This post has potentially manipulated dice roll results.
The kobold in the back room to the East is still out of your view. You do not know what he is doing this round.
The 3 kobolds on the stairs, confused at the presence of another kobold, all peek their head around the corner. Kobold Insight: 13. They are extremely confused, hearing a kobold, but not seeing one. This is enough to distract 1 kobolds from attacking this round. They are scratching their heads trying to figure out where this sound came from.
The kobold smart enough to figure out that it was a ruse, rears back to attack. It seems they were waiting on the ooze to do something before they acted. He moves to within range of Zashier, and whips his sling around above his head, and lets go a rock (16), causing 3 damage to the elephant man.
He then retreats around the corner, like the cowardly kobold he is.
This post has potentially manipulated dice roll results.
Throwing her useless saber aside, Thistle ducks and weaves to back away from the ooze, back to where Yokini is, unslinging her bow and grabbing an arrow out, she shoot at the much wounded ooze Zashier and Raddunth have been fighting (there are still, two, right?).
Bonus Action: Cunning action to Disengage from combat with the ooze she created.
Move: Away, back towards where we entered.
Action: Shoot arrow at the first (original) ooze, that the others have been beating upon. 23 to hit, for 8 piercing damage, plus 6 Sneak Attack damage as it is engaged in fighting with Zashier and Raddunth.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Throwing her useless saber aside, Thistle disengages with the ooze, ducks and weaves back from the ooze, back to where Yokini is, unslinging her bow and grabbing an arrow out, she shoots at the much wounded ooze Zashier and Raddunth have been fighting. It lands true, and splatters the remaining bit of ooze into smithereens.
One ooze left. 3 kobolds around the corner, 1 kobold in the closet with the mining/tunneling gear.
This post has potentially manipulated dice roll results.
After being clocked upside the head, pelted with pellets, and worst of slathered in acid twice over by all technicalities, Zashier staggers about as if drunken for a few moments there. By some miracle he keeps his footing, and upon firmly planting it down, lets out a pained chuckle. "Ah, geeze! Oof! Talk about spicy bit of Goop there, if I do say so myself! But no worries, just gotta shake it off, deep breathes, give myself a few of these too." He slaps his cheeks a few times with still glowing hands, and started to at least breathe easier afterwards.
In fact, some of the sizzling sound emanating from him stop as some nearby scoring appears to scab over and flake off, leaving unblemished skin. Seeming unaware of it all, Zashier begins marching his way around the pool pit towards the lone kobold in the west. "There ya are! A bit of a good shot there, ain't ya? Mind stopping tho'?"
Action: Lay on hands on self for 10 out of 15 hit point pool.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Zashier marches around the pool, moving toward the room to the West, healing himself as he goes. He calls out into the void of the next room "There ya are! A bit of a good shot there, ain't ya? Mind stopping tho'?"
Yokini, you are up! Try not to let Raddunth's pre-post change your choices this round.
"Some boogers, you really have to flick to get'em off your finger," the old gnome comments, doing her wrist flick to cause another glowing bolt to appear in her crossbow. She pulls the trigger, sending another projectile at the ooze.
This post has potentially manipulated dice roll results.
Yokini, with a flick of the wrist, lets loose another magical arrow at the ooze just over Lem’s shoulder, and it once again pierces the gelatinous figure for 6 damage.
Raddunth, turning and letting loose with a powerful battle cry, attacks the ooze with his javelin once more. Though the material is being eaten away, it is still able to do 10 damage to the ooze. However, the splatter from the ooze washes over Raddunth causing 1 acid damage to the barbarian, and the ooze dripping from his javelin starts a fresh layer eating away at the javelin causing another -1 penalty to damage (it is cumulative, so your javelin now has -2 penalty to damage rolls).
