Chuckling at the question from the governor, Zelroch will pull his sword out, grin at him and then answer, "Stab them repeatedly until they die? I will attempt to maybe leave the lizard for question or one of the more important looking humans if I am able. I make no promises."
Cobalt will looking for an area with a lot of enemies and cast Entangle on them.
Strength Saving Throw, DC 20
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Situation is that you are about 30 feet from two broken down doors that lead into the room of the map above. Those doors are on the north wall of a short East-West hall that dead-ends just past those doors. There are no other doors in the hallway. You are part of a defensive line currently, that is blocking the exit of that short hall into the rest of the keep.
Anyone who has not posted initiative please do so now. Also everyone tell me what you plan to do as you head towards the room down the hall. You are all behind the line where it says Defensive Line, so just consider any movement from that point.
With initiative on the way can not say anything about Rose's action until her turn. Just a note, though, if one cell is 5ft, it's 40 ft from the line to the room entrance.
Couple questions. How high is the ceilling in the room? The broken gates, are those outside the walls? Is it a simple enough matter to fly over the wall and get to the other side? I assume there are no windows / other ways in through the roof to the room?
Mr.Black is going to delay until some of the mainline fighters get into the room.
Once we get around that corner, Art's plan is to seal off that breach with a wall of force, and depending on the height of the breach, he may try and use additional panels to try and and seal off one or more of the enemies to keep them as prisoner. He'd explain his plan on the way looking for feedback.
Couple questions. How high is the ceilling in the room? The broken gates, are those outside the walls? Is it a simple enough matter to fly over the wall and get to the other side? I assume there are no windows / other ways in through the roof to the room?
Mr.Black is going to delay until some of the mainline fighters get into the room.
It is an internal room of the keep. The broken doors in the hall are doors that lead into another internal room. That other room has the broken gate that leads to the outside. You could go to the main courtyard and fly over the wall, then go around to the broken gates if you wish.
mr black ... hold action until others move in. dain ... Stride down the hall, then casts misty step to get into the room. Purposefully moving so as to cause attack of opportunity from all three acolytes and both drakes...
Club. Melee Weapon Attack: 33 to hit, reach 5 ft., one target. Hit: 8 bludgeoning damage. Crits on 17 - 20. Club. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage. Crits on 17 - 20. Club. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage. Crits on 17 - 20. Bite. Melee Weapon Attack: 27 to hit, reach 5 ft., one target. Hit: 7 piercing damage and 70 poison damage. Crits on 17 - 20. Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 piercing damage and 70 poison damage. Crits on 17 - 20.
This post has potentially manipulated dice roll results.
Art will try and move up to where he can just see into the room and cast wall of force creating a wall blocking the entrance and attempting to enclose one or more enemies. (I will try and post locations for the panels, please let me know if there is any confusion.)
List will be the two squares between which each panel will go. F37-F41, G37-G41, G41-H41, G41-G45, F45-G45, G45-G49, G45-H45, G49-H49, H49-H53, I49-I53
Following that, he'll order his two force canons to fire at drake 1. Attack: 31 Damage: 15 Attack: 20 Damage: 18 If they both hit they'll push it up against the wall of force he created, 5ft each.
(Are the named characters there some of us or them? If all goes well, drake 2 would be contained in its own space, and Acolyte 3 in that corner.)
Art will try and move up to where he can just see into the room and cast wall of force creating a wall blocking the entrance and attempting to enclose one or more enemies. (I will try and post locations for the panels, please let me know if there is any confusion.)
List will be the two squares between which each panel will go. F37-F41, G37-G41, G41-H41, G41-G45, F45-G45, G45-G49, G45-H45, G49-H49, H49-H53, I49-I53
Following that, he'll order his two force canons to fire at drake 1. Attack: 23 Damage: 10 Attack: 17 Damage: 14 If they both hit they'll push it up against the wall of force he created, 5ft each.
(Are the named characters there some of us or them? If all goes well, drake 2 would be contained in its own space, and Acolyte 3 in that corner.)
map is updated with the other tab removed now. Which square has drake1 on your version, since drake1 is at F12 on mine. I have added letters and row numbers you can use moving forward...
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OOC: Any description of the room? Or the way to the room?
Initiative: 12
Meili Liang Lvl 5 Monk
Dice
Chuckling at the question from the governor, Zelroch will pull his sword out, grin at him and then answer, "Stab them repeatedly until they die? I will attempt to maybe leave the lizard for question or one of the more important looking humans if I am able. I make no promises."
Mr. Black prepares to follow the group into the breach, moving in just after them.
What's the difference between a Wizard and a Sorcerer?
