Tar cleans up his bedding/hammock and joins the group to hear out the Governor.
Nodding with agreement to his proposal, Tar responds, "Many thanks, Governor. Many thanks. Some of us who weren't already effected by the cultists certainly have been since arrival, so we're as motivated to find out more than what our prisoner offered up anyway. Are there horses and a small cart that anyone can spare? If we can recover anything, we can utilize it to make a decent getaway. I dont know what we might find, or what their forces may be."
Kod sits quietly away from the group hammering the splintered end of his battle axe against the floor until its compact and wrapping it in bits of discarded leather for grip.
"We can spare a cart and some horses, most definitely. I'll send word to the stable keep to allow you access to whatever you need. Hopefully he has enough horses to accommodate, and they were not taken. Anything else before you leave?"
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
considering we are tracking down the enemy it probably won't come up but a letter of orders or insignia in case we need to prove we are acting on your behalf or we are friendly to passers by would be appreciated
"Absolutely- a letter of marque..." Tar adds to Place's thoughts "and we might want to pack up some of the cultist robes, just in case we need to try to evade an unwanted confrontation... has anyone burned any of the mess we left in the port yet?"
"You're right, it probably won't come up, but it's not a bad idea." Nighthill sits down at a desk to write up a note and signs it while continuing to answer questions. "Cultist robes? Another grand idea. There were so many cultists, and so many that you killed, they may not even check to see if you're actually members and you could fall into their ranks and gain information easier. There should be enough in the sally port for all of you, and if not, they're collecting bodies outside, so you'll have enough." He sharply turns at Delirious for the anus question. "I... we do have cookware... I'm not sure I want to give it to you for that... I guess talk to someone in the kitchen, don't tell them why you need it, and please clean it when you're done. You are giving this equipment back, remember." He hands the party a note with his signature that says, 'By order of Governor Nighthill, these fine defenders of Greenest are on a mission at my behest, and may require access to your wares for use against the cultist raiders. Please honor their requests as best you are able.'"Will that do?"
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Once you have everything, including cult robes, which you can add to "Other Items," you leave the keep. Outside, a young man walks up to you, limping heavily on his bandaged left leg. “I hear that you intend to follow the raiders and see where they’ve gone. I’d like nothing better than to come with you, but in this condition, I’d slow you down. In the midst of all this tragedy, there’s no reason you would have heard about the fate of my master, Leosin Erlanthar, but it’s important you know. He is a monk from Berdusk. He disappeared last night, after we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we found was his broken staff and this choker, which he always wore.” The broken staff is nothing special. The choker is a braided leather neckband with a silver dragon design chased into the leather. The ends are ragged, as if it was roughly torn off.
"My apologies, my name is Nesim Waladra. We were returning to Berdusk from the great library at Candlekeep, where Leosin was consulting the librarians and researching ancient writings on dragon folklore. We happened to be in Greenest for the night during the raid." He pauses to wait for introductions, and whether you offer your names or not, he continues. “Leosin has been investigating these raiders for months. I fear that he might have tried to infiltrate their group when they retreated, or worse, was captured and carried away as a prisoner. No one understands these bandits better than he does, and his knowledge will be invaluable against them. When you find their camp, please look for any sign that Leosin is there. One of my brothers has already departed for Berdusk to bring back help, but it will be many days before help arrives. Anything you can do before then would be a godsend.”
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
your concern is noted ideally we will save all prisoners but we will look for signs of his presence perhaps a description of him so we can ask any other captives
Having acquired the temporary use of horses, a cart, as well as a pot and some jars with no trouble from the townsfolk, you gather enough cultist robes for the lot of you and head Southeast. The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers precisely. The path only confirms what you already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. It’s not possible to tell from the confusing jumble of prints whether any specific footprints are those of prisoners. One bit of information can be gleaned with a successful DC 15 Perception check:
Many of the beasts’ footprints are deeper on the retreat than they were on the approach march.