The ooze, looking weaker and smaller from all of the bludgeoning, piercing, and splattering, senses only Raddunth nearby. A jelly-like arm extends up, and attempts to smash down on top of Raddunth (10) and barely connects for 7 (bludgeoning) damage. As it lands on Raddunth, the arm loses form, splattering onto Radunth for an additional 23 (acid) damage. Your shield gets some on it, but not enough to eat away at it, though you think that if it were to get splattered again, the shield would start getting dissolved in the acid.
The Ooze and the kobolds still live, though the ooze is looking very rough.
Lem, you are up.
Round 3 starts...now!
*Edit - That 7 damage should be 3 due to rage. Thanks Raddunth for catching that!
Lem is horrified at the acid eating into Raddunth and really wants to put the ooze down for good, so he repeats the same motions and three magic missile darts lance out at the remaining ooze for 5 force damage. He's muttering under his breath, trying to keep himself under control as combat flashbacks about similar horror to the one happening to Raddunth race through his head.
He moves forward to J8 and calls Moon back to settle on his shoulder.
Apologies, dice roller got me and that should be 7 more force damage, rolling two more d4s than the one that the roller did.
This post has potentially manipulated dice roll results.
With a magical display of force, 3 glowing darts shoot through the air at the ooze, decimating the remaining gelatin. Acid droplets heads toward Raddunth....but they are consumed by the explosion of magical force (no more acid damage for Raddunth!)
The remainig drops of ooze on the floor seems to dissapate into the cracks between the floor.
You defeated the ooze, a Black Pudding in case you were curious!
The kobold in the room comes out of a trance (Zashier you hear it stumbling around in the room). It appears in the doorway, 5 but whatever it was doing, it seems like it is still mentally recovering. Since the Ooze was destroyed, and now you see the kobold that was huddled in this room, staggering like it is coming out of a trance, you get the feeling that there was some sort of psionic link between this kobold and the ooze. That would explain why it seemed urged towards you with each attack. He is too exhausted to act this round.
The kobolds on the stairs, hearing their ooze destroyed, come around the corner to the portcullis, flinging stones at those they can see. One of them even comes through - and you realize, the bars are far enough apart that the kobols can go through without lifting the portcullis. Yokini, you think you could fit through the bars as well, but everyone else would need to raise the portcullis in some way...
Two Attack Raddunth 1316 and the first one goes after Zashier 15
One attack goes wide, the second hits Raddunth with a rock for 6 (halfed down to 3 because of Rage) and the third's rock also misses.
This post has potentially manipulated dice roll results.
Bow in hand, Thistle will sight along an arrow at the staggering kobold in near Zashier. Conveniently, the elephantine man is carrying the light source.
Bonus Action: Insightful fighting vs. the staggering kobold, so Wisdom (Insight) of 20 vs the kobold's Charisma (Deception) check. Action: Shoot said kobold. 18 to hit, for 8 piercing damage. It is not engaged with an enemy, so Sneak Damage only if Insightful Fighting hits, above, would add 7 more damage. Move: After shooting (regardless of the result), Thistle will relocate to K11 to see what is going on down that hallway.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This post has potentially manipulated dice roll results.
Kobold Deception: 8
The kobold in the back room, staggers forward only to be greeted by one of Thistle's arrows. It looks as if it might be able to keep fighting, but slowly it realizes there is an arrow sticking out of its chest...It looks down, leans against the wall, and falls to the ground. In its hand, a potion bottle. As the kobold is drained of life, it loses its grip on the bottle. There are a few other potion vials on its belt that clatter to the ground. 4 survive as 3 others break when he hits the floor, and their contents spread out onto the ground around him.
Zashier, you are up. 3 kobolds in a line behind you. 1 is on this side of the portcullis, the other two, behind him, and behind the bars. As stated earlier, only Yokini is small enough to fit through the bars.
Thistle's shot at the other kobold rouses Lem briefly and he asks the others, "do these kobolds over here need a nap?"and hefting his mechanical arm with the mist sprayer.
