Gulgus, repeats the words he recently said and casts Faerie Fire in a 20' area covering the snail. (Dex save or attacks against get advantage).
The Giant Elk moves his full movement (60') in a ram attack
Ram Attack: 7 Advantage Attack if Save fails: 22 Bludgeoning Damage: 13
If ram attack succeeds having moved at least 20' before hitting target: Bonus Bludgeoning Damage: 7 and creature must succeed on a DC 14 Strength saving throw or be knocked prone.
The Axe Beak will halve the distance to the snail in order to see if there is room for it to attack it the following round.
Kysdiane moves closer to the cowering snail, preparing to strike it.
Lit gets her dagger in range of the creature and strikes (dodging for the spiritual weapon: 20 and antimagic shell for cantrip: 22 no change)
antimagic shell effect? 4
Her dagger merely glances off of the snail's shell and her spell veers away from it at the last moment (both miss)
Avia stays back as Stata prowls closer.
Wis save: 18
A dour bell tolls over the snail, but it it seem to ignore it (made the save).
Antimagic shell: 1
Now, Renata is hearing the bell (Roll wisdom save against your own spell, DC 15 )
As this is happening, her spiritual tome and python strike at it. The book is unable to punch through the tough shell, but her python wraps around it tightly, its shell begins to crack under the pressure (17 bludgeoning damage).
Dex save: 11
Gulgus conjures colorful flames to try and illuminate the lone elemental, which begins to glow brilliantly (now illuminated)
(I'll say disadvantage from dodge, advantage from grapple, and faerie fire makes it advantage, overall)
Guided by the magical fire, the big elk charges down the corridor and severely gores the bound gastropod (20 bludgeoning damage).
Str save: 10
The force of the large animal barreling into it topples the snail (now prone). The axe beak moves closer, trying to find its opening.
Snail's turn
Bound, surrounded, bleeding, turned, and it's foot off the ground with no hope to escape, the pitiful gastropod does the only thing it can for any hope of survival, however futile it may be.
(Kysdiane can roll his readied attack, with all of the conditions on it it can be at advantage)
This post has potentially manipulated dice roll results.
Kysdiane swings his flail down once as soon as the rest of the party unleashes its barrage against the snail, and then swings his flail back across in the same motion.
Kysdiane takes advantage of the helpless snail's predicament by first cracking the lustrous shell with his flail, forcing its vulnerable body out into the open. As soon as it does, He swings once more, the business end of the flail striking its vulnerable flesh. With that final blow, the rest of the snail spills out of its shell as if it was the blood of the shell itself, that bleeds its own blood. No more movement can be seen from the ex-snail (17 damage and dead).
You are now out of initiative and are free to do what you wish.
Reminder of the description of the area (in case it got lost in the whole mess of fights):
With, at least, a dozen side tunnels that branch off into pitch black, remnants of ore along the walls and a number of tools that lay next to the walls.
The main corridor goes around 400 feet and expands to 30 feet wide before it ends in a stone wall that has three triangular stones jutting out of it. The stones are in a vague line around four feet.
A dozen feet from the wall is skeleton of a humanoid that has a pickaxe under one of its hands.
With the danger now dead and gone, Lia and Kysdiane take the initiative to look around.
(Using perception) Lia moves to the wall at the end and takes a look at the triangular stones. They seem to have had part of them broken off, as there are some tool marks on the edges of them and the fact they seem to have similarly-shaped layers radiating from the inside, out. As she finished her inspection and was about to turn around, something else caught her eye. They are not flush against the wall. They seem to attach to nearly-circular stones that go into the wall.
Kysdiane looks at the mining tool the dwarven worker had seem to have once held. Other than the old, corroded materials that have have seen extensive use in the distant past, he could note nothing remarkable about it.
We'll keep up the fight then
Begin round 11:
Initiative order:
Hook Horror - prone, grappled and retrainedEarth elemental(Lia and Avia are initiative tied, as are Renata and Gulgus)
Map (represents the map before Kysdiane's and Renata's posts):
The dwarven skeleton is at L-14
Everyone can post their turns (Kysdiane and Renata has already posted theirs).
Extended Signature
Lia moves her attacks to the snail...
(I cannot recall if there were advantage/disadvantage issues with the snail, so please let me know if anything else needs to be rolled.)
Spiritual dagger Attack: 11 Damage: 5
Ray of Frost Attack: 11 Damage: 5
Avia has Stata move as close as possible to the snail, before getting ready to shoot some more acid out.
When players get creative.
Reminder of Gulgus’ turn
Extended Signature
Gulgus
Gulgus, repeats the words he recently said and casts Faerie Fire in a 20' area covering the snail. (Dex save or attacks against get advantage).
The Giant Elk moves his full movement (60') in a ram attack
Ram Attack: 7
Advantage Attack if Save fails: 22
Bludgeoning Damage: 13
If ram attack succeeds having moved at least 20' before hitting target:
Bonus Bludgeoning Damage: 7 and creature must succeed on a DC 14 Strength saving throw or be knocked prone.
The Axe Beak will halve the distance to the snail in order to see if there is room for it to attack it the following round.
Gulgus Stormbrew - Dwarf, Druid (5), Circle of the Shepherd - Dreams Into Journey
Players' turns
(Snail is dodging, and has an antimagic shell)
Kysdiane moves closer to the cowering snail, preparing to strike it.
Lit gets her dagger in range of the creature and strikes (dodging for the spiritual weapon: 20 and antimagic shell for cantrip: 22 no change)
antimagic shell effect? 4
Her dagger merely glances off of the snail's shell and her spell veers away from it at the last moment (both miss)
Avia stays back as Stata prowls closer.
