This post has potentially manipulated dice roll results.
Lem watches the kobold flee and tries to see if it obviously tries to avoid a trapped area. Then he runs to the portcullis and tries to see if he can fit between the bars (assuming he cannot). He will try to lift it (Strength: 11), frustrated at watching his conversation partner run away.
This post has potentially manipulated dice roll results.
"It's not booze," Yokini laughs at Raddunth, "it's a healing potion. Drink up, blondie." She then looks over the edge of the pit to where the ooze was to see if it left anything behind.
This post has potentially manipulated dice roll results.
(Not sure if Lem’s lifting worked or not.)
Before his Rage ends, Raddunth will run to the portcullis, and either lift it or rip out some bars to make an opening (whichever looks easier & more dramatic).
Rage advantage Athletics: 24
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Lem, the kobold turned the corner headed down the stairs. You are unable to tell if he was trying to avoid any traps. As you try to fit between the bars, you notice further down the hall a lever, but you back out and try to hoist the portcullis. You are able to raise it up high enough for your friends to get under, but of course, then you are stuck under the portcullis, holding it up. Someone else could try and hold it from the other side for you to transition through, or you could jump and roll with a DC12 acrobatics check as the portcullis comes down behind you.
Yokini, you scour the bottom of the pit, but you find nothing. The ooze has likely digested/dissolved everything and anything that was foolish enough to get stuck in it.
Thistle, you look around the closet where the "psybold" was. As you enter, you step over the body of the dead kobold, miscellaneous colorful liquids at his feet where some of his potions broke, and find assorted mining and digging equipment - shovels, picks, wooden planks, stone. Nothing really of note catches your eye.
Thistle will come back to the others. "Nothing of note down that way. Mining equipment, maybe left over from their tunneling? If our entry was at all unexpected before, we're blown now. Who wants to go down the stairs first?"
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Not even noticing Thistle walked past the first time around, what with his staring at the potions in hand, Zashier eventually and physically shakes himself out of staring at the various potions on the belt, prior to walking back to the others with the belt held high. "Hey ladies and gents~ I do believe I have had misfortune of procuring what may or may many a lethal substances, and-..."He pauses, finally taking in the sight of Raddunth holding the portcullis.
".... Ahh, it's okay! Sometimes I don't realize my own strength as well, but that's how it goes sometimes." He said, chuckling towards the end. Then, still believing Lem had already seen to the final kobold, he made his way over to Yokini, offering her a trunk up out of the hole, if she had climbed into it, as well as the belt of potions to inspect at her leisure.
This post has potentially manipulated dice roll results.
Lem, seeing the other kobold go down the stairs, returns to the main chamber, dodging the portcullis swinging about. Hearing Thistle talk about mining equipment, he'll walk over to that western area with the potion kobold, and examen the equipment and the work that was being done, trying to figure out intention, purpose, and progress. What were they doing?
This post has potentially manipulated dice roll results.
Yokini, with your Artificers Lore trait ( I will say these fall under that ), you get to roll with twice your proficiency, so if I am reading your sheet correctly, that is now a +7 to history. Please correct me if you already somehow factored that into your sheet.
Yokini History - 23
Yes you do know what these are. You are looking at a belt of potions. Right away you recognize 1 of the 4 as potions of greater healing (gives 4d4+4 healing to the drinker), the others are a bit harder to deduce. You wrack your brain for knowledge and lore discovered over the years, and remember quite a bit.
I will leave it as a spoiler for now, but you are welcome to read it if Yokini shares her knowledge.
Yokini (and everyone else if she shares the info)
1. Red Potion that seems to have an eery pulsating glow - Potion of Greater Healing
2. Opalescent goo, sticks to the side as it moves in the jar. Looks a bit like the ooze you just fought...you don't remember the name of it, but you know that this ooze is a boon, not a hazard or poison. If you drink it, there are rumors of different benefits you can gain, as well as what could happen to you when you die. The rumors are of different resistances, shape changing, even some of breath power....but also some stories of what happens to your body after your are deceased...Its a very powerful potion...