After covering several miles, you can tell that the path ahead starts to get more hilly, and from the hills ahead you notice a thin plume of smoke a few miles out, probably from a campfire. What are you doing?
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Okay so they are definitely hauling things back which we already figured but I can tell it is a significant amount based on the tracks back and I'm guessing if it's that much the smoke might actually be camp I dont know what you are thinking as far as plans
but I can greatly help conceal our movement but it shouldnt be used for just getting the jump on them
(Spell; Pase without a trace: cant be tracked and everyone gets +10 to stealth)
Tar steadies a moment and tries to get a look at the camp and the tracks. Per 7
"I wish I had an idea of how many. If its too many to face head on, then we might need a distraction. Maybe we toss these rags over our armor and just creep up slowly, and observe, if not to find a place to creep up from, at least to know what numbers there are..."
You all don cultist robes at Tar Hordkhen's suggestion and proceed closer to the source of the smoke. After about two and a half more miles, you are now in more hilly terrain. The source of the smoke is less than a half-mile ahead, and appears to be coming from a small valley nestled between some hills. You are even more certain now that the smoke is coming from a single campfire. If you're going to approach and observe as Hordkhen also suggested, I'll need stealth rolls from everyone.
Beyond the fire, the terrain starts to get more rocky, with outcroppings and boulders visible.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Tar cleans up his bedding/hammock and joins the group to hear out the Governor.
Nodding with agreement to his proposal, Tar responds, "Many thanks, Governor. Many thanks. Some of us who weren't already effected by the cultists certainly have been since arrival, so we're as motivated to find out more than what our prisoner offered up anyway. Are there horses and a small cart that anyone can spare? If we can recover anything, we can utilize it to make a decent getaway. I dont know what we might find, or what their forces may be."
Kod sits quietly away from the group hammering the splintered end of his battle axe against the floor until its compact and wrapping it in bits of discarded leather for grip.
"We can spare a cart and some horses, most definitely. I'll send word to the stable keep to allow you access to whatever you need. Hopefully he has enough horses to accommodate, and they were not taken. Anything else before you leave?"
-We are all just one failed saving throw away from someone else's fantasy...
considering we are tracking down the enemy it probably won't come up but a letter of orders or insignia in case we need to prove we are acting on your behalf or we are friendly to passers by would be appreciated
Chronomancy!!!
"Absolutely- a letter of marque..." Tar adds to Place's thoughts "and we might want to pack up some of the cultist robes, just in case we need to try to evade an unwanted confrontation... has anyone burned any of the mess we left in the port yet?"
"Also a pot and a couple jars for the anus."
"You're right, it probably won't come up, but it's not a bad idea." Nighthill sits down at a desk to write up a note and signs it while continuing to answer questions. "Cultist robes? Another grand idea. There were so many cultists, and so many that you killed, they may not even check to see if you're actually members and you could fall into their ranks and gain information easier. There should be enough in the sally port for all of you, and if not, they're collecting bodies outside, so you'll have enough." He sharply turns at Delirious for the anus question. "I... we do have cookware... I'm not sure I want to give it to you for that... I guess talk to someone in the kitchen, don't tell them why you need it, and please clean it when you're done. You are giving this equipment back, remember." He hands the party a note with his signature that says, 'By order of Governor Nighthill, these fine defenders of Greenest are on a mission at my behest, and may require access to your wares for use against the cultist raiders. Please honor their requests as best you are able.' "Will that do?"
-We are all just one failed saving throw away from someone else's fantasy...
Once you have everything, including cult robes, which you can add to "Other Items," you leave the keep. Outside, a young man walks up to you, limping heavily on his bandaged left leg. “I hear that you intend to follow the raiders and see where they’ve gone. I’d like nothing better than to come with you, but in this condition, I’d slow you down. In the midst of all this tragedy, there’s no reason you would have heard about the fate of my master, Leosin Erlanthar, but it’s important you know. He is a monk from Berdusk. He disappeared last night, after we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we found was his broken staff and this choker, which he always wore.” The broken staff is nothing special. The choker is a braided leather neckband with a silver dragon design chased into the leather. The ends are ragged, as if it was roughly torn off.