"Ah, well, s'pose that settled that right quick, 'ol chap. Sorry again, but may Pelor or whatever gods see you on your way."Zashier tries to give a comforting smile; but, in realizing the pointlessness of the effort, start turn back to help the others. "Eh? Well, by all means, Mr. Lem! Guess I'm not needed there."He turns back, and after some likely piss poor attempt at avoiding the pool, picks up the kobold to remove the belt of potions at the very least. "Poor fellow just wanted to extend the olive branch that was their potion too." With a sagely nod on that note, elephantine man would make his way at least close enough to the action to see.
Action: Take dead kobold belt of potions.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Zashier you now have a belt of 4 potions, but you are not sure what they are as of yet - you only had 6 seconds to get them off the kobold. Not enough time to examine their contents.
This post has potentially manipulated dice roll results.
Yokini walks up behind Raddunth (I11), saying, "Hold still, boy-o," before grabbing his calf with her gloved hand. Raddunth feels a little sting and then a healing warmth flowing from his leg up into the rest of his body. She then hands him a healing potion (the one she created that morning). "You might want to drink this, too, big fella."
This post has potentially manipulated dice roll results.
Raddunth (now at 14 hp after sling hit and Yokini cure): "Thanks for the heal, and the beverage, but drinking mead should come after the fight."
He sees the kobold on this side of the portcullis. Just the thing to keep Rage going. With the acid-soaked javelin (-2 damage) glowing with Divine Fury, he throws it at the kobold to pin it to the gate bars.
Attack: 13 Damage: 10 (Oops, should be 6 piercing + 5 radiant = 11, since a ranged attack does not get the rage +2.)
"If you will not flee, then come closer, scoundrels. Taste Raddunth's fury!"
(If anyone in the party is rolling their eyes at his words, Raddunth fails to notice it.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Yokini lays her hands on Raddunth, and he feels a magical healing in his body. She also gives him a homemade healing potion (2d4+3), which he is not yet willing to take.
Raddunth rages on! He thanks Yokini, turns, and flings his Javelin at the Kobold so hard, it pierces through the first one, through the opening between the bars of the portcullis, and pierces the second one as well! 2 dead kobolds slump to the ground, one on this side of the portcullis, one on the far side, both connected by Raddunth's rage-fueled javelin!
Top of round 4, Lem you are up, one kobold left. Seeing his friends fall right in front of him, I am going to say he takes a free action to pee himself.
This post has potentially manipulated dice roll results.
Lem has watched Raddunth throw a javelin and he peeks around the corner to watch it skewer two kobolds on either side of the portcullis. Seeing the remaining kobold, he refrains from casting sleep, as his reserves are getting low. He steps around the corner to I7 and his eyes bug out, first at the skewered kobolds and then at... something behind the remaining kobold. He points at it, seemingly terrified of the thing.
He casts minor illusion and creates a still image of what must be Raddunth's younger brother, holding two javelins and a third between his teeth, face a rictus of terrifying rage. He's only five feet tall but he's right behind the kobold, and he's curving almost over the kobold, stooped over, about to pounce.
Lem says, "behind you!"and points again, trying to get the kobold's attention to warn him of this utterly terrifying threat behind him. Surely a kobold would only back up against the portcullis in response, faced with this threat, motionless and silent as it is. Lem does her kobold grunt in mimicked support.
If the kobold backs up against or through the portcullis, Lem pulls out the rope with his good hand and his battleaxe, haft first, with his mechanical arm, readying himself to knock the little guy into unconsciousness and tie him up for some questioning if given the chance next round.
I assume this will need some kind of check: here's two vanilla d20 rolls to add or subtract whatever modifier you wish:
This post has potentially manipulated dice roll results.
DMRoll: 8
So, its a bit of a stretch, but its a good story moment, so i will give you the advantage with Moon helping along making kobold sounds.With your deception at -2, that 18 down to 16, is just not enough to fool the kobold.
The kobold looks intently at the new figure, but recognizes it for what it is - a fake.
Seeing his friends drop, he turns tail and runs. The coward.
He uses his action to dash.
