mr black ... Assassinates kobolds... All three attacks hit, but all three kobolds are still standing. K4 is hit first, the shaft driving into his side deep, leaving him bloodied. K3 takes the next hit, the bolt sinking in only a bit, leaving just a scratch. K5 takes the next hit, the bolt sinking in only a bit, leaving just a scratch. Mr. Black then flie sup to the building top overlooking the battle.
dain ... draws his battleaxe and strides up to confront K8, K7, and K6.
Cobalt ... Casts Entangle. K1... 13 DC is 19. K2... 17 DC is 19. K3... 17 DC is 19. K4... 22 DC is 19. K5... 24 DC is 19. Woman (fails)
mr black ... Assassinates kobolds... All three attacks hit, but all three kobolds are still standing. K4 is hit first, the shaft driving into his side deep, leaving him bloodied. K3 takes the next hit, the bolt sinking in only a bit, leaving just a scratch. K5 takes the next hit, the bolt sinking in only a bit, leaving just a scratch. Mr. Black then flie sup to the building top overlooking the battle.
dain ... draws his battleaxe and strides up to confront K8, K7, and K6. His body and clothes becomes encrusted with ice from his spell.
Cobalt ... Casts Entangle. K1... 13 DC is 19. K2... 17 DC is 19. K3... 17 DC is 19. K4... 22 DC is 19. K5... 24 DC is 19. Woman (fails)
3 of the kobolds are caught inthe entangling vines, while the other two manage to escape from being entangled. The woman is caught as well.
Thueban al'Naar ... casts Minute meteors. K5... 26 DC is 19. K6... 20 DC is 19. K7... 17 DC is 19.
Then moves behind the nearest building.
golden rose ... need action.
Art Illery ... moves to get a better shot, then sends a ray of frost lancing out to strike K1. It hits, though appears to be somewhat deflected by the sparkling scales of the kobold. The cannon on his shoulder fires, but misses the kobold as it nimbly sidesteps the attack.
This post has potentially manipulated dice roll results.
Zelroch touches his shoulder where the bear tattoo is and then stamps his feet then charges into battle, roaring out furiously his eyes glowing red and it seems that the hair on his body gets thicker and attacks K6. (moved to H113)
[OOC: If any creature I attack has the "Dragon type" added to it let me know as my sword does an additional 3d6 damage to them." And if any strike kills the kobold in front of me, I will attack K7 with any remaining attacks.]
Zelroch touches his shoulder where the bear tattoo is and then stamps his feet then charges into battle, roaring out furiously his eyes glowing red and it seems that the hair on his body gets thicker and attacks K6. (moved to H113)
[OOC: If any creature I attack has the "Dragon type" added to it let me know as my sword does an additional 3d6 damage to them." And if any strike kills the kobold in front of me, I will attack K7 with any remaining attacks.]
This post has potentially manipulated dice roll results.
Kobolds... (K4 also failed its entangle check, was suppose to be STR not DEX, so -4 to those values. K5 still made it's check.) K1 tries to break free... 27 K2 tries to break free... 21 K3 tries to break free... 22 K4 tries to break free... 19
K5 and K6 both attack Zelroch K5 ... Dagger. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 3 piercing damage. K5 ... Dagger. Melee Weapon Attack: 29 to hit, reach 5 ft., one target. Hit: 5 piercing damage. K5 ... Breath weapon: to hit 34, ray of lightning 38 lightning damage. K6 ... Dagger. Melee Weapon Attack: 34 to hit, reach 5 ft., one target. Hit: 5 piercing damage. K6 ... Dagger. Melee Weapon Attack: 32 to hit, reach 5 ft., one target. Hit: 4 piercing damage. K6 ... Breath weapon: to hit 20, ray of lightning 22 lightning damage.
K7 and K8 both attack Dain... K7 ... Dagger. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 3 piercing damage. K7 ... Dagger. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 3 piercing damage. K7 ... Breath weapon: to hit 27, ray of poison 56 poison damage. K8 ... Dagger. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 5 piercing damage. K8 ... Dagger. Melee Weapon Attack: 31 to hit, reach 5 ft., one target. Hit: 4 piercing damage. K8 ... Breath weapon: to hit 23, ray of lightning 45 lightning damage.
As K7 attacks Dain, it gets hit by the cold effect of his armor of agathys, the kobold looking bloodied afterwards. The poison breath hits dain, but is also absorbed by his ward.