Class.
(Are there any friendlies in the room?)
And I assume its coming
Initiative: 23
Cobalt's Initiative: 10
Cobalt will looking for an area with a lot of enemies and cast Entangle on them.
Strength Saving Throw, DC 20
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneWhen it is needed - Zelroch Initiative: 17
24. Mr black initiative.
What's the difference between a Wizard and a Sorcerer?
Class.
Dain casts [Tooltip Not Found] at 6th level and fire shield Then he moves with the others towards the breach.
Dain Initiative ... 16
Enemy Initiative:
Kobold1 ... 21
Kobold2 ... 21
Kobold3 ... 21
Acolyte1 ... 15
Acolyte2 ... 11
Acolyte3 ... 13
drake1 ... 17
drake2 ... 15
Map:
https://www.dropbox.com/s/csllc5728r78ihg/hdq map 2.xlsx?dl=0
Situation is that you are about 30 feet from two broken down doors that lead into the room of the map above. Those doors are on the north wall of a short East-West hall that dead-ends just past those doors. There are no other doors in the hallway. You are part of a defensive line currently, that is blocking the exit of that short hall into the rest of the keep.
Anyone who has not posted initiative please do so now. Also everyone tell me what you plan to do as you head towards the room down the hall. You are all behind the line where it says Defensive Line, so just consider any movement from that point.
With initiative on the way can not say anything about Rose's action until her turn. Just a note, though, if one cell is 5ft, it's 40 ft from the line to the room entrance.
Meili Liang Lvl 5 Monk
Dice
Couple questions. How high is the ceilling in the room? The broken gates, are those outside the walls? Is it a simple enough matter to fly over the wall and get to the other side? I assume there are no windows / other ways in through the roof to the room?
Mr.Black is going to delay until some of the mainline fighters get into the room.
What's the difference between a Wizard and a Sorcerer?
Class.
Once we get around that corner, Art's plan is to seal off that breach with a wall of force, and depending on the height of the breach, he may try and use additional panels to try and and seal off one or more of the enemies to keep them as prisoner. He'd explain his plan on the way looking for feedback.
Thueban's Initiative: 21
On the way:
"I had actually thought to use a wall of force spell in the exact same way...perhaps that portends it being an acceptable strategy."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
It is an internal room of the keep. The broken doors in the hall are doors that lead into another internal room. That other room has the broken gate that leads to the outside. You could go to the main courtyard and fly over the wall, then go around to the broken gates if you wish.
Also, internal halls and rooms are ten feet tall.
no friendlies in the room, other than Dain now.
Round one...
mr black ... hold action until others move in.
dain ... Stride down the hall, then casts misty step to get into the room. Purposefully moving so as to cause attack of opportunity from all three acolytes and both drakes...
Club. Melee Weapon Attack: 33 to hit, reach 5 ft., one target. Hit: 8 bludgeoning damage. Crits on 17 - 20.
Club. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage. Crits on 17 - 20.
Club. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage. Crits on 17 - 20.
Bite. Melee Weapon Attack: 27 to hit, reach 5 ft., one target. Hit: 7 piercing damage and 70 poison damage. Crits on 17 - 20.
Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 piercing damage and 70 poison damage. Crits on 17 - 20.
Art Illery ...
Thueban al'Naar ...
drake2 ...
Zelroch ...
Kobold1 ...
Acolyte2 ...
golden rose ...
Cobalt ...
Acolyte1 ...
drake1 ...
Kobold2 ...
Acolyte3 ...
One of the Acolytes missed Dain, the others all take 35 cold and some fire damage from his armor and fire shield.
Please post actions for those who are next after Dain.
Map is here:
https://www.dropbox.com/s/csllc5728r78ihg/hdq map 2.xlsx?dl=0
Art will try and move up to where he can just see into the room and cast wall of force creating a wall blocking the entrance and attempting to enclose one or more enemies. (I will try and post locations for the panels, please let me know if there is any confusion.)
List will be the two squares between which each panel will go.
F37-F41, G37-G41, G41-H41, G41-G45, F45-G45, G45-G49, G45-H45, G49-H49, H49-H53, I49-I53
Following that, he'll order his two force canons to fire at drake 1.
Attack: 31 Damage: 15
Attack: 20 Damage: 18
If they both hit they'll push it up against the wall of force he created, 5ft each.
(Are the named characters there some of us or them? If all goes well, drake 2 would be contained in its own space, and Acolyte 3 in that corner.)
map is updated with the other tab removed now. Which square has drake1 on your version, since drake1 is at F12 on mine. I have added letters and row numbers you can use moving forward...