The Kobold has left....the fight is over...for now
The kobold in the back room to the East is still out of your view. You do not know what he is doing this round.
The 3 kobolds on the stairs, confused at the presence of another kobold, all peek their head around the corner. Kobold Insight: 13. They are extremely confused, hearing a kobold, but not seeing one. This is enough to distract 1 kobolds from attacking this round. They are scratching their heads trying to figure out where this sound came from.
The kobold smart enough to figure out that it was a ruse, rears back to attack. It seems they were waiting on the ooze to do something before they acted. He moves to within range of Zashier, and whips his sling around above his head, and lets go a rock (16), causing 3 damage to the elephant man.
He then retreats around the corner, like the cowardly kobold he is.
Thistle, you are up!
Throwing her useless saber aside, Thistle ducks and weaves to back away from the ooze, back to where Yokini is, unslinging her bow and grabbing an arrow out, she shoot at the much wounded ooze Zashier and Raddunth have been fighting (there are still, two, right?).
Bonus Action: Cunning action to Disengage from combat with the ooze she created.
Move: Away, back towards where we entered.
Action: Shoot arrow at the first (original) ooze, that the others have been beating upon. 23 to hit, for 8 piercing damage, plus 6 Sneak Attack damage as it is engaged in fighting with Zashier and Raddunth.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Throwing her useless saber aside, Thistle disengages with the ooze, ducks and weaves back from the ooze, back to where Yokini is, unslinging her bow and grabbing an arrow out, she shoots at the much wounded ooze Zashier and Raddunth have been fighting. It lands true, and splatters the remaining bit of ooze into smithereens.
One ooze left. 3 kobolds around the corner, 1 kobold in the closet with the mining/tunneling gear.
Zashier, you are up!
After being clocked upside the head, pelted with pellets, and worst of slathered in acid twice over by all technicalities, Zashier staggers about as if drunken for a few moments there. By some miracle he keeps his footing, and upon firmly planting it down, lets out a pained chuckle. "Ah, geeze! Oof! Talk about spicy bit of Goop there, if I do say so myself! But no worries, just gotta shake it off, deep breathes, give myself a few of these too." He slaps his cheeks a few times with still glowing hands, and started to at least breathe easier afterwards.
In fact, some of the sizzling sound emanating from him stop as some nearby scoring appears to scab over and flake off, leaving unblemished skin. Seeming unaware of it all, Zashier begins marching his way around the pool pit towards the lone kobold in the west. "There ya are! A bit of a good shot there, ain't ya? Mind stopping tho'?"
Action: Lay on hands on self for 10 out of 15 hit point pool.
When you realize you're doing too much: Signature.
(Yokini goes next, but I may as well post Raddunth's turn.)
Grunting with satisfaction that one of the oozes is oozing no more, he switches to the other ooze. Battle cry first: "Aaaaahh-ee!"
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Zashier marches around the pool, moving toward the room to the West, healing himself as he goes. He calls out into the void of the next room "There ya are! A bit of a good shot there, ain't ya? Mind stopping tho'?"
Yokini, you are up! Try not to let Raddunth's pre-post change your choices this round.
"Some boogers, you really have to flick to get'em off your finger," the old gnome comments, doing her wrist flick to cause another glowing bolt to appear in her crossbow. She pulls the trigger, sending another projectile at the ooze.
Infused crossbow attack: 18; damage: 6 magical piercing damage
Yokini, with a flick of the wrist, lets loose another magical arrow at the ooze just over Lem’s shoulder, and it once again pierces the gelatinous figure for 6 damage.
Raddunth, turning and letting loose with a powerful battle cry, attacks the ooze with his javelin once more. Though the material is being eaten away, it is still able to do 10 damage to the ooze. However, the splatter from the ooze washes over Raddunth causing 1 acid damage to the barbarian, and the ooze dripping from his javelin starts a fresh layer eating away at the javelin causing another -1 penalty to damage (it is cumulative, so your javelin now has -2 penalty to damage rolls).