As K8 attacks dain, his attacks are both absorbed by the ward as well, the kobold getting hit himself by the cold of the armor. The kobold also looks bloodied afterwards. The lightning ray is dodged by dain.
(35 cold damage given by Dain's armor of agathys per time he was hit by a melee attack...)
[OOC: So adding up all the damage would be 91 divided by 2 = 45.5 so 45 damage right? And I am assuming not save for the lightning damage as there was a to hit.]
And using the Sentinel Feat since K7 did not attack me I get a reaction to attack it.
[OOC: So adding up all the damage would be 91 divided by 2 = 45.5 so 45 damage right? And I am assuming not save for the lightning damage as there was a to hit.]
And using the Sentinel Feat since K7 did not attack me I get a reaction to attack it.
Dain only ends up taking a single melee attack, from K8 then, and gets hit by the Poison ray from K7. Dain only does 35 cold damage to K8 then, since only hit by one melee attack.
This post has potentially manipulated dice roll results.
Mr.Black continues to fire arrows down, picking on K7 until he drops, then going for K8. (sharpshooter for -5 to hit, +10 dmg)
Sneak Attack on the first as he's in melee with an ally: 14 Damage: 32. Use a precision attack, add +5 to that to hit.
Arrow Attack: 10 Damage: 23
Bonus action shot: Arrow Attack: 20 Damage: 20
I don't know why I got the manipulated dice warning. I just added the precision attack ....maybe because it was between other dice rolls. I'll try to remember to add it at the end. If you want me to reroll...um...happy to! :-)
Also, bleck, I'm not sure this character is going to be very effective at high levels....
This post has potentially manipulated dice roll results.
Well, these drogennettes are not going down as easily as most of their ilk normally do. Bigger guns then.
Disregarding the remaining 4 balls of energy around his head for the moment, Thueban steps back out into the clear and stands next to Cobalt. "Zelroch! Stand clear."
Slamming his staff into the ground twice, a sizzle of energy sparks from the gem as it turns a sharp blue color.
(Held action to cast lvl 5 lightning bolt right before the kobolds' actions. K3-k6 need a dc 19 dexterity save or take 43 electricity damage. Half on a successful save. Zelroch will need one too unless he heads my warning and steps to the side)
Edit to add because I forgot my bonus action...
Meanwhile, two more of the meteors streak to the same spot again. Those three need another DeX save or take 13 fire damage, half on a successful save. 2 meteors remaining.
Cobolt lifts his staff over his shoulder and swings it down on K5, "Fangs of the arctic pieces his flesh," Casting Frostbite then turns to party,"Can someone help the woman out of the vines? I can't release it without releasing the other kobolds!"
Con Saving Throw DC: 19
Damage: 10
Effect: If it fails the save, their next weapon attack roll is at disadvantage.
(does the woman get a turn to try and escape the entangle?. for Jonpowl, i given up DNDB being nice to me and just hoping DNDB is not nice to the DM for saves. Those entangled are at disadvantage for Dex Saves)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
This post has potentially manipulated dice roll results.
Seeing the diminished effect of the cold attack, Art will try fire this time, releasing a blast of fire followed by another blast of energy from his canon (K1 again).
Fire Bolt: Attack: 32 Damage: 24 + Arcane Firearm damage 3 Force Canon: Attack: 29 Damage: 13
Edit: Adding the extra 3 for the crit on the firebolt from Arcane Firearm damage die.
Yassa tried another approach: quickened Crown of Madness on K5 (Wis DC 19) to attack K6, while she sends Fire Bolt at K4 Attack: 31 Damage: Unable to parse dice roll.
"Someone" was probably Yassa - as the least physically engaged one. Not that she could hear Cobolt, but need for help was obvious. Rose flew to the woman and tried to lift her up and transport to safe place (if not that turn, then the next one).
Round 1...
mr black ... Assassinates kobolds... All three attacks hit, but all three kobolds are still standing.
K4 is hit first, the shaft driving into his side deep, leaving him bloodied.
K3 takes the next hit, the bolt sinking in only a bit, leaving just a scratch.
K5 takes the next hit, the bolt sinking in only a bit, leaving just a scratch.
Mr. Black then flie sup to the building top overlooking the battle.
dain ... draws his battleaxe and strides up to confront K8, K7, and K6.
Cobalt ... Casts Entangle.
K1... 13 DC is 19.
K2... 17 DC is 19.
K3... 17 DC is 19.