3. A clear liquid with some cloudy impurities that is actually floating above the bottom of the container. Even when you turn it, it always seems to be hovering. You remember seeing one like this before. This is a Potion of Flying. When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour, and can hover. The stories you remember of this potion mainly have humorous endings - if the potion wears off while you are in mid-air, you fall unless you have some other means of staying aloft.
4. In this flask is a yellowish liquid, with a translucent eyeball floating on top. You pop the cork, and take a sniff, and the eyeball disappears. When you cork it, the eye materializes again. This one is a toughie. You think hard, and have one recollection of a potion with an eyeball in it. You are pretty sure this is a Potion of Clairvoyance. Basically it is the potion version of the spell Clairvoyance: for up to 10 minutes, you can create an invisible sensor (within a mile of you) in a place you are familiar with (visited before, or seen) or in a place that is obvious what it is, even if unfamiliar (the other side of a door, around a corner), and this sensor cannot be interacted with, but you can alternate between hearing and seeing from the sensor's perspective (in combat, you would use an action to switch).
Over on the floor, next to the "psybold" (as we are calling him) are the remnants of the shattered potions. the colors are starting to mix. You arent 100% sure what they all were, but you get the feeling that this was an alchemical kobold of some sort. He likely mixed together some sort of potion that allowed him some influence over the black pudding you all just fought.
This post has potentially manipulated dice roll results.
Now that his rage has ended, Raddunth drinks the homemade potion provided by Yokini. 8 points.
"This is a strange mead, indeed. It does not look like mead, or taste like mead. And it acts like healing potion."
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Lem, looking around that room, you can see that it is very obvious this room is for storage. There is a drain here.
The tools here have been used, but they dont show as much wear as they should for how much work has been put into this underground space.
You are beginning to think more and more that this hidden underground lair may have already been here from the previous owner. of the manor....but what need would the previous owner have of an underground area with an ooze and traps.....now you are starting to second guess yourself. Were the traps you have seen thus-far from the kobolds, or were they here before.....you will need to keep a close eye on any future traps.
The kobold have been using the equipment, but they have probably just been digging those smaller holes you saw earlier, that only a kobold could squeeze through (likely some sort of shortcut tunnel between different parts of this subterranean labyrinth) and perhaps some traps.
Lem will look down the drain, and listen, curious where the drain drains to. He picks up a shovel, and perhaps another bucket of rubble, because it might come in handy for trap springing later.
He tells the others, "these kobolds didn't create this whole space, and they might not even have created all the traps. Do we know who owned this place originally?"
He is ready to move along to the stairs. "We should search for traps as best we can."
This post has potentially manipulated dice roll results.
You listen carefully at the drain...(perception 12)...but you cant quite tell anything unusual about the faint, almost inaudible, sounds emanating from the drain.
Nice. From kobold to Psy-bold to Alche-bold. Loving the nicknames.
Yokini, as you pilfer the Alchebold, you dont find too much more on him. A little sack of 11 silver, and 4 coppers. You also see the potion that was in his hand when he fell. Zashier picked up the bandolier/belt of potions, but left the one behind that was in the grip of the dying kobold. Upon close examination of the red-orange liquid in the container, you take a half step back. You recognize this, and you realize what the kobold was trying to do when Thistle's arrow brought him down...
The potion that slowly slipped from his dead hands is a Potion of Fire (Alchemist's Fireslightly reflavored). It is a sticky, adhesive fluid that ignites when it touches air, and affects everyone around it that gets caught in the splash zone! Since he lost his pet ooze, he was trying to lure you in, then get you all in the splash zone of the Alchemists Fire potion.
Potion of Fire (homebrew) Time: Action to throw Range: 20/60 Area of Effect: 10 foot radius from defined center (so, a 20ft sphere) Damage: 2d4 fire damage immediately, and another 2d4 fire damage at the start of each of its turns.
Ranged attack on the square you want to center the splash damage (DC10). If you miss, it is off in a random direction (rolled by DM). Targets in AoE can roll a DEX save for half damage. If target is on fire, it can use its action to make a DC10 DEX save to extinguish the flame, otherwise it takes the additional damage. (or a party member can use their action to extinguish the flame.)