The ooze, looking weaker and smaller from all of the bludgeoning, piercing, and splattering, senses only Raddunth nearby. A jelly-like arm extends up, and attempts to smash down on top of Raddunth (10) and barely connects for 7 (bludgeoning) damage. As it lands on Raddunth, the arm loses form, splattering onto Radunth for an additional 23 (acid) damage. Your shield gets some on it, but not enough to eat away at it, though you think that if it were to get splattered again, the shield would start getting dissolved in the acid.
The Ooze and the kobolds still live, though the ooze is looking very rough.
Lem, you are up.
Round 3 starts...now!
*Edit - That 7 damage should be 3 due to rage. Thanks Raddunth for catching that!
Lem is horrified at the acid eating into Raddunth and really wants to put the ooze down for good, so he repeats the same motions and three magic missile darts lance out at the remaining ooze for 5 force damage. He's muttering under his breath, trying to keep himself under control as combat flashbacks about similar horror to the one happening to Raddunth race through his head.
He moves forward to J8 and calls Moon back to settle on his shoulder.
Apologies, dice roller got me and that should be 7 more force damage, rolling two more d4s than the one that the roller did.
With a magical display of force, 3 glowing darts shoot through the air at the ooze, decimating the remaining gelatin. Acid droplets heads toward Raddunth....but they are consumed by the explosion of magical force (no more acid damage for Raddunth!)
The remainig drops of ooze on the floor seems to dissapate into the cracks between the floor.
You defeated the ooze, a Black Pudding in case you were curious!
The kobold in the room comes out of a trance (Zashier you hear it stumbling around in the room). It appears in the doorway, 5 but whatever it was doing, it seems like it is still mentally recovering. Since the Ooze was destroyed, and now you see the kobold that was huddled in this room, staggering like it is coming out of a trance, you get the feeling that there was some sort of psionic link between this kobold and the ooze. That would explain why it seemed urged towards you with each attack. He is too exhausted to act this round.
The kobolds on the stairs, hearing their ooze destroyed, come around the corner to the portcullis, flinging stones at those they can see. One of them even comes through - and you realize, the bars are far enough apart that the kobols can go through without lifting the portcullis. Yokini, you think you could fit through the bars as well, but everyone else would need to raise the portcullis in some way...
Two Attack Raddunth 13 16 and the first one goes after Zashier 15
One attack goes wide, the second hits Raddunth with a rock for
6(halfed down to 3 because of Rage) and the third's rock also misses.Thistle, you are up!
Bow in hand, Thistle will sight along an arrow at the staggering kobold in near Zashier. Conveniently, the elephantine man is carrying the light source.
Bonus Action: Insightful fighting vs. the staggering kobold, so Wisdom (Insight) of 20 vs the kobold's Charisma (Deception) check.
Action: Shoot said kobold. 18 to hit, for 8 piercing damage. It is not engaged with an enemy, so Sneak Damage only if Insightful Fighting hits, above, would add 7 more damage.
Move: After shooting (regardless of the result), Thistle will relocate to K11 to see what is going on down that hallway.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Kobold Deception: 8
The kobold in the back room, staggers forward only to be greeted by one of Thistle's arrows. It looks as if it might be able to keep fighting, but slowly it realizes there is an arrow sticking out of its chest...It looks down, leans against the wall, and falls to the ground. In its hand, a potion bottle. As the kobold is drained of life, it loses its grip on the bottle. There are a few other potion vials on its belt that clatter to the ground. 4 survive as 3 others break when he hits the floor, and their contents spread out onto the ground around him.
Zashier, you are up. 3 kobolds in a line behind you. 1 is on this side of the portcullis, the other two, behind him, and behind the bars. As stated earlier, only Yokini is small enough to fit through the bars.
Thistle's shot at the other kobold rouses Lem briefly and he asks the others, "do these kobolds over here need a nap?" and hefting his mechanical arm with the mist sprayer.
