Durunga comes up from behind and attempts to move Rust along “Come now, plenty of other places for us to get into trouble.” She gives a nod to the half Orc and begins to escort the group towards the closest inn.
(Buy a healers kit and find an inn. Orb falls at midnight somewhere, it may take a few days for word to spread just post up and maybe look for a side hustle to make ends meet while we wait. )
(Buy a healers kit and find an inn. Orb falls at midnight somewhere, it may take a few days for word to spread just post up and maybe look for a side hustle to make ends meet while we wait. )
(Okay, great. You will probably need money for adventuring gear, magic items, so on.)
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(I think we should be looking for a tavern/inn our PCs should get a few drinks in the system, and start looking for modes of transportation, Rust Beard feels that a pirate ship would be good, and that he could help us getting on the ship, that's why he was looking for the underground bar.)
Okay, you are currently in the University section of Sharn, so there aren't any stores around here, you'd have to go to a different section. It takes about half an hour to get to an adjacent district, and you are currently in Upper Menthis. This means you can go to Middle Menthis, Upper Central Plateau, Upper Dura, or Upper Tavick's Landing.
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Okay, here's some information about the districts of Sharn your players would have compiled just from being here for a day.
There are 5 main districts, and 3 main layers.
The districts are as follows biggest to smallest
Dura
Tavick's Landing
Cental Plateau
Menthis Plateau
Northedge
The layers are as follows:
Upper
Middle
Lower
There are also the Cogs, which are below the city, mostly ruins and dungeons, and some shady business, so on.
There are also a set of buildings that float on top of clouds above the city, called the Skyway. This is where the uber-wealthy live, and the government of Sharn has some buildings here as well.
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(Telos and Rust Beard I'm sure agree that the more guards the less we want to be there and the more unwanted attention we would get. So definitely not trying to got to the Skyway. And unless we are going to find a 1970s frat house like in the move Animal House, is rather avoid frat boys. The cogs is it abandoned with the exception of a few shady people and what ever lives in the dungeons and ruins, or is like the old part of town that went to hell in a hand basket and only poor people a criminals live there? If it's the latter that's where Rust Beard would want to go. Or Tavick's Landing.)
(Telos and Rust Beard I'm sure agree that the more guards the less we want to be there and the more unwanted attention we would get. So definitely not trying to got to the Skyway. And unless we are going to find a 1970s frat house like in the move Animal House, is rather avoid frat boys. The cogs is it abandoned with the exception of a few shady people and what ever lives in the dungeons and ruins, or is like the old part of town that went to hell in a hand basket and only poor people a criminals live there? If it's the latter that's where Rust Beard would want to go. Or Tavick's Landing.)
There are some warforged taverns in the Cogs, but it is mostly shady people, dungeons, house outposts, and monster lairs.
Below the Cogs are Lava Pools, but there's no known way to get there (but why would you want to?)
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Durunga would escort the group to whatever inn they decided on and stay for a bit. If it got to the point waiting for hours the next day, she would set out to find a temple of the silver flame.
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She can't really affect you in any way, she's been told to leave you alone unless needed. You can continue doing what you're doing.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
"Sorry love, but ye be fancin a bar brawl lately?"
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Are you talking to the Shifter or Half-Orc?
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If you are talking to the Half-Orc, roll Intimidation.
If it is the Shifter, she ignores you.
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Durunga comes up from behind and attempts to move Rust along “Come now, plenty of other places for us to get into trouble.” She gives a nod to the half Orc and begins to escort the group towards the closest inn.
"Yes lets be off. Much to discuss. " Telos nods and moves out trying to shepherd the others along.
Okay, what is everyone's plan. If you want to tell me privately, PM me. If you want to do it with everyone, or talk BIC, do it here.
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(Buy a healers kit and find an inn. Orb falls at midnight somewhere, it may take a few days for word to spread just post up and maybe look for a side hustle to make ends meet while we wait. )
(Okay, great. You will probably need money for adventuring gear, magic items, so on.)
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Investigation 12 shopping, lodging and work.
(I was talking to the shifter.)
"Ey mateys let's be off. Any tavern will do."
(I think we should be looking for a tavern/inn our PCs should get a few drinks in the system, and start looking for modes of transportation, Rust Beard feels that a pirate ship would be good, and that he could help us getting on the ship, that's why he was looking for the underground bar.)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Okay, you are currently in the University section of Sharn, so there aren't any stores around here, you'd have to go to a different section. It takes about half an hour to get to an adjacent district, and you are currently in Upper Menthis. This means you can go to Middle Menthis, Upper Central Plateau, Upper Dura, or Upper Tavick's Landing.
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Or, you could stay in Upper Menthis and look around.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, here's some information about the districts of Sharn your players would have compiled just from being here for a day.
There are 5 main districts, and 3 main layers.
The districts are as follows biggest to smallest
The layers are as follows:
There are also the Cogs, which are below the city, mostly ruins and dungeons, and some shady business, so on.
There are also a set of buildings that float on top of clouds above the city, called the Skyway. This is where the uber-wealthy live, and the government of Sharn has some buildings here as well.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
(What time is it? Morning, afternoon, evening? )
Evening, about 7:15 PM.
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(Telos and Rust Beard I'm sure agree that the more guards the less we want to be there and the more unwanted attention we would get. So definitely not trying to got to the Skyway. And unless we are going to find a 1970s frat house like in the move Animal House, is rather avoid frat boys. The cogs is it abandoned with the exception of a few shady people and what ever lives in the dungeons and ruins, or is like the old part of town that went to hell in a hand basket and only poor people a criminals live there? If it's the latter that's where Rust Beard would want to go. Or Tavick's Landing.)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
There are some warforged taverns in the Cogs, but it is mostly shady people, dungeons, house outposts, and monster lairs.
Below the Cogs are Lava Pools, but there's no known way to get there (but why would you want to?)
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
(Common traveling folk. Not rich not guards, that's what we're all looking for right? )
Durunga would escort the group to whatever inn they decided on and stay for a bit. If it got to the point waiting for hours the next day, she would set out to find a temple of the silver flame.