Flammable objects are ignited, and remain on fire.
"I'm a bit banged up, in all honesty, but that's never slowed me down before."Zashier patted his chest proudly, though his eyes twitched from having brushed the wound. "Just leave the forward march to me. Though before then-..."He turns to Yokini and Lem, intending at first to wrangle the distracted former until the latter spoke. "Ah naw man. There's a lotta homes like this one, you see. Between the war and other problems that's hit the outskirts, which were and are unfortunate indeed, they've been building up quite a bit, ya? And not much folk are in the business of come'n to reclaim stuff at the moment."
With that said, he returns to patting Yokini on the shoulder, hoping to shake her out of whatever curiosity induced trans the discovery left her in.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Yokini looks like a kid in a candy story, basically bouncing on her feet. "Ooo, this is a goodie," she tells Zashier, showing him the newest vial and then stashing it away. She looks him up and down. "Hold still," she tells the loxodon before slapping her hand onto the side of his leg. He feels a small prick and then the warmth of healing start in his leg and then travel to the rest of him.
Cure wounds: 10
That being done, she marches over toward the unexplored hallway. "We ready to keep going?"
"Zashier, Radish, do you want to rest for a brief bit here and take care of those wounds? I wouldn't say no to recharging my arcane reserves. Either way, how do we want to approach this? They know we're here. There should be traps and ambushes ahead. They assumedly live on other levels and there should be more of them if they're up to stealing dragonscale."
Lem pulls out a small, bright pearl and begins talking to it. His brain has turned off and his attention is entirely on the pearl.
(He is ready to move along if the group doesn't want to rest, or he's happy for a rest rest. He will use his pearl of power to regain a second level spell slot.)
Lem watches the kobold flee and tries to see if it obviously tries to avoid a trapped area. Then he runs to the portcullis and tries to see if he can fit between the bars (assuming he cannot). He will try to lift it (Strength: 11), frustrated at watching his conversation partner run away.
"It's not booze," Yokini laughs at Raddunth, "it's a healing potion. Drink up, blondie." She then looks over the edge of the pit to where the ooze was to see if it left anything behind.
d20: 16 + investigation, +5 or perception, -1
"That went pretty well," Thistle notes. She will investigate the dead end the potion-wielding kobold came from. Perception: 20
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(Not sure if Lem’s lifting worked or not.)
Before his Rage ends, Raddunth will run to the portcullis, and either lift it or rip out some bars to make an opening (whichever looks easier & more dramatic).
Rage advantage Athletics: 24
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Lem, the kobold turned the corner headed down the stairs. You are unable to tell if he was trying to avoid any traps. As you try to fit between the bars, you notice further down the hall a lever, but you back out and try to hoist the portcullis. You are able to raise it up high enough for your friends to get under, but of course, then you are stuck under the portcullis, holding it up. Someone else could try and hold it from the other side for you to transition through, or you could jump and roll with a DC12 acrobatics check as the portcullis comes down behind you.
Yokini, you scour the bottom of the pit, but you find nothing. The ooze has likely digested/dissolved everything and anything that was foolish enough to get stuck in it.
Thistle, you look around the closet where the "psybold" was. As you enter, you step over the body of the dead kobold, miscellaneous colorful liquids at his feet where some of his potions broke, and find assorted mining and digging equipment - shovels, picks, wooden planks, stone. Nothing really of note catches your eye.
Lem, as you are holding the portcullis open, Raddunth comes running over, grabs the portcullis, and yanks it right out of the ceiling.
Thistle will come back to the others. "Nothing of note down that way. Mining equipment, maybe left over from their tunneling? If our entry was at all unexpected before, we're blown now. Who wants to go down the stairs first?"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Not even noticing Thistle walked past the first time around, what with his staring at the potions in hand, Zashier eventually and physically shakes himself out of staring at the various potions on the belt, prior to walking back to the others with the belt held high. "Hey ladies and gents~ I do believe I have had misfortune of procuring what may or may many a lethal substances, and-..." He pauses, finally taking in the sight of Raddunth holding the portcullis.