"Ah, well, s'pose that settled that right quick, 'ol chap. Sorry again, but may Pelor or whatever gods see you on your way." Zashier tries to give a comforting smile; but, in realizing the pointlessness of the effort, start turn back to help the others. "Eh? Well, by all means, Mr. Lem! Guess I'm not needed there." He turns back, and after some likely piss poor attempt at avoiding the pool, picks up the kobold to remove the belt of potions at the very least. "Poor fellow just wanted to extend the olive branch that was their potion too." With a sagely nod on that note, elephantine man would make his way at least close enough to the action to see.
Action: Take dead kobold belt of potions.
When you realize you're doing too much: Signature.
Zashier you now have a belt of 4 potions, but you are not sure what they are as of yet - you only had 6 seconds to get them off the kobold. Not enough time to examine their contents.
Yokini you are up, then Raddunth. 3 kobolds left.
Yokini walks up behind Raddunth (I11), saying, "Hold still, boy-o," before grabbing his calf with her gloved hand. Raddunth feels a little sting and then a healing warmth flowing from his leg up into the rest of his body. She then hands him a healing potion (the one she created that morning). "You might want to drink this, too, big fella."
Action: cure wounds: 7
Bonus: hand Raddunth a healing potion
Raddunth (now at 14 hp after sling hit and Yokini cure): "Thanks for the heal, and the beverage, but drinking mead should come after the fight."
He sees the kobold on this side of the portcullis. Just the thing to keep Rage going. With the acid-soaked javelin (-2 damage) glowing with Divine Fury, he throws it at the kobold to pin it to the gate bars.
"If you will not flee, then come closer, scoundrels. Taste Raddunth's fury!"
(If anyone in the party is rolling their eyes at his words, Raddunth fails to notice it.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Yokini lays her hands on Raddunth, and he feels a magical healing in his body. She also gives him a homemade healing potion (2d4+3), which he is not yet willing to take.
Raddunth rages on! He thanks Yokini, turns, and flings his Javelin at the Kobold so hard, it pierces through the first one, through the opening between the bars of the portcullis, and pierces the second one as well! 2 dead kobolds slump to the ground, one on this side of the portcullis, one on the far side, both connected by Raddunth's rage-fueled javelin!
Top of round 4, Lem you are up, one kobold left. Seeing his friends fall right in front of him, I am going to say he takes a free action to pee himself.
Lem has watched Raddunth throw a javelin and he peeks around the corner to watch it skewer two kobolds on either side of the portcullis. Seeing the remaining kobold, he refrains from casting sleep, as his reserves are getting low. He steps around the corner to I7 and his eyes bug out, first at the skewered kobolds and then at... something behind the remaining kobold. He points at it, seemingly terrified of the thing.
He casts minor illusion and creates a still image of what must be Raddunth's younger brother, holding two javelins and a third between his teeth, face a rictus of terrifying rage. He's only five feet tall but he's right behind the kobold, and he's curving almost over the kobold, stooped over, about to pounce.
Lem says, "behind you!" and points again, trying to get the kobold's attention to warn him of this utterly terrifying threat behind him. Surely a kobold would only back up against the portcullis in response, faced with this threat, motionless and silent as it is. Lem does her kobold grunt in mimicked support.
If the kobold backs up against or through the portcullis, Lem pulls out the rope with his good hand and his battleaxe, haft first, with his mechanical arm, readying himself to knock the little guy into unconsciousness and tie him up for some questioning if given the chance next round.
I assume this will need some kind of check: here's two vanilla d20 rolls to add or subtract whatever modifier you wish:
20 4
DMRoll: 8
So, its a bit of a stretch, but its a good story moment, so i will give you the advantage with Moon helping along making kobold sounds. With your deception at -2, that 18 down to 16, is just not enough to fool the kobold.
The kobold looks intently at the new figure, but recognizes it for what it is - a fake.
Seeing his friends drop, he turns tail and runs. The coward.
He uses his action to dash.
The Kobold has left....the fight is over...for now