The first bolt sinks deep into the Redbrand's back as you flank him, the flames you've seen before burning a larger hole in the Redbrand that had his teeth knocked out as he cries in pain and falls to the ground lifeless.
You turn and attempt to fire a second bolt but it skirts past the leg of the ruffian you aimed at, the bolt skipping across the floor and landing against the bottom of the iron bars, causing the woman inside to instinctively shriek as it comes near, and she retreats further into the partitioned cage.
Grum charges at the remaining Redbrand, a glimmer of arrogance in his eyes at his friends' making quick work of the first two. He attacks first with the Mariner's Dagger, before twisting into a vicious strike with his shortsword.
Attack: 15 Damage: 7
Bonus Attack: 26 Damage: 5
Edit: extra 2d6 damage from crit (1d6 from normal crit, and 1d6 from half-Orc Savage Attacks trait): 7
The mariner's blade only *just* misses, and the Redbrand snickers but you twirl and follow it up with a forceful slash to his neck, the blood oozing out of a deep wound. He survives but looks really rough, and he is definitely no longer snickering.
This post has potentially manipulated dice roll results.
With a flick of her wrist, Malthaza'ar directs a flaming bolt at the remaining Redbrand ((in my imagination, it looks like a small throwing knife made of fire)).
The flaming knife misses unfortunately, but immediately following up is Squelch's arrow which shoots straight into the Redbrand's chest, putting him out of his misery.
<End of Combat>
With combat over you can all get better look at the room. It is partitioned into three areas, with iron bars walling off the north and south, the middle part where you fought and slew the three Redbrands. Filthy straw lines the floors of the cells, the hinged doors of which are secured by chains and padlocks. A disheveled human woman is held in the cell to the south, while a human boy and another woman is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. A heap of discarded clothing is piled carelessly against the far wall.
This post has potentially manipulated dice roll results.
With the last Redbrand down, Callie immediately moves to the cell with the woman and boy, wiping her blade clean with a rag and sheathing it in record time. Her lockpicks are already sliding into the lock as she asks, "Are any of you hurt? Can you stand?"
<Squelch> avoids the captives at first in order to make them more comfortable. He begins systematically stripping the Redbrands and looting anything of value off of their corpses. <Sounds of gold coins clinking together> He then searches the room. After they are freed and if they let him approach, he asses their health.
The boy doesn't answer, a look of utter defeat still painted on his face while the woman who looks around eighteen nods in a 'Yes' motion. The woman on the other side calls out and says "Thank you, Thank you so much for your help adventurers. They had us locked in here for days." She runs to the other two as you unlock her cage and they all stand in a group, hugging each other. "My name is Mirna, and thank you so much for rescuing our family. They murdered my husband and took us here after we tried to stand up to them in town... Such terrible people. I wish I could repay you somehow but I don't have any more coin..." She spits on the Redbrand corpse. "Listen, when I was a girl I lived at Thundertree, but after the undead ran the town over we fled and left behind some valuable items. The place is long deserted and if you ever find yourselves near that area feel free to take them. they should be behind a bookcase in the Herb and Alchemy shop, just be careful of any lingering danger. I hope it's enough to repay you all for freeing my family."
They look battered and bruised with minor cuts on them, but better than the condition you found Sildar in. They're only a little dehydrated but definitely starved.
On the first Redbrand corpse you find 16sp and 7gp; the second, 12sp and 5gp; the third, 15ep and two red garnets. The rest of the room is barren, save for various discarded clothing on the floor, and searching through them reveals nothing.
The dwarf blots at the wound from the Redbrand with the cleanest cloth he can scavenge. "Yea, I took a bit of a bite from that last one but...oh, you were talking to them." Brandor starts to respond to Callie's question about anyone being hurt. He keeps to himself after that, letting the others tend to the captives. The monk moves to the door to keep lookout.
"We can manage our way back, thank you." She picks up some of the clothing off the floor and puts them on herself and her children, over the rags they currently wear and then head off, and Mirna and her oldest daughter take a shortsword each from the Redbrands.
Garr notices that the others are getting hurt more and more, and decides to stay in front.
"You're all very capable but I hate to see others getting bloody. Let me stay in front for a while so that any Redbrands or attackers at the front won't cut you before we can slay them."
Opening the door reveals a small hallway that goes about 15ft forward, and an open door on the right. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.
As the rest of the party looks into the room Callie notices, across from the armory door, some odd linings in the stone and a very small bit of air flowing through. There is a particular stone that looks slightly more worn than the others, and sticks out a little bit.
On hearing Brandor's comment, Callie's face and ears flush red and she mumbles an awkward apology. "Ah- sorry Brandor, how are you holding up?"
When they move on, Callie follows closely after Garr, peeking out from behind the mercenary and into the next room. It is an armory, by the scout's estimation, and surprisingly well-stocked given the nature of the Redbrand infestation. This many weapons can easily arm a local militia... which begs an important question.
"How did the Redbrands manage to stockpile so many weapons? We know that they've been robbing and kidnapping people, but even so..."
Almost as an afterthought, she steps towards the raised stone, places one pointed ear up against it, and listens.
Grum sheaths his shortsword and dagger, opting to ready his longbow to begin with in case of enemies behind the door, and will stand behind Callie and Garr, letting them go first.
The first bolt sinks deep into the Redbrand's back as you flank him, the flames you've seen before burning a larger hole in the Redbrand that had his teeth knocked out as he cries in pain and falls to the ground lifeless.
You turn and attempt to fire a second bolt but it skirts past the leg of the ruffian you aimed at, the bolt skipping across the floor and landing against the bottom of the iron bars, causing the woman inside to instinctively shriek as it comes near, and she retreats further into the partitioned cage.