K4... 22 DC is 19.
K5... 24 DC is 19.
Woman (fails)
Round 1...
mr black ... Assassinates kobolds... All three attacks hit, but all three kobolds are still standing.
K4 is hit first, the shaft driving into his side deep, leaving him bloodied.
K3 takes the next hit, the bolt sinking in only a bit, leaving just a scratch.
K5 takes the next hit, the bolt sinking in only a bit, leaving just a scratch.
Mr. Black then flie sup to the building top overlooking the battle.
dain ... draws his battleaxe and strides up to confront K8, K7, and K6. His body and clothes becomes encrusted with ice from his spell.
Cobalt ... Casts Entangle.
K1... 13 DC is 19.
K2... 17 DC is 19.
K3... 17 DC is 19.
K4... 22 DC is 19.
K5... 24 DC is 19.
Woman (fails)
3 of the kobolds are caught inthe entangling vines, while the other two manage to escape from being entangled. The woman is caught as well.
Thueban al'Naar ... casts Minute meteors.
K5... 26 DC is 19.
K6... 20 DC is 19.
K7... 17 DC is 19.
Then moves behind the nearest building.
golden rose ... need action.
Art Illery ... moves to get a better shot, then sends a ray of frost lancing out to strike K1. It hits, though appears to be somewhat deflected by the sparkling scales of the kobold. The cannon on his shoulder fires, but misses the kobold as it nimbly sidesteps the attack.
Zelroch ... need action.
kobold ...
Updated Map:
https://www.dropbox.com/s/o90hjfabgb8egjx/hdq map 1.xlsx?dl=0
Yassa: for now just Bane lvl 6 (every kobold subtract 3 ) plus Dancing Rapier attack K7 and K6 Attack: 25 Damage: 8 and 26 Damage: 3
Meili Liang Lvl 5 Monk
Dice
(OOC: keep forgetting you can not add anything in front of the rolls)
Meili Liang Lvl 5 Monk
Dice
The attacks of the dancing blade hit, but leave only tiny scratches on the sparkling scales.
Zelroch touches his shoulder where the bear tattoo is and then stamps his feet then charges into battle, roaring out furiously his eyes glowing red and it seems that the hair on his body gets thicker and attacks K6. (moved to H113)
Reckless Dragon Slayer Greatsword 1: Attack: 22 Damage: 20 Psionic Strike: 6 Psychic Damage
Dragon Slayer Weapon: Attack: 32 Damage: 19
Draogn Slayer Weapon: Attack: 23 Damage: 6
[OOC: If any creature I attack has the "Dragon type" added to it let me know as my sword does an additional 3d6 damage to them." And if any strike kills the kobold in front of me, I will attack K7 with any remaining attacks.]
I would say these kobolds have the dragon type...
Rolling yoru extra damage...
attack 1: 10
attack 2: 12
attack 3: 9
after Zelroch three attacks slam into K6 it appears slightly wounded, the dragon-slayer feature activating on the blade.
It is now the Kobolds turn...
Force cannon... advantage roll: 16
bStill misses.
Kobolds...
(K4 also failed its entangle check, was suppose to be STR not DEX, so -4 to those values. K5 still made it's check.)
K1 tries to break free... 27
K2 tries to break free... 21
K3 tries to break free... 22
K4 tries to break free... 19
K5 and K6 both attack Zelroch
K5 ... Dagger. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 3 piercing damage.
K5 ... Dagger. Melee Weapon Attack: 29 to hit, reach 5 ft., one target. Hit: 5 piercing damage.
K5 ... Breath weapon: to hit 34, ray of lightning 38 lightning damage.
K6 ... Dagger. Melee Weapon Attack: 34 to hit, reach 5 ft., one target. Hit: 5 piercing damage.
K6 ... Dagger. Melee Weapon Attack: 32 to hit, reach 5 ft., one target. Hit: 4 piercing damage.
K6 ... Breath weapon: to hit 20, ray of lightning 22 lightning damage.
K7 and K8 both attack Dain...
K7 ... Dagger. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 3 piercing damage.
K7 ... Dagger. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 3 piercing damage.
K7 ... Breath weapon: to hit 27, ray of poison 56 poison damage.
K8 ... Dagger. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 5 piercing damage.
K8 ... Dagger. Melee Weapon Attack: 31 to hit, reach 5 ft., one target. Hit: 4 piercing damage.
K8 ... Breath weapon: to hit 23, ray of lightning 45 lightning damage.
