded into the wall at the top.
Apologies for being slow to post.
"Gnome, are you able to sense magic? I feel like something is strange here. As far as who built this, let me think. Some of it seems familiar..."
History: 18
Dm
@ Daishi
You remember that Falcon told you about Savras.
Savras
The All-Seeing, the Third Eye, Divination’s Lord
"Savras is a god of divination and fortunetelling. Few people worship him, but many pray to him when performing small rituals of foresight. For example, young men and women sometimes attempt to divine the names of their future spouses by saying a rhyming chant that calls upon Savras while gazing in a mirror.
Savras has no currently active temples in Faerûn, and his shrines are few and far between, tucked away in the corners of libraries and scriptoria. Despite this lack of prominence, certain folk pay regular homage to Savras, including investigators, diviners, judges, and others who have a need to uncover the truth. Such individuals can sometimes be identified by the elaborate staffs they carry in homage to Savras. According to legend, Savras was trapped in Azuth’s staff for ages. Azuth eventually freed Savras so long as Savras swore fealty, and today the staff is a potent symbol for those who revere Savras. Devout worshipers take great pains to decorate and embellish their staffs, each hoping that Savras might find it a welcoming place to stop for a time."
Gotemash - Fortuneteller, hey? Sounds like fine fellow to have on our side :) Something's up...more than the hair on the back of me head.
He looks very carefully at the hallway and the bones and stuff littered randomly about, almost thinking it was all placed a little too randomly? Perception 13 once which we use, and another roll just in case if we have advantage Perception 12
Skip would be right next to Bree, ready to attack through the opening she provides.
((Just to clarify, the entrance/door is on the south side right? Noa's gonna be right behind Kuori when she kicks the door open.))
The main entrance is on the north side . Bree is going to make a new entrance in the south after we start the battle in the north
Kuori braces herself against the door before stepping back and kicking the door open.
Action: If the orcs were prepared to strike at the opening of the door, then Kuori will Dodge. If not, Kuori will either move to the closest orc and strike twice with her shortswords or move as far as she can to the nearest orc and Dodge.
Shortsword (1 of 2, If Triggered) - Attack: 12 Damage: 8
Shortsword (2 of 2, If Triggered) - Attack: 11 Damage: 6
Initiative: 19
Dm
(Edit your post and add a roll for initiative at the end which we will use next rnd.)
Kuori gives the old door a mighty kick send one door flying from its hinges and the other slams open. After her kick she ducks by the wall as several javelins come flying through the doorway, sticking into the ground and into the half open doors of the gatehouse.
Everyone post initiative and an action
Skip Initiative! 23
As Bree provided an opening, Skip would immediatly point his glowing spoon towards the nearest enemy and move his hex from the dead ogre to its new host. The tip of the spoon would then flicker as he cast Mind Sliver, as he attempts to distract the enemy.
(Bonus action hex, disadvantage on INT checks)
(Action - Mind Sliver, int 13 save or take 2 plus 5 from hex and subtract 1d4 from their next saving throw. If they pass well.. i am out of luck. But it is at disadvantage... so hopefully?)
here is the Map for Shrine Battle pt2. with your approx positions to start
Dm
@ Gotemash
Getting a better look at the bones it seem they have been chewed on and have been here for a super long time. Hard to tell how they got here to begin with. You figure the lever at the top of the stairs will open a door of some sort.