Logan grew up a simple woodsman in a faraway land, hunting, fishing, and harvesting its bounty. He had a fairly ideal childhood, except for one instance. He found his mother's red-bladed greatsword and began swinging it around in the forest, pretending to be a fierce warrior! His father found him slashing through saplings with ease as the magical blade carved a deadly path, but he was startled by his father's cry of alarm and dropped the sword, slicing a long gash across his chest. Logan woke up hours later in pain with a thick bandage on his chest and a worried father at his side. He recovered after a week, but he was left with an angry red scar on his chest. The beating by his mother for misusing the weapon was mild by comparison. His father said not a word, but handed him a woodcutting axe and set him to work every day for the next month chopping wood.
As soon as he reached the age of majority, Logan struck out on his own, driven by a desire to see the world and a lust for adventure and glory. He only saw his parents once more after that, a brief visit that ended, to his astonishment, with his mother gifting him her magic sword. He hugged his parents, who had chosen to stay in their simple life, and left. Making his way in the world as a mercenary, Logan bounced from job to job and got his chance to see the world. He never forgot his humble beginnings and was always able to find sustenance in the wilderness when the money dried up. Now he finds himself in the small village of Shadycreek Run, and the next job up is a mystery of sorts. Not great at intellectual pursuits, Logan nonetheless is valuable in protecting those who are the sleuthing type.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
One last question...there does not appear to be such a thing as common magical items...at least not that I can find easily. Did you by chance mean 1 uncommon magical item? This would be on the teir of a bag of holding but not bracers of defense for example...
I apparently lack the proper subscription to get access to ”common” magic items in my DnD Beyond character inventory. Magic items starting at “uncommon” rarity are shown, but do not include prices to know if they are below 500 gp. What would you like me (and others in my situation) to do?
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
So I did a bit of research and found in the DMG that all common magic items have a suggested value of 100 gp or less, although the actual price per item is set by the DM. So I assume that any item on the list posted above is fair game, given that it is common? As an aside, the suggested upper limit for uncommon magic items is 500 gp, for what that is worth. What do you think about having a non magic item (such as armor) worth up to 500 gp instead, or does it need to be only a common magic item?
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Alignment: Neutral (He cares about people close to him but is more interested in experimenting and improving his creations/ trap theory.
Backstory: Kaizo a kobold artillerist. Even among other kobolds Kaizo was talented at setting traps. While tunneling to expand their den Kaizo and some of his fellow kobolds accidentally entered a wizard's lair booby trapped to the brim. After setting off many traps only Kaizo remained alive albeit with a missing arm. Dazed and bleeding out Kaizo had scribbled some notes on scrap paper about improvements he would make to the traps he encountered before passing out. The wizard arrived shortly after when his alarms had went off. Impressed by Kaizo's natural genius he saved him and taught him how to tinker with magic. After some time has passed his mentor disappeared. Kaizo sets out on a journey to find his beloved master to whom he is indebted greatly.
Name: Logan Redburn
Race: Variant Human
Class/Subclass: Barbarian (Bear Totem)
Alignment: Neutral Good
Background: Outlander
Logan grew up a simple woodsman in a faraway land, hunting, fishing, and harvesting its bounty. He had a fairly ideal childhood, except for one instance. He found his mother's red-bladed greatsword and began swinging it around in the forest, pretending to be a fierce warrior! His father found him slashing through saplings with ease as the magical blade carved a deadly path, but he was startled by his father's cry of alarm and dropped the sword, slicing a long gash across his chest. Logan woke up hours later in pain with a thick bandage on his chest and a worried father at his side. He recovered after a week, but he was left with an angry red scar on his chest. The beating by his mother for misusing the weapon was mild by comparison. His father said not a word, but handed him a woodcutting axe and set him to work every day for the next month chopping wood.
As soon as he reached the age of majority, Logan struck out on his own, driven by a desire to see the world and a lust for adventure and glory. He only saw his parents once more after that, a brief visit that ended, to his astonishment, with his mother gifting him her magic sword. He hugged his parents, who had chosen to stay in their simple life, and left. Making his way in the world as a mercenary, Logan bounced from job to job and got his chance to see the world. He never forgot his humble beginnings and was always able to find sustenance in the wilderness when the money dried up. Now he finds himself in the small village of Shadycreek Run, and the next job up is a mystery of sorts. Not great at intellectual pursuits, Logan nonetheless is valuable in protecting those who are the sleuthing type.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
I’m gonna do stats through point buy
If the race/class is on DnD beyond that will be easily accessible to me then I'll consider it. If not then no I will not. No homebrew, thank you!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
These are a list of magic items I'll allow for your heirloom item. Under 500 gp!! No other uncommon items are allowed. Thank you!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
I apparently lack the proper subscription to get access to ”common” magic items in my DnD Beyond character inventory. Magic items starting at “uncommon” rarity are shown, but do not include prices to know if they are below 500 gp. What would you like me (and others in my situation) to do?
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Look it up elsewhere and find something under 500 gp. Write a description and I'll vet it. Not too hard, eh?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
So I did a bit of research and found in the DMG that all common magic items have a suggested value of 100 gp or less, although the actual price per item is set by the DM. So I assume that any item on the list posted above is fair game, given that it is common? As an aside, the suggested upper limit for uncommon magic items is 500 gp, for what that is worth. What do you think about having a non magic item (such as armor) worth up to 500 gp instead, or does it need to be only a common magic item?
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
No gear, common magic heirloom item. No potions.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Would a prosthetic limb work? I like the idea of my gnomish artificer having a fake hand with like magical runes carved into it.
Closing submissions. Will announce by end of day CST time! Thanks for everyone's interest and creativity!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
https://www.dndbeyond.com/profile/Shaylic/characters/22353828
Your secret is safe with my indifference - Percy
I've set the player's. Thanks for everyone else for their interest! Good luck with future adventures!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.