"My apologies, my name is Nesim Waladra. We were returning to Berdusk from the great library at Candlekeep, where Leosin was consulting the librarians and researching ancient writings on dragon folklore. We happened to be in Greenest for the night during the raid." He pauses to wait for introductions, and whether you offer your names or not, he continues. “Leosin has been investigating these raiders for months. I fear that he might have tried to infiltrate their group when they retreated, or worse, was captured and carried away as a prisoner. No one understands these bandits better than he does, and his knowledge will be invaluable against them. When you find their camp, please look for any sign that Leosin is there. One of my brothers has already departed for Berdusk to bring back help, but it will be many days before help arrives. Anything you can do before then would be a godsend.”
-We are all just one failed saving throw away from someone else's fantasy...
I am Lyria, servant of Ilmater. I don't necessarily speak for us all, but I believe we will most certainly look for this, Leosin.
Rainbow....... Mooo....
your concern is noted ideally we will save all prisoners but we will look for signs of his presence perhaps a description of him so we can ask any other captives
Chronomancy!!!
"Thank you so much! Yes, he's a half-elf, dark brown hair, goatee, dressed in brown and blue leathers."
-We are all just one failed saving throw away from someone else's fantasy...
Having acquired the temporary use of horses, a cart, as well as a pot and some jars with no trouble from the townsfolk, you gather enough cultist robes for the lot of you and head Southeast. The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers precisely. The path only confirms what you already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. It’s not possible to tell from the confusing jumble of prints whether any specific footprints are those of prisoners. One bit of information can be gleaned with a successful DC 15 Perception check:
Many of the beasts’ footprints are deeper on the retreat than they were on the approach march.
After covering several miles, you can tell that the path ahead starts to get more hilly, and from the hills ahead you notice a thin plume of smoke a few miles out, probably from a campfire. What are you doing?
-We are all just one failed saving throw away from someone else's fantasy...
Okay so they are definitely hauling things back which we already figured but I can tell it is a significant amount based on the tracks back and I'm guessing if it's that much the smoke might actually be camp I dont know what you are thinking as far as plans
but I can greatly help conceal our movement but it shouldnt be used for just getting the jump on them
(Spell; Pase without a trace: cant be tracked and everyone gets +10 to stealth)
Chronomancy!!!
Tar steadies a moment and tries to get a look at the camp and the tracks. Per 7
"I wish I had an idea of how many. If its too many to face head on, then we might need a distraction. Maybe we toss these rags over our armor and just creep up slowly, and observe, if not to find a place to creep up from, at least to know what numbers there are..."
I'll defer to the wisdom of the more experienced, and follow suit.
Rainbow....... Mooo....
You all don cultist robes at Tar Hordkhen's suggestion and proceed closer to the source of the smoke. After about two and a half more miles, you are now in more hilly terrain. The source of the smoke is less than a half-mile ahead, and appears to be coming from a small valley nestled between some hills. You are even more certain now that the smoke is coming from a single campfire. If you're going to approach and observe as Hordkhen also suggested, I'll need stealth rolls from everyone.
Beyond the fire, the terrain starts to get more rocky, with outcroppings and boulders visible.
-We are all just one failed saving throw away from someone else's fantasy...
He sniffs at the robes, "These damn things stink." Stealth 12
Tar looks around from the single pillar of smoke to the crests of the hills. "One fire? Where are the rest of them?" perception 16
Alright should I use my spell for infiltration or should we try and take a sneak peak
Stealth 10
Chronomancy!!!
Kod folliws the group. Quiet and reserved. He continues to palm his battle axe as if getting ready to pull it then letting it go.
Perception tracks 14
Stealth. 14
Stealth: 18
Perception: 14