Wis save: 18
A dour bell tolls over the snail, but it it seem to ignore it (made the save).
Antimagic shell: 1
Now, Renata is hearing the bell (Roll wisdom save against your own spell, DC 15 )
As this is happening, her spiritual tome and python strike at it. The book is unable to punch through the tough shell, but her python wraps around it tightly, its shell begins to crack under the pressure (17 bludgeoning damage).
Dex save: 11
Gulgus conjures colorful flames to try and illuminate the lone elemental, which begins to glow brilliantly (now illuminated)
(I'll say disadvantage from dodge, advantage from grapple, and faerie fire makes it advantage, overall)
Guided by the magical fire, the big elk charges down the corridor and severely gores the bound gastropod (20 bludgeoning damage).
Str save: 10
The force of the large animal barreling into it topples the snail (now prone). The axe beak moves closer, trying to find its opening.
Snail's turn
Bound, surrounded, bleeding, turned, and it's foot off the ground with no hope to escape, the pitiful gastropod does the only thing it can for any hope of survival, however futile it may be.
(Kysdiane can roll his readied attack, with all of the conditions on it it can be at advantage)
End of round 11
Extended Signature
(( DM: The snail is only turned until it takes any damage. So it should be un-turned by now. ))
Renata Wisdom Save: 13
Seeing all of the forces striking at the snail, and her own attacks doing nothing, Lia stands back and waits. She takes the dodge action.
(You're right, thanks. While no longer turned, it still is going to dodge.)
Renata's save
Renata is able to stave off the necrotic effects of her own spell (made the save).
Extended Signature
Begin round 12:
Initiative order:
Hook Horror - prone, grappled and retrainedEarth elemental(Lia and Avia are initiative tied, as are Renata and Gulgus)
Map (represents the map before Lia's post):
The dwarven skeleton is at L-14
Python is wrapped around snail.
Kysdiane his hovering above Lia's dagger (share same x and y, but not z coordinates)
Renata's tome is hovering over Gulgus' elk's shoulder (B-8, same x and y, but not z coordinates).
[img]https://i.imgur.com/DgQ2MpX.png[/img]
Everyone can post their turns (Lia has already posted hers, Kysdiane still has readied action).
Extended Signature
Kysdiane swings his flail down once as soon as the rest of the party unleashes its barrage against the snail, and then swings his flail back across in the same motion.
Reaction: Readied Attack (Flail)
(Against Flail Snail) Attack: 25 Damage: 11
Action: Attack (Flail)
(Against Flail Snail) Attack: 22 Damage: 12
Bonus Action: None
Move: None
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Renata will hold off and let her python finish the job.
Action: dodge
Giant Constrictor Snake (adv): Bite Attack: 24 Damage: 11 piercing
Avia moves to J-8, and lets out more acid at the snail.
Acid Splash: The snail must make a DC 13 dex save, or take 1 acid damage.
When players get creative.
Gulgus
Gulgus moves to the opening of the hall (K-6) and lobs a flame at the snail.
Spell Attack Produce Flame: 8
Fire Damage: 6
The Giant Elk kindly steps one square to the left to allow for the Axe Beak before attacking.
Ram Attack: 20
Bludgeoning Damage: 11
The Axe Beak moves into the opening created by the Giant Elk and gives it a go.
Beak Attack: 18
Slashing Damage: 7
The Baboon comes up beside Gulgus and gives him an obvious look of disappointment at missing out on the action.
Gulgus Stormbrew - Dwarf, Druid (5), Circle of the Shepherd - Dreams Into Journey
Kysdiane takes advantage of the helpless snail's predicament by first cracking the lustrous shell with his flail, forcing its vulnerable body out into the open. As soon as it does, He swings once more, the business end of the flail striking its vulnerable flesh. With that final blow, the rest of the snail spills out of its shell as if it was the blood of the shell itself, that bleeds its own blood. No more movement can be seen from the ex-snail (17 damage and dead).
You are now out of initiative and are free to do what you wish.
Reminder of the description of the area (in case it got lost in the whole mess of fights):
With, at least, a dozen side tunnels that branch off into pitch black, remnants of ore along the walls and a number of tools that lay next to the walls.
The main corridor goes around 400 feet and expands to 30 feet wide before it ends in a stone wall that has three triangular stones jutting out of it. The stones are in a vague line around four feet.
A dozen feet from the wall is skeleton of a humanoid that has a pickaxe under one of its hands.
Extended Signature
Lia moves to look at the triangular stones.
Investigation: 11 Guidance: 3 (If perception add one.)
Kysdiane heads over to the skeleton and takes a closer look at the pickaxe that it is holding.
Investigation + Guidance: 7
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
With the danger now dead and gone, Lia and Kysdiane take the initiative to look around.
(Using perception) Lia moves to the wall at the end and takes a look at the triangular stones. They seem to have had part of them broken off, as there are some tool marks on the edges of them and the fact they seem to have similarly-shaped layers radiating from the inside, out. As she finished her inspection and was about to turn around, something else caught her eye. They are not flush against the wall. They seem to attach to nearly-circular stones that go into the wall.
Kysdiane looks at the mining tool the dwarven worker had seem to have once held. Other than the old, corroded materials that have have seen extensive use in the distant past, he could note nothing remarkable about it.
Extended Signature
Avia looks at the remnants of the ores, trying to identify them
Investigation: 18
When players get creative.
With his own inspection complete, and nothing of note found, Kysdiane wanders over to the triangular stones. Although he has no particular interest in figuring them out, he will help anybody else work through their thought processes regarding the stones. He will also give them some unholy inspiration.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”