As K7 attacks Dain, it gets hit by the cold effect of his armor of agathys, the kobold looking bloodied afterwards. The poison breath hits dain, but is also absorbed by his ward.
As K8 attacks dain, his attacks are both absorbed by the ward as well, the kobold getting hit himself by the cold of the armor. The kobold also looks bloodied afterwards. The lightning ray is dodged by dain.
(35 cold damage given by Dain's armor of agathys per time he was hit by a melee attack...)
[OOC: So adding up all the damage would be 91 divided by 2 = 45.5 so 45 damage right? And I am assuming not save for the lightning damage as there was a to hit.]
And using the Sentinel Feat since K7 did not attack me I get a reaction to attack it.
Dragon Slayer Greatsword: Attack: 21 Damage: 21 Dragon Type: 11
Yep, no save on the attack with lightning ray. Will mark down the damage on K7.
Everyone else can post their turns, the 4 other kobolds are all still caught in the entangle spell.
Forgot Bain...
K5 dagger 1... 3
K5 dagger2... 4
K5 breath ... 4
K6 dagger 1... 4
K6 dagger2... 3
K6 breath ... 2
K7 dagger 1... 3
K7 dagger2... 1
K7 breath ... 3
K8 dagger 1... 4
K8 dagger2... 1
K8 breath ... 3
Need to subtract all of those from the attack rolls...
Dain only ends up taking a single melee attack, from K8 then, and gets hit by the Poison ray from K7. Dain only does 35 cold damage to K8 then, since only hit by one melee attack.
Mr.Black continues to fire arrows down, picking on K7 until he drops, then going for K8. (sharpshooter for -5 to hit, +10 dmg)
Sneak Attack on the first as he's in melee with an ally: 14 Damage: 32. Use a precision attack, add +5 to that to hit.
Arrow Attack: 10 Damage: 23
Bonus action shot: Arrow Attack: 20 Damage: 20
I don't know why I got the manipulated dice warning. I just added the precision attack ....maybe because it was between other dice rolls. I'll try to remember to add it at the end. If you want me to reroll...um...happy to! :-)
Also, bleck, I'm not sure this character is going to be very effective at high levels....
What's the difference between a Wizard and a Sorcerer?
Class.
Well, these drogennettes are not going down as easily as most of their ilk normally do. Bigger guns then.
Disregarding the remaining 4 balls of energy around his head for the moment, Thueban steps back out into the clear and stands next to Cobalt. "Zelroch! Stand clear."
Slamming his staff into the ground twice, a sizzle of energy sparks from the gem as it turns a sharp blue color.
(Held action to cast lvl 5 lightning bolt right before the kobolds' actions. K3-k6 need a dc 19 dexterity save or take 43 electricity damage. Half on a successful save. Zelroch will need one too unless he heads my warning and steps to the side)
Edit to add because I forgot my bonus action...
Meanwhile, two more of the meteors streak to the same spot again. Those three need another DeX save or take 13 fire damage, half on a successful save. 2 meteors remaining.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Cobolt lifts his staff over his shoulder and swings it down on K5, "Fangs of the arctic pieces his flesh," Casting Frostbite then turns to party,"Can someone help the woman out of the vines? I can't release it without releasing the other kobolds!"
Con Saving Throw DC: 19
Damage: 10
Effect: If it fails the save, their next weapon attack roll is at disadvantage.
(does the woman get a turn to try and escape the entangle?. for Jonpowl, i given up DNDB being nice to me and just hoping DNDB is not nice to the DM for saves. Those entangled are at disadvantage for Dex Saves)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSeeing the diminished effect of the cold attack, Art will try fire this time, releasing a blast of fire followed by another blast of energy from his canon (K1 again).
Fire Bolt: Attack: 32 Damage: 24 + Arcane Firearm damage 3
Force Canon: Attack: 29 Damage: 13
Edit: Adding the extra 3 for the crit on the firebolt from Arcane Firearm damage die.
Yassa tried another approach: quickened Crown of Madness on K5 (Wis DC 19) to attack K6, while she sends Fire Bolt at K4 Attack: 31 Damage: Unable to parse dice roll.
"Someone" was probably Yassa - as the least physically engaged one. Not that she could hear Cobolt, but need for help was obvious. Rose flew to the woman and tried to lift her up and transport to safe place (if not that turn, then the next one).
Meili Liang Lvl 5 Monk
Dice