".... Ahh, it's okay! Sometimes I don't realize my own strength as well, but that's how it goes sometimes." He said, chuckling towards the end. Then, still believing Lem had already seen to the final kobold, he made his way over to Yokini, offering her a trunk up out of the hole, if she had climbed into it, as well as the belt of potions to inspect at her leisure.
When you realize you're doing too much: Signature.
Yokini smiles brightly as Zashier hands her the belt of potions. "Lovely!" she says, giving them a glance.
Does she recognize any of them by sight?
Lem, seeing the other kobold go down the stairs, returns to the main chamber, dodging the portcullis swinging about. Hearing Thistle talk about mining equipment, he'll walk over to that western area with the potion kobold, and examen the equipment and the work that was being done, trying to figure out intention, purpose, and progress. What were they doing?
History (stonecunning): 23
Yokini, with your Artificers Lore trait ( I will say these fall under that ), you get to roll with twice your proficiency, so if I am reading your sheet correctly, that is now a +7 to history. Please correct me if you already somehow factored that into your sheet.
Yokini History - 23
Yes you do know what these are. You are looking at a belt of potions. Right away you recognize 1 of the 4 as potions of greater healing (gives 4d4+4 healing to the drinker), the others are a bit harder to deduce. You wrack your brain for knowledge and lore discovered over the years, and remember quite a bit.
I will leave it as a spoiler for now, but you are welcome to read it if Yokini shares her knowledge.
Yokini (and everyone else if she shares the info)
1. Red Potion that seems to have an eery pulsating glow - Potion of Greater Healing
2. Opalescent goo, sticks to the side as it moves in the jar. Looks a bit like the ooze you just fought...you don't remember the name of it, but you know that this ooze is a boon, not a hazard or poison. If you drink it, there are rumors of different benefits you can gain, as well as what could happen to you when you die. The rumors are of different resistances, shape changing, even some of breath power....but also some stories of what happens to your body after your are deceased...Its a very powerful potion...
3. A clear liquid with some cloudy impurities that is actually floating above the bottom of the container. Even when you turn it, it always seems to be hovering. You remember seeing one like this before. This is a Potion of Flying. When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour, and can hover. The stories you remember of this potion mainly have humorous endings - if the potion wears off while you are in mid-air, you fall unless you have some other means of staying aloft.
4. In this flask is a yellowish liquid, with a translucent eyeball floating on top. You pop the cork, and take a sniff, and the eyeball disappears. When you cork it, the eye materializes again. This one is a toughie. You think hard, and have one recollection of a potion with an eyeball in it. You are pretty sure this is a Potion of Clairvoyance. Basically it is the potion version of the spell Clairvoyance: for up to 10 minutes, you can create an invisible sensor (within a mile of you) in a place you are familiar with (visited before, or seen) or in a place that is obvious what it is, even if unfamiliar (the other side of a door, around a corner), and this sensor cannot be interacted with, but you can alternate between hearing and seeing from the sensor's perspective (in combat, you would use an action to switch).
Over on the floor, next to the "psybold" (as we are calling him) are the remnants of the shattered potions. the colors are starting to mix. You arent 100% sure what they all were, but you get the feeling that this was an alchemical kobold of some sort. He likely mixed together some sort of potion that allowed him some influence over the black pudding you all just fought.
Now that his rage has ended, Raddunth drinks the homemade potion provided by Yokini. 8 points.
"This is a strange mead, indeed. It does not look like mead, or taste like mead. And it acts like healing potion."
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Lem, looking around that room, you can see that it is very obvious this room is for storage. There is a drain here.
The tools here have been used, but they dont show as much wear as they should for how much work has been put into this underground space.
You are beginning to think more and more that this hidden underground lair may have already been here from the previous owner. of the manor....but what need would the previous owner have of an underground area with an ooze and traps.....now you are starting to second guess yourself. Were the traps you have seen thus-far from the kobolds, or were they here before.....you will need to keep a close eye on any future traps.