Grum charges at the remaining Redbrand, a glimmer of arrogance in his eyes at his friends' making quick work of the first two. He attacks first with the Mariner's Dagger, before twisting into a vicious strike with his shortsword.
Attack: 15 Damage: 7
Bonus Attack: 26 Damage: 5
Edit: extra 2d6 damage from crit (1d6 from normal crit, and 1d6 from half-Orc Savage Attacks trait): 7
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationThe mariner's blade only *just* misses, and the Redbrand snickers but you twirl and follow it up with a forceful slash to his neck, the blood oozing out of a deep wound. He survives but looks really rough, and he is definitely no longer snickering.
With a flick of her wrist, Malthaza'ar directs a flaming bolt at the remaining Redbrand ((in my imagination, it looks like a small throwing knife made of fire)).
Ranged spell attack: 21
Damage (if it hits): 1
<Squelch> fires his crossbow at the last Redbrand.
Attack: 10 Damage: 12
The flaming knife misses unfortunately, but immediately following up is Squelch's arrow which shoots straight into the Redbrand's chest, putting him out of his misery.
<End of Combat>
With combat over you can all get better look at the room. It is partitioned into three areas, with iron bars walling off the north and south, the middle part where you fought and slew the three Redbrands. Filthy straw lines the floors of the cells, the hinged doors of which are secured by chains and padlocks. A disheveled human woman is held in the cell to the south, while a human boy and another woman is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. A heap of discarded clothing is piled carelessly against the far wall.
With the last Redbrand down, Callie immediately moves to the cell with the woman and boy, wiping her blade clean with a rag and sheathing it in record time. Her lockpicks are already sliding into the lock as she asks, "Are any of you hurt? Can you stand?"
Thieves' Tools: 10
<Squelch> avoids the captives at first in order to make them more comfortable. He begins systematically stripping the Redbrands and looting anything of value off of their corpses. <Sounds of gold coins clinking together> He then searches the room. After they are freed and if they let him approach, he asses their health.
Investigation: 18
Medicine: 22
The boy doesn't answer, a look of utter defeat still painted on his face while the woman who looks around eighteen nods in a 'Yes' motion. The woman on the other side calls out and says "Thank you, Thank you so much for your help adventurers. They had us locked in here for days." She runs to the other two as you unlock her cage and they all stand in a group, hugging each other. "My name is Mirna, and thank you so much for rescuing our family. They murdered my husband and took us here after we tried to stand up to them in town... Such terrible people. I wish I could repay you somehow but I don't have any more coin..." She spits on the Redbrand corpse. "Listen, when I was a girl I lived at Thundertree, but after the undead ran the town over we fled and left behind some valuable items. The place is long deserted and if you ever find yourselves near that area feel free to take them. they should be behind a bookcase in the Herb and Alchemy shop, just be careful of any lingering danger. I hope it's enough to repay you all for freeing my family."
They look battered and bruised with minor cuts on them, but better than the condition you found Sildar in. They're only a little dehydrated but definitely starved.
On the first Redbrand corpse you find 16sp and 7gp; the second, 12sp and 5gp; the third, 15ep and two red garnets. The rest of the room is barren, save for various discarded clothing on the floor, and searching through them reveals nothing.
The dwarf blots at the wound from the Redbrand with the cleanest cloth he can scavenge. "Yea, I took a bit of a bite from that last one but...oh, you were talking to them." Brandor starts to respond to Callie's question about anyone being hurt. He keeps to himself after that, letting the others tend to the captives. The monk moves to the door to keep lookout.
"Do you know your way out? Up through the kitchen of the Manor?"
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation"We can manage our way back, thank you." She picks up some of the clothing off the floor and puts them on herself and her children, over the rags they currently wear and then head off, and Mirna and her oldest daughter take a shortsword each from the Redbrands.
"I'm sure Halia would be pleased to hear that you're free and that we're making progress here. We'll come and check in with you soon."
Turning to the rest of the group, Grum says "Shall we continue?"
(OOC: There are no other ways of of this room, right? Just back into the previous room and through the other door?)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(Yep, as far as you know everything is all clear)
Garr notices that the others are getting hurt more and more, and decides to stay in front.
"You're all very capable but I hate to see others getting bloody. Let me stay in front for a while so that any Redbrands or attackers at the front won't cut you before we can slay them."
We head back through the other door in the crypts
Opening the door reveals a small hallway that goes about 15ft forward, and an open door on the right. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.
As the rest of the party looks into the room Callie notices, across from the armory door, some odd linings in the stone and a very small bit of air flowing through. There is a particular stone that looks slightly more worn than the others, and sticks out a little bit.
On hearing Brandor's comment, Callie's face and ears flush red and she mumbles an awkward apology. "Ah- sorry Brandor, how are you holding up?"
When they move on, Callie follows closely after Garr, peeking out from behind the mercenary and into the next room. It is an armory, by the scout's estimation, and surprisingly well-stocked given the nature of the Redbrand infestation. This many weapons can easily arm a local militia... which begs an important question.
"How did the Redbrands manage to stockpile so many weapons? We know that they've been robbing and kidnapping people, but even so..."
Almost as an afterthought, she steps towards the raised stone, places one pointed ear up against it, and listens.
Perception: 9
You don't hear anything but you feel the slightest bit of wind flowing through it.
(Also to total, there are twelve spears, six shortswords, four longswords, six light crossbows, and eight quivers holding twenty crossbow bolts each)
"I can feel a breeze over here, I think there might be a secret passageway of some sort. Shall we?"
Once everyone is ready (and assuming no one tells her not to), Callie pushes the raised stone.
Grum sheaths his shortsword and dagger, opting to ready his longbow to begin with in case of enemies behind the door, and will stand behind Callie and Garr, letting them go first.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation