snilloc uses the parry reaction he has had the entire campaign but never gotten to use, increasing his armor class to 19 as he effortlessly blocks this shadow hammer, and he follows it up with an rapier attack of his own attack roll 6 damage 10finally you decide to fight with dignity. He then uses the rally manuver on himself, fixing up his resolve and giving him just two superiority dice left 5 temp hp.
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
This post has potentially manipulated dice roll results.
"This was just the starters, now you're for the main event." The dark lord then raises his hands up slowly and water suddenly fills the room halfway to the ceiling. In the center of the now flooded room is a 30-by-30 foot raft-like wooden platform that the Princess is standing on "Quick, up here" she shouts to you, but Krakonar interrupts and throws an eldritch blast towards Snollic.
snilloc briefly contemplates continuing to make this combat devolve into an underwater knifefight, but decides not to and instead moves towards the raft
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Krakonar raises his hand up, as it causes water to rise and form six daggers, he waves his hand as if he tosses something and daggers come flying towards your party.
Kront'al: 127 Damage: 79
Snollic: 205 Damage: 34
Reese: 1014 Damage: 85
The second one aimed at Snollic hits Krakonar instead
This post has potentially manipulated dice roll results.
You miss, you swing at him, he dodges, causing you to lose balance and fall into the water (A DC12 Strength save may say different).
Krakonar creates a glowing ball of fire from his hands, he holds it there for a second or two before launching it at Kront'al. (Make a DC14 Dexterity saving throw or take 18 damage on a failed save. 11 on a successful save, 0 on a nat 20)
Reese looks towards Krakonar, "Had enough yet?" She says in a courageous way, followed up by releasing four colorful magic missiles.
“We need to focus here, folks,” Kront’al says in a somewhat polite tone. “Important things need to be done, like...” He points at the dark lord.
Panic is a mechanism that strengthens the gene pool.
Kront'al will try and finish off the dark lord, giving it all he's got.
Staff Attack: 12 Damage: 8
Flurry of Blows (fall prone twice, 1 ki expended) Attack: 20 Damage: 5
Attack: 19 Damage: 7
Panic is a mechanism that strengthens the gene pool.
(Not done yet, I just said that so the campaign won't end so early)
snilloc uses the parry reaction he has had the entire campaign but never gotten to use, increasing his armor class to 19 as he effortlessly blocks this shadow hammer, and he follows it up with an rapier attack of his own attack roll 6 damage 10 finally you decide to fight with dignity. He then uses the rally manuver on himself, fixing up his resolve and giving him just two superiority dice left 5 temp hp.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Your rapier flies out of your hands and hits Kront'al in the leg.
"Snilloc! Bite the thing!"
Panic is a mechanism that strengthens the gene pool.
kronthral, hav thee lost your mind? snilloc casually pulls the rapier out of the monks leg and mutters to himself luck i not on my side, wonder why
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
"This was just the starters, now you're for the main event." The dark lord then raises his hands up slowly and water suddenly fills the room halfway to the ceiling. In the center of the now flooded room is a 30-by-30 foot raft-like wooden platform that the Princess is standing on "Quick, up here" she shouts to you, but Krakonar interrupts and throws an eldritch blast towards Snollic.
Attack: 11 Damage: 18
snilloc briefly contemplates continuing to make this combat devolve into an underwater knifefight, but decides not to and instead moves towards the raft
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Kront'al hops aboard. Then hurls a dagger at the dark lord.
Attack: 10 Damage: 6
"Quit laughing."
Panic is a mechanism that strengthens the gene pool.
Krakonar raises his hand up, as it causes water to rise and form six daggers, he waves his hand as if he tosses something and daggers come flying towards your party.
Kront'al: 12 7 Damage: 7 9
Snollic: 20 5 Damage: 3 4
Reese: 10 14 Damage: 8 5
The second one aimed at Snollic hits Krakonar instead
Reese creates a Fireball and throw it at him (DEX save or take 22 damage, 11 on success, 0 on a nat 20)
Dexterity: 9
so where did this raft come from?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
It just appeared out of nowhere.
Kront'al will leap onto the dark lord's throne dais and whack him over the head, then kick him twice.
Attack: 19 Damage: 11
Attack: 26 Damage: 7
Attack: 12 Damage: 8
Last ki use and with both 2nd and 3rd Attk trying to knock him prone.
Panic is a mechanism that strengthens the gene pool.
Snollic, were still waiting for your turn.
well what really is there for me to do, i am on an raft, i only have a sword and where is the dark lord exactly?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The northern area, you can still move and attack
well shit then, guess i'll go and attack the dark lord then attack roll 13 damage roll 12
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
You miss, you swing at him, he dodges, causing you to lose balance and fall into the water (A DC12 Strength save may say different).
Krakonar creates a glowing ball of fire from his hands, he holds it there for a second or two before launching it at Kront'al. (Make a DC14 Dexterity saving throw or take 18 damage on a failed save. 11 on a successful save, 0 on a nat 20)
Reese looks towards Krakonar, "Had enough yet?" She says in a courageous way, followed up by releasing four colorful magic missiles.
Missile 1: 25 Damage: 4
Missile 2: 21 Damage: 5
Missile 3: 23 Damage: 3
Missile 4:: 18 Damage: 3
Missile 4 goes off course, landing straight into Snollic.