The kobold have been using the equipment, but they have probably just been digging those smaller holes you saw earlier, that only a kobold could squeeze through (likely some sort of shortcut tunnel between different parts of this subterranean labyrinth) and perhaps some traps.
Lem will look down the drain, and listen, curious where the drain drains to. He picks up a shovel, and perhaps another bucket of rubble, because it might come in handy for trap springing later.
He tells the others, "these kobolds didn't create this whole space, and they might not even have created all the traps. Do we know who owned this place originally?"
He is ready to move along to the stairs. "We should search for traps as best we can."
You listen carefully at the drain...(perception 12)...but you cant quite tell anything unusual about the faint, almost inaudible, sounds emanating from the drain.
Yokini ooo's and ah's over the potions and decides to search the alchebold to see if he's got anything else of interest on him.
Investigation: 17
Nice. From kobold to Psy-bold to Alche-bold. Loving the nicknames.
Yokini, as you pilfer the Alchebold, you dont find too much more on him. A little sack of 11 silver, and 4 coppers. You also see the potion that was in his hand when he fell. Zashier picked up the bandolier/belt of potions, but left the one behind that was in the grip of the dying kobold. Upon close examination of the red-orange liquid in the container, you take a half step back. You recognize this, and you realize what the kobold was trying to do when Thistle's arrow brought him down...
The potion that slowly slipped from his dead hands is a Potion of Fire (Alchemist's Fire slightly reflavored). It is a sticky, adhesive fluid that ignites when it touches air, and affects everyone around it that gets caught in the splash zone! Since he lost his pet ooze, he was trying to lure you in, then get you all in the splash zone of the Alchemists Fire potion.
Potion of Fire (homebrew)
Time: Action to throw
Range: 20/60
Area of Effect: 10 foot radius from defined center (so, a 20ft sphere)
Damage: 2d4 fire damage immediately, and another 2d4 fire damage at the start of each of its turns.
Ranged attack on the square you want to center the splash damage (DC10). If you miss, it is off in a random direction (rolled by DM). Targets in AoE can roll a DEX save for half damage. If target is on fire, it can use its action to make a DC10 DEX save to extinguish the flame, otherwise it takes the additional damage. (or a party member can use their action to extinguish the flame.)
Flammable objects are ignited, and remain on fire.
"I'm a bit banged up, in all honesty, but that's never slowed me down before." Zashier patted his chest proudly, though his eyes twitched from having brushed the wound. "Just leave the forward march to me. Though before then-..." He turns to Yokini and Lem, intending at first to wrangle the distracted former until the latter spoke. "Ah naw man. There's a lotta homes like this one, you see. Between the war and other problems that's hit the outskirts, which were and are unfortunate indeed, they've been building up quite a bit, ya? And not much folk are in the business of come'n to reclaim stuff at the moment."
With that said, he returns to patting Yokini on the shoulder, hoping to shake her out of whatever curiosity induced trans the discovery left her in.
When you realize you're doing too much: Signature.
Yokini looks like a kid in a candy story, basically bouncing on her feet. "Ooo, this is a goodie," she tells Zashier, showing him the newest vial and then stashing it away. She looks him up and down. "Hold still," she tells the loxodon before slapping her hand onto the side of his leg. He feels a small prick and then the warmth of healing start in his leg and then travel to the rest of him.
Cure wounds: 10
That being done, she marches over toward the unexplored hallway. "We ready to keep going?"
"Zashier, Radish, do you want to rest for a brief bit here and take care of those wounds? I wouldn't say no to recharging my arcane reserves. Either way, how do we want to approach this? They know we're here. There should be traps and ambushes ahead. They assumedly live on other levels and there should be more of them if they're up to stealing dragonscale."
Lem pulls out a small, bright pearl and begins talking to it. His brain has turned off and his attention is entirely on the pearl.
(He is ready to move along if the group doesn't want to rest, or he's happy for a rest rest. He will use his pearl of power to regain a second